crow290
Crow290
30 posts
Youtuber, Artist and just an awesome person. Check out my Channel!
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crow290 ¡ 5 months ago
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crow290 ¡ 2 years ago
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Late night thoughts #kittycatandmanlyman
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crow290 ¡ 2 years ago
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My Overwatch Guide for Supports below GM
Before I begin I’d like to give a small introduction and explain why I wanted to write this guide. I should also add that this is a bit of a quick and dirty guide but it does include every tip and trick I’ve learned climbing from gold 5 in Overwatch 2 to Masters 4 in Season 1. I also want to add that as with many things in life that the fastest way to learn is to practice, be introspective, and to give yourself feedback. I’ve also included a breakdown of terms I’ll be using during this guide below. 
Util: These are Utility base abilities that do not only deal pure damage or pure healing. Great examples of this (Lucio Speed Boost, Kiriko Suzu, Orisa Fortify, Pharah Boop) 
Breakpoints: What can cause a hero to die or lose a fight without further resources. A great example of this is Reinhardt pinning a hero with 225 hp. If their HP get’s lowered to 200, then the pin will kill them, meaning they’ve reached their “Breakpoint” during the pin. 
Tempo: The rythm in which you use abilities, navigate the map, heal, and take fights
LOS: Line of Sight
Ults: Ultimate abilities
With that I think I’ve said everything I wanted to say for this guide so let’s get started! 
First let’s talk about my general Support role philosophy and what rules I apply to the role as a whole regardless of what hero you pick (except Moira but I’ll explain why with Moira later). 
Always remember that as a Support your job is not just a being a heal bot. A big misconception of the role is that you have to just heal your brain out and that will lead to a win. This is not the case, every support hero has a utility that they can bring to the fight that can assist your team outside of healing (Lucio speed, Mercy damage boost, Baptiste lamp, etc.) so don’t forget to use your utility to help sway the fight. A great example of this is speed boosting your team so they can get into and out of the fight quickly. 
Learn what they “breakpoints for each hero and each ability is and when your team actually needs to be healed. For example, let’s say your have an Orisa as your tank and you’re in the middle of a team fight. Well with Fortify, and Javelin Spin, Orisa has a lot of sustain, meaning as a support you have more time to provide utility in other ways to help sway the fight and should focus on using your util abilities and healing more vulnerable teammates along with dealing damage until your Orisa uses her cooldown. Once you’ve noticed both sustain cooldowns have been used that's when you should begin focusing Orisa because her “breakpoints” have been reached. Once Orisa uses her cooldowns she becomes far more vulnerable and easier to kill. Each Tank, DPS, and Support have their own “breakpoints”, learn them and use them to dictate your healing tempo. 
I know, I know, you’re tired of hearing this as something that supports need to learn but I promise this is important. With only 1 tank positioning is so much more important in Overwatch 2 than it ever was. So let’s talk about how to use the map to position yourself properly and keep yourself alive. 
As a support your positioning can be the reason you live or die during a fight. I’m going to use Ana for this point as for Ana positioning is probably most important. So let’s say you have a poke comp on your team (Rein, Soldier, Cassidy, Kiriko, and you as Ana) and the Enemy team has two dive DPS harassing you, you’re struggling to survive and your team is struggling to peel for you in your perch far behind. This is an example of where you should instead position yourself far closer to your team to make it easier for them to peel for you and make it more difficult for the dive DPS to harass you. This is a really oversimplified example of how to position yourself but it is part of keeping yourself alive. 
The last part I have about general Support rules is using ults first. Now this doesn’t mean you need to use your ult the second you have it but in a team fight you should use your ult before the enemy team has a chance to. There’s a tempo to ult usage in Overwatch, however, supports have some of the best fight winning ults in the game. A great example of this is Kiriko, who’s ult is so strong that using it first can win a team fight or even cause the enemy to disengage because of how strong it is. So as a support use ults first to help your team win the fight. 
Alrighty, now this has gotten super long and there’s still so much more I can talk about with general Support rules but by practicing these tips I was really able to climb. It is definitely more difficult to solo carry games as a Support but that doesn’t mean you can’t improve and do the best you absolutely can. 
Let’s now talk about a tip I have for each hero individually. 
Mercy: This might be the shortest I have for tips because Mercy is my least played hero but here are things I’ve seen from some really great Mercy players! 
1. Don’t forget to damage boost! Damage boosting can be the difference in how long a fight can take and damage boosting the right people at the right time can really help wipe the enemy team. 
2. Use your ult early. Valkyrie can be really strong but it’s best to use it to engage. Ult just before the team fight begins to get the most value out of it and damage boost at the beginning of fight and heal towards the end. (Please don’t just use it just to battle Mercy)
Ana: 
1. Positioning! Look at your team comp and tempo of team fights to determine how close/how far you need to be away from the fight. Use environmental cover to help yourself survive
2. Use your Utility in tempo. Ana nade and sleep have long cool downs so using them aggressively can be tricky but here’s how you can use them to sway a fight and heal your team. Use your nade during a team fight to heal your brawlers and anti who they are fighting. Within everyone close together fighting it becomes easier to kill two birds with one stone. Caution: Nade and sleep are also Ana’s defensive abilities, if the enemy team see’s that you’ve used both your are more likely to get dived so be mindful of the cooldown time and don’t use both all at once. 
3. Nano the right target. Ana Nano can be a clutch way to sway a team fight, or to even save a teammate. Nano can be built very quickly so don’t be afraid to use it. Your DPS should be your Nano priority if they have an ult that can be damage boosted. You can also use nano to save your tank in a pinch since they take less damage and get an immediate 250 healing on use. 
Lucio: 
1. Speed boost! Speed boost is such a good utility ability. Lucio is amazing at controlling the momentum of the team and of the fight. Speed boost your tank to help them catch up and secure a kill. Use speed to help your team disengage from an ability or an ult that slows your team down. Even if you are not great at wall riding speeding your team at the right time can be impactful
2. Don’t forget to shoot. Lucio does an adequate amount of damage and in the middle of a team fight all the damage done counts
3. Amp it up! Use healing amp when your team is in the middle of the team fight and are low. Use speed amp early to help your team engage faster.
4. Drop the beat. Beat can be used offensively as well, you can beat early to engage into a high damage comp to help your team take the fight faster. 
Baptiste: 
1. His heal boost has a long cooldown but is great in a clutch, use it in the middle of a team fight to help you team sustain or if your tank is brawling and is taking more damage than you can heal with your nade.
2. Stick close medium range to the fight, your heal boost has short range and your nade is a projectile so the further away you are the longer you team needs to wait for heals
3. Direct hits with you nade heals more so try to hit direct shots when possible
4. Don’t be afraid to use window (your ult) selfishly and frequently. Window can be a great tool to force space and to keep your team up as you shoot your healing nade through it
Kiriko:
1. Try to save your teleport for when you need to escape. Teleport is the Kiriko cooldown that the enemy team will look to punish. If you use it only to engage you’re more likely to be punished for it by the enemy team
2. Use your ult first and early, Kitsune rush is an incredibly powerful ult and can be the difference between winning a team fight early or losing
Moira:
Moira doesn’t have utility in the same way that the other supports do. What this means is that Moira does not have an ability that directly interacts with her team outside of just healing. This makes Moira a more self sustaining pick than the rest of the support line.
1. Save your orb to for healing. Moira runs out of healing quickly during team fights. Save your orb for healing and aim to bounce it off walls so it stays with your team during a fight. Orb also heals more than her primary fire.
2. Try to use your damage orb only to finish off low health targets. Orb has a long up time once it’s launched and may finish off a target in the back line.
3. Your team needs you, don’t flank unless the team is already down and all that’s left is clean up. Flanking the enemy team leaves your team without a resource making it far more likely for your team to lose the fight. Stick with your team.
Brig:
1. Despite her kit Brig is actually more of a backline support rather than being frontline. As a brig think of yourself more like a bodyguard for your other support
2. Keep inspire up! Use your flail whip to keep inspire up and running and use shield bash to escape or to engage on a low health enemy
3. Use your ultimate just before the team fight begins as your team is getting ready to engage. Rally takes time to build and will help your team sustain as the fight begins
I think that’s about all I have for this support guide. If you’ve read all the way through thank you for taking the time for reading and if you have any comments or feedback please feel free to let me know!
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crow290 ¡ 2 years ago
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crow290 ¡ 2 years ago
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“Let’s play comp” I said. “It will be fun” I said…
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crow290 ¡ 2 years ago
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by タカツキ イチ@takatuki_iti
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crow290 ¡ 2 years ago
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"I can't believe you've done this, Capcom."
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crow290 ¡ 2 years ago
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that one tiktok trend..
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crow290 ¡ 2 years ago
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TEAM AHWOL
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crow290 ¡ 2 years ago
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I love how junkrat fanboys over Junkerqueen. (I would too)
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crow290 ¡ 2 years ago
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no seriously, which is it
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crow290 ¡ 9 years ago
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lmao
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crow290 ¡ 9 years ago
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Batzumbie color by logicfun
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crow290 ¡ 9 years ago
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Spawn by panelgutter
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crow290 ¡ 9 years ago
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#sketcheveryday #sketchbook #art #sketches weird motorcycle… I’ll get a ref again next time ^^°
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crow290 ¡ 9 years ago
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(Ashley Diamond) My friend did such a great cover ^_^ I have such talented friends :3 
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crow290 ¡ 9 years ago
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(via https://www.youtube.com/watch?v=KiVAkdLKy40) 
Really had a lot of fun recording this, please check it out and I hope you guys like it. 
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