dmfangorn
dmfangorn
Tabletop RPG shite
933 posts
This is a side blog for tabletop rpg references, guides, and art! My main blog is rabid fandom reblogs, hmu @djtreebeard
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dmfangorn · 3 days ago
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Eureka: Investigative Urban Fantasy doesn't want you to think of the events of the game in terms of heroes, or a grand narrative, or even really a story that you are crafting, but as a peek into the lives of ordinary people going through extraordinary events.
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dmfangorn · 3 days ago
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Trying to reword this one for clarity based on reader feedback without going over the soft word count cap I've imposed upon myself in an effort to keep my customary verbosity under control is proving to be challenging. The intended interaction of the final bullet point here is to explicitly permit stupid stunts like stuffing an article into your pocket, then having a different party member pull it out of their pocket, or sticking an elephant in your pocket and tricking an NPC into retrieving it (with the expected consequences), but I'm not sure how well that comes across.
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dmfangorn · 8 days ago
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The Sky in the Umbra
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dmfangorn · 10 days ago
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So apparently they took orcs out of the new Monster Manual, and I get their reasoning. They’re in the Player’s Handbook now, and none of the others from that book, like elves or dragonborn, are in the Monster Manual.
But I think this was a mistake. There was actually another solution, something that literally every other edition of the game did. You want to be a return to the old ways, don’t you, 5e? I know you do you nasty little freak. So here’s what you should have done:
Put the other ones back in the Monster Manual.
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dmfangorn · 11 days ago
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Starting adventures off with a BANG in Eureka: Investigative Urban Fantasy!
Starting Adventures with Disaster
Sometimes, you may want to start off a Eureka adventure with a bang! The plane crashes, leaving the investigators stranded on a mysterious island; a massive explosion in the building, leaving the investigators reeling in the burning wreckage, etc.. In cases like this, we don’t recommend leaving investigators without a scratch, especially when they’re so close to the epicenter of a mass death, however since it is the inciting incident of the adventure, there would be no way for the investigators to use their brains to avoid being there in the first place - plus, unavoidable death in the very first scene would be a bummer. To resolve this, investigators will each take 1D12-3 Superficial damage.[1] While they won’t die, this means that they have about a 25% chance of taking no damage at all, but also about a 59% chance of taking enough damage to leave them Injured, hugely raising the stakes and the effect this event has on them.[2][3]
[1 off to the side in the final formatting] To a minimum of 0, obviously.
[2 off to the side in the final formatting] For a character with the “Wizened” Trait, still just leave them with at least 1 Penetrative HP.  
[3 off to the side in the final formatting] If it isn’t an unavoidable disaster, such as the investigators know - or had ample opportunity to learn - that there is a bomb in the building or that the plane will crash, and they go in anyway, then either have them take explosion damage as normal, or simply 1D12 Superficial Damage without the life-saving -3. If they die, they die. 
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dmfangorn · 11 days ago
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Some truths about the publishing industry because I certainly got blindsided when going in. Now I'm so broken by this industry I struggle to encourage aspiring writers lmao
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dmfangorn · 11 days ago
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When you're the last person who believe that Vampire the Masquerade: Bloodlines 2 will come out and will be good
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dmfangorn · 12 days ago
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I had a lot of fun with this commission for the wonderful Schuyler their character is pretty ~
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dmfangorn · 14 days ago
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Eureka is everything I wanted motw be. Like actually having PC v PC rules. Also, I love the approach of treating the investigation part like a point and click adventure with the option of turning a failure into a success at a later point. Mysteries are so notoriously hard as a GM, it's honestly nice to have good investigation mechanics that make it unlikely that the PCs get stuck because of a few bad rolls.
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dmfangorn · 17 days ago
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Greed
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dmfangorn · 18 days ago
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some attempts at vintage pulp covers style
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dmfangorn · 19 days ago
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If you’ve ever tried to run a “murder mystery” in D&D5e, you know how it goes. There’s not much that can be rolled, the PCs’ abilities barely help them, they get stuck, the DM has to walk them through, etc.
If only there was an better way to do mystery adventures in a TTRPG!
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dmfangorn · 21 days ago
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NOBODY WANTS TO DIE
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dmfangorn · 21 days ago
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Darius art doll
Commission I made for talented AbzJHarding, and this character is from their comicbook Parliament of Rooks. (I hightly recommend you to go and check out their illustrations especially if you're into gothic stuff)
Doll is 75cm full length from the tip of beak to the tip of tail, fully poseable with wire skeleton inside. Green parts glow in UV light.
Head and claws are printed in durable resin. Fabric fur, feathers, wire, acrylic paint, varnish.
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dmfangorn · 21 days ago
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Nephilim | The Fountain
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Prints Here
Sketches, tutorials, speedpaints, and more are available on my Patreon.
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dmfangorn · 25 days ago
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Saint Jellyfish Exhorter by seok young choi
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dmfangorn · 25 days ago
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Lobster House
Cleveland
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