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Double Exposure Accolades Trailer... but something is different
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Found in a 120 year old time capsule.
Full VDO: https://www.youtube.com/watch?v=IoDj4mXdqmc
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Yeah sex is cool but have you ever been on tumblr before December 17 2018?
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Being a vegan is a lot like being a neckbeard. It's not about the fedora on your head, it's about the fedora on your heart.
So if someone says you look and sound vegan, they're saying you give off a vibe that you have health issues bordering on serious and refuse to admit that the decisions you've made might have a causal relationship.
Like a guy who complains he gets no sleep but drinks an entire pot of coffee before bed? That's a vegan.
Dude who doesn't know why he has tetanus after he nailed his hand to the floor with the rustiness nail he could find? Vegan.
Dude who just doesn't get why he needs his stomach pumped after swallowing a full litre of bleach? Vegan.
Your vegan trait is giving off an aura of depression but voluntarily using Discord.
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god forbid 5000 year old girls do anything
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Prepare yourself.
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What’s your thoughts on Delicious in Dungeons Character Designs?
Ryoko Kui is the best to ever do it.
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Yes, there is a bouncy castle and a ball pit!
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Favorite character tag!
I was tagged by @thealexchen (thank you!). I think this is also my first poll!
Rules: make a poll with five of your all time favourite characters and then tag five people to do the same. See which character is everyone's favourite.
I tag @amongusbooby since its been a while since I've used tumblr and you're one of the few oomfs I have on here I think.
#im always bad at picking faves so may not be fully accurate#i considered adding PMD Grovyle#I wanted to add Mizuki Date too#but decided on 1 character from each series only#i would put fuuta here but idk#felt like he fit the vibe less or something#copied the message structure from oomf#i love tags those this is fun#nrjirngvjinjkrengkoenjiokfngfkokonjk
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Favorite character tag!
I was tagged by @arcadiagaybeacon (thank you!). This is my first poll!
Rules: make a poll with five of your all time favorite characters and then tag five people to do the same. See which character is everyone's favorite.
I got an anon ask about my favorite characters two years ago, and I answered in detail here. They've (mostly) stayed the same since then :)
I tag @skalecsz @tangent101 @daraactualtrash and whoever else wants to do this!
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thoughts on LIS: Double Exposure?
This is probably gonna be my hottest take in awhile, but: I deeply dislike the idea of an official LiS1 direct sequel game existing. Excluding all my thoughts on the gameplay, story, Max's character, etc. I don't think a game like Double Exposure is necessary.
This isn't a new take either; back in 2020 I made a Reddit post saying I was glad we never got a continuation of Max and Chloe's story, because in order to have a plot, you have to have conflict. And to have conflict means your characters are forced to change or struggle in some way, and I simply wasn't interested in seeing that again. I never even read the comics. As long as Max and Chloe's future existed only in the fanbase's collective imagination and not in an officially licensed game, Pricefield could be as happy as I wanted and I wouldn't have to witness DN or D9's version of canon.
A lot of fans, including myself, are also confused and upset as to where Chloe could be in Double Exposure. Even if Chloe winds up having a surprise role, it would likely be too logistically difficult to write Chloe into one version of the story and not the other. Either way, DE is strongly pointing to Chloe no longer being the deuteragonist. If D9 was going to make a direct sequel with Max and Chloe, I could at least be intrigued by how they might write their dynamic and how they'd use Max's power in new and interesting ways. But instead there's... none of that. Chloe's nowhere to be seen and Max can't time travel anymore.
On a narrative level, Max and Chloe are the heart of the original Life is Strange. They represent the game's central relationship, and their very first interaction (Max saving Chloe's life) kicks off the entire story. Throughout the story, their dynamic advances the plot and mutually motivates their character arcs. You can't have LiS1 without either Max or Chloe; the story simply wouldn't exist without them. Now in DE, they don't even seem to be in each other's lives anymore. It's true, this series is meant to reflect universal feelings and experiences, which could include breakups, but the romantic catharsis of Pricefield as canon soulmates who defied time and space itself to stay together forever is something you can only get from the beauty of fiction. To jab DE's story with a dose of reality and go, "Eh, they grew apart. Shit happens," totally undermines everything the Bae ending stood for.
On a technical level, Max's rewind was an objectively brilliant game mechanic. LiS1 arrived onto the scene after Telltale had paved the way for the resurgence of choice-based, episodic games, but LiS1 totally reinvented the wheel by giving the player the option to go back and weigh each option before continuing, essentially save-scumming in-game. But the right choice was never that easy to determine, and Rewind brilliantly complemented Max's character arc of overcoming her indecision and learning to live with her choices. Not to mention, you could also use Rewind to solve puzzles, instead of the endless fetch quests the later games had. No other LiS game since then has given the player that kind of agency and interactivity. LiS2 had telekinesis, but the player couldn't use it, only Daniel. D9 tried with Backtalk and Empathy, but Max's Rewind was truly the narrative and gameplay jackpot that they haven't been able to recreate since.
So if you take away one half of the central relationship that made the first game so memorable, and the supernatural power/game mechanic that made it so fun to play... why even bring Max back at all? It just feels like D9 threw away their golden opportunity to build upon the major selling points of the first game and are only relying on name recognition of the Life is Strange "brand" and Max Caulfield.
What upsets me most of all about a direct sequel existing is that it proves that Life is Strange, as a series, now stands more for profits than originality. Life is Strange will always be an IP meant to make money for Square, I know that, but back when LiS1 was just a brand new episodic game, it stood out for how different it dared to be. In a landscape saturated with shooters, sexualized female characters, and casual misogyny, LiS1 instead featured a teenage girl in a contemporary setting that took her seriously and made her the hero of her story. Before it was a franchise, LiS wasn't concerned with the bottom dollar; it was a piece of art that just wanted to tell a thoughtful, unique story.
Whether you love it or hate it, Life is Strange 2 was an insanely risky follow-up to Life is Strange that refused to rely on the convenience of a direct sequel because Dontnod stuck to their artistic vision. Meanwhile, all of Deck Nine's games have leaned on the first game's following to generate interest (BtS being a direct prequel, TC bringing back Steph, and Wavelengths expanding on Steph's connection to Chloe, Rachel, and Arcadia Bay). In other words, all of the subsequent LiS games by D9 have played it very, very safe. It's worked like a damn charm because there are still elements I love about each game, but the basic principle is nostalgia-baiting fans. It's just that now, Double Exposure isn't hiding that nostalgia bait at all anymore and prioritizing profits over telling a unique story. It's sad to see that LiS has strayed so far from its risky, daring, original, and unique artistic beginnings.
Before I end, I'll say that I can't be too cynical about it all, nor do I want to be. Because I can't deny how much joy this whole series has brought me, too. LiS was what got me into narrative adventure games and pushed the boundaries of what a video game could be. If nothing else, I am truly thrilled that Hannah Telle got the chance to play Max again. D9's always been great at maintaining relationships with their actors, and the casts of their games always have consistently great chemistry. Getting recognized by Erika Mori on my own blog is still unbelievable and speaks to the amazing community that LiS has built. As you can see, I'm still posting and reblogging stuff about Double Exposure. And while I don't see myself buying or playing this game for myself, I know it'll keep all of us talking for awhile, and I still live for a good discussion.
Thank you for asking! And thank you for reading.
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I'm so tired of twitter I'm tempted to move back here and actually use this site properly
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