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MOON 4 [GREENLEAF]
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MOON 3 [GREENLEAF]
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echoclan-starwalkers · 2 months
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MOON 2 [NEWLEAF]
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echoclan-starwalkers · 2 months
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MOON 1 [NEWLEAF]
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echoclan-starwalkers · 2 months
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MOON 0 [NEWLEAF]
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echoclan-starwalkers · 2 months
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ECHOCLAN FOUNDERS
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echoclan-starwalkers · 2 months
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Introduction
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Welcome to EchoClan, home of the star walkers. This is a ClanGen blog done for fun in my spare time, so don't expect consistent or frequent updates. EchoClan uses special rules, which can be found under the cut.
I hope that doing this will help train me to draw cats, because I'm annoying myself with how inept I am at drawing and stylizing them, and also let me try doing a long-term art project that isn't too demanding. Pieces may vary from fully rendered to scribbles, depending on my inspiration/energy.
My main blog is @mister-muse, though artwise I'm most active on my toyhouse.
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Overview
Season: Newleaf
Moon: 0
Leader: Echostar [Charismatic] Former Leaders: None Founder: Echostar [Charismatic]
Deputy: Amberspeckle [Ambitious]
Medicine Cats: Bleakstem Medicine Apprentices: None
Mediators: None
Bordering Clans: (Click on any of the links to see all posts involving that Clan) Unknown
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Tags
EchoClan related: #ecsw
EchoClan moons: #ecsw moon
EchoClan cat references: #ecsw ref
Asks: #ask ecsw
Submissions: #submit ecsw
OOC/non-EchoClan related: #non ecsw
Specific characters: Look for #ecsw name to find all posts containing that character, for example #ecsw echostar
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Settings
Mode: Expanded
Mass extinctions: ON
Unmated cats can breed: ON
Ignore biology: OFF (just to increase difficulty/prevent population booms, may be turned on later depending on how the population goes)
Increase same-sex adoption: ON
Kits with unknown second parents: ON
Warriors can romance former mentors: OFF
First cousins can be mates: OFF
Allow mediators: ON
Modifications
Doe's Genetic Cats
Zeke's "Doe's Genetic Cats" addons
Drawing Notes
Cats that are 100+ moons old will have gray hairs and white whiskers.
I'm too stupid and easily frustrated to use poetry to have the physical traits mod, so instead every cat after the founders will have a random physical trait generated for them from here.
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Rules
You are welcome to use any rules here for your own purposes, ClanGen or otherwise!
Faithful - Inspired by the Faithful Challenge The warrior code must be respected.
★ Defend your Clan, even with your life. ALWAYS proceed on patrols, no matter the risk. Exceptions may apply.
★ Do not hunt or trespass on another Clan's territory. If a cat is tempted by trespassing, flip a coin or roll 1-2, where heads/1 means they proceed. If they proceed and are caught in any way, they will be exiled.
★ Elders, queens, sick or injured cats and kits must be fed before apprentices and warriors. If a cat is tempted by eating prey on a hunt, flip a coin or roll 1-2, where heads/1 means they proceed. If they proceed and are caught in any way, they will be exiled.
★ Medicine cats may not have a mate or kits. If a medicine cat has a mate or kits, roll a number between 1-15.
[1-5] The medicine cat, their mate, and their kits may stay.
[6-10] The medicine cat and their mate must be exiled, but the kits may stay.
[11-15] The medicine cat must be exiled alongside their mate and kits.
★ Boundaries must be checked and marked daily. Challenge all trespassing cats. At every loner patrol encounter, roll a number between 1-10.
[1-5] Proceed with the loner.
[6-10] Chase away the loner (don't proceed).
★ A warrior rejects the soft life of a kittypet. Chase off (don't proceed) all kittypets.
★ The word of the Clan leader is the warrior code. The leader's traits can create additional rules or exceptions for as long as they're in power. Occasionally, these may have effects while they're deputy as well.
✦ Ambitious/Bloodthirsty/Vengeful While this cat is deputy, whenever the current leader cannot patrol for any reason, roll a number between 1-9 on every moon that they're incapacitated.
[1-5] Nothing happens.
[6-9] The ambitious cat takes a life from the leader (kill the leader without taking all lives). How they do this is up to you (poisoning, deliberately worsening an infection, etc.)
✦ Compassionate/Loving/Lonesome/Oblivious Loners can always be proceeded, kittypets are subject to the 1-10 roll instead of always being chased off. Medicine cat punishments are changed:
[1-5] They are forgiven.
[6-11] The medicine cat will be stripped of their rank, but may stay with their kits and mate.
[12-14] The medicine cat and their mate will be exiled, but their kits may stay.
[15] The medicine cat must be exiled alongside their mate and kits.
✦ Bloodthirsty/Vengeful When the leader comes into power, roll a number between 1-4 to determine the rule that will be in play:
[1] On every moon ending in 5 or 0 where the star walker doesn't die, roll a number between 1-20. [1-5] Everyone is fine. [6-16] The cat who the leader dislikes most is killed. If the leader doesn't dislike anyone, everyone is fine. [17-20] A cat of your choosing must be killed. The reason/cause/method is up to you.
[2] Outsiders will be taken into the clan whenever possible and immediately killed. Any cats within the Clan who were originally outsiders (any backstory other than "Clanborn" or "Clan founder") will be killed if the leader dislikes them, exiled if the leader is neutral to them, and can stay if the leader likes them.
[3] Half-Clan and ex-Clan ("originally from another Clan") cats within the Clan will be killed if the leader dislikes them, exiled if the leader is neutral to them, and can stay if the leader likes them. Future half/ex-Clan cats will be killed.
[4] Any violations of the warrior code are punished by death, never by exile.
✦ Faithful/Righteous/Strict All loners and kittypets must be chased off. Medicine cats who bear kits must be exiled alongside their kits and mate. Abandoned or endangered kits must always be taken in, no matter their origin.
✦ Nervous/Responsible/Patient/Careful/Wise You are allowed to not proceed on risky patrols. Star walkers who back out if their patrol is risky must be exiled, though.
✦ Sneaky/Daring/Shameless/Arrogant/Ambitious/Cunning Trespassing will not be punished. Eating prey during hunts will not be punished.
✦ Bold/Competitive/Fierce/Insecure/Troublesome Outsiders and other Clans must be antagonized whenever possible. Half-Clan cats and those who mate outside the Clan must be exiled. If there are half-Clan cats already in the Clan that the leader dislikes, they will be retroactively exiled.
✦ Charismatic/Sincere/Playful/Childish/Thoughtful Other Clans must be treated kindly whenever possible. Patrols will not trespass (do not proceed)
✦ Grumpy/Gloomy/Cold Roll odds are changed. Medicine cat punishment odds (roll 1-30): [1-5] The medicine cat, their mate, and their kits may stay. [6-15] The medicine cat and their mate must be exiled, but the kits may stay. [16-30] The medicine cat must be exiled alongside their mate and kits. Loner patrol odds (roll 1-20): [1-5] Proceed with the loner. [6-20] Chase away the loner (don't proceed).
✦ Strange/Rebellious An additional rule or exception of your choosing is at play. Can be a rule from another trait, or a completely new rule.
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Star Walk - Loosely inspired by Not Alone "Star walks" are lone border patrols consisting of a single cat. These patrols must be proceeded no matter what*, including if the leader's trait would normally forbid it. For example if a cat finds a loner while on a star walk, and they have a Faithful/Righteous/Strict leader that would normally require them to not proceed, they will proceed nonetheless.
Star walks are done to atone for the Clan's transgressions and hopefully regain the favor of StarClan, and must be done on every moon ending with 5 or 0 (excluding the very first moon.)
If any cats conflict with the current leader's traits (for example, a loner who was taken in during a Compassionate leader's rule when you now have a Faithful leader), they will be the first ones chosen for star walks. If there are multiple, which one is up to you. If no cats conflict with the current leader, the chosen cat is entirely up to you.
Instead of a vigil, a newly-appointed warrior is sent on a star walk. If this lines up with the scheduled star walk, then no other cat has to go on it that time.
If the stars see fit to guide and protect a star walker, their patrol will be a peaceful one. If they perish, they will be seen as either martyrs helping to appease StarClan through their sacrifice, or as having been judged as dark-hearted and suitably punished by StarClan.
*Star walks that turn out to be risky may be backed out of if a Nervous/Responsible/Patient/Careful/Wise leader is in power. But the cat will be exiled instead.
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