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Needed to get some draws out of the Veilguard Companions before I fuck off social media freal~ -- *✧Support me!✧* *✧Tip me for a job well done! ✧*
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ガラルギャロップ / Galarian Rapidash
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David Gaider on Shale, under a cut for length:
"Oops! I realized I'd moved on from DAO but missed one of the companions I'd written. Which checks out, honestly, because I almost didn't write Shale and, even after I'd written her, she almost didn't happen anyhow. Then she did. Prepare yourself for... PIGEON QUEST. 🦤 So... I'm wracking my brain, but I don't recall how Shale began. I have this vague memory of us wanting a "weird" party member who didn't conform to the normal classes (this was back when Dog didn't need to be in the party), and I think my mind drifted to an old indie comic character named Concrete."
"Now, your reaction to that is probably "who?" That's OK. When I explain that HK-47 in KotOR was inspired by an old Canadian TV show called the Littlest Hobo I get the same perplexed response. 😅 In short: Concrete was just a regular dude. Who happened to also be a walking hulk of rock. Cue hi-jinx. The problem here is I don't remember whether the Concrete thing was part of the original inspiration or something I thought of at the point when I started writing the character. Because I didn't, at first. That was later. Shale was initially taken on by Jay Turner, then one of our junior writers. Jay had an idea to make Shale more of a robot, an emotionless automoton killer... think HK-47, but without the layer of sarcasm. I was leery, and told Jay he'd have to be very careful. "Emotionless" can very quickly turn into "boring", after all, unless you're VERY careful. But Jay was determined. Sigh. This was a fail on my part, as his lead. There's been a couple of times in my career when I've let a junior convince me with their enthusiasm to take on something my experience said they shouldn't. And then watch their confidence crumble despite every effort I made to reassure them it was OK. This was one of those times. Jay, no idea if you'll read this but: I'm sorry. Even an experienced writer would have found that a daunting challenge. Tonia, my other Big Fail on a similar situation in DAI: I'm sorry. Both times, I should have known. You did your best, but I set you up to fail. 😔"
"Jay did his best, and this version of Shale was certainly interesting... but, when he was done, it was one of those peer reviews where every writer had that look of "I'm REALLY sorry to say this..." It felt flat. Jay tried numerous revisions, but the issue wasn't his ability - it was the concept. I only allowed my writers a certain number of tries before I take it away. This hearkens back to an earlier time at Bio when writers would hack away at something that wasn't working 6, 7, 8 times or more until finally their soul was dust. Mike Laidlaw can attest. Revision isn't always the answer. So I moved (a much relieved, I think) Jay onto something else, and the question arose: what do we do with Shale? Do we cut it? It was already very late. Then Shale dropped in my lap. I don't remember if it was me refusing to let it go or maybe Brent (Knowles, Creative Director) giving it to me. I suspect it was the latter, because I recall being a bit bitter about the whole thing. WHAT am I going to do with this character? At the time, they'd moved me out of the writers pit to instead be in a big office with the other leads. I had this corner desk by a window (yay) with an awful view (ugh) What was so awful about it? It looked out onto the neighbouring roof, where there was only an HVAC unit to see. In the winter, pigeons would gather around it. They pooped all over everything - there was this alcove around the access door, right? The pigeons roosted there and it was POOP FAUCET city."
"Not only that, the pigeons used the HVAC like some kind of sex den. Angry, ugly pigeon sex. The only respite was when a hawk would appear and the pigeons scattered. Then I'd get maybe a day when there was a single pigeon corpse, like an exploded ball of down, to act as a scarecrow. Good days, those. What does any of this have to do with Shale? Well, there's me, staring out the window trying desperately to think what I'm going to do. But I CAN'T stare out the window because, gross. But what else am I going to stare at while I think? It was making me furious. I hated those pigeons SO SO MUCH. And then it hit me: Shale is basically an animated statue, right? Something that pigeons are rather notorious for also gathering on? And so I wrote. I wrote like the angry, angry wind. I had zero time to do this so it was basically me vomiting all my annoyance at everything into a single character. Not that it helped much. There was a battle going on over Shale - first, as I recall, it was the art team. They were going to make every doorway in the game EXTRA HUGE because they were worried that Shale was too large and might clip. So, yes, let's alter the whole world to fix that. Good idea. 🙃 Eventually, they compromised by making Shale smaller. Sten-sized. Or Brent went Akira mode, but I don't really know. This was a battle happening above my level. Yet Shale got cut anyhow. There wasn't time to do her abilities and we were short on cinematics time. There was never enough time on DAO."
""Oh well," I thought. "That's that." I did what I could, but cut content is almost never resurrected. The idea was floated of making Shale into a DLC but I scoffed. Yeah, right! But... it happened. That's why the "almost" is there. Enough of the team liked Shale they made it happen this one time. This meant I could finish up the writing once we'd more or less wrapped DAO, and the rest of the team (cinematics, in particular, who were pressed the hardest for time) could move onto the Shale DLC once they were ready. It was supposed to come out well after release, but you know. Shenanigans. This particular shenanigan was EA deciding to sit on the finished DAO a few months in order to delay the release. Why? Again, not my level. To get closer to Christmas, maybe, or maybe for sim ship. It did mean Shale ended up being ready for release day. Unexpected confluence of events, honestly. Cue some fans getting upset that "cut content" was sold to them separately, which... fair, I guess? The alternative would have been that Shale was simply cut, period, and it just worked out this way but... yes, fair. This was back when DLC was the main beef of hardcore gamers. Oh, the good old days. Overall? I have a soft spot for Shale. She has no soft spot for anyone, being... you know... made of rock. It's why I put her in Asunder, and why she was also going to be in the - apparently now notorious for its Fenris murder - cancelled fourth DA novel. Also, if you're a pigeon fan: not sorry. 😇"
[source thread]
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Some Hannigram fanart for my beloved Patreons :D (Also this was a PAIN to draw lol but I'm happy I did it anyways!)
👉COMMISSIONS ARE OPEN👈
[my social media links]
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ghost pokemon for spooky season!
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my shop
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I love you Anders but you really need to step up your game
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he gives creamsicle
@sevdidntdie
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David Gaider on Fenris, under a cut for length:
"Fenris. Now, DA2 is a story all on its own but I'm not going to go there other than to sum it up as "we had just over a year and a half to make this". It's why I only wrote one follower, Fenris, and although it'll make his fans mad: I probably shouldn't have. Let me explain. The way we'd approach making the followers is brainstorming a list of concepts covering first the array of gameplay classes (and sub-classes) and then making sure they each have some skin in the game when it came to the story's conflicts - ideally having characters on both sides of the major ones. Why? You can't make a player care about the world, but you can make them care about characters who care about the world. It's the easiest way to provide hooks into a conflict, outside of it knocking on the player's door. Heck, it's probably better than that. Players will burn the world for approval. After that, we'd decide things like romances/sexuality. Then the writers would pick who they'd write. I always let my writers pick first. I figured they do their best work when it's something they're inspired to write... and they got so few chances at ownership, I wanted to give it whenever I could It's why I (reluctantly) let Patrick wrest Cole from my grasp in DAI, a character I'd created in Asunder. It's also why I let Jennifer take Anders in DA2, who I'd started in Awakening. In this instance, it meant I was left with the angry elven warrior character who nobody else appeared to want."
"It should have been my first clue that something was up. The second was how the artists had zero clue what to do with him. The art concepts were all over the place - from mages to crows to... well, even weirder. No matter how hard I tried to explain the idea, the artists simply didn't seem to get it Does this mean he was a bad character? Not exactly. Just an idea that probably deserved some re-examining. You can tell when an idea has a certain spark, and part of that is being easy to communicate. Sadly, there wasn't time for any re-examining even if it'd occurred to me. And it didn't, not yet. If it had, if I had time, maybe I'd have re-booted him as a templar. Someone pro-templar rather than anti-mage, who could give a personal hook into Meredith and give the templars some badly-needed humanity. But this falls into the shoulda-woulda-coulda category. I had a follower to write. Quickly. I struggled, at first. It was hard to get away from "Fenris hates everything, all the time". It felt very one-note, and I didn't know where to take him. My third clue, I guess. I also wasn't sure if I was the right person to write a former slave. I did know that couldn't be the center of his story. I did know trauma, however. How it can eat you up. How the hate and resentment is like drinking poison and hoping the other person dies. How it can infect your relationships. Fenris's trauma isn't my trauma, obviously, but here I dipped into a more personal part of myself than I'd ever done before."
"It gave me the center of his story I was missing, but wow was it uncomfortable. In a good way, maybe. I likely wouldn't have, if I hadn't been so desperate. In a way, I think DA2 had some of our best writing *because* of the timeline. It was raw, with little time to sand down the interesting parts. I wouldn't have done the "Fenris doesn't talk to you for three years" thing if I'd known we were going to cut all the reactivity initially planned for the time jumps. When that call was made, I campaigned to cut the jumps to a year, but there was no time for the revisions it'd need. So, um. Awkward. I used to get asked where the name came from, and I... don't remember? Obviously it's derived from Fenrir, but I don't recall why we picked that. Someone pointed at Fenris the Feared from Joe Abercrombie's books... and I did read them, so maybe the name lodged in my head? Wouldn't be the first time. Casting Fenris turned out to be easy. He was the first time I requested a specific VA and got him. (The other times were Merrill and then Solas, my two "I want these specific Welsh actors, please".) Why? OK, if you must know, I'd played a bit of Final Fantasy XII. I heard Balthier. "Yes, that." 😅 And Gideon Emery was a delight, as it turned out. Consummate professional, and that lovely gravel in his voice... good god. Bite the knuckles. There was a struggle to find the voice at the outset where I did my best not to say "just pls do Balthier" but he found Fenris on his own and it was amazing. Overall, Fenris turned out better than he had any right to, considering the rocky start. He had a lot of soul, a vulnerability forged by pain that struck a chord with a lot of players, and I'm glad. Do I regret anything? Probably having him live in a corpse-filled mansion that would never update. That's a hindsight thing, though, as again the cut to reactivity over the time jumps came late. Outside of that, maybe letting the player give him back to Danarius? Poor shock value and a waste of resources because almost nobody took the option. Good evil options are ones that are tempting to take. And the lyrium tattoos. Interesting concept, but they're probably why you'll never see Fenris in a future DA. He requires a custom body, and the tattoos make that expensive. It's why I put Fenris in my 4th DA novel - the cancelled one. Don't fret, though. He died in it, so this way he lives on. 😉"
[source thread]
User: "Wait wait how does he die in [the cancelled novel]??" David Gaider: "Gloriously, after taking up a cause he didn't believe in at first but then made his own, one that allowed him to rediscover what it meant to be elven." [source] David Gaider: "I’m not sorry about the novel cancellation. I’m the one who cancelled it. I am kinda sad we couldn’t make it work, though. Considering it was after I left the DA team, it would have been my final DA hurrah." [source] David Gaider: "From my perspective, it was kind of "well if you're never going to use him again, let me at least give him a proper send off" and the story required a glorious death... but I get that's not the story his biggest fans would want (which is Hawke + Fenris 4ever), so it's just as well." [source]
User: "You all did some incredible work with such a tight deadline" David Gaider: "I'm of the opinion that even if we'd had only another six months to bake, DA2 would be remembered as a classic and not either a flawed gem or underbaked sequel, depending on who you ask." [source]
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The second attempt!! I think I’m over all much happier with this piece now 🥰 I know it makes for a very busy illustration, but I really enjoy all the colors and textures :D
For those that didn’t see the debacle in my instagram stories, I polled my followers with a WIP of this illustration to see how many liked this mosaic version better than the frame I’ve been doing with this series, and most people did! For those who did prefer the frame, I’m very sorry, but I will be moving forward with this new version 🥲 if anyone is devastated about this, I could potentially do a special print run of the originals once my shop is finished being set up, but future pieces in this series will be in the new mosaic style 🥰
(Also, at some point, I will absolutely be doing a second Morrigan portrait with her Veilgaurd design because it’s gorgeous!!)
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Rolling Stone interview with John Epler: '‘Dragon Age: The Veilguard’ Is Bioware’s Best Game in Ages. Here’s How They Got There'
Veteran Bioware creative director John Epler looks back on the lessons learned from the studio's failed multiplayer game
Some key excerpts:
"BioWare confirms that there are currently no plans for downloadable expansions" for DA:TV
The devs' "full attention has now shifted entirely to the next Mass Effect as their current project"
[source]
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Some phone wallpapers from the Project Eevee Twitter for Eevee Day!
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Morrigan in the outfit from the Veilguard artbook I fell in love with this design
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