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emmylagrizzly-blog · 7 years
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Is Our World Entirely Mental?       What’s even more indicative that our world is entirely mental rather than physical is that advanced consciousness like augmented humans and Strong AI will generate even deeper levels of abstraction from extradimensionalities to virtualities of our own design.    Quantum computers would compute parallel slices of abstraction. And inner space exploration could eclipse outer space exploration (the Transcension Hypothesis). Before long, we’ll start to create virtual worlds coming right out of our imagination, instantly “materialized” with a help of AI.    Would it be logical to accept that it has already happened in our bidirectionally causal (self-causal, retrocausal) Universe and our human mindspace is but a fractal of the larger cosmic mind?
Alex Vikoulov, Facebook posting, December 4, 2017
(via
johnsparker
)
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emmylagrizzly-blog · 7 years
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Bottomless Joystick from yuichirock on Vimeo.
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emmylagrizzly-blog · 7 years
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Dreams of Dalí: 360º Video almost VR 
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emmylagrizzly-blog · 7 years
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Ixian Gate is a VR art installation inspired by Frank Herbert's novel "Dune" and artwork by Alejandro Jodorowsky.
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emmylagrizzly-blog · 7 years
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Nick Verstand has created an immersive audiovisual installation that reinterprets people's emotions as pulsing light compositions.
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emmylagrizzly-blog · 7 years
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“Nicola Plant (movement researcher, artist and programmer) and Alexander Adderley (3D Artist/Animator and Motion Graphics designer) present an installation that immerses you in a transcendental reality of glowing particles that interact with the body. The experience explores what qualities of movement convey a sense of presence, a sentience that is alive and sympathetic to your existence. The piece aims to create a dissociative and meditative space into which the only thing retained is movement.”
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emmylagrizzly-blog · 7 years
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“Zamagni’s project is a virtual reality installation within a cube, which will see audience members donning VR headsets and stepping inside to encounter mathematical representations of biological forms.  The audience will explore three different landscapes, each of them divided in 3 chapters: Birth, Communion, Aether; In this installation fractals are also combined with a new AI tool called Deep Dream developed by Google. It transforms the fractal landscapes into morphing psychedelic patterns that our eye will perceive as man-made construction and living organisms.”
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emmylagrizzly-blog · 7 years
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“As part of the Third Istanbul Biennial, NOHlab and architect Buşra Tunç collaborated with HAS Architectsto create OCULUS: an experiential light and sound-based installation. The exhibit focuses on employing a historic location, the Single-Dome Hall of the historic Istanbul Imperial Arsenal, to reinterpret a spatial moment using technology and design. The central theme of the project is the experimentation of permanence, illustrated in the juxtaposition between the dynamic visuals displayed on the temporary structure and the 16th-century architecture.”
From the Architects: “Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states.”
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emmylagrizzly-blog · 7 years
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“Virtual art began to establish itself in the 1990s when creators managed to master the tech, the internet, and holography. The tunnel Under the Atlantic was the first virtual reality installation made by Maurice Benayoun in 1995. This seminal televisual installation created a link between the Contemporary Art Museum in Montreal and Pompidou Centre in Paris. On the outside, the piece contained a metal tube that appeared as if it was dug into the ground. Between two tubes there was a virtual tunnel filled with recognizable images characteristic for both cultures lingering in mid-air. While traveling trough this tunnel the participants could talk to their peers from the other side of the tube or even meet them in virtual reality. On the same year, Canadian art-maker Char Davies created another virtual reality piece entitled Osmose an immersive VR installation that “incorporates 3D computer graphics and interactive sound, a head-mounted display and real-time motion tracking based on breathing and balance“[3]. After putting on VR goggles and an electronic vest, the participants were taken into one of many nature-inspired virtual environments including Forest, Cloud, Pond, Subterranean Earth and so on. The transition between these worlds was seamless which made the installation overwhelmingly calming. Most participants described the experience as profoundly intense claiming that they have “rediscovered an aspect of themselves which they had forgotten.“
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emmylagrizzly-blog · 7 years
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“If they can understand vision at that level, researchers could unlock remarkable technologies like prosthetic eyes or robots with human-like vision.”
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emmylagrizzly-blog · 7 years
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Arguably the first virtual reality device created in 1838 by Charles Wheatstone the father of the stereoscope.
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emmylagrizzly-blog · 7 years
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Teaser: ThingLink VR in the Classroom The ultimate learning experience. For endless possibilities. Helping the students to have a better connection to their learnings. 
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emmylagrizzly-blog · 7 years
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See what others see and feel what others feel.
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