Tumgik
csutil-com · 2 years
Text
On the rebirth of the concept of heresy https://t.co/keiieYn7NM
On the rebirth of the concept of heresy https://t.co/keiieYn7NM
— CsUtil.com (@csutil_com) Apr 12, 2022
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 3 years
Text
Any good reasons to still use UnityWebRequest in #unity3d 2021 or later? Should HttpClient be the default choice now? I couldn't find find any proper overview if it works on all platforms now.. #unitytips
Any good reasons to still use UnityWebRequest in #unity3d 2021 or later? Should HttpClient be the default choice now? I couldn't find find any proper overview if it works on all platforms now.. #unitytips
— CsUtil.com (@csutil_com) Jan 24, 2022
from Twitter https://twitter.com/csutil_com
1 note · View note
csutil-com · 3 years
Text
https://t.co/suZswUeeR6 Shows some really promising work, the pose tracking just from head and hand positions is impressive @MSFTResearch 🤯
https://t.co/suZswUeeR6 Shows some really promising work, the pose tracking just from head and hand positions is impressive @MSFTResearch 🤯
— CsUtil.com (@csutil_com) Jun 25, 2021
from Twitter https://twitter.com/csutil_com
1 note · View note
csutil-com · 3 years
Text
https://t.co/D2bjDn3Dqf That's how you do a keynote 💙 nice work @shanselman and @ch9 #MSBuild2021
https://t.co/D2bjDn3Dqf That's how you do a keynote 💙 nice work @shanselman and @ch9 #MSBuild2021
— CsUtil.com (@csutil_com) Jun 5, 2021
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Writing tests is fascinating, it creates a dialog and challenges my assumptions and the more complex the tested #code the more complex also this conversation🤯 I love the uncompromising nature and inevitable end: "Oh WOW the test is right, why did this ever work"😅
#100DaysOfCode Writing tests is fascinating, it creates a dialog and challenges my assumptions and the more complex the tested #code the more complex also this conversation🤯 I love the uncompromising nature and inevitable end: "Oh WOW the test is right, why did this ever work"😅
— CsUtil.com (@csutil_com) March 12, 2021
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I improved the #unity progress UI example ⏳ and added some radial progress bars. Its #opensource at https://t.co/noDA7vQ5lz 🥳 What do you think? Critical feedback much appreciated! #csharp #development #madewithUnity #unitytips https://t.co/G7UB33kIy3
#100DaysOfCode Today I improved the #unity progress UI example ⏳ and added some radial progress bars. Its #opensource at https://t.co/noDA7vQ5lz 🥳 What do you think? Critical feedback much appreciated! #csharp #development #madewithUnity #unitytips pic.twitter.com/G7UB33kIy3
— CsUtil.com (@csutil_com) March 11, 2021
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
Some proof where #bingmaps got its data in 2012 🤣 Just kidding, but I didn't expect the #microsoft docu to use #GoogleMaps in their examples 😉 https://t.co/FswI0KSOI0 It actually further improves my image about MS that this exists 💙 https://t.co/r9uY1LzSrx
Some proof where #bingmaps got its data in 2012 🤣 Just kidding, but I didn't expect the #microsoft docu to use #GoogleMaps in their examples 😉 https://t.co/FswI0KSOI0 It actually further improves my image about MS that this exists 💙 pic.twitter.com/r9uY1LzSrx
— CsUtil.com (@csutil_com) February 12, 2021
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
Interesting #AugmentedReality / #HoloLens UX learnings from @MSFTResearch @msdev in their video "Making of Designing Holograms" https://t.co/8S4bKElSAA
Interesting #AugmentedReality / #HoloLens UX learnings from @MSFTResearch @msdev in their video "Making of Designing Holograms" https://t.co/8S4bKElSAA
— CsUtil.com (@csutil_com) January 16, 2021
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#unitytips After looking up the #csharp access modifiers overview for the millionth time 🤯 I decided to collect the best images on it and put it into an MD file: https://t.co/9KFt5RqnCa #100DaysOfCode Maybe somebody can make a nice poster about this that I can put on my wall😅 https://t.co/uSMdJ7maED
#unitytips After looking up the #csharp access modifiers overview for the millionth time 🤯 I decided to collect the best images on it and put it into an MD file:https://t.co/9KFt5RqnCa #100DaysOfCode Maybe somebody can make a nice poster about this that I can put on my wall😅 pic.twitter.com/uSMdJ7maED
— CsUtil.com (@csutil_com) December 31, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
Today I added support for mutable/normal data models in my #opensource #Redux data store which can be used in both #csharp and #Unity projects 🥳 See https://t.co/BmbXryAPRi for a usage example 🎁 #madewithUnity #unitytips https://t.co/A1VohOCNXA
Today I added support for mutable/normal data models in my #opensource #Redux data store which can be used in both #csharp and #Unity projects 🥳 See https://t.co/BmbXryAPRi for a usage example 🎁#madewithUnity #unitytips pic.twitter.com/A1VohOCNXA
— CsUtil.com (@csutil_com) December 25, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I focused on getting rid of nearly all #Unity Resource folders and instead using the generic ResourceCache Mono I built, so that only Resources used by the scenes included in the build are packed with it 🥳 #opensource at https://t.co/noDA7w7Gd7 #unitytips https://t.co/jegEEADzK4
#100DaysOfCode Today I focused on getting rid of nearly all #Unity Resource folders and instead using the generic ResourceCache Mono I built, so that only Resources used by the scenes included in the build are packed with it 🥳#opensource at https://t.co/noDA7w7Gd7#unitytips pic.twitter.com/jegEEADzK4
— CsUtil.com (@csutil_com) December 20, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today my visual regression system paid of the first time 🥳 It noticed a color change I accidently made in the #Unity UI theme. It automatically detected it and saved screenshots to inspect for me🙌 #opensource at https://t.co/noDA7w7Gd7 #madewithUnity #unitytips https://t.co/TPzl4HT1KJ
#100DaysOfCode Today my visual regression system paid of the first time 🥳 It noticed a color change I accidently made in the #Unity UI theme. It automatically detected it and saved screenshots to inspect for me🙌#opensource at https://t.co/noDA7w7Gd7#madewithUnity #unitytips pic.twitter.com/TPzl4HT1KJ
— CsUtil.com (@csutil_com) December 19, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I created a new joystick input for #Unity UI 🥳 It includes 2 joysticks 🕹️🕹️ to move & rotate a target Rigidbody. Example 🎬 : https://t.co/y7YgMTttZL It's #opensource on github (see scene Ui21_UserInput of cs-util-com/cscore) #madewithUnity #unitytips
#100DaysOfCode Today I created a new joystick input for #Unity UI 🥳 It includes 2 joysticks 🕹️🕹️ to move & rotate a target Rigidbody. Example 🎬 : https://t.co/y7YgMTttZL It's #opensource on github (see scene Ui21_UserInput of cs-util-com/cscore) #madewithUnity #unitytips
— CsUtil.com (@csutil_com) December 18, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I took the time to add support for installing my #opensource library via the #unity package manager. Now it finally works 🥳🥳 (see screenshot) For details look at the latest commits at https://t.co/noDA7vQ5lz #csharp #development #madewithUnity #unitytips https://t.co/78RZf8g1Vj
#100DaysOfCode Today I took the time to add support for installing my #opensource library via the #unity package manager. Now it finally works 🥳🥳 (see screenshot) For details look at the latest commits at https://t.co/noDA7vQ5lz#csharp #development #madewithUnity #unitytips pic.twitter.com/78RZf8g1Vj
— CsUtil.com (@csutil_com) December 17, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I built an #unity error console that prints out the best answers from StackOverflow for every error 🤣 What should I call this "AI"? 😉 A 🎞️ of it: https://t.co/LdOkX7zGUe Full #opensource code: https://t.co/5CRMcdB2Vi #csharp #development #madewithUnity https://t.co/cdpVf0mWhV
#100DaysOfCode Today I built an #unity error console that prints out the best answers from StackOverflow for every error 🤣 What should I call this "AI"? 😉 A 🎞️ of it: https://t.co/LdOkX7zGUe Full #opensource code: https://t.co/5CRMcdB2Vi#csharp #development #madewithUnity pic.twitter.com/cdpVf0mWhV
— CsUtil.com (@csutil_com) December 4, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
#100DaysOfCode Today I finished creating all 7GUIs Benchmark Tasks ( https://t.co/rGoACTokbk ) using #unity3d UI, also to show Unity UI is actually not that bad regarding performance and developer experience 😉 https://t.co/4iauJ5RzX8 #opensource at https://t.co/cFXlTqiLue
#100DaysOfCode Today I finished creating all 7GUIs Benchmark Tasks ( https://t.co/rGoACTokbk ) using #unity3d UI, also to show Unity UI is actually not that bad regarding performance and developer experience 😉https://t.co/4iauJ5RzX8#opensource at https://t.co/cFXlTqiLue
— CsUtil.com (@csutil_com) November 29, 2020
from Twitter https://twitter.com/csutil_com
0 notes
csutil-com · 4 years
Text
😅 Now that I watch the video I see 2 obvious bugs, circle them with a pen of your choice if you see them 🙈
😅 Now that I watch the video I see 2 obvious bugs, circle them with a pen of your choice if you see them 🙈
— CsUtil.com (@csutil_com) November 26, 2020
from Twitter https://twitter.com/csutil_com
0 notes