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Dishonored 2 Trainer - FLiNG Trainer - PC Game Cheats and Mods
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Hints and Tips for: Dishonored 2. This may also work on Breanna in Mission 5. Loot his body for three Bonecharms, but make sure to sacrifice the third Bonecharm. Kill him, then you should be able to loot him again for the same charm. It should now be glitched. It will always unequip itself. Sacrificing the Bonecharm will not give you any additional Whalebones; it will just re-appear. Stack five Void Favor Charms four traits to get unlimited mana. Note: Create a backup save before using this exploit, as it could cause issues with your game. It can cause weird visual effects at your start and save screens. Domino: This is the best Emily power we have seen yet. This gives you the ability to connect and line up the faiths of your enemies. What this means is that whatever you do to one enemy will happen to the rest. So maintain a habit from start to save the game in last position to avoid replaying some missions. Manual save points are better than checkpoints and will save your time. Open the boxes, cabinets, etc to find coins, cash, etc. This will be later used to buy a lot of upgrades. So gather every possible item in the game. There are guards everywhere. Your movement can alert the guard. Whenever you are spotted you will see a white bar on the top of the screen. If turns red then it is means danger. The bar will not remain all the time on the screen. It is necessary to watch it once it appears. In case the bar turns read and you are spotted then take down all those enemies who had seen you to reduce your presence. You can also crouch and walk to avoid guards. The health regenerates at slow rate. This will help you to get some time and you can take down enemies in front of you. But if you get chance you can stand aside somewhere and wait back for the health to recover. You can buy health vial and add it in the inventory. You have to ensure that you use the powers when it is needed. There are limited resources provided in the game. The Mana will regenerate and then you can utilize it again. The best way to move is to use a distraction. Like noise or throw objects in wrong direction. This will alert the guards and they will try to inspect it. There are alarm clocks you can use for the same. You can also throw dead guards in between a group for distraction. It is a highly effective ability that can help you to ensure guards position no matter how sure you are. You might land instantly into bunch enemies and will fall. So try to use dark vision to avoid a direct one-on-one interaction with the enemy. You can use this at the time of gathering collections. You must upgrade blink and keep it as a primary ability. As you upgrade you will get higher distance coverage in teleportation. You can then learn enemy position and take them down one by one. It will only be possible after get ability to craft Bonecharm. It will cost 1 rune and you can then go ahead to choose the traits. After unlocking you have pay Raw Whalebone the make single Bonecharm. You will find a safe on the 3rd floor. Safe combination is Or else you can check on the book and note on the table for hint. You have to use Blink or Far Reach to get there. Use your heart. You can also steal. Look for the anatomy module. You can get a rune in Outsiders Shrine on the 3rd floor. Use that to find a rune near Stairs and Elevator. You have to reach the top of building and disable traps. You can get the key from Overseers. First throw it towards the hole in the wall and then switch to present. Jump ahead and get the wheel. Now enter the room filled with water, use the valve to drain it and there you will find a Rune. Find the window that has some documents on it. You have to first go in past and kill workers. Later you have to come back in the present, and climb to reach a broken window on top. Again go in past first kill the soldiers. At last you will get the Rune. You can enter from roof. Then go ahead to find some boards. Break them and you will find a cave with Outsiders Shrine. Electroshock Machine puzzle solution: The Electroshock Machine puzzle is at the end of Mission 4: The Clockwork Mansion, when you finally meet with Kirin Jindosh. You can choose from two options. You can kill Kirin or place him in the Electroshock Machine. If you choose the Electroshock Machine, you have to create enough power to flip the switch next to the electric chair Kirin is sitting in. There are two nearby terminals that you can use that list various options such as Weaponry, Anatomy, Optics, etc. There is 11 power available and the Electroshock Machine requires 7 -- so you need to make sure the other two panels do not exceed 4. To simply do this, select Anatomy and Optics to have enough power. The Jindosh Lock combination is randomized and different for every player and changes with each playthrough. However, you can easily solve it every time by creating a manual save game at the start of the mission, when talking to Meagan Foster before killing either of the gang bosses. Then, kill and deliver one of the gang bosses to the other. They will give you the combination for your Jindosh Lock. Write down the combination. Then, reload the manual saved game you previously created. Go to the Jindosh Lock and enter the code you wrote down to unlock it and get the "Eureka" achievement. This is also very useful during a stealth run. Use the same method, then reload the manual save and enter the code to skip the entire mission. After opening the Jindosh Lock, the mission will immediately end. Immediately after getting the Timepiece, go to the far end of the corridor. Switch between past and present time to get through it undetected. You can also use it to see where enemies are in the other timeline. Stilton's Master Key is in the room at the end of the corridor. Switch to present time when you enter the room, crawl under the table, switch to past time, and collect the key to get the "Under The Table" achievement. Sokolov Paintings: To find all of the Sokolov paintings, look in the areas described below. Some areas contain more than one painting. If you're having trouble, you can use the Heart to make the search a bit easier. Once inside the basement, explore to find the painting. You can find three paintings in the apartment: one in the safe, one in a guarded room on the second floor, and one in the bedroom located on the third floor. Near where you find the target of your search, you will also find a painting. A second painting, meanwhile, is located on the mansion's second floor. Look for it near center of the show room. The painting is hanging above that fireplace, in plain sight. Ascend to the third floor and use the Blink spell to snag the painting before you head for the refinery. After you clear out the Assassins' Headquarters building, look for a chain as you are leaving. You can climb along it to find a platform on your descent. There you will find a second painting. Then seek out a third painting in the sewers, near the Old Port District Outskirts. It is upstairs from the area where you deal with Granny Rags. Outsider Shrines: There are five Outsider Shrines in the game. Visit each one to obtain runes and information pertaining to the character after whom the shrines are named. Through her back door, you'll find an alley with a shrine. To access it, use your Blink spell while positioned on Pratchett's roof. Inside the building, you'll find a shrine. Ascend to the building's upper levels to find the shrine. Head down those stairs to reach the shrine. Talk to them and then head through the door near the furnace to find the final shrine. Safe Combinations: At various points in the campaign, you will come across safes. Some missions have more than one safe, and safes may open to more than one combination. Below, you will find known combinations for the corresponding safe: Mission 1 - Mission 2 - Dr. Galvani's house Mission 2 - kennel door Mission 2 - Overseer's base Mission 3 - , , , , Slackjaw quest Mission 3 - , artist's house Mission 4 - or building top floor Mission 4 - behind painting Mission 6 - Lord Regent's quarters Mission 7 - , , , Thief: The Dark Project Reference: Proceed through Mission 7: The Flooded District, until you arrive at the Assassin's Hideout location in Central Rudshore. Your overall objective at that building is to meet with the primary target, but your approach matters. Sneak inside to avoid alerting your enemies. Once inside, look for a training area. Two assassins are positioned near one another, and one of them congratulates the other on a job well done. Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Help out other players on the PC by adding a cheat or secret that you know! Submit them through our form. Covering more than CheatBook-DataBase Cheatbook on: Twitter Facebook.
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