so here’s what I’ve been working on over the past week or so.
my goal was to “finish” some kinda game, because I always start a million projects and never actually follow though. well, it kinda almost happened here! the game is called Frog Sword, and I think I actually almost have a pretty solid gameplay/feel demo. feature wise, it’s super basic, and I took the “easy way out” on almost every front. but, there’s a lot of wiggle room for improvements!!
I’m going to try and expand this out into a more real game. more to come! shoutout to @triangular-reasoning for this very handsome frog.
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oh yeah and I’m using this for dialog trees. it lets me set variables, have conditional branches, choices, etc. p sweet.
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I have a working and probably overly complex dialog engine!
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hey I know I say this every few months but I’m doing a thing again
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this just in: local kid discovers widely known fact that over-engineering is an awful solution
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ok guys sorry for being so inactive I promise I’m working on something again.
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oh yeah I've been working on some combat type diddlies today. you can do combos of light and heavy attacks and junk.
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yay for actual light sources other than the player.
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and now you can get really lost. (lighting works!)
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hello friend who I will soon be able to ruthlessly murder (multiplayer movement works!)
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the world's best lit dungeon™
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katfishes reblogged your photo:server-side cave generation! (ignore the awful...
excuse me sam but what the Fuck r u doing using tkinter why would u do this 2 urself
because I needed a quick way to see my map that wasn't just printing out ints B) (real talk though fuck tkinter).
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server-side cave generation! (ignore the awful tkinter squares)
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are you dead??
yes B)
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I'm not dead I swear.
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~*networking*~ (technique entirely stolen from valve)
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hey niko let's go bowling
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