designthefutureproject
DesignTheFutureProject
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designthefutureproject · 3 years ago
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Intro Animation
The simplified timeline
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Part of said timeline that controls two of the Es in the intro animation.
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I had the X coordinate rapidly and linearly decrease from 4000 - 0 in the space of 0.75 seconds to make it very fast then had the cascading change of colours.
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designthefutureproject · 3 years ago
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Product
The end product I have achieved is what is initially wanted when u had this idea, a simple call and response game with a the sequence being flashed In front of you before you have to recite it back. If you mis-click you lose, a highscore and a cursor for stick control
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designthefutureproject · 3 years ago
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My attract mode
I was able to finish my attract mode and it includes a jingle on startup while also having an animation that continuously plays on repeat. Until you press the button prompt to start.
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designthefutureproject · 3 years ago
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Marvel Vs Capcom
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(4:35)
Mainly the sequence in this features a list of new features and a swift camera movement too showcase said heroes but it has something at the end which is better as it flashes in really trying to emphasize they're game.
I like this emphasis I would incorporate this as I like the flashiness of it almost as if it takes it self too seriously.
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designthefutureproject · 3 years ago
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Attract Modes
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Street Fighter II
A fight is depicted as its start with it panning up to a building with the title on it following it displays demo fights.
I do not like this as demos would take to long to do but the animation at the start is clever with the logo being diegetic with the world unfortunately my game doesn't really feature a world or a place at all so this wouldn't work.
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designthefutureproject · 3 years ago
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Attract modes
Pac-man
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A very simple but effective start screen with The title screen being dead Centre including his own character within the name.
I like this as it just has the name dead Centre including the characters in the name which I maybe able to work into my own alongside an iconic colour palette.
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designthefutureproject · 3 years ago
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Name planning
As Simon says is vastly unoriginal and call and response is boring I needed a name which had a synonym for reply and a name and i got reepeet a word with a triple meaning
Reapet to reply
Reepeet the es are repeated
And peat a name
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designthefutureproject · 3 years ago
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Attract Mode
youtube
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designthefutureproject · 3 years ago
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Hand
Finally the flesh hand is gone it has been replaced a drawn hand
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designthefutureproject · 3 years ago
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Spawning
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A script which continuously spawns objects with the use of the spawn actor and the get world transform. If you turn on simulate physics they will spill everywhere.
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designthefutureproject · 3 years ago
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Feed Back Loops
Feedback loops are is the flow of the game and rewards you or punishes you depending on how you are doing.
Positive feedback loops work in unison with playing good getting rewarded and playing negatively getting punished. I think the most obvious example is Gun game a game mode from COD which has you get kill to progress on to the next gun and getting killed more and more sets back your progress.
And negative feedback loops work with opposing the player with people who are doing bad getting rewarded or aided to win and the people doing good being either hindered or unfairly treated.
The biggest example is Mario kart with item weight. While you are at the front its weighted toward you getting more useless items such as coins, green shells, bananas while people at the back get bullet bills, blue shells and golden mushrooms which are huge catchup items.
These loops aren't really relevant to my game but they could be as I could make my games timer decrease.
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designthefutureproject · 3 years ago
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Flow State
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Jedi fallen order is a instance of this as I it had a skill tree which ever evolved the combat system and also having Cal's powers ever evolving and the mechanics each section of the game requires everything you learn. Plus the story was an amazing and visually stunning job.
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designthefutureproject · 3 years ago
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Risk VS Reward, Player choice
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Apex Legends - An example of such element in this game is in the Legend selection at the start. By selecting certain legends at the beginning is runs the risk of excluding important perks and abilities which could aids you significantly in fights and else where.
For example if you chose Octane who specializes in movement and speed it rules out the use of a person who can revive fast or aid other teammates.
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Dead by daylight - A lot of this game is down to smart thinking and the choice between doing generators and drawing attention to yourself to escape as a group or to hide from the killer and avoid damage and consequentially take more time to escape. While both methods don't necessarily guarantee escaping risking doing generators around the presence of a killer and up to the last second before having run can reward you by being able to complete the trial faster you risk dying instead of escaping at all. Another example of risk vs reward which heightens the steaks is a character perk named spine chill
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It alerts you when the killer looks directly at you, while also increases your repair or action speed by a noticeable amount which increases this risk of staying around the killer and risking harm.
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Fallout 4 -
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designthefutureproject · 3 years ago
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Tile Flash
I have been able to make the sequence able to flash the sequence before you input it.
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Dragged off the sequence get this code calls upon these custom events in the order of the array by matching the strings to the instruction.
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designthefutureproject · 3 years ago
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Pallettes
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A website named Adobe colour lets you import images and change it into a pallete and gradient which should be help me design my UI.
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designthefutureproject · 3 years ago
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FIFA 22
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A very simple and stylized HUD with two player names at the bottom to show the controlled player for both teams, a mini-map which shows the full pitch with players to aid with long plays (also it turns translucent when run beneath it to maintain that you can see the game). Finally a Score and timer for obvious reasons.
I personally am a fan of the score keeping system comparing it to say the highest score or a leaderboard.
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designthefutureproject · 3 years ago
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HUD Research
Apex Legends
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b(RamboBF - Image 2)
A Game which has a LOT of Hud for a simple FPS the game utilizes an unexciting Hud with a basic Mini-map, damage + kill counter and Health bars. Despite this is does use some sort of levelling with colour coded weapons to match diegetic ammo boxes. However the most noticeable thing on the screen is the Ultimate metre with it being brightly coloured to gather your attention toward an only occasional and important ability. It also have a voice line and noise cue when it becomes active
I would rather not have this style of HUD in my game as it seems like an unnecessary overload.
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