Geographer, Technologist, Writer, Musician, Nerd - not necessarily in that order! Welcome to my little corner to explore fandom, fic, writing, D&D and anything else that strikes my fancy!
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OMG the backstory behind the whole boop thing is amazing.
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odin is like “when thor was born the sun shone bright upon his beautiful face. i found loki on the sidewalk outside a taco bell”
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Sometimes I see some variety of North American Little Guy (opossum, raccoon, etc. ) and I’m like “okay”
BUT THEN I start thinking about how excited somebody from not-North-America would be to see this Guy. Like, would an Australian be excited to see the only marsupial not from their country? Are there raccoons in zoos on the other side of the world that are regarded as unique and exotic creatures? Idk but it’s made me more excited to see Guys in my area.
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prometheus: hot take,
the greek gods: no give that back
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I swear to god one of these days were going to see a video of Amaury Guichon and he's going to be making some wings and they are going to look dope as hell, the detail of each feather will be breathtaking, he'll spray paint them to perfection, but as the video goes on, he's not building any sort of winged creature, just the wings. And then there's a human-sized harness (also made of chocolate, somehow, he can do it). And he's attaching the wings to the harness. And he's putting the harness on and he demonstrates how he can flap the wings. And then he'll be off. Out the window and up and up and up. And we'll be looking at the livestream (it's a livestream now) and we'll scream "No, Amaury, the sun! It's going to melt the wings!". But he knows this already. And he is free.
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I love a character raised to be a weapon as much as the next guy. But what really gets me is a character raised to be a shield. Who can’t fathom being needed—or even being wanted— beyond keeping others safe. Who believe they are alive only to insure someone doesn’t die. no matter the cost. Characters who self-sacrifice not because they think they deserve it, but because no one else does deserve it, and it’s their job to protect.
Characters who’ve been told that’s why your important. Your worth something because this other person/ thing is important, and you are here solely to keep them safe.
Bonus points if it’s not a legitimate job they’ve been given. Maybe at one point it was, but now that they are free from it, they haven’t given up that mentality. No one is forcing or asking them to do this, but they need to. They need to in order to be deserving.
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Faramir
the way I pictured him when I read Lord of the Rings back in '96.
sketchbook, graphite, A5
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I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.
A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.
The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.
The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.
A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.
A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.
Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.
Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.
Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".
#as a software engineer this is friggin' hysterical#it's even better as my favored d&d classes are spellbook users
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