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HORSES! We’re bringing the FINAL COPIES of the original print runs of our TUTORIALS BOOKS to THOUGHT BUBBLE COMIC FESTIVAL THIS WEEKEND! We'll be on the FIRST TABLE (B1) through the MAIN ENTRANCE to REDSHIRT HALL! These are the last copies in existence!! Get to our table FAST, they will ALL GO!
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A new viewpoint on antlers reveals the evolutionary history of deer (Cervidae, Mammalia)
fullview recommended!
something i've wanted to do for a while now. i've scoured the internet for something like this and can't find anything that compares all the different types of antlers together. except one recent study on their evolution, which is also very interesting on its own! i simplified it to provide a visual reference, while still trying to be scientifically accurate. some things differ between this and trophy scoring terminology like where the beam is and whatnot, so if something looks weird that's why.
small additional note, this study and others provide a lot of evidence that eld's deer should be in their own genus as it doesn't appear similar enough to barasingha and schomburgk's deer. however this doesn't seem to be adapted anywhere yet, so they're still in Rucervus for this guide.
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I love you (but they're making you pretend) - a+e
#F087AA, #D769AF, #A51EA5, #7319AF, #412396, #2D1464
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Animal Crossing: New Horizons - Museum Scenery (Fish Exhibit)
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Someone asked for another hand tutorial and i once again failed to deliver the tutorial part
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I'm planning on writing a Pokemon fanfic where the trainer is hard of hearing. They can speak and give commands but it is also normal for trainers to hear the opposing trainers commands and respond to that not just what they see. Which would put them at a big disadvantage, wouldn't it if they could only process visual information? I know you said stuff before about combat being too fast and people don't 'call out attacks' but that doesn't fit here. But also on the other hand, Pokemon don't alwa
But also on the other hand, Pokemon don't always obey their their trainers (usually a trust issue) but perhaps this actually could be a good thing and help turn that disadvantage around since if they trust each other enough for the Pokemon to respond appropriately by themselves if they feel the trainer is making a bad call or not quick enough to respond to an attack called out by the opposing trainer. What do you think? Any other ideas?
Something to remember: Pokemon is a game. I don't mean in the meta-sense that the anime and ancillary materials are based off of the video game and card game, the way you could, for example, describe the Fallout TV series as based on a game. I mean, literally, that the structure of Pokemon itself is a competitive game.
When you start stripping it apart, and really dig into the structure, combat in pokemon is a game where the trainers are the players, and their pokemon are the pieces they're using on the board. This is an important concept to grasp when you're dissecting the material, because it informs why it functions.
There is a concept in games called an action stack. When you're playing a strategically intensive game, you'll often come across some version of this concept. Basically, you announce your action to your opponent, they then get an opportunity to take a legal response (if one exists), and then the action resolves. In situations like this, calling out your actions is a necessary step in keeping your opponent apprised of changes in the game state. It's also (often) necessary as a step to give them the opportunity to respond (whether that's part of the same action stack, or as a following action.)
Now, much like in Pokemon, in casual games, these kinds of declarations, and even the structure of the action stack itself, can become very ad hoc. You wouldn't do this in a tournament environment, but in casual circumstances you'll see players doing things like say, “I'm playing this,” or just drop the card on the table as part of their appropriate action window. (Though, again, this behavior is extremely rude in a tournament environment.)
As you mentioned, the instructions given by the trainer is, technically, for the Pokemon's benefit, rather than the opponent. Also, pieces on the board not following the player's commands is a concept that does exist in some tabletop games. For example: if you botch a Leadership test in Warhammer, you're not going to get the results you were hoping for.
So in this specific case, being privy to your opponent's actions ahead of time is really more an example of intelligence gathering (even though it's at a very limited level.) And, this is, absolutely, a consideration in competitive games. If you can accurately predict your opponent's next action it can let you take preemptive steps to mitigate their move, or even outright prevent them from doing what they want.
Not being able to collect intelligence conventionally is a little bit of a problem, but it's not necessarily a deal breaker. A lot of the time, intelligence gathering in games (for an experienced player) is testing limited information against extensive system knowledge to make educated guesses about what your opponent will do. If you have awareness of the board, you don't always need to actually have specific knowledge about what your opponent is planning. Meaning, if they're extremely knowledgeable about what's out there, they might not need to hear their opponents' every command. With enough familiarity, each pokemon is recognizable on sight, and they have limited move options determined by their appearance (with the occasional outlier or exception.)
Also, lipreading is a thing. It's a lot harder when you're just sampling general use of the language, but when you're looking at a limited number of individual words (and you know which words could be issued because of the aforementioned system knowledge) it can become quite possible for someone to pick out what a trainer is telling their pokemon, even if they wouldn't be able to hear the words normally (or lipread a stray conversation between strangers.)
Incidentally, if you're thinking that it's unreasonable for someone to have the stat sheets for over 1k pokemon committed to memory, that's in line with what you need to have committed to memory for a number of competitive games, if you're operating at a high level. Chances are, if you're a highly ranked M:TG player, you'll probably have at least 2-3k cards committed to memory even if you can't use them in Modern anymore.
-Starke
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On Your Feet Once Again - submitted by meowstic-seer-of-the-future
#E39610 #F8BB6D #F7ECEB #533881 #341F74
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Atlanta Waffle House Parking Lot At 3 AM - Submitted by fastman27
#1C080B #2A0E15 #48192D #552751 #65488A
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Back when Animal Crossing: New Horizons was announced, I started a series of little nostalgia illustrations based on my memories of playing the older Animal Crossing games. Here's the first one: Arrival. The characters are based on the in-game characters my sister and I had (I'm a girl, but I picked the boy because I loved the viking hat and eyes)
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I am so serious when I say if you want to learn about light, you NEED to at least look at modeseven’s tutorials. even if you’re not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say ‘light with these colors and shade with these colors’? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.
(if you’re thinking ‘wow I want to study more of this persons art!’ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)
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What if Pokemon & Animal Crossing had a crossover game? #20 Made in Blender - Pumpkaboo design by @omuart
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RadenWA is honestly a hero for these
they're got even more than these, too!
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Dancing in the Lavender Town - Submitted by TheUnknownFloof
#ECE0E8 #E7DDF6 #BFACD1 #846CA7 #A4A4BC
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This Vision Of My Spirit - Submitted by triskaidekaphobiaque
#141115 #492952 #643173 #58518F #9883E5
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