Picture by the amazing Zelulae. (( zelulae.tumblr.com ))
Don't wanna be here? Send us removal request.
Text
Mobile wallpapers: The Tam-Tara Deepcroft
22 notes
·
View notes
Photo
Location: The Thousand Maws of Toto-Rak, South Shroud Time: N/A Weather: N/A
Free Screenshot Use: read more.
3 notes
·
View notes
Text
Final Fantasy XIV • Location #19 Spirithold, Central Shroud
A structure initially built in the days of Gelmorra, Spirithold has found new use as a prison to hold enemies of the forest while they await judgment - though whether the same can be said after the Calamity is unclear. Some also refer to the crumbling ruin as Warren's Hold, after the cells' first gaoler.
3 notes
·
View notes
Text
(Original Work) The Exchange
‘I, Audicus Lens, Imperial Scribe of the Empire of Arvenis, shall write of one of the races that inhabit our fair land of Lania. These words shall be held as official account on matters pertaining to the race that is transcribed into the pages of this text, and shall be consulted when dealing with matters concerning the race in question. The powers vested to me in this sacred charge are given by his grace, chosen by the Goddess, the Emperor, Tanus Deris I, in the year of the Arvenis Empire 1547.
The Irsazi
The Irsazi is a species that lives in the Southern Deserts, a dry land dotted by gigantic pillars of stone located far beyond the Skyman Mountains that serve as a barrier between us and the rest of the world. They live in great Hives beneath the ground, in the soft and damp soils that lies beneath the sands. Most of the day-to-day living is conducted in their hives, as the Irsazi are generally uncomfortable with venturing above-ground, especially during the day.
The sun and winds of their desert homes are harsh, which the razorwinds that can kick up due to the loose sands of their homes can score the flesh from a Human in the time it takes to register the pain. The sun can also burn any creature caught in it in a mere hour, making the surface of the desert inhospitable during the daytime. Any activity that occurs with the Irsazi should be either inside a hive or at night, as to avoid the hazards of the desert.
The Irsazi have an ant-like society, which the queen is the mother or sister to all of her subjects and is the head of state. The caste system that the Irsazi employ is based on biology, unlike that of our own Empire The caste of an individual is determined in the larval stage, which the harchling is given a specific mixture of chemicals to induce maturation into the desired caste.
The Castes of the Irsazi are as follows:
Merchant-Caste: The Merchant-Case is the ‘main’ caste of an Irsazi hive, and is the primary caste that the other species interact with. It is the most versatile caste, only called such because it is an outside label. The occupations of the Merchant-Caste include, but not limited to: Overseers of the Drudge-Caste, merchants, priests, diplomats, tacticians, scientists, civilians. There are no warriors in the Merchant-Caste; all combat situations are handled by a specific Warrior-Caste. The Merchant-Caste has the second highest amount of intellectual ability of all castes, and are only surpassed by the Queen. In times of extreme emergency, the Merchant-Caste acts as the last defense for the hive, along with the Drudge-Caste.
Warrior-Caste: The best way to describe the Warrior-Caste is the idea that they are an ‘Enlarged Merchant Caste’, which they sport thicker carapaces as protection. Their fingers are fused together, with the thumb migrating to the individual’s ‘wrist’. This creates a sort of claw mechanism, which has been shown to bend Imperial-forged steel with the greatest of ease. Individuals in the Warrior-Caste are able to form basic strategy when, but their intellectual ability is considerably less than either the Drudge or Merchant-Caste. They are the second most seen caste, usually acting as guards for the Merchant-Caste or hired mercenaries. A secondary function of the Warrior-Caste is for heavy labor, which they are used to clear tunnels when the Drudge-Caste cannot, but the act is still subordinate to the defense of the Hive.
Drudge-Caste: The Drudge-Caste, which can also be referred to as the Menial Labor caste, are the lowest caste in the Hierarchy, below the Warrior and Merchant. They act as the main food-gathering caste, and act as the farming workforce for the Hive. They can also become effective hunters when groups of Drudge-Caste are paired with an Overseer. When not used for farming, they are the miners, digging in earth with their claws for the metals and stone needed for everyday Hive life. A secondary function of them is the ability to become diggers, which they dig into the earth to expand the Hive and connect the different Hives together. The Drudge-Caste is the largest caste, as many are needed for any project that the Merchants undergo to finish quickly. Their intellectual capacity is lower than both the Merchants and Queen, but is still higher than the Warrior-Caste. They are the second-least seen of the Castes, as they usually spend their time deep in the bowels of the earth, performing the tasks that keep the Hive running. The Caste can be versatile, though this versatility is markedly less so than the Merchant-Caste. Due to this lack of malleability, they join the Merchant Caste as the last line of defense for the Hive.
Queen-Caste: The Queen is the ‘Highest’ caste of hive, which there is only one per brood. The queen is either the biological mother or sister to each member of the brood, which all castes are subservient to their queen. The queen is the ruler of the brood, akin to that of our fair Emperor. She can promote others as political ruler under certain circumstances, but this circumstance is rare in normal activity. In the event of an emergency, the queen can be ‘disposed’ by other castes, but the act must be a unanimous decision by rulers of each section of society. Ex: The Queen behaving erratically, which drives the Hive into ruin. In an optimal situation, a chosen larva is specially prepared to become the Queen, with a drone being brought in from another brood. In a critical emergency, a female of the Merchant Caste can become the Queen, but the process is considered ‘Sloppy’ and is usually temporary until new Queen is old enough to ‘Ascend’. The temporary Queen is then disposed, as a ‘pure’ Queen is viewed as superior.
Hives usually contain four unrelated Queens and respective broods. The Broods will usually mate with one another, but will contact other hives if their Queens become related. Queens can leave their Hive and build another, but this is a very rare occurrence, as Queens are created only when they are in demand. Queens are independent with their brood, but must convene with the others if matters concern the entire hive. Each broods defend and gives loyalty to Hive, but loyalty to their Queen outranks that of the Hive.
Individualism among members is present, but is highly discouraged when dealing with the greater hive. Individuals from any particular Hive will use ‘We’ when referring to the Hive in any public matter, but will switch to ‘I’ when referring to personal matters. Criminals are rare in the hives, but are still a factor of life. The harshest punishment an Irsazi can receive is exile, as death is seen as a ‘release from duty’. Individuals can leave hive to seek his or her own destiny, but the culture makes such occurrences few and far between.
Larva, while pre-determined to be a caste, do not have the ability to choose profession. There is no general education in the Hive; the larvae are instead taken to a part of society in need of workers. The education for the profession is handled by the eldest members of the occupation. This promotes interdependence on the other professions in society. The Drudge is the most independent caste, but requires both direction and tools from Merchant Caste and protection from Warrior Caste. The Warriors require both food from Drudge and medicine/direction from Merchant.
While the Irsazi have gods, they believe them to be absent or otherwise uncaring or the species. Instead, they rely on spirits for guidance. Similar to their caste system, the spirits have ranks. At the top are the primordial spirits of the Elements, such as Fire or Water. Below are the spirits of wealth, luck, healing, and etcetera. After them are the spirits of tasks, including cooking, hunting, or blacksmithing. Each profession has a ‘patron spirit’ of this caste, often invoked while performing said tasks. At the bottom of the castes are the spirits of those who have passed on, which all of the living castes belong to. Irsazi are extremely protective of their religion, and insulting it in one’s presence can lead to entire hives shunning the speaker. Their corpses have no funerary rites, as they believe the body is only the (now emptied) shell of the spirit. Often, they will cannibalize the corpse as to not allow it to ‘go to waste’.
Their language is, perhaps, the most astounding thing about them. Instead of relying purely on the spoken word, like we do, the Irsazi have a complex system that mixes noises and the tapping of their own exoskeletons to give meaning, context, time displacement, and more, giving it a complexity that rivals our own. The tapping of different body parts, the frequency, the fingers involved, and the volume of the taps can divulge so much about what the Irsazi wish to say. To understand this complex communication technique, there are both Human and Irsazi translators willing to teach any of those-‘
Aera stifled a yawn as she read through this part of her people’s history. The dusty tome tickled her nose and caused her to grimace, the girl half-tempted to put it back onto the shelf. These things were over thirty cycles older than her, written in a time long since passed. Tanus Deris was long since dead, his grandson now seated on the throne. The Irsazi have gone from an unknown species halfway across the world to a common sight in the capital, even Cyferi being an uncommon, but not rare, sight in the streets.
She closed the book with a snap and put it back up on the shelf. The library was full of these dusty tomes, many written by the author of the Irsazi and more by the scribes he had trained to replace him and help the lords write decrees and keep records. Her own company this day, however, was a candle that sputtered and flickered in its dying throes. She took up the candle and gave one last look to find anything of interest before moving on.
Her eyes, missing the insignificant piece of parchment the first time she perused the bookshelves, now landed on the yellowed and crinkled piece of paper. With her free hand, she swiped the paper from its resting place on the shelf and opened it, beginning to read the contents inside. One eyebrow shot up immediately upon recognition of the recipient of the mail, and the unmistakable handwriting of the author.
‘Your Imperial Majesty, Emperor of Arvenis and Lord of Humanity, I send greetings,
The Irsazi are nothing like we ever experienced before. Even contact with the Cyferi could not have prepared us for meeting them. They’re insects, my liege, -insects-. Ones taller than even the tallest guard I have with me, and those are only the ones sent to greet our party. Their people live underground is vast structures carved from the very earth, lined with vents to the outside and glowing plants for light. Even the deepest places I visited still felt like a breath of fresh air.
From what I can understand, they say that it is fortunate we have arrived in the night, since the days in this infernal desert bake them in the sun and the wind tears the shells off their backs. This must be immediately noted by any other teams your majesty wishes to send, so they do not die before they reach the Irsazi.
From what I see, they can possibly be fast allies of ours, and much more stable than the shifting moods of the Cyferi tribes. Their skill in alchemy is unsurpassed even by our greatest minds, and their metalwork is beautiful and intricate. Their iron supplies seem to be always low, and they are fascinated by the clothes we wear. Clothes, sire! With the amount of sheep and ore we have, we can trade them for food for centuries, if not millennia, to come.
Speaking of their alchemical skill, sire, they did save Darius from an infection that would have surely killed him. He was wounded in the Cyferi attack mentioned in my last letter, but took a turn for the worse as we travelled farther south. If it weren’t for them, it would have to have fallen on Your Grace’s shoulders to tell your brother that his son was slain by the Cyferi. As it stands now, we can continue negotiations for safe passage through their territory.
It looks like their people are separated into caste based on physical appearance, with similar appearances going into the same caste. Their soldiers are larger than the average Irsazi, with the strength to move boulders aside. Their workers are much smaller, with a pair of arms on each end of their body. It’s highly fascinating, which I will be sending sketches with my next letter.
The Irsazi are the key to our survival. Food is abundant in their homeland, despite the top of the land itself being a desert. They serve us all different kinds of foods and drinks, with entire banquet halls stuffed to the brim with food for the Irsazi to eat. The hunger we face, now that the Sky Men’s food supplies are entirely gone, will be a thing of the past.
Tanus, as your high advisor and your friend, I implore you, command your lords to accept the idea of the Irsazi to help us. I realize it was bad enough for you to send us out to find the Irsazi, but I beg of you to force them to understand what this means for their children and grandchildren. It would be between life for their family or death for them and their peasants.
May the Light of the Sky Men Grant You Wisdom, Your Imperial Majesty,
- Audicus Lens’
Aera stared at the piece of paper, dumbstruck by the casualness of how Audicus
addressed the former emperor. She had known he was childhood friends of Tanus Deris, but to speak to him so plainly in an official letter was unheard of. Taking a moment to clear her head of this revelation, she quickly folded the paper back up and dropped it into the satchel on her hip. With her now-dead candle in tow, she raced out of the library and into the street proper.
The capital of Arvenis grew out of the first city the Sky Men built on Lania, but the toll of them leaving the Arveni had turned their orderly city into a twisted maze of streets and alleys. Only the Emperor’s sanctum and the area around it retained the original vision of the Sky Men, which grew smaller in comparison to the city by the year.
One of the houses in this section was her destination this night, the windows dark from the outside. She proceeded into the house straight away, not bothering to knock before she entered. An old man lay on a cot on the other side of the room, his wrinkled features smoothed by a pleasant dream. Aera, instead of immediately waking the man, went over to the candle on a weathered desk and lit it, filling the room with a soft glow.
Slowly but surely, the candle’s light slowly caused the old man to waken, rubbing the sleep from his eyes with wrinkled hands as his vision, blurred by sleep and night, adjusted in the face of the candle. When he finally cleared his vision, he turned to look at Aera, whom occupied a chair against the adjacent wall.
“Aera, my dear… What is the matter? It’s late at night.” The old man, dressed in nothing more than a sleeping gown, slowly crawled out of bed, aided by a staff carved from the pine that the Sky Men brought with them. Aera simply stared at him for a minute, unable to speak, until she dug into her pack and pulled out the note. She offered it to the man, who took it with a surprisingly even hand and started to read.
After a minute, the man sighed and put down the note, sitting in the chair by the desk and staring into the candlelight. Aera stared at him still, silent in her judgement of him. Finally, after a few minutes of quiet, the man turned towards Aera. “He was my friend, you know,” the old man said, staring at the young woman. At her silence, he signed and looked towards the note again. “I know what you’re thinking, but, truth be told, I believe my urging got him to accept the Irsazi’s help. We were dying, Aera. A few sacrilegious comments to an Emperor was worth saving our people.”
Finally, Aera spoke, “It wasn’t that… I just did not know that you knew him so personally, grandfather. I know grandmother died in the famine before that, but… I guess I didn’t really appreciate what kind of work you and the Emperor did for the people.”
Audicus formed a quiet, tired smile at her words, a hand placed on the back of the chair as he stared at her. “And few still will ever know, Aera. Of how Tanus and I saved us. But… Perhaps it’s better that way. Less people to want to lynch me for speaking frugally to an Emperor.” He shrugged quietly, then stood once more and shuffled back to his bed. As Aera stood and went to the doorway, Audicus licked his fingers and pinched the candle out, and, with one final look at each other, Audicus laid down for bed and Aera, once more, disappeared into the night.
2 notes
·
View notes
Photo
@chubark This freakin’ guy is one of my real good pals and he’s also freaking crazy. He bought me like, expansion after expansion when we were playing Guild Wars 2 together and HOLY CRAP. Repayment for his generosity, this is his lad. So overdue. Thank you, man. NOW I JUST HAVE TO FINISH THE CAT AND PAINT THE CRIPPLE AND THE DEBTS WILL BE REPAID.
576 notes
·
View notes
Photo
35K notes
·
View notes
Text
PSA // I AM A LOW-MAINTENANCE RP PARTNER
what exactly does a low-maintenance rp partner mean? well… it means that I will never rush you for a reply ( ic or ooc ), meme or ask answer, or pretty much anything! take all the time you need, it really doesn’t matter to me. this isn’t a race, this is something that is done for fun! so, don’t feel obligated to do something or even be online, if you don’t want to. it doesn’t matter how long or fast it takes you to respond to me, if you’re my person, you’re my person. and if you go on hiatus, i’ll stick with you through it so when you come back it’s like nothing ever happened. never feel obligated to explain to me why it takes so long, i get it we all have other things we’re doing. some of us work full-time, some of us are in school full-time, some of us run multiple blogs and some of us just can’t find the will or motivation to write for a couple days on end… I never want you to feel pressured to interact/talk/associate with me. so, do what you need for yourself and just know i’ll be here in the background rooting for you!
9K notes
·
View notes
Note
2, 25, 27
(( Thank you, @rosehip-ingame!
2. most likely to get in a fight: Of -all- my characters - All 12 billion of them - The one most likely to get into a fight is tied between my Death Knight, Tharmon, and my Mogu, Shan-Jei. Most likely to instigate one, however, is either Tharmon or Takmal, though Takmal would never actually -fight-.
25. most likely to make questionable fashion decisions: Oh, Takmal all day. He literally wears his nightgown around town because he can’t be arsed to dress himself. A runner up is my Night Elf Warrior, Morindur, though it’s not of his own design.27. most likely to listen to one song for four days in a row: Hrm... Of his own choice? Most likely my autistic Draenei Mage, Koruunas. Only because he can drown it out though distracting himself if need be. Not of his own choice? My Kul Tiran innkeeper, Torras. You can’t imagine how many patrons request a single song that swept through Drustvar now and again. ))
1 note
·
View note
Text
OC “Most Likely To”
1. most likely to clean up everybody’s crap without asking
2. most likely to get in a fight
3. most likely to fall asleep literally anywhere
4. most likely to get a crap-ton of tattoos
5. most likely to get a really crappy tattoo and immediately regret it
6. most likely to survive the zombie apocalypse
7. most likely to be two hours late to their own event
8. most likely to flirt to get what they want
9. most likely to laugh at a funeral
10. most likely to look really good in a kilt
11. most likely to steal free samples
12. most likely to take selfies at inappropriate times
13. most likely to ruin everything
14. most likely to have a shotgun wedding
15. most likely to laugh until they cry
16. most likely to get into an argument with an animal
17. most likely to use any and all excuses to take off articles of clothing
18. most likely to prank call people
19. most likely to binge-watch Netflix for absurd lengths of time
20. most likely to sing better than expected
21. most likely to get attacked by a bird
22. most likely to sleepwalk/talk
23. most likely to drop obscure references nobody understands
24. most likely to go to a party just for the food
25. most likely to make questionable fashion decisions
26. most likely to be talented in surprising ways
27. most likely to listen to one song for four days in a row
28. most likely to eat cake for breakfast
29. most likely to go bridge/cliff-jumping
30. most likely to have had an embarrassing middle-school emo phase
8K notes
·
View notes
Text
(( BFA Zone Pictures ))
(( I’m curious to see which zone, aside from the obvious, is a favorite among my followers. Which zone would you like to see next? Just leave a reply to let me know. ))
2 notes
·
View notes
Photo
(( Day Seven, and it’s more Drustvar. This is in the mountain region that divides the zone in half, and my, what a view. A lovely village exists on the western side of the pass you go through called Arom’s Rest, named after the first Waycrest noble. ))
23 notes
·
View notes
Photo
(( Day Six, Stormsong Valley. Tiragarde and Drustvar have some amazing sights, don’t get me wrong, but there’s something classic about gently rolling hills. ))
8 notes
·
View notes
Photo
(( Day Five and it’s pictures of Boralus! This place is massive. Just as massive as Dazar’alor. Plenty of spaces to RP, and that’s not including the greater Tiragarde Sound area. ))
6 notes
·
View notes
Photo
(( Day Four, but this time, it’s Drustvar! Gotta say, this zone is definitely the creepiest one in WoW. Message me if you want some more spoilery thoughts. ))
35 notes
·
View notes
Photo
(( Day Three of my Zuldazar adventure! Just across the way from Dazar’alor is a place called the Zocalo, a high-end shopping center for, presumably, the Scholar Caste and their servants. The drums in the inn place are fully interactive. ))
35 notes
·
View notes
Photo
Pitz is a player created ball game for use in World of Warcraft. It is based on and heavily inspired by Mesoamerican ballgames. Created in cooperation with @chubark . Feel free to use Pitz in your roleplay!
Banner art is by Scott Wills for The Road to El Dorado
General Description
Pitz is a ritualistic ballgame played among the Zandalari. It is played by two teams of five of both genders. Most of the players for official matches are found among the Warrior Caste. Some of the best players dedicate their entire lives to the game and often enjoy high esteem and popularity among all castes.The game is played on a stone court with a golden ring attached high on the side of one wall. The purpose for both teams is to get a ball through the ring without touching it with your hands. Hips and feet are most commonly used, often resulting in impressive displays of athleticism. Using your head and shoulders are also acceptable. How far down the arm you’re allowed to touch the ball has been subject to much debate through the years, but these days, most players play on the safe side and avoid anything further down the arms than the shoulders, more or less.
The size and weight of the ball can take its toll on the body, and it’s not uncommon to see long-lasting damage to the hips of particularly dedicated players.
Symbolism
The game carries strong ritualistic meaning, with several different meanings attached. The two most common are War and Life & Death, but other symbolisms have also been seen, such as matches dedicated to fertility, usually played by all female teams. Ritual sacrifice was once a part of the end of the game, but when Hakkar rose to power the first time and had to be defeated, the Zandalari lost their taste for blood rituals and developed a symbolic one instead. Symbolic one consists of the losing team prostrating before a ‘representative’ of Rastakhan, often the Warrior captain of the squad who won, and the representative pardoning them.
Creation
The most common myth of the creation of Pitz is about two legendary Zandalari twins, Balakwar and Hubapu, who are heroic figures in several Zandalari stories.
The legend goes that the twins were playing with a ball outside of Bwonsamdi’s domain, to the annoyance of the Loa of Death. He summons the twin to play a ballgame amidst trials and dangers. Several stories are told about these trials, one of them being that Hubapu at one point is decapitated and Balakweh uses a squash as a substitute for his head until the real head, now used as the ball, can be retrieved.
In the end, the twins are forced to play on opposite teams against each other (why?). Hubapu plays for the living, and Balakweh plays on Bwonsamdi’s team along with spirits of the dead. The deal is that if Balakweh wins, both twins have to stay on the Other Side with Bwonsamdi, but if Hupabu wins, they are free to leave. Eventually, Hubapu wins, and Bwonsamdi reluctantly lets them leave (though he claims their spirits years later when they die).
A few people believe Bwonsamdi dislikes the game of Pitz as he lost it to the twins, but a more consensus is that he is, in fact, a big fan and pitched the brothers against each other because he enjoyed watching their skill. Bwonsamdi has not answered clearly.
He is not the only Loa tied to the games, however, and while many matches are played in his honor, plenty is played for other reasons entirely.
Unofficial Games
While Pitz is considered as much a ritual as a game and is officially reserved for the Warrior and Scholar castes, but illegitimate street matches are very popular among the Peasant Caste as well. These matches often lack the ritual meaning, but are regularly used as a less brutal way to settle disputes over a territory of the various low-level street gangs, or simply as entertainment.
Many of the official rules are broken or bent, and while most matches are more casual in nature, they do occasionally get extremely brutal, with cheating being much more acceptable than in the official counterpart.
139 notes
·
View notes
Photo
disclaimer: this giveaway is in no way or manner affiliated with tumblr.com!
♦To enter:
-Must be following me! -Reblogs and likes both count! You can reblog as many times as you want over the period of this giveaway. -You can enter with multiple blogs, but do NOT reblog to raffle-post only blogs/dump blogs! I WILL CHECK THE BLOGS WHEN I DRAW THE WINNERS.
I will draw the winners via an online generator and will contact them through the tumblr messaging system (so please make sure you have yours enabled! If I can’t contact you, I will pick the next person via the draw!). You will have 24hrs to get back to me!
♦The raffle starts with today, and ends on the 20th of April!
First place gets:
A full body illustration! NSFW or SFW, but LIMITED to 1 character!
Second place gets:
A full body colored sketch! NSFW or SFW, but limited to 1 character!
Thank you all so much for supporting what I do! Good luck, and if anyone has any questions, feel free to contact me/ask! ♥
3K notes
·
View notes