darklilalemon
DarkLilaLemon
40 posts
Over here...hello...Welcome to my corner of the internet! I'm currently, semi succesfully, working on making art and games my job.
Don't wanna be here? Send us removal request.
darklilalemon · 2 months ago
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Back at it again! A poster design for a local Pub's Halloween weekend :)
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darklilalemon · 5 months ago
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Now you can download our entire comic as a PDF for FREE!
This six-page comic takes you along for the day of StickShift the mech mechanic, on his misadventures.
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darklilalemon · 5 months ago
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Support my quest for paying rent by buying some Gull-themed wallpapers for your phone!
KAKAAAAAW my fellow people!
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darklilalemon · 7 months ago
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Day 3 of drawing Seagulls...
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darklilalemon · 7 months ago
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Day 2 of drawing Seagulls…
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darklilalemon · 7 months ago
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Day One of drawing Seagulls...
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darklilalemon · 7 months ago
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Last year I wrote my game design thesis on the representation of Sex in "The Witcher 3: Wild Hunt", it was a wonderful experience playing and writing together with my friend Mette Christiansen.
If you are interested in Games and their depiction of sex and intimacy or film theory, give our Thesis "Geralt's Third Sword" a read! (Now with a beautiful new cover by me)
https://www.diva-portal.org/smash/get/diva2:1763728/FULLTEXT01.pdf
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darklilalemon · 7 months ago
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Welcome Pilot! Strap yourself in and prepare to punch robots, build decks and listen to smooth tunes! Star Steel Smackdown will throw you into a prestigious mecha fighting league where skill, speed and jazzercising determine victory! On your journey to the top, you will get to know (and get to defeat) a range of colourful characters, use an array of powerful cards and experience the thrills and spills of mecha combat! And if you make it all the way to claiming the coveted Star Steel Belt then the next time you play, the final boss might just be… you.
Hey, people of the internet!
We will start shouting into the void of the interwebs about this cool game that we are making, and we hope that our shouts will find people who will love this game!
We will post updates on the development, introduce our team of eccentric nerds, and do some general goofing around. We are still figuring all this social media stuff out, so be kind with us!
If you want you can join our (very empty) Discord and chat to us, we promise we won't bite...
Your Glass Rock dwellers :)
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darklilalemon · 8 months ago
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darklilalemon · 9 months ago
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The zone demands respect, otherwise it will punish you.
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Andrei Tarkovsky's 1979 film "Stalker" probably has been the best film I have seen in the last year. The film has an enigmatic quality that draws you in and keeps you, slowly step by step, as you venture further and further into the zone.
During the entire time one spends in the zone, the viewer is put on edge. The lingering feeling of unease grows and grows as the film progresses. The viewer is never given the mercy of a release of that tension either, the film never stops to give the viewer a threat or a jumpscare to be afraid of. Instead, you begin to feel like the zone itself is alive, and is hunting the protagonists. The Stalker himself certainly seems to be aware of this, while his companions and the viewer are, initially, unaware of this threat.
Cleverly alternating wide shots, which depict the group isolated, outsiders in a place where they do not belong, carefully making their way into the zone, with close-up shots, often framed through a dilapidated window or doorframe. Visually the zone is slowly swallowing up the group, encompassing them as they get closer to its core.
The last scene in the zone, in front of the room, is chilling. As the men tussle and unravel themselves in front of the room, talking about hope, their desperations, and human nature, the room entices them with songs of birds and leaves in the wind. While the three men stare into the room, into their desires, the camera moves back into the room, not allowing the viewers to see their desires but instead submerging them and making them part of the room, leaving behind the three broken men.
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darklilalemon · 9 months ago
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Behold, Lester the Jester in all of his pathetic glory!
Making his little 3D face was my first time working in Blender, and it was a stiff learning curve... Check out the interactive model below!
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darklilalemon · 9 months ago
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This is little Lester, the pathetic Jester.
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Little Lester stems from a long line of royal jesters and he is struggling to live up to his family’s funny reputation, due to Lester’s reputable family his ancestral jester hat has become longer and heavier with every successful jokester in his family and is quite literally dragging him down.
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He lacks self-confidence, and to make it worse he is really into wordplay and puns but the king prefers physical comedy...How is little Lester gonna make an impression ?
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darklilalemon · 9 months ago
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A main menu mock-up for a made-up game: Depletion.
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darklilalemon · 9 months ago
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I made this silly landscape on a ferry trip surrounded by water.
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darklilalemon · 9 months ago
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Hobo Wizard is taking a break for tea time and some laundry.
He might look annoyed, but he has been happy ever since he quit his job and became a vagabond.
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darklilalemon · 10 months ago
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My goddamn shoelaces always get untied.
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darklilalemon · 10 months ago
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This is a real old self protrait that I did before I studied art :) I was in quarantine at the time...
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