em3ra1dartz
Emerald Artistry
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Jaden | he/him/his | 18 | Beginner Artist, Aspiring Graphic Designer and Animator
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em3ra1dartz · 5 months ago
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Just finished the last concept drawings of the Ikor markings for each magic category and will start putting them on the hands so you can see what they look like in theory.
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em3ra1dartz · 5 months ago
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Yesterday I did some hand anatomy practice on Procreate with help from Marco Bucci’s hand drawing video on YouTube. What do you guys think of the product?
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Here’s the video for anyone that’s interested in watching:
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em3ra1dartz · 5 months ago
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Hey, I’m new here!! Names Jaden and I am a beginner artist and aspiring graphic designer wanting to create my own comic/show through my art. I have an idea for my magic system already.
In my world, magic is shown through Ikor markings on the back of the hand. Those who have magic are known as casters. Magic is categorized into six classes:
Elemental Class - Elementalists
Casters of the Elemental class, or simply called Elementalists, are magic-users who can use the power of the nine elements (Fire, Water, Earth, Air, Light, Darkness, Time, Space, and Humanity) or their sub elements. Elementalists have magical abilities known as Special Abilities that can be either passive or active. They have circular Ikor markings that glow white.
Arms Class - Blacksmiths
Casters of the Arms Class are known as Blacksmiths, who can only use their magic if they have a physical weapon that is bonded to them, usually having the same Ikor marking or having their glowing initial on the weapon or tool. Blacksmiths don’t have Special Abilities, unlike Elementalists. They have triangular Ikor markings that glow blue.
Summoning Class - Tamers
Casters of the Summoning Class are known as Tamers, meaning that they use magic through their Summon, a magical beast or entity that is bonded to the Caster and their magic. Tamers have quadrilateral Ikor markings that glow red.
Divine Class - Deitous
Casters of the Divine Class are renowned as Deitous, meaning that their magic embodies a positive concept of existence, for example: Love, Destiny, or Creation. They have unique Special Abilities, called Blessings, that reflect their appropriate concept. They have swirling and regal Ikor markings that have a golden sheen.
Cursed Class - Blights
Casters of the Cursed Class are infamously known as Blights, their Magic living up to their name. Their magic embodies negative concepts, for example: Hate, Lust, and Destruction, which makes them the polar opposite of Deitous. Blights have unique Special Abilities, called Afflictions, that, just like Blessings, are usually passive making the caster unable to turn them off and they reflect the Caster’s appropriate concept. Blights have lightning-like Ikor markings that glow black and smoky.
Errant Class - Waywards
Casters of the Errant Class are known as Waywards, meaning that their magic doesn’t fall anywhere in the other five classes. Each Wayward’s magic is unique to the individual and it doesn’t really follow the same rules as the other five classes. Waywards have star-like Ikor markings that have an opal-like sheen to them.
Other Facts
Rapport and Immersion
Some Casters can use weapons created by their magic, which usually only happens with Elementalists, Waywards, and Deitous. This ability is called a Rapport. Although weapons created by magic usually take only one form, Elementalists are the only ones who can go through a phenomenon known as Immersion that brings out the true power in themselves, their magic, and especially their weapon, which changes into a new permanent form.
Arcanite and Vengesteel
Blacksmiths are able to imbue their weapons with their magic thanks to a powerful ore known as Arcanite. It was found during the calm period of the Arcane Wars by a group of soldiers and researchers learned that it can harness the power of magic, the same way that human Casters can. However, another ore was found during this time and they learned that this new ore did the opposite of what the Arcanite does, meaning that it can negate the effects of magic. This new ore was called Vengesteel. By smelting these two ores into metals, Blacksmiths are able to enchant and bond with their weapon, as well as charge it with their magic.
Summon Types
With Tamers, there are two different types of Summons they can call on. This connection between a Tamer and its Summon is maintained through a special gem known as a Summoner’s Stone.
Beast-types
Beast-type Summons take the form of magical beasts, monsters, or animals that can serve as allies and companions, as well as mounts. Most Beast-types have their own elemental abilities.
Paladin-types
Paladin-type Summons take the form of knight-like spirits and are a sort of combination of Elementalist and Blacksmith. The magic they use to aid their Tamer with is either Elemental or Wayward. (Think of Paladin-types as Stands from Jojo’s Bizarre Adventure)
Moonlight Divination
The magic in young Casters is raw and unfiltered, however the class of magic in any young Caster remains the same, even before its class is even determined. To discover what class Casters fall under, a ritual known as Moonlight Divination is performed where a pool of water sits under the full moon, the light causing the water to glow. The young Caster sticks both hands in the water and wait for a bit until they feel their magic flowing. Once the glow in the water is gone, the Caster removes their hands to see their Ikor markings.
There’s a lot more to the story that I’m making and there some parts that I’m still working on, but I’m willing to take some advice on how to do world building better. Let me know what you all think!!
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