Visit https://crionic-soc.tumblr.com for my (more) political blog
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Concept: RPG party member whose sexual orientation and aesthetic preferences dynamically respond to the player's character creation choices specifically to make them not attracted to you. Like, not just gender-wise: did you make your character buff? They like 'em skinny. Made yourself skinny? Now they like 'em buff. Just maximally contrary along every conceivable axis of attraction. This even affects how they relate to other NPCs in your party, to the extent that if you're trying to play matchmaker, the optimal strategy is to make your character as dissimilar as possible to whomever want to pair them up with.
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my 7th birthday party in 2003 better be on here
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i played signalis recently. fork found in kitchen
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>*Screaming Bell rings*
>YOU'RE NOW-NOW LISTENING TO
>*Doomwheel crashes*
>102.3
>*Rat Orge roar*
>REAL SKAVEN FM
>*Doom-Rocket explosion*
>WHERE WE PLAY NOTHIN BUT BELLS, BELLS, AND MORE-MORE BELLS
>*Ratling Gunner fire*
>*Manic laughter*
>THIS AIN'T YOUR MAN-THING'S STATION
>*Ghost - Rats starts playing*
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Every time I talk about how Dungeons & Dragons as a culture of play (i.e., as distinct from any particular published iteration of the game called Dungeons & Dragons) tends to put the GM in the position of doing all the actual work of making the game happen, and how the idea that only the GM has any responsibility for understanding and carrying out the rules is a big part of this, I always get jokers going "well ACTUALLY that's not true because I don't use the rules as written when I run games – I just make up the mechanics as I go."
Buddy, the notion that inventing a whole new game on the fly to suit the exact preferences of the group is an entry-level skill that ought to be expected – even demanded! – of any GM, regardless of their experience level, is itself an expression of the idea that responsibility for understanding and carrying out the rules rests solely with the GM.
Like, there's a reason D&D as a culture of play thinks it's normal for GMs to be miserably overworked and treats GM burnout as a funny joke; if it didn't, we'd have to acknowledge that something is askew.
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Can you give us a scorching hot take about something. Anything? I just need to feel alive
While popular criticisms that Dungeons & Dragons 4th Edition is "just tabletop World of Warcraft" are no better founded than criticisms that the 3rd Edition before it was "just tabletop Diablo", it's true that D&D4E does possess many video-game-like features; they simply aren't features which particularly resemble those of contemporary MMOs. Rather, there's a fascinating case of parallel evolution going on between D&D4E and early hero shooters; obviously D&D4E couldn't have intentionally been adapting hero shooters, as the latter genre was, itself, still in its larval stages, but it's really interesting to see how D&D4E and the hero shooter genre faced many of the same design problems and arrived, independently, at many of the same solutions.
TL;DR: Dungeons & Dragons 4th Edition isn't tabletop World of Warcraft – it's fantasy Team Fortress 2.
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Maybe i'm a lil late, but... HAPPY 40TH ANNIVERSARY!
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Ok but like you ain't gotta say it like that
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Yed Guru's quest led him to an old Bleaker afraid of the flood who started the construction of a boat in the Hive.
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What? No, of course not. This piece is 100% non-sexual – you can tell because nobody has a boner. That every line is calculated to draw the viewer's attention squarely to the fact that my OC's cock is bigger flaccid than most people's are erect is of no significance whatsoever.
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