cloudcrier
the walking soliloquy
44 posts
the stars have aligned, I will finally eat shoes
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cloudcrier · 2 years ago
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arven got me feeling like.. smallfry..
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cloudcrier · 2 years ago
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In the mood to delete everything and go missing .
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cloudcrier · 3 years ago
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The Sun rises over Earth in a postcard illustrated by Soviet cosmonaut Alexei Leonov, recalling the 1965 mission when he became the first human to walk in space.
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cloudcrier · 3 years ago
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Musings about heart, chalk, and family (everyone here is portrayed platonically)
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cloudcrier · 3 years ago
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That ADHD feeling of "I actually do understand that you're being sarcastic, but I deadass do not know how to respond in a way that communicates that understanding."
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cloudcrier · 3 years ago
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I love how both corvids and parrots are in general highly intelligent, but where corvids generally have strict hierarchies, solve disagreements in the pecking order by fighting, and have a strong dislike for anything new or foreign until they figure out how to make use of it, parrots are just here to party.
The New Caledonian crow, who knows how to specifically build a tool in order to build another tool, never engages in play. These motherfuckers are smarter than some people with the right to vote, and they are Extremely Serious Birds. They don't have time to play, they got work to do and kids to raise.
And then there's the kea, straight-up titled "clown of the mountains", that has a specific vocalization for "playtime!". Scientists decided to try what happens if they play the Play Call for two fully-grown adult keas that are together in an area and can clearly see there is no other, third kea to make the call, and they just go "great idea, disembodied voice! it's TIME TO FUCKING PARTY!" and start wrestling.
Imagine working really hard in order to make it into a top university to study astrophysics, making it to your first Very Serious Class, sitting down full of serious determination, and the dude next to you is taking notes without using his hands, with a glitter pen he's shoved up his nose. And his notes are good.
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cloudcrier · 3 years ago
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Do you have any triggers?
Jello, Popsicles, Soup Broth. 
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cloudcrier · 4 years ago
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Here’s a link:
https://4ocean.com/pages/octopus 
There’s different colors representing different sea creatures ❤️🌊 
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Just a little reminder that the US Military is the world’s biggest polluter.  The fight against ecological disaster must include fighting the war machine! 
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cloudcrier · 4 years ago
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somehow this is more terrifying than canon something wtf
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Omori AU where everything is the same except Something is a Worm on a String.
No, I don’t accept constructive criticism
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cloudcrier · 4 years ago
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types of study breaks for every situation
if you realize you’ve been studying for hours: grab a snack to refuel your body and watch a sitcom to refuel your brain. then back to the books.
if you’re feeling stressed out: take some deep breaths, text your friends, maybe stare at a wall for a few minutes. gather yourself.
if you can’t seem to focus: get moving and get outside. take out the garbage, check your mail box, maybe walk your dog. just get moving and get fresh air. it’ll help bring you back.
if there’s something else going on in your life and you can’t get it off your mind: write down what’s going through your head, sort of like a diary entry. it’ll help you work things out.
if you’re just mentally and physically exhausted: set a timer for 25-30 minutes and take a nap. any longer and you’ll hit REM and you’ll wake up feeling just as tired. once you wake up, get some caffeine in you.
if the material is boring as hell: find another way to study. see if there’s a crash course video online about it or draw out what you’re trying to learn in diagrams and pictures to make it fun.
if people around you won’t shut up: listen to some music. soundtrack and classical music is always good because they won’t absorb you as much as music with lyrics. white noise (like ocean waves, rain sounds, etc.) also works.
if you only half understand a concept: call/message a friend who’s not in the class and try to teach the material to them. this will help you mentally work through the material and will help you remember it as well.
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cloudcrier · 4 years ago
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Things to Consider when Creating a Magic System
What are the drawbacks of using magic? Does it have mental, physical, and/or emotional consequences for the user?
What tools are needed to harness magic? Wands? Spells? Magical artifacts?
How do people learn magic? Instinct? In school? From family members?
Can everyone use magic or are only certain people capable of using it?
Is the capability to use magic hereditary? What about different ways of using magic (transformation powers, teleportation, etc.)?
What is impossible for magic to do?
How long does it take to master different magical skills?
Can creatures other than humans learn magic? Are different creatures better at using different kinds of magic?
Does it require spells to be spoken, written, or thought?
Is it possible for someone to lose their magical abilities?
How do characters’ emotions affect their ability to use magic? Do their emotions affect the magic’s intensity or controllability? 
How does the strength of a person’s magical abilities change as they age?
Can people normally perform any kind of magic or can they only perform things that fall under their specialty? Are their exceptions?
What rules restrict magic use in society?
How do people’s magical abilities impact their career prospects?
What kinds of magic are the most feared or seen as the most powerful? Which are seen as mere jokes?
How do people use magic to help with everyday tasks?
Can magical energy be stored for later use?
What objects or other factors can amplify someone’s magical powers?
When do magical abilities initially manifest? From birth? At a certain age? Under certain conditions?
What is the first spell a character is likely to learn?
What happens if a spell is performed incorrectly? Nothing at all? A weaker version of the intended results? Pain?
Can different spell casting methods be used to obtain the same result? What are their advantages and disadvantages?
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cloudcrier · 4 years ago
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it wasnt the LGBT community that brought back Minecraft and it wasn’t the neurodivergent community who brought it back, it was my 50 year old dad who made a replica of the 7 layers of hell from Dante’s Inferno in his survival world thanks
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cloudcrier · 4 years ago
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Your character is driven by 3 emotional motives. See? I even made a graphic.
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(I’m proud of the graphic, too.)
Mood: The immediate (and temporary) emotions of your character. A feeling of joy after kissing the girl they like; frustration after a busy day working a summer job at the fair; despair after somebody eats the last Oreo.
Situation: The plot and relationship contexts of your character. The apprehension they feel with a friend in the weeks following a nasty fight; the nerves felt in the week leading up to their big championship game; the frustration and boredom of being grounded after crashing the family car into the county creek.
Struggle: The core, deepfelt pain of your character, which often emerges from their background. The fear of failure from overly demanding parents; a deep longing for a family they never knew; a desperate need to be accepted after spending years as an outcast.
How these 3 motives influence your character
The above emotional motives all play an important role in driving your character’s actions, muddying or even overriding their more logical intentions — just as it happens to the rest of us. (We’re all human, after all.)
That being said, while your character’s mood and situation will shift throughout the story, their struggle will remain constant: their true north, emotionally speaking. This struggle will always be at the root of their actions, even as you swap in new situations and moods.
Take Bethany as an example
Let’s say your character’s name is Bethany, and her struggle is this: a deep fear of failure, stemming from her parents’ impossible academic expectations, which conflicts with her own desire to finally experience the life she sees passing her by.
Her actions, while primarily driven by that struggle, are going to vary quite a bit depending on her situation and mood. For example, if it’s the night before a big test, she might blow off a friend’s invitation to a party so she can study.
But if the party is a week before the big test, and she finds a handwritten invitation in her notebook from Emma (the girl on the lacrosse team she has a crush on), Bethany might act differently. Maybe she feels a lightness and warmth in her cheeks as she reads Emma’s note. Maybe she puts those textbooks away, and maybe, just maybe, she sneaks out the window and goes to the party.
But if Bethany finds the note after her parents just chewed her out for being ungrateful and not studying hard enough? Maybe Bethany doesn’t go to the party. Instead, maybe she reads Emma’s note, trembles, then rips it in two, knowing she can’t disappoint her parents like that. Then she spends the rest of the evening studying. Alone.
Mood. Situation. Struggle.
All three kinds of emotional motives are important. Your character’s struggle is the anchor, but their mood and situation are the ever-shifting masks you use to express their struggle in fresh ways. 
And by the end of the story, hopefully your character will overcome their struggle — putting away the textbooks, sneaking out the window, and meeting their crush at a party. Maybe even having their first kiss.
Whatever the character, and whatever their struggle, I’m sure you’ll do great. 
So good luck! And good writing.
— — —
Your stories are worth telling. For tips on how to craft meaning, build character-driven plots, and grow as a writer, follow my blog.
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cloudcrier · 4 years ago
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wait shit I've lost my foot thongs
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cloudcrier · 4 years ago
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As species meet each other, so too do their gods. And as the Galactic Union welcomes Humanity, their gods prepare to meet those of Humanity. But as the gates open, only one figure emerges; a skeleton wearing a robe, sandglass, and scythe.
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cloudcrier · 4 years ago
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Q&A: Build a Monster: Creating new Monsters for Your Fiction
I want to write a story about fantasy monsters but I’m finding it hard to make it recognizable with all the rules and such while making it original. Do you think this is possible?
I think it’s absolutely possible. You need to decide if you’re working with something, “real,” or if you’re inventing your creatures wholesale. Once you’ve made that decision, you’ll have a better path towards shaping your creatures.
If your monster is coming from some real world inspiration, you’ll have a wealth of literature to dig through. Pick any mythical creature, and you can read up on them.
There are two major warnings here:
First: Some creatures cross multiple cultures, and there are significant discrepancies between how they function between them. The excellent examples are vampires and dragons, which have many real world myths, and those myths are often contradictory.
Second: Some creatures have very specific cultural contexts which you probably want to have a concrete grasp of before you start playing around with them. The two examples that come to mind immediately are Skinwalkers and Wendigo (from First Nations myths.) These are not analogous to European Werewolves (and not analogous to one another.) So, if you’re looking for a creature, absolutely do you reading, but if you don’t understand how this creature fit into that culture, you might want to keep looking.
If you’re wanting to make your own creature, that’s where things get interesting. More than that, if you did the research suggested above, you have a head start here.
Nothing says the monsters in your world need to conform to the conventional creature lists. They don’t need to be recognizable, compared to someone else’s fiction. You do have the freedom to make your own monsters.
When you’re writing a monster, you’ll want to have an idea what kind of rules you’re working under. While you don’t need to explain these to your audience (and may not want to), you will need this for personal use.
You can break fictional monsters into roughly three categories: Mundane, Supernatural, and Mythological (or Folklore.)
Mundane creatures are simply animals (potentially very intelligent ones) that inhabit your world.
If your dragons are just massive lizards, with no magical powers, they would be mundane. If your werewolves are just normal humans who have been mutated by a virus, and can’t transform, that would be mundane.
Mundane doesn’t mean it can’t be interesting. It simply means that there’s a non-supernatural explanation for the creatures that inhabit your world.
Mundane fantasy can be interesting. There’s no mystical explanation for the elves and minotaurs inhabiting your world, they’re simply there.
When you’re looking at mundane monsters, you need to consider them as part of the local ecology. Yes, a race of massive, carnivorous lizards would be monstrous, they’d be a danger, but one that a sufficiently advanced civilization could plan around.
Limitations and weaknesses for mundane creatures should fit their status as living animals. You might see a nocturnal creature that has excellent night vision, but poor diurnal vision.
Mundane monsters are the cryptids of your world. They’re elusive, hard to find, and if you do finally identify it, it’s probably a crocodile, because those little bastards like to teleport.
Supernatural monsters break rules for conventional reality. Your werewolves aren’t mutated by a virus, they really are mystical shapeshifters. Your elves aren’t just another humanoid native to the world, they really are magical beings. Your minotaurs might be the result of a wizard’s human-hybrid research program centuries ago.
Where mundane creatures are limited by conventional reality, supernatural ones might exhibit behaviors, or powers, that are impossible to rationalize.
The rules for these creatures are open to the author to create. Now, obviously, if you’re starting with a conventional fantasy creature, some of this may already be completed for you.
Creatures that can go invisible, levitate, psychically manipulate their victims, shapeshift, conjure and control elements, and many other potential powers would be supernatural in nature.
Limitations for supernatural creatures are likely to be a function of the kinds of powers they wield. I realize that might sound obvious, but it’s worth remembering the limits of magic in your setting, and then tying similar limits into your supernatural creatures.
It’s also possible that supernatural monsters might specifically bypass certain limits which affect your world’s characters. For example, if it’s impossible for magic to heal wounds in your world, you might still see a monster with the ability to heal itself or others. Obviously, in setting, that’s a very big deal, and probably something that mages and academics would want to study.
Incidentally, if we’re talking about aliens, they’d end up on the mundane end of the spectrum. Even if they have technology that’s difficult (or impossible) to understand, they’re still a function of the universe, and not a whim of magic. (Though, if your aliens are space wizards, then everything gets a little strange.)
The last variety are mythological or folklore. I probably shouldn’t bundle these into a single header, because they do behave in slightly different ways. The important thing about a mythological monster is that’s it’s not just, “a monster.” It’s a character in the myths it comes from. It’s powers and limitations are a reflection of who it was in those myths. More than that, it has a role in the belief system that created it.
For example: when you’re talking about Jormungandr, that’s not just, “a dragon.” It’s a harbinger of the end times. More than that, it’s a harbinger of an apocalypse that already happened. This isn’t “a monster,” it’s “a monstrous character.” If your minotaur is “The Minotaur,” condemned to the Labyrinth of Crete, that’s a character with their own history and eventual fate at Theseus’s hands.
There’s a lot of room to play with mythological figures, but you’ll really want to read up on those myths, and the culture that created them.
If you want to create your own mythic background for your world, you’ll want to start by reading up on actual myths. Every major civilization has created their own myths (to one extent or another), and digging into this stuff can be very instructive for how those cultures viewed their world. Pay special attention to just how off-the-walls-bonkers everything becomes.
Folklore is similar to myth. In some cases, folklore overlaps with myth. The distinction (I’m choosing to make) is that monsters in folklore are more about enforcing cultural norms and discourages taboos.
One, classic, example of monster in folklore is the vampire. Now, I’m going to be a little reductive here because nearly every form of vampire can be boiled down to, “corpses are weird.” With that said, a lot of vampire folklore is about the proper handling and disposal of corpses, specifically with things going wrong if a corpse is mishandled.
Usually, if your monster has very explicit rules, they’re a folklore creature. If they can’t cross running water, or enter an abode uninvited, that’s folklore.
As with myth, folklore gets really wild, and so you can end up with really elaborate rules, where a creature needs to be in a certain state at a certain time of day, or something goes very wrong for them. Vampires are one of the most common folklore monsters in popular culture, that’s fully separated from myth, which is why I used them as an example above.
Slightly more problematic, but certainly a, “creature,” of folklore, are witches and hags. These are an excellent illustration of how you can blend across multiple genres with your story.
A witch could be a simple alchemist. In this case, I don’t even mean, “alchemy,” as a magical discipline, I simply mean, “alchemy,” as a precursor to chemistry. You have a character who is entirely mundane, but spends their time picking medicinal herbs, which the general population doesn’t understand.
A witch could be a magical practitioner, potentially even an inhuman one. This links into the suggestion above where magic doesn’t heal wounds, but a witch might be able to achieve that feat.
A witch could be a mythical figure. Russia’s Baba Yaga comes to mind as an example, though there are many more examples all over the world. Again, these are specific characters, so if your writing a character interacting with Hecate, you might want to read up on your Greek myths.
In myth and folklore, witches become a very complicated subject, because you’re looking at creatures (or powerful beings), which need to be treated carefully. They can offer powerful boons, but also are incredibly dangerous.
Related to myth and folklore are the concepts of geasa and curses. This is one of the reasons you want to be careful with these kinds of creatures. They may have the ability to apply either one to your characters.
Geasa (singular: gaes), are restrictions applied to someone. They may be required to perform some action, or prohibited from violating some taboo. Failure to do so could have dire consequences. Usually, the geas also comes with a boon of some sort, and violating the terms will break the spell.
A classic example of a Gaes is Cu Chulainn (from Irish myth), who had (at least) two. First he was prohibited from eating dog, and second he was obligated to accept food served to him by a woman. A crone (The Morrigan) intentionally served him dog meat, breaking his powers, and leaving him vulnerable ahead of a battle.
Curses are a little easier to keep track of. Something bad happens to the recipient. There may be a built in way to break the curse, requiring some specific feat. In many cases, those feats are designed to appear impossible.
The consequences of a curse could easily lead to supernatural monsters, separated from their mythic origins. For a pop culture example, Vampires in Vampire: The Masquerade are descended from (the Biblical) Cain. Cain is the first vampire, and a mythical figure. The vampires wandering around the 21st century are merely supernatural creatures.
Once you have an idea of the kind of creature you want, get out a notepad, and sketch out the power and rules you want to work with. For mundane creatures, it should look more like a zoological writeup.
Example: “The common minotaur lives in the lowlands, foraging for food in small tribes.”
For supernatural creatures, you’ll probably want to look at a short list of powers. Try to balance these powers against what you want from them in the context of your setting.
Example: “The Moorian Newt: amphibious, limited mind control. The newt frequently preys upon travelers who wander into the moors at night, using it’s ability to draw them into deeper waters, where it quickly drowns and consumes them.”
When you’re writing a mythic figure, that’s going to be more of a character biography. Possibly with some powers added in to keep things coherent.
With folklore, you’re looking at a writeup that will probably get a little out of hand. These can be fairly straightforward, but you can also engage in some pretty intricate whimsy.
Again, if you’ve never spent much time looking at myth and folklore, I strongly recommend you do some reading on the subject. The pure level of, “weird,” is hard to articulate.
Once you’ve written out some rules, and fleshed out your monsters, you’ve got a very important decision to make, how much do you share with the audience?
If your character is dealing with a common creature, one well understood and studied in the setting, then your character should have easy access to that information. Even if a creature is uncommon or rare, if it’s a normal part of the world, it’s probably been studied, and that information may be out there.
An excellent example of this behavior is The Witcher, where there’s in-setting scholarly research on the post-conjunction creatures wandering The Continent. The Witchers study that research, and supplement it with their own experiences. It is an excellent template for how you can handle a universe where monsters (including ones with complicated rules and behaviors) are a natural part of the setting. (Even if they are supernatural in nature.)
Except: Back near the beginning, I said you might not want to explain the rules to the audience. It’s an important choice to the kind of story you’re writing. Is this fantasy, or is it horror?
If your character is an expert in monsters, they might be able to identify the creature they’re dealing with and articulate the rules. However, if they’re not an expert, they might have no idea what the creature can do. Similarly, even if they are are a professional, they may still need to determine exactly what they’re dealing with (again, The Witcher is an excellent reference back to this point.)
In horror, there’s a real incentive to keep the full capabilities of your monster unknown. This can be through mistaking one creature for another, or mistaking a mythical creature for its supernatural counterpart (if the supernatural version is known to exist.) In the end, you’ll probably want your audience to have a grasp of the creature’s limitations, but you might never clue them in.
It’s important to have access to the rules for your own use. It is far less important that your characters (and by extension, the audience) has that information.
One final thing you may want to consider, if you’re creating a monster and it’s unrecognizable from the inspiration you started with, that’s not a problem. You’ve created a new monster. You can still use the old name (if you want), or you can call it something new.
I’ve said it before, my favorite, “vampire,” movie is Ravenous (1999). If you’ve watched it, right now you’re probably thinking, “there’s no vampires in that.” And, you would be correct; it’s about cannibals empowered by evil spirits. Except, structurally, it’s a vampire movie. The part where the monsters are distinct enough from vampires is a benefit, not a flaw. It helps keep the audience off-balance, it helps create an unfamiliar tone. It’s a fantastic film, and part of what elevates it is its willingness to eject vampirism when it doesn’t benefit the film’s themes.
So, yes, I believe it can be done. You can populate your worlds with new monsters of your own design. You can also sample myths and folklore for inspiration. You can invent your own creatures. The only secret is, “write it down,” which you should be doing anyway. Not everything you write will end up in your audience’s hands, so having a reference guide for yourself can be incredibly useful.
-Starke
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Q&A: Build a Monster: Creating new Monsters for Your Fiction was originally published on How to Fight Write.
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cloudcrier · 4 years ago
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Spirits Under the Stars
read on Ao3
Their spirits having been freed by Link, Hyrule’s Champions meet again after 100 years and watch over him for just one night.
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For once, Hyrule was quiet. It was a clear night, with no clouds in the sky and the moon full and bright. A small breeze whipped by, rustling the grass and the leaves in the trees.
The Champions quietly wished they could feel that breeze upon their skin yet again - but for now, seeing nature was quite enough. Being trapped within their Divine Beasts for a century would make anyone miss the wild - even run ragged with monsters, it was still their home.
Link had freed each of the Champions from their Beasts, and now they stood together, glad to see each other once again. They gathered together to pity the living, not themselves; the boy with so much pressure on his shoulders and the young princess trapped with the monster and only her power to keep her going for a century. They greeted each other, glad to see friendly faces, surprised that their spirits had somehow connected yet again, but grateful nonetheless. Even Revali, who was adamant about his disdain for the boy, had come to watch over him.
Unaware of his old friends’ presence, the hero with the sword who would seal the darkness sat beside a campfire, watching the embers swirl into the night sky through half-lidded eyes. He leaned against a tree trunk, said sword laying right beside him in case he would need it, an elbow resting on a bent knee. He looked to be near-collapse, and yet, he kept his gaze steadily ahead.
“He is still that same, stubborn knight we knew all those years ago,” Urbosa spoke fondly after some quiet, placing a hand on her hip.
Daruk shook his head a little, his chains rattling together as he placed a thoughtful hand in his beard. “I wish he’d take better care of himself. Little guy should know his limits by now.”
“I don’t see the problem. He was asleep for a hundred years. He’s the chosen one, is he not? Why should he be resting now?” Revali, of course, was displeased as usual, waving a wing dismissively at their claims of worry.
“Oh, please, Revali. He freed your spirit, the least you can do is allow the boy some rest,” the Gerudo warrior hissed, glaring at him for a moment before turning her gaze to Mipha. The princess was walking slowly toward the knight, who still could not see them. She knelt beside him, placing her translucent hand over his forehead.
“Sleep, now. You will be safe with us here.” Her voice was soft and held a note of sadness. The Champions watched as Link lay his head against the back of the trunk, his eyes falling shut almost immediately, as if her voice had put him in a trance. Perhaps it was just her presence that had calmed him enough. She slowly stood back up, watching him rest, finally relaxed after days of fighting. She turned her gaze upward, then slowly walked back to stand beside her friends.
The only sound for a long while was the rustle of the breeze and the boy’s soft, even breaths. There was an air of sadness. They were free, but Link could only remember bits and pieces about them - he was alone now, to fight the monster that had taken their lives. It was a sadness that cut deep, that surprised them; how spirits could yearn harder than they had when they were alive. How Urbosa wished she could hold him and Zelda once more, how Daruk wished he could share another meal with that little guy, how Mipha just wished she could see him smile , and how even Revali wished he could train with him once again.
Most of all, they wished for peace.
Keep reading
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