Deep Rock Galactic Trainer. I brought up this post as I'm curious on the technical parts on how hacking works in this game. In Deep Rock, has anyone looked at the coding. Our Deep Rock Galactic trainer has 26 cheats and supports Steam and Xbox. Cheat in this game and more with the WeMod app! Deep Rock Galactic Cheat Table - Lunar Update · Toggle Unlimited Jumping (Works best when hosting) · No Spread · % Ricochet Chance · Change. Please add an "anti-cheat" to the game to many "aim_bot" user in the game right now - thx. This is Deep Rock Galactic Cheat table and If you are having trouble with the game's controls, you can use a Deep Rock Galactic cheat engine.
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add ANTI-CHEAT pls :: Deep Rock Galactic General Discussion
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Take a standard, high-grade submachine gun, bolt a semi-sentient AI Core to the side of it, and rig it up with several sophisticated tracking packages. Arm that resulting abomination with prototype rounds that interface directly with the onboard systems, and you have the aptly named LOK-1 Smart Rifle - a glorious bit of kit any Engineer worth their salt would be happy carrying. It is a heavily augmented submachine gun with multiple electronic attachments and wiring surrounding the weapon. In the front, a small mechanical "eye" rests on top of the barrel with a foregrip attached below. A hinged metal arm supports a loaded magazine that contains a munitions window and a pull tab. The Smart Rifle is one of the few weapons that has an alternative firing mode, although it is a lot more unique. Tapping the fire button will cause a single shot to be fired normally. Holding down the fire button however, will cause a targeting interface to appear and begin placing incremental indicators onto enemies within range, along with visible tracers that lead from the gun barrel to the enemy. Upon releasing the fire button, the weapon fires at all enemies that were locked on with the amount of bullets corresponding with the number displayed on each indicator. When a locked on enemy is killed, any excess locks will not cause additional bullets to be fired. When using this alternative firing mode, bullets follow the path of the tracer which means that firing at weakpoints will require you to position the tracer appropriately. This also means that anything blocking the tracer will be impacted instead, which can include terrain, teammates, or other enemies. There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier. More Damage against Armor when all Locks are engaged. The LOK-1 will sequentially target all enemies in its scanning range, prioritizing enemies closest to the center of the 'crosshair', and will not target passive or friendly creatures. Note however that the LOK-1 will only ever use the number of bullets needed to actually kill an enemy, essentially meaning that no ammo is wasted on "overkilling". Lock-on shots may not reach their target if something else blocks their path such as other enemies, players, or terrain without the Seeker Rounds overclock. Holding the trigger will initiate 'scanning' mode to target enemies and acquire locks, this is visually represented on screen by a loading bar with the text "SCANNING". While scanning a lock will engage every 0. The LOK-1 will display a trajectory highlighting the bullet pathfinding for each locked enemy. This orange glowing line can be manipulated by continuing to hold down the lock button and changing the player's perspective. This allows targeting specific areas on enemies. The maximum angle the view can be turned before locks disengage is governed by the "Lose Lock Threshold" statistic. After releasing the trigger the weapon begins firing to each locked target. There is a 0. The explosion won't occur if the final shot killed the enemy and the Super Blowthrough Rounds mod is equipped. Seeker Rounds is a Balanced Overclock that causes locked shots to always hit their targets, ignoring armor and terrain. The interval between shots in a burst is multiplied by 1. This effect stacks. Deep Rock Galactic Wiki Explore. Main page Community portal Recent changes Random page Admin noticeboard. Driller Engineer Gunner Scout. Assignments Promotions Deep Dives Overclocks. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? LOK-1 Smart Rifle. Edit source History Talk 1. Categories : Equipment Primary Weapons Add category. Cancel Save. Universal Conquest Wiki. Requires Engineer 18 Purchased for: Increased Caliber Rounds. The overall damage of your weapon is increased. Expanded Ammo Bags. Macro Lens. Zoom Lens. Electro-Chemical Rounds. Super Blowthrough Rounds. In other words: Fire straight through an enemy! Shutter Speed Sensor. Electric Generator Mod. Unstable Lock Mechanism. Fear Frequency. Both the strength of the effect and it's range are affected by how many rounds are fired in the burst. Armor Break Module. Explosive Chemical Rounds. Seeker Rounds. However the extra processing load reduces the rate of fire for locked shots and more care must be taken when reloading the advanced rounds. The down side is a slower lock-on rate and the locks can only be maintained for a short time before the system resets. By default, the LOK-1 will put as many locks as possible on targeted enemies, but will only use the necessary amount of bullets needed to kill them. Fear Frequency will only apply the fear effect after the burst has finished firing and the Fear radius is centered on the player. The mod's effectiveness scales from bullets fired and not locks engaged. Effect Radius: 2.
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