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the gimmick blogs are like tumblr’s rogue gallery. yes we’ve got some heroes, yes we’ve got some villains, but more importantly if you look over here you will see some freak who devotes all their time to counting the number of “t’s” in a post
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Little Nightmares: Channel Change page 1
[here] [2] [3] [4] [5] [6] [7]
~~~
What if Mono stopped hiding? What if instead, he ran away? If traveling to the past only brings pain and misery, then perhaps the future holds the answer. ~
A comic 2 months in the making; finally finished! I am exhausted.
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Little Nightmares: Channel Change page 2
[1] [here] [3] [4] [5] [6] [7] ~~~
Trust is fickle, but fear is stronger. And your way home is no more.
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Little Nightmares: Channel Change page 3
[1] [2] [here] [4] [5] [6] [7]
~~~
What if Mono stopped hiding? What if instead, he ran away? If traveling to the past only brings pain and misery, then perhaps the future holds the answer. ~
How many times will you play dead until you actually die?
Teamwork may have ruined you before, but it's the only thing that will save you now. ~
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Little Nightmares: Channel Change page 4
[1] [2] [3] [here] [5] [6] [7]
~~~
What if Mono stopped hiding? What if instead, he ran away? If traveling to the past only brings pain and misery, then perhaps the future holds the answer. ~
These experiences seem rather... familiar...
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Little Nightmares: Channel Change page 5
[1] [2] [3] [4] [here] [6] [7]
~~~
You saw something that you should have never seen.
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Little Nightmares: Channel Change page 6
[1] [2] [3] [4] [5] [here] [7]
~~~
You reach out your hand, and I take it in mine.
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Little Nightmares: Channel Change page 7/finale
[1] [2] [3] [4] [5] [6] [final here]
~~~
With that, the bootstrap paradox was broken.
And Mono was free.
~
End...? ( two mini sequel comic planned to be made in the future)
Hope you enjoyed!
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LN Channel Change AU Sequel: "Seven" {here} {2} {3} {4}
Mono and Seven take a short reprieve from hell. But their survival skills are still required if they want to enjoy their vacation.
Note: Mono's memory is still fuzzy. He only knows he's been betrayed by someone in a yellow raincoat he thought as his friend before. Seven often reminded him of said friend, but he feels more at ease now on this island. Mono knows he has some strange powers and can travel through TVs, but that's the extent of it. So he's testing out those powers of telekinesis to try and open canned goods (water chestnuts) with his powers instead of a rock. It is a bit draining though at first, but he's practicing it more and more as their day goes on.
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LN Channel Change AU Sequel: “Seven” {1} {here} {3} {4}
Vacations aren't all sunshine and rainbows. Always gotta deal with a popped car tire on a long road trip. Or in this case, a giant multi-eye-balled octopus monster.
Notes: Messages of flotsam collected from the Maw are being shoved into bottles by Seven. He throws them back out into the ocean without realizing what he's doing. He thinks he's just sending these notes off to random people, hoping the notes help them cope with their situations as the notes did for him. Seven and Mono don't realize they've been sent further into the past, before Seven wound up at the Maw. So he's actually unknowingly sending these notes back to himself. I am unsure if them being further in the past has further significance just yet, but the next threequel will DEFINITELY be dabbling in time travel. I need to execute it carefully.
-Mono has all the powers of a TV. He sucks people in (and objects too, thus telekinesis), time travel (fast forward, rewind through time via TV) He can teleport from TV to TV (change channels) etc. So he attempts to use his powers on the Octopus in the water, but because his electrified powers come in contact with water, they overload and short circuit, burning his hands. So his powers cannot work when things are located within a body of water. (If it's just rain it would probably be okay and not as painful)
Also, Seven is the only one in LN who can swim. (Mono can fight, Seven can swim, Six can run faster and longer, and Five (mobile game) can climb better.) So they all have unique mechanics to them as characters which I really like.
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LN Channel Change AU Sequel: “Seven” {1} {2} {here} {4}
Drowning reknowning. Seven emerges from the deep. Oh, how the turn tables... (Everything will be explained in comic page 4) Note: The Octopus Monster's main eyeball is like Bill Cipher's eye from Gravity Falls. It is both an eyeball and a mouth. The eyeball retracts into a pocket located deeper in the cavity, making way for food to enter the throat.
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LN Channel Change AU Sequel: “Seven” {1} {2} {3} {here/final}
And they lived happily ever after. Or did they? We've established our main characters Mono (TV/space-time) and Six (Soul Sucking) have strange supernatural powers. I wanted Seven to have one too. (Hydrokinesis aka water bending)
Notes for how I came up with Seven's powers and the deeper meaning behind his interaction with Mono:
1. Each child has nightmare prophecies (something to do with Mono's time loop?) at the beginning of their stories. Six's is the Lady, Mono's is the door that leads to the Thin Man, and Seven's is being pulled underwater. Six and Mono's nightmare visions are fulfilled at the end of their stories; revealing that the thing they dreamed about, they essentially become or usurp. Seven's differs. His dream resolves in act 1 and he kills the Granny, the creature assumed to be the one pulling him underwater in his nightmare. But what if Seven's dream prophecy was still valid... even post-Granny? Being dragged underwater... for a different fate?
2. Seven is the only main cast character shown with the ability to swim. 3. "Seven Seas" anyone? Water is a symbol of purification & life, hence, Seven gains his new powers after he survived and Mono broke the timeline loop to start fresh. "Washing it away" so to say. 4. Water is a liquid; passive in nature, but powerful in circumstance. Seven is kind and sneaky but kills the Granny when continuously attacked and threatened by her. He does the same to the Octopus monster.
5. Water molecules have adhesion and cohesion, meaning water likes to stick to itself, and stick to other things. Seven has an attachment to Nomes. He is always drawn to other people and other creatures, wanting to help them. His belief is that survival chances are higher amidst a group. Water is also known for containing life, no matter how strange or deep, such as ocean fish that often travel in schools/packs often to confuse or fight off predators, thus, another reference to Seven's new life, and his teamwork with Nomes and Mono.
6. Seven is often in fandom depicted by a circle. A water droplet. 7. Seven collects flotsam; typically boat debris, but in this case, bottled messages that come from the sea. Yet another connection to water.
All this indicates heavy implication and well-fitting power to bestow hydrokinesis onto Seven. I was inspired by the INSIDE game's drowning chapter and Stanley and Stanford's secret boat hide-out on the beach from Gravity Falls. Which is why I have selected Mono, Seven, and all their future friends to a lovely and sunny (future) beach house, far away from everything they've suffered. And living near the largest body of water on the planet with a kid with hydrokinesis? ...Certainly has its perks!
But Seven gaining powers is important to not only their survival but also him. He was still nervous about Mono. He knew Mono was very powerful and mysterious. In more ways than one. Mono is stronger than him and can also use telekinesis on objects on the beach. He's a better food hunter and seems more like a leader. Seven also likes to lead, but he felt outshined by Mono. (I don't portray that well in my comic) Seven is weaker and defenseless. His only shining quality in comparison is his ability to swim, but even that can only get him so far. He risks his life for his Nome friends and loses his life doing so. Or so he thought. By a miracle, his powers over water awaken. He drains the monster of its water, beaching it. He walks to Mono in a new light. It's a new him. He holds up his hands as if to say "See? I'm like you now." He's leveled the playing field. (It also helps that he now has jurisdiction over power Mono cannot interact with) Now they are truly equal. Two kings; one of land, one of sea, both ruling the island in equal standing. Seven will never again feel like a burden left behind. (Seven's powers activating also has something to do with the fact he bit the Octopus creature to save the Nome. Mono and Six both consume their powerful prophesized enemies to gain some of their power, if they didn't already have some before. Seven biting into the Octopus's flesh and unknowingly consuming some of it may have jumpstarted his power deep within him, on top of him encountering Mono; supernatural kid extraordinaire that brought him through a tower wormhole to escape the city)
~~~
A threequel is planned, and maybe the last addition to this series, but the next one is not fully fleshed out yet so it may be another year until I can really touch upon it yet. Otherwise, hope you guys enjoyed!
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all my designs of the qsmp eggs in one giant masterpost :D LETS GOOOO!!!
full lineup below. i tried making the sizes as accurate as possible BWHAHA
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starting a series of 4koma comics about an au where akaza defects super early and becomes a martial arts teacher! it's gonna be renkaza eventually, but the goal is for these to be mostly light-hearted jokes lol. here are the first two. :)
masterlist | next >
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