blender(AutoRigPro使用)で作った複数アバター絡みモーションをunityに持って行くための覚え書き/Memorandum for bringing multiple avatar-related motions created in blender (using AutoRigPro) to unity.
blender & unity Today, a note of caution when exporting from blender to AutoRig and importing into unity, where motion involving multiple characters is being created.
When exporting with AutoRig, it is important to select the objects and actions to be exported.
If the exported file size is on the order of several MB, suspect a selection error.
When importing animation fbx into unity, do not forget to set the Rig setting to Humanoid (this is where I got stuck for about an hour).
Make sure the shape key motion and bone motion are included in the imported animation.
Sorry, no pictures lol.
Well, here I am today and I received this kind of modification story, so I'm wondering if I should go back and tackle the process so far.
It's definitely more fun to prepare a shape key that makes the belly tingle, so the process needs to be repeated again for a week or so, but it's worth doing...
Issue: PostProcessVolume allows the expression to become darker as the water depth increases in Scene, but this is not reproduced in GameView through VisualCompositior.
やったこと:
What I did:
https://zenn.dev/kanonji/articles/2a3eba20dbd40e
Referring to this page, I reproduced the expression that the deeper the water gets, the darker it gets in PostProcessVolume and got the given effect on the SceneView!
The only other issue is to fill in the PostProcessVolume settings on the surface of the water so that the walls don't look so blue.
After that, I will create motion in Blender and next month I hope to have the three of them tangled up at the bottom of 50 metres of water.
This is the last sentence, but thank you very much for your support this month.
Next month, I will continue to learn as I go along like this, so I would be very grateful if you could throw in a few pennies every now and then to have a look around.
Showcasing the Vroid version of my OC, June, that sometimes I use as an avatar in VR Chat.
I still haven’t given June an outfit besides a swimsuit, so I quickly added a jacket to her model. The jacket is a default clothing item in Vroid though I added the Shark decal myself. I tried somewhat to keep it similar to my art style.
We can't breathe but We want more sex.
※リクエストは受け付けていません/Requests not accepted.
自分が少年だった頃に、水深50mで180度開脚したシンクロスイマーと一緒に自分も女性用競泳水着を着て180度開脚してみんなの息の限界まで水中セックスしたかったという作品になります。
またの名を表情&もっこり差分
When I was a boy, I wanted to have underwater sex with a synchronised swimmer who opened her legs 180 degrees at a depth of 50 m. I wanted to wear a women's competitive swimsuit and open my legs 180 degrees and have sex underwater until everyone's breath was at its limit.
Also known as expression & bulge difference.