drybleahcim
Writings of a Byrd
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drybleahcim · 6 years ago
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Yay! Great news! I’ll spend hours going through this one
And look at the quality
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drybleahcim · 6 years ago
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I would love one!!
Hey raise ur hand if u can’t draw
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drybleahcim · 6 years ago
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How I Introduce a Main Villain
So recently, I introduced my campaign’s main/top villain. Basically, the villain that they’re gonna be chasing around the entire campaign in their travels. And I wanted it to be extra special. So I wanna talk a little bit about how to really build up to a villain and make their first appearance truly terrifying, from the perspective of a creative writing major who’s entire life has revolved itself around good storytelling and narratives.
Introduce a common goal and get your players asking questions.
It’s very important to not just throw the villain at the players and say “fight them”. You want to build up to the experience, really set up the reputation of this villain. My villain is a prophet to a forbidden goddess of war who wants to reign war on the continent for both it’s punishment and salvation. So with her being so worldly, I intertwined her into each character’s backstory without telling any of the other characters. I’d drop something simple like a symbol they saw in each background, and told them this is their only clue to their goals. Then, when they finally all saw the symbol again, they were all like “OH FUCK! I KNOW THAT! Wait… you know that too? Wtf is going on?” And from there, they start asking questions about this symbol. You don’t have to do it this way, as it’s just one example of course. But your goal is to get them asking questions. Maybe have your players witness a brutal execution, or solve a murder, and eventually relate it back to the villain without actually having them show up. Just get them asking questions. Make them care about stopping whatever is going on, without actually knowing who is behind it.
Set the reputation of your villain and introduce some foreshadowing.
Once the players start asking questions, you obviously need to have some answers. And I say “some” very earnestly here. You don’t want them to have all the answers, so don’t reveal too much. Just give them an inch and let them take a mile if they want to. Let them build an idea of this villain in their mind. Have most relevant NPCs have at least a little bit of information on your villain, even if it’s just a name or a title. But be prepared for difficulties such as divination magics and the like. Sometimes players dig too hard before you’re ready, so think hard about what you’re ready to reveal and prepare in advance for spells and trickery. When it comes to setting this reputation, you wanna give tidbits of information like rumors of their atrocities and cruelties. Gossip can be outlandish and crazy, so don’t be afraid to have conflicting accounts of things. It makes things interesting. You can introduce encounters with henchmen of said villain and reveal information that way, too. Mislead, fool, and lie to your players to confuse them if you can. Hell, you can even throw in some things you can parallel much later on in the final reveal. The more mysterious this villain is, the more enticing they’ll be and the more the players will want to seek them out.
Think about what your villain knows about the players and how they try to stop them from getting in the way.
Players love their backstories coming into play. Everyone loves everything being about them. So maybe your villain knows some good shit about your players and uses it against them. Maybe someone gets kidnapped, or tortured, or even killed. You want some motivation to really go after this villain, so have them pull some sketchy shit long before ever revealing themselves. Having someone you’ve never met before come after you from behind a curtain can really piss someone off and motivate them to seek you out. And it can make the final reveal that much more important and dramatic.
The final reveal of your main villain.
This is the biggest and final step. You want to take everything the characters have learned and put it all together in this final reveal. There can be a lot of pressure, and yet a lot of fun involved in this step. The first you wanna do though, is set the mood/atmosphere. How I did it was I turned all the lights down to very low, but still visible lighting. I played eerie music, and then I began to use a little strobe light i got from spirit halloween from behind my dm station, and I used the scariest, deepest voice I could possibly muster when speaking as her. I gave her a long winded introduction that confirmed to everyone that this was indeed the one they’ve been seeking. I believe it went “My name is Nirnasha. Prophet to Apollyon. Among the last of the Aasimar. The only war cleric left in Sephias…. And I am the one who cannot die.” Introductions are important, because it establishes the truth of who this person is and how they carry themselves. But your villain might not even do it like this. It really depends on their personality. Maybe they just go straight for the kill. Maybe they’re super cruel and brutal and attack with a viciousness and intent to mutilate. Really think about how they fight and keep it interesting. And definitely don’t forget dialogue. Please, guys. This part is so important to keep the atmosphere. Bring up rumors, gossip, trickery, lies, shit talk, low blows, anything and everything to piss off the players and make the win even better…. if they win. You can even throw in disadvantages for being so enraged that you can’t control yourself. But the three important things for your final reveal is: atmosphere, dialogue, and descriptions. And finally, don’t forget to ask your players how they wanna do this when/if they get the final blow on their villain. That will make everything feel like a major play off.
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drybleahcim · 6 years ago
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The Adventures of Todd and Granny
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(Alternatively: “I Saw Granny Ethel with the Devil”)
Part I | Part II | Part III | Part IV | Part V
Luck
The first time this colorful group entered the town’s local bingo hall, it hadn’t been the best of days.
The host had difficulties overcoming Todd the Demon’s hulking presence and couldn’t call out numbers without shaking and stuttering, and eventually just ran from the building altogether mid-game with a gaggle of players right behind him, and there’s no playing bingo when there’s no one else around.
There still aren’t any other players around when the group decides to drop by today.
But the new host is blind as a bat save for whatever is a foot directly in front of him and he drones on without a care, calling out numbers without lifting his eyes from the computer screen that lotteries out the next. And the next. And the next.
Now, it’s the final round of the day.
Todd, sitting at the small round table that seats four (and only four, in the center of the large room with a dozen other abandoned tables around it), holds the tiny card marker in his large claws, stamping down a neon green dot on B-5—the only successful spot on his card, so far, in any round.
Granny Ethel, though, is on fire. Only two diagonal squares away from her third solid BINGO and focusing intently, awaiting the host to call out O-8 and I-23 so she can claim that nice floral area rug sitting pretty on the grand prize table.
Sam and Todd have already agreed between themselves to help Granny Ethel get whichever prizes she wants if they happen to get a BINGO first.
Her only obstacle in this is Theodore—who only needs one more space to land his second BINGO for the day. Unlike Granny Ethel, his eyes are set on a shiny new tablet and he’s intent on claiming it.
Of course it’s all randomized and comes down to luck, but he could do a little better to be a team player. Especially after the lawnmower incident.
Todd could be mistaken, but he doesn’t think he is—Theodore has yet to earnestly apologize to Granny Ethel, and almost an entire month has gone by since then. Honestly. It’s as if he thinks everyone will forget if he just never brings it up again and it will all go away. Well—the salvaged lantana cuttings are sprouting speckled orange and yellow, at least, but it will take a while before they can be transplanted and grow back to their full glory again.
Maybe Todd will be lenient, and give Theodore until then to deliver said apology.
Maybe not.
Granny Ethel gives a little cheer as the next number called lands her another spot on her diagonal almost-BINGO. One more to go!
The same number is on Sam’s card, too, but he’s dozing off and already dropped the card marker back onto the table. Todd nudges aside one of his brown arms and puts a green dot on the center top row for him. He’s closer to a BINGO than Todd is.
The caller clears his throat, taking a moment to cough hoarsely into a polka-dotted handkerchief—then cough again, and once more, before squinting down at the computer screen and doling out the next number.
“Oh! Bingo! Bingo!” Granny Ethel yells, shooting up from her seat and waving her card in the air, moving faster than Todd has ever seen her move (she does, really and truly, get absorbed in the competition).  
Her shout rouses Sam from his nap and he sits up, rubbing at his eyes. “Nice job, Granny. That flower carpet is totally yours. Hope it fits in the car, though… Well, if it doesn’t, we can just walk and carry it home for you.”
A big, happy smile spreads across her face as she shimmies around the table and darts forward to the host with card in hand, moving so fast she’s a blue blur in her loose, long-skirted lilac-print dress.
Theodore crosses his arms and pouts, huffing an extremely audible sigh. Always a sore loser, that one.
But, well, it’s their final game of the week, and it’s only fitting that Granny Ethel’s win ends it. The host approves her BINGO and waves her along to the prize table, where she collects her new floral rug in her arms with an elated, toothy smile. It’s a bit much for her to carry, taller even than the white poofs of hair on her head, so Todd holds out his hands and she passes the bundle over to him with thanks.
“Oh, this will look just lovely in my bedroom!” she says brightly, hands clasped together as she shuffles along beside him. “Sam, dear, do you think we have time to redecorate before you give us all a macramé lesson?”
“Definitely! There’s always time to help you out, Granny.” Sam nods pleasantly as they approach his car, which beeps as he unlocks it with his key fob. “I don’t think I’ve seen your room before. It’s the one at the back of the house, right?” He pops the trunk and looks over his shoulder at the carpet in Todd’s hands, and nods again. “Yep; it’ll fit.”
“That’s right. I’m afraid it’s become a bit cluttered—I don’t even let Todd clean it on chore days.”
“No way—Granny, are you a hoarder?”
“Haven’t you seen her house?” Theodore grunts as Todd’s sharp elbow bumps into him, but all he does is roll his eyes in response and skulk to his usual place in the back seat of Sam’s old, half-painted, half-sanded sedan from a year Todd isn’t even sure he remembers. Not bothering to help.
Well, that’s typical Theodore.
Todd finagles the rolled-up carpet into the trunk space, making sure not to crumple or cram it, careful not to upset Sam’s menagerie of old sneakers, a lumpy gym bag, and pile of wadded-up shirts, and closes the trunk securely over it all, satisfied. Then he escorts Granny Ethel to the other side of the car and helps her climb into the back seat opposite her grandson.
He’d let her take shotgun, but there are only a few places he can rightly fit in the small car, and that just so happens to be the front passenger seat. It’s low enough that he only has to hunker down and bow his head and horns just so that they don’t scrape the top and not uncomfortably fold himself up like he would in the back.
Ah, if only Sam had a convertible.
Thankfully, the bingo hall isn’t too far from Granny Ethel’s house—nothing is, really, in this small town, where the edge is only a ten minute car ride in any direction, but when they travel in such a large group, and when Sam offers, some days it’s just easier to drive. Especially when the grey clouds hanging overhead droop and sag, heavy with rain ready to fall at any moment.
(Sometimes Granny Ethel’s bones ache on days like this, too—she never says it, but they all know.)
They hurry into the house, with bingo prize in hand, and Granny Ethel’s first stop is the kitchen, because everyone is parched and in need of a celebratory midday snack. She and Todd had mixed up a nice pitcher of peach tea the day before, and it’s just wonderful on ice, garnished even with tiny lemon slices on the glass rims. That morning, Sam brought iced donuts along, and half of the box still remains for snack time.  
Todd tucks the rolled-up rug safely into a corner and sits down to enjoy a chocolate-iced donut while Granny Ethel chatters on about which TV programs they’re set to watch today, and about how she’s always considered trying macramé but just never had the chance. Sam, though, is a pro, and has been practicing it since his mom taught him when he was young. Apparently he is a master at weaving hanging basket cradles for plants.
Theodore, sitting crammed between Todd and Sam’s broad shoulders (though one set broader than the other) broods in silence, barely touching even a single rainbow sprinkle on his pink-frosted donut. Barely touching his peach iced tea.
The small, round kitchen table has become quite cramped with their new population.
Moving through the halls is just as cramped, now, with two fully-grown men and a hulking demon trying to make their way through. It doesn’t help that the hallways are narrow, but at least the bedrooms are bigger and easier to navigate.
Granny Ethel’s room is the largest in the house. Quaint and cozy, with a full-sized bed set against the center of the far wall, between two curtained, arched windows.
And hanging above said bed, on said wall, is a sight Todd thought he’d seen the last of: the old, rusted scythe from the back yard.
Hung up like a trophy, or a prized possession even—only, it’s no longer rusted. It’s clean and polished, with its metal blade shining under the ceiling light, sharp and dangerous as a new cutlery knife. Totally out of place among the knitted and crocheted throw blankets and covered pillows and tapestries and embroideries dotted around the room. Completely out of place among the precious miniature porcelain trinkets crammed along the tops of dressers and shelves, and the decorative plates lining the highest shelves up near the ceiling.
It draws all of their attention except Granny Ethel’s, who doesn’t seem to mind, who overlooks it as another decoration among many.
“I think that rug will look just wonderful in the center of the room, don’t you think, dears?” She perches daintily on the edge of her bed, one hand on her lower back, and smiles at the space of carpet in front of her slippered feet. “The florals match the wallpaper!”
Todd meets Sam’s eyes for a moment, and the message passes through despite the communication barrier, though at times Todd thinks Sam has telepathy for how in-tune he is to most of his thoughts.
But now, the thought is plain as day. Theodore’s eyes, gleaming with that strange little light that mean he’s plotting, always plotting, linger on that scythe for an uncomfortable stretch of time, and though they’d both agreed to keep a close eye on the man, they decide to keep an even closer watch on him while in this room.
“They do match, Granny,” Sam agrees with a little smile, taking one end of the rolled-up rug to help Todd set it down on the floor. “That’s some theme you’ve got going on in here.”
“Charles picked out the florals. I wasn’t always so fond of them, you know. He brought so much color and beauty into my life, and now I can’t bear to get rid of it…” She toys with the fine, silver band around her left ring finger, eyes looking far, far away, seeing something other than the two men and one demon through her thick lenses.
It isn’t often she speaks of Charles, and they all, every one of them, know better than to bring up the subject. It’s an unspoken rule that only Granny Ethel is allowed to speak of him.
The little floral area rug fits perfectly on the floor, not covering too much, not covering too little. None of the edges hit the bed or the dresser, but they do curl up from being rolled for so long. Todd stamps his hooves on the ends to flatten them down—and it works better than steam roller.
Sam brushes his hands clean of imaginary dust, job well done, and claps. “Alright! How’s that look, Granny?”
“Oh, it’s perfect! Thank you so much for helping, dears. It’s such a lovely design I might just have to find a matching one for the sitting room. The one we have there now is looking a bit threadbare these days. But I digress. Today is a macramé day! Oh, I’ve never done that kind of craft before. What are we making?”
“I was thinking we could make hanging baskets for the lantanas. Y’know, before we transplant them back into the garden. I brought rope and beads and all kinds of stuff to make some cool hangers! Plenty of black for you, too, Todd.”
And so, they continue their day by learning macramé, courtesy of Sam and his unexpected talents.
It’s when night falls, when all are safely tucked away in bed (Sam included, because it’s the weekend, and weekends allow for sleepovers Granny Ethel is more than enthusiastic to host, because she’d missed having a full house), that Todd realizes Theodore had snuck away at some point during their weaving lessons—even just for a bathroom break, letting him out of their sight was a mistake.
Now, certainly, he’s snoozing away at the top of the bunk bed they share, and Sam is tucked away in the far corner of the room with a plushy sleeping bag, but all jolt awake when a thump and a startled cry ring out through the house.
Todd is the first to reach her room. He hesitates at the closed door, just for a split-second, if only to steel himself for what he might see (because that scythe did look stable, where it hung, but what if—what if someone did something to it and—?) before barreling through it with every ounce of bravery he possesses.
The scythe had fallen.
Its sharp tip lay embedded in the soft pillows where Granny Ethel’s head most certainly might have rested, once. Cut right through, as easy as a hot knife sinks through butter.
“Granny—!” Sam gasps out.
But Granny Ethel’s head is not there—and neither is her body. In fact, she’s standing safe and sound, with both hands pressed against her mouth, just beside the bed. Fully intact. Safe.
Safe.
“Oh,” she pauses, hands falling away from her face, but hovering in front of it, still, before falling to her heart. “I was certain I’d placed it up on that wall securely.” She blinks, eyes moving from the fallen scythe to the brackets on the wall—one of which had snapped off and lay useless on top of the soft and numerous blankets covering her bed—then to the three gathered at the door, two mostly concealed behind Todd’s large body.
Todd doesn’t waste a moment. His hand finds the back of Theodore’s neck, grips his shirt collar, and he propels him forward, into the room like a badly behaved animal made to stand before its mistake.
“I didn’t—” he starts to say, squirming like a kitten held by the scruff of its neck, feet barely touching the ground, but Todd won’t hear it. He drops him heavy to the floor and points at the scene, eyes livid, feeling a bubbling, frothing rage that heated him like the fire and brimstone of hell—for the first time in quite a while.
“I-I really didn’t do it!” Theodore hisses, shrinking in on himself as Todd’s hulking form blocks the exit, and Granny Ethel’s small form boxes him on from the other side. “I—”
She clears her throat before anything more could be said.
“Dears,” she says in her soft voice, and no matter how soft it is, it always catches their attention as clear as a blaring horn. She leaves it at that, for a moment, as they all three freeze and look to her, obedient, watching as she picks up the scythe by its handle and eases it out of the downy feathers and cotton, holding it between her fingers like it’s made of delicate glass.
“You never have to worry about me. You see, I am blessed with incredible luck. Please, go on back to bed. I’ll take care of this.” A small, serene smile crosses her face—as kind as any of the others, but hiding something underneath.
Something like a secret Todd knows he has to uncover before anything like this ever happens again.
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drybleahcim · 6 years ago
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Well, my Nomads of Yladu WIP is entirely based on the idea of symbiotic relationships between giant creatures and whole civilizations....
If you guys have any cool animal companions/creatures/monsters/cool plants in your wips, you should come tell me about them. I want to know. Reblog. Comment. Message me. Send an ask. Idc I just want to KNOW
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drybleahcim · 6 years ago
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I've seen a ton of stuff that definitely point towards the "Diversity writing is good writing!" side of things. For example, I had a character who was a straight male, and despite the fact that he wasn't the main character and the main character fell under the "Diversity" umbrella I still got torn apart because he had a distinct part in the story.
I’m low-key tired of all this “diversity makes writing good” bs like… yeah it’s great to include! But it doesn’t automatically make your story good? Idk I personally don’t want to read about an ace person that has the personality of a sack of potatoes just bc they’re ace
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drybleahcim · 6 years ago
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Hey. You. Two things:
1) You’re awesome.
2) I want to collaborate with you on something. Like this post and I’ll message you. Comment on this post with what you do/create and I’ll keep replying to that comment until we find something. Reblog with what you do/create and I’ll reply to that too!
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drybleahcim · 6 years ago
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And the collaboration could be anything from you make an OC for a project, to help me name something, all the way up to helping to illustrate a graphic novel or webcomic haha!
Hey. You. Two things:
1) You’re awesome.
2) I want to collaborate with you on something. Like this post and I’ll message you. Comment on this post with what you do/create and I’ll keep replying to that comment until we find something. Reblog with what you do/create and I’ll reply to that too!
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drybleahcim · 6 years ago
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Hey. You. Two things:
1) You're awesome.
2) I want to collaborate with you on something. Like this post and I'll message you. Comment on this post with what you do/create and I'll keep replying to that comment until we find something. Reblog with what you do/create and I'll reply to that too!
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drybleahcim · 6 years ago
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Sorry I haven't been active recently.
Real life takes precedence for me haha. In order to blog I have to eat after all!
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drybleahcim · 6 years ago
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//Absurdly helpful for people writing royal characters and/or characters who interact with royalty and members of the nobility.
[x]
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drybleahcim · 6 years ago
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BLOG BEING CHANGED
The original purpose of this blog was to showcase my writing and such, but as of recently my writing has slowed to an almost imperceptible pace.
SO
Instead I think that I will be posting various characters that I think of and little blurbs with them. Just so you guys are aware.
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drybleahcim · 6 years ago
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The most valuable chart…
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drybleahcim · 6 years ago
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A new writerblr approaches
Hi, everybody. I’m Margaret, and I finally sat down long enough to make a writerblr just in time for NaNo.
I’m 23, a cat-person, RPG and book junkie, and I have a degree in genetics. I’ve been writing sporadically since I was 10, and have been trying to make a more consistent schedule for myself over the last year. I primarily write fantasy, and my current WIP is an adult high fantasy series, Shadows of Birds, the first book of which is currently going under the working title Crow Calls. My WIP page is still under construction, though I hope to have it finished soon.
I’d love to make some fellow writer friends. Like/reblog this so i know to follow you.
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drybleahcim · 6 years ago
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I want to throw out there into the world of writerblrs, if you, yes any of you, need help with names of things, characters, places, hit me up and I’ll do my best to help you. I love naming things. 
So writerblrs, if you know a fellow in need, reblog this to save their life!
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drybleahcim · 6 years ago
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I love it! Consider her added to canon! When I have questions about her I'll turn to you!
An open world Steampunk setting that I'm going to be announcing/launching soon that I will be actively asking for character submissions and collaborations for!
Name: Lucille Levelle
Age: 27
Lucy, as Lucille is nicknamed, loves to travel
Lucy has seen a lot of the world as her job has taken her many places
Lucy has a pet rat who’s brown with a black spot on its side
She trusts no one, as her job prevents her from being able to.
She is truly and in every sense of the word afraid of love and all that it entails.
She is a brilliant assassin that lives to perform every kill in the most perfect way possible.
Sorry it took so long. Hope you like Lucy.
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drybleahcim · 6 years ago
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What sort of questions should I be asking my beta readers?
QUESTIONS TO ASK YOUR BETA READERS:
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When I send out my chapter to be read over by my beta readers, I always include a set of questions typed out at the bottom, grouped into different categories such as: plot, pacing, character, setting, etc. 
You might want to tailor the questions depending on the genre or which chapter it is. For example, if it’s the first chapter you’ll want to ask them about how well your story managed to hook them, or if they managed to easily get an idea of the world you’ve introduced them to. If it’s the climax you might want to ask if the action scenes are fluid, and if the plot twist/s were predictable or surprising. 
Here’s some example questions that you could use:
Opening Chapter:
What is your first impression of the main character? Do you find them likable? Annoying? Boring?
After reading it for the first time, what is your first impression? Was it cohesive and compelling? Boring and confusing?
Did the first sentence/paragraph/page efficiently grab your attention and hook you in?
If you were to read this chapter in a bookstore/library would you be convinced to buy it? Or would you need to read further before deciding? Why or why not?
Did you get oriented fairly quickly at the beginning as to whose story it is, what’s going on, and where and when it’s taking place? If not, what were you confused about at the beginning?
Does the first chapter establish the main character efficiently? Do they feel believable?
Characters:
Could you clearly imagine what the characters looked like? If not, who?
Who was your favourite character and why? Has your favourite character changed? (if this hasn’t changed feel free to skip this question) 
Are there any characters that you do not like? Why do you not like them? (Boring, annoying, problematic, etc.) 
Was there ever a moment when you found yourself annoyed or frustrated by a character? 
Could you relate to the main character? Did you empathise with their motivation or find yourself indifferent? 
Were the characters goals/motivations clear and understandable? 
Did you get confused about who’s who? Are there too many characters to keep track of? Are any of the names or characters too similar?
Do the characters feel three-dimensional or like cardboard cutouts? 
How familiar have you become with the main characters? Without cheating could you name the four main characters? Can you remember their appearance? Can you remember their goal or motivation? 
Dialogue:
Did the dialogue seem natural to you?
Was there ever a moment where you didn’t know who was talking?
Setting/world-building:
Were you able to visualize where and when the story is taking place?
Is the setting realistic and believable? 
How well do you remember the setting? Without cheating, can you name four important settings?
Genre:
Did anything about the story seem cliche or tired to you? How so? 
Did anything you read (character, setting, etc.) remind you of any others works? (Books, movies, etc.) 
Plot/pacing/scenes:
Do you feel there were any unnecessary scenes/moments that deserved to be deleted or cut back?
Do the scenes flow naturally and comprehensively at an appropriate pace? Did you ever feel like they were jumping around the place? 
Was there ever a moment where you attention started to lag, or the chapter begun to drag? Particular paragraph numbers would be very helpful. 
Did you ever come across a sentence that took you out of the moment, or you had to reread to understand fully? 
Was the writing style fluid and easy to read? Stilted? Purple prose-y? Awkward?
Did you notice any discrepancies or inconsistencies in facts, places, character details, plot, etc.?
Additional questions:
What three things did you like? What three things did you not like? 
Can you try predicting any upcoming plot twists or outcomes? 
Was there ever a moment when your suspension of disbelief was tested? 
Is there anything you’d personally change about the story? 
Was the twist expected or surprising? Do you feel that the foreshadowing was almost nonexistent, or heavy handed? 
Feel free to tailor these to your needs or ignore some of them if you don’t think they’re useful. Basically, your questions are about finding out the information about how others perceive your own writing and how you can improve your story.
Have a question you want answered? 
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