(Formerly Daily Planscape) Welcome to the show! Here we explore RPGs and wargames with plot hooks, world building, and occassional math. Questions or comments? Send them to planescape.bestiary (at) gmail.com!
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the real cancel culture is canceling every show after 1 season
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Noble have no emotional availability, do not bond, do not hang, do not want anything to do with you. And not in the broody tawdry romance novel way, but in the “we are aristocrats turning up our noses at you” way
They are absolutely unfuckable and everyone who picked them over carbon is wrong.
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Hey, the ACLU is getting people to send letters to your Reps to have Congress pass the No Kings Act.
This act would make constitutional amendments to ensure that even sitting presidents are held liable for their actions. That NOBODY is above the law.
Their goal is 150k messages sent and at the time of writing this they're about 2.1k off from that goal!
ACLU gives you a prefilled message that you can edit to send to make the process easier, and will send it out for you.
This only takes a few minutes!
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This is a thing I wish more fantasy RPGs would acknowledge
I've heard that in certain polytheistic traditions it's not unusual for everyday religious practices to focus more heavily on minor, local or household deities than on the "big ones" with the lofty offices like the sun or the sky that get the elaborate myths. Does this hold true for any period of Egyptian religion?
Yes, this holds true for Ancient Egypt.
Major gods were the responsibility of the King (due to the maintenance of Ma'at (cosmic order), who delegated that responsibility to the Priesthood at major temples. Since most people were not allowed inside the temples (they could only enter the first forecourt) they weren't so focused on worshiping Amun or Ra or whoever. They'd be more concerned with Bes or Taweret, or other household gods that warded off malign entities or protected them during events like childbirth.
I've covered this before in my FAQ:
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I really gotta do more of these feat-based blogs
Proud Mentor (Paths Beyond, Centaur)
It’s the end of another school year, so I’m busy wrapping up the last legs of marking and report cards. So clearly it’s the right time to say “And now for something completely different!” Today I am looking at one single ancestry feat, the stories it comes from, and then how they can inform worldbuilding and characters.
Proud Mentor has undeniable mythic roots, referencing the centaur Chiron, the mentor of Greek Gods and heroes. While Chiron is known for healing, astronomy, and philosophy, this feat makes a centaur better at any type of Aid action - ensuring they can't make things worse and bolstering the when their pupils succeed. It speaks strongly of the values of teamwork and cooperation, which is worth remembering if you want to lean into the more philosophical side of things. This fits with almost any faction within the setting, but is particularly appropriate for The Knights of Lastwall and the Magambya. With that said, don't discount Proud Mentors within the Hellknights and the Ironfang Legion. While these organizations are less classically heroic, they strongly value order, so educating new initiates via strong mentor-pupil relationships would be highly valued.
Speaking of relationships, consider what this feat means from a plot and esoteric perspective. Having Proud Mentor says something about the character's personality - even if they aren't the most sociable, they seek out and build relationships with others. Take it from an IRL teacher, that's what our profession is actually about - forming bonds and using them to help someone grow. So how can others use that bond? Do they manipulate the mentor or pupil to stir up some intrigue? Do they attack one as a proxy to harm the other? From a more esoteric perspective, occultism is all about bonds, connections, and symbolism. Think about the ways an occultist could use that mentor-pupil bond as a symbol or sacrifice. They may not even care about the precise individuals involved, but about the bond itself. If the occultist is the centaur themself, they may use their status as a mentor to build connections to others, then draw their magic from the stories surrounding those relationships.
Even before he aspired to be an adventurer, Balston the Bard aspired to be a teacher. In the young centaur's travels, he has mentored dozens of youngsters like himself and then used their stories to inspire others. Unfortunately, while he is enthusiastic and inspiring, Balston's occult magic has started to feed back upon itself. Every time he draws upon his mentorship stories to create magic, occult ripples form about the stories' subjects. Given enough time, they will form dreamscapes or brainchildren, putting Balston's former protegees in grave danger.
There are few respites on Abaddon for mortals or the Hunted, but Rotting Hollow is one of them. Ivius the Dark rules with a fair but iron-clad hoof, ensuring both that no one steps out of line and everyone has the skills they need to survive living so close to Plaguemere. While Ivius is skilled in the traditional centaur skills of medicine and wilderness survival, he has no intent of using them to help those beyond his community, for he is one of Apollyons' faithful. He mentors his acolytes not to use their skills to relieve disease but to incubate and spread it as far as possible.
Some centaurs worship the demigoddess Nephele as their ancestry's divine mother and cultural hero. Once Nephele was a stormsoul sylph who taught horses how to survive on their stormy islands. As the equines learned more from the geniekin, they became more like her and other humanoids, eventually assuming their current hybrid forms. Mentoring is a form of worship to these centaurs, especially when teaching another how to predict the weather and read Nephele's omens in the clouds
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On this day in 2022 we released Kith and Kin for Changeling: The Lost in PDF and POD via our partners at DriveThruRPG! https://drivethrurpg.com/product/406849/Kith-and-Kin?affiliate_id=13&src=OPPTumblr This companion book examines the return from Arcadia, expanded powers, kiths, and advice and options for motleys!
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Project 2025 ain't gonna roll out all at once. So what we're gonna wanna do is make passing each individual part of it as difficult as possible, so there's less to undo once we finally get this country back on the rails.
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Foolish boy. Don’t you know anything about Fantasia? It’s the world of human fantasy. Every part… Every creature of it is, a piece of the dreams and hopes of mankind. Therefore, it has no boundaries.
THE NEVERENDING STORY (1984)
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We tried to warn you, and you wouldn’t listen to us over the sound of your own self-righteousness. You must be so proud of yourselves.
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You Are Not Immune To fanart of characters who die in canon that has them alive and well, with scars from the wound that originally killed them
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the mortifying ordeal of being Jack Seward. God, can you imagine- you get rejected by a girl. Fine. You're a bit emo about it but you're holding up. She accepts a proposal from your close pal. Ok, that stings, but you do love Arthur and at least you have your work to focus on. You get cc'd on a message from your second close pal and it says you WILL be attending a celebratory dinner. Yeah, to celebrate your dream girl saying yes to Close Pal #1. Ok, whatever, you're a man of honor. You go. Girl falls ill. Close Pal #1 says hey man, please go medically examine my fiancee - yeah, the one that rejected you. I know it'll be weird but I insist. Please man, you're my Close Pal. Ok. Fine. This girl is still important to you. You do it. You're sitting by said Ill Girl's bedside, trying not to think about that embarrassing time when you sat on your hat, asked her out, and then got rejected, and then her MOTHER walks in and goes wow, dude, why don't you have a wife yet? You and the girl Do Not Look at Each Other Dear God Lucy Do Not Make Eye Contact With Me Right Now I Swear to God. Girl gets sicker. You phone a friend. Your friend comes and promptly breaks the ice with your Mortally Ill Dream Girl (who rejected you after watching you sit on your hat) by being like Well, You Know Jack. He Doesn't Know Anything about Women. Probably Why He Sat on His Hat and then You Rejected Him. Christ. Mortally Ill Dream Girl dies and you find yourself enmeshed in Horrors Beyond Your Comprehension and you think, well, ok, at least if I'm focused on the Horrors Beyond My Comprehension I won't be thinking about my tragic and thus far very embarrassing love story. Let me just focus on picking up this nice lady from the train station because she and her husband have some important information for us. And then the FIRST THING OUT OF THE NICE LADY'S MOUTH is Oh Yeah I Know You Lucy Told Me How You Sat on Your Hat and Then She Rejected You. Ohhhhhhh my god
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