Welcome stranger, welcome to my «Ghost inn»! I`m TS3 creator (very small ^^). If you like my works, please 'like it' leave comments or reblog)))) ⚜ ❂❂❂ ⚜ Requests: paintings, posters (only painting, NOT MESH (unf-ly I can`t create meshes!)
Don't wanna be here? Send us removal request.
Text
ASK FOR HELP!
Hi guys! I've been having a lot of problems in life lately, so I'm having a really, really hard time with content for our favorite sims(((
Now I wanted to re-convert the hairstyle for men (not for public download, because I know what user rights are), but when I tried to make the hairstyle a little bigger (it's a little small for men), the texture of the folos became like this (see screenshot).
Before converting, I unloaded the hair diffusion and texture, and after resizing in Milkshape, I reloaded them. Then I looked in the game, but for some reason I got black stripes.
How can this be fixed? Please advise. Thanks in advance!
0 notes
Text
Oni28's Blueberry Cheesecake for TS3
I've been sitting on this for days because, well, 'real life'... Anyways, it's done. You can check this and this post for further info and more pictures.
The cake can be purchased from the catalogue and a single slice can be bought from a food register. But I haven't check the Rabbit Hole Grocery Store. It also comes with a recipe book and a custom buff which are documented in the posts linked above. Two versions: A BGC one with a recipe requiring eggs, fruits (if there's no blueberry) and cheese. And a Baker's Basket version with a recipe requiring creme cheese, sugar and fruits (if there's no blueberry) which is shown in the screenshot above.
The cooking process in this post is for BGC version. Baker's Basket version has a slightly different process. During testing, upon eating the cake Gigi was so delighted she wanted to learn the recipe which amused me quite a bit so I included the screenshot of it.
Both versions require Custom Cake Connector and CCloader. Baker's Basket version additionally requires, well, Baker's Basket. You ONLY need ONE version since they're exactly the same except ingredients and cooking process which will conflict if you have both.
Technical details for the nerds: I changed the UVMap of the cake to make room for the serving tray. The berries and their sauce beds are decimated to acceptable levels. Polys are 734 for the cake and 138 for the slice. One thing to note, Baker's Basket already have a recipe for Blueberry Cheesecake. Still, the meshes and the textures are really different. Also, this one's recipe book costs §150 and requires level 5 of cooking skill. So you can easily sort them out. Have fun. And let me know if things are not right.
- Credits -
@oni28 for the mesh and textures
@martassimsbookcc for conversion to TS3
@echoweaver for the Custom Cake Connector
douglasveiga for CCLoader
@icemunmun-spicy-scalpel for Baker's Basket
@sarasccblog for that ask :)
Made with: s3oc, s3pe, Blender, GIMP
@pis3update @kpccfinds @xto3conversionsfinds
- DOWNLOAD - The Base Game Compatible version
:: MEDIAFIRE | SFS ::
- DOWNLOAD - The Baker's Basket version
:: MEDIAFIRE | SFS ::
444 notes
·
View notes
Text
Similiar or NOT?
Amelia Brightman - please leave your opinion))))
2 notes
·
View notes
Text
Well... nobody`s perfect ))))
Claude Westerholt is finally got a family
Yeah... no comments
Father and son
6 notes
·
View notes
Text
Utilities Mod by Twinsimming 💡💧
This mod adds optional power and water utilities for players looking for some added challenge in their gameplay.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
New Objects
Power Box
- Price: §0 - Category: Misc. Electronics/Misc. Appliances - Includes 3 original swatches + 1 recolorable option (3 channels) - Poly Count: 274
Water Pipes
- Price: §0 - Category: Misc. Plumbing - Includes 3 original swatches + 1 recolorable option (3 channels) - Poly Count: 1065
Utilities
The Power Box controls power and the Water Pipes control water (self explanatory :p). Both utility objects are free in buy mode in the Misc. Electronics tab and Misc. Plumbing tab, respectively.
Once placed down on your lot, you can enable one or both utilities. When the utilities are enabled, power and/or water will be cut off to certain objects on your lot until you "Turn On" the Power Box and/or Water Pipes.
While the utilities are on, your sims will be charged between §1 - §3 simoleons for every 10 minutes they use an object that requires a utility, with the charge varying based on the size of the object. The total cost will be added to your next household bill.
If you want to opt out of the utilities system, just use the “Disable Power Utility” and “Disable Water Utility” interactions available on the utility objects.
The utilities system only applies to the active household.
A full list of all of the objects affected by the Power Box and Water Pipes utilities and their usage costs can be found on the mod download page.
Utility Costs and Usage
To check how much you've spent on utilities during the current billing cycle (between when you pay your bills and the next bill payment), click on the "Check Utility Usage" interaction on either utility.
To see your full utilities breakdown, use the new "Check Utility Costs" interaction on the computer.
Also included in the full utilities breakdown is a Green Energy Rebate total.
This total calculates how much money a lot saves by using the Solar Panels and Wind Turbines from the Sims 3 Store and factors that into the total utilities cost.
The full utilities breakdown also shows up when your sim pays their bills.
Lack of Funds
If your household funds fall below the usage cost of a utility, that utility will be shut off and cannot be turned back on until your funds are sufficient.
Bill Delinquency
If you’re late on paying your bills, your utilities will get shut off. Both utilities will be shut off when your bills are two days old.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning”.
Script Namespace
If you want to turn another object into a power or water utility, open your desired object in s3pe and replace the current script name with the following:
Sims3.Gameplay.Objects.Twinsimming.Utilities.PowerBox
Sims3.Gameplay.Objects.Twinsimming.Utilities.Water Pipes
Conflicts & Known Issues
These are new scripted objects so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Visual Studio 2019, Sims4Studio, Blender, Milkshape, TSRW, ILSpy, s3pe, Notepad++, and Gimp.
Thank You
Thank you to gamefreak130, @zoeoe-sims, @greenplumbboblover, and @echoweaver!
If you like my work, please consider tipping me on Ko-fi 💙
Download @ ModTheSims
711 notes
·
View notes
Text
Mummy before...
Mummy after))))
2 notes
·
View notes
Text
NEED A HELP!
Dear friends, anybody knows why sims after growing up in CAS missing brows???
I can`t change it - 'resetsim' - isn`t help. Brows EMPTY
After reenter game - she after age up still 'fantomas' ))))
Why it`s happened?
6 notes
·
View notes
Text
Simmers of Old! We need you!
Maxis has announced that the official Sims forums are moving — the forums we've been using for most of Sims 3 and all of Sims 4 years. It seems like Maxis has had enough of using an outside source for forums. EA is designing their own new forums, to be opened in July, and migrating threads over to them.
But there's a catch.
All the threads started after Sims 4 base game became free in October 2022 will be migrated. But not all the OLD threads. Those need to be nominated.
But that's not the only catch, and here's where we need YOU.
Older threads can be migrated only if the person who started them has an active AHQ account matching their forums email address.
If you think you might EVER have started a Sims Forums thread that someone might want to preserve, please see EA_Cade's post on how to make it possible for your old threads to be migrated. And please do it by March 7!
Many thanks, a fellow old Simmer.
176 notes
·
View notes
Text
Tag Game
Thanks for tag: @bast-sims 💗
Favorite Three Ships - ????????????? I can`t tell ))))
Last Song - Andrea Boccelli - God bless us everyone.
Last Movie - Blindspot (still watching).
Currently Reading - None
Craving - Teeeaaaaaaaaa!!!!!!
Relationship Status - None
Last Thing I Googled - "Jurassic Park (novel)"
Current Obsession - Painting and design
Tag: @shplumbob, @narunasims, @kfvarela, @happy-lemon, @bbcopperdaisy
5 notes
·
View notes
Text
Work in progress...
13 notes
·
View notes
Text
Dinosaur Time! by SABBORA JCDC
Dinosaur Time! by SABBORA JCDC
Interesting oil paintings by modern russian artist Sergey Krupkin (b. 1981)
DOWNLOAD
#the sims 3 cc#the sims 3#daniel fortesque#sabbora jcdc#ts3#ts3 decor#dinosaur#ts3 cc#ts3 download#sims 3 cc
33 notes
·
View notes
Text
Bonehilda looks impressive🔥☠️🔥, it’s better not to bother her over trifles!😂😅
9 notes
·
View notes
Text
Its been a long loooooooong road, but its finally here!
Watch the trailer for my next two mods: Get Wild & Ocean Life for THE SIMS 3!
youtube
Get Wild Mod: Unleash the untamed beauty of the wilderness with the "Get Wild" mod. This mod transforms your gaming environment by dynamically spawning a variety of animals, from graceful birds that soar through the skies to fascinating ground-dwelling creatures. Immerse yourself in a vibrant ecosystem as you explore the map, encountering wildlife in unexpected and breathtaking moments. The "Get Wild" mod breathes life into your gaming world, creating a dynamic and immersive experience. Know more clicking here
Ocean Life Mod: Dive into the depths of your virtual oceans with the "Ocean Life" mod. This mod introduces a stunning array of marine life that populates the vast waters surrounding your in-game world. From majestic whales to colorful schools of fish, the oceans come alive with the addition of this mod. Explore the depths, witness the beauty of underwater ecosystems, and encounter the wonders of oceanic biodiversity. The "Ocean Life" elevates your gaming experience by adding a new layer of realism and excitement to the aquatic realms. Know more clicking here
335 notes
·
View notes