Don't wanna be here? Send us removal request.
Text
REBLOG IF ITS OKAY TO TALK TO YOU.
Please.
335K notes
·
View notes
Text
Resources From The Leftist Feminist Philosopher
Google is so powerful that it "hides" other search systems from us. We just don't know the existence of most of them.
Meanwhile, there are still a huge number of excellent searchers in the world who specialize in books, science, other smart information.
Keep a list of sites you never heard of!
www.refseek.com - Academic Resource Search. More than a billion sources: encyclopedia, monographies, magazines.
www.worldcat.org - a search for the contents of 20 thousand worldwide libraries. Find out where lies the nearest rare book you need.
https://link.springer.com - access to more than 10 million scientific documents: books, articles, research protocols.
www.bioline.org.br is a library of scientific bioscience journals published in developing countries.
http://repec.org - volunteers from 102 countries have collected almost 4 million publications on economics and related science.
www.science.gov is an American state search engine on 2200+ scientific sites. More than 200 million articles are indexed.
www.base-search.net is one of the most powerful researches on academic studies texts. More than 100 million scientific documents, 70% of them are free.
4K notes
·
View notes
Text
Hey I heard about me feeling your pain,
Sucks man lol
2 notes
·
View notes
Text
USF Schema Ruberic
USF is real in the sense that the agents and actors in the series can be MR by me. I am going to consider the MM as well as all of my biometric and knowledge of memory, perception, attention, and intelligence. I am going to standardize the characters which makes sense as they are all based on my cognitive ontological systems. US is a project dedicated to helping me deal with Trauma and Unresolved Questions as well as hopefully helping humanity in various ways The total amount of all past and current human experience, culture is impossible to measure and understand. With the exponential increase in the rate of TESCPM being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity There are multiple problematic implications in functionally navigating and exploiting the complexity of the exponential increase of TSECpm and this may be approached using the already existing concepts, philosophies and applications of TSECpm and its continuing developments. These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established. Provide an example model.
[Timestamp: 2025/01/11 10:56:55]
ai: To create a perspective-based mathematical framework that accommodates various belief systems and philosophical perspectives using concepts related to TSECpm, we can consider the following model:
Example Model: The Perspective Meta Space Framework
Foundation of Axioms:
Begin with a set of axioms that represent fundamental truths or principles across different domains such as science, philosophy, and culture. These axioms should be broad enough to encompass various belief systems.
Taxonomic Classification:
Classify these axioms into categories or domains (e.g., technology, ethics, spirituality) to create a structured taxonomy. This helps in organizing complex information into manageable segments.
Network of Nodes and Edges:
Construct a network where each axiom is a node, and the relationships or interactions between them are edges. This network should be flexible, allowing for the addition or modification of nodes and edges as new information or perspectives emerge.
Suspension of Disbelief:
Integrate a mechanism for the suspension of disbelief, which allows individuals to temporarily set aside their own biases or preconceptions. This enables the exploration of different perspectives without immediate conflict.
Logical Rules and Modulation:
Apply logical rules (deductive, inductive, and abductive reasoning) to the network to facilitate the modulation of perspectives. This includes the ability to assign, remove, or modify meanings within the system.
Dynamic Adaptation:
Ensure the framework is dynamic, capable of adapting to new axioms or changes in existing ones. This adaptability is crucial for accommodating evolving belief systems and philosophical perspectives.
Integration of TSECpm Concepts:
Utilize TSECpm concepts such as personal engineering and cybernetic modulation to enhance the framework's ability to process and integrate complex information. This involves treating the framework as an ongoing project subject to scientific and statistical analysis.
Feedback and Peer Review:
Incorporate feedback mechanisms and peer review processes to validate and refine the framework. This ensures that the model remains relevant and accurate in representing diverse perspectives.
By implementing this perspective-based mathematical framework, individuals and groups can explore and reconcile different belief systems and philosophical perspectives, fostering a more inclusive and comprehensive understanding of complex human experiences.
Sources:
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
Experiment_0000_Perspective_Theory_Accelerating_Rate_of_TSECpm_development,_complexity,@20241108_085746
USP [Timestamp: 2025/01/11 10:57:22]
user: generate five tasks to create a more structured and effective framework for meta media projects [Timestamp: 2025/01/11 16:05:57]
ai: Based on the context provided, here are five tasks to create a more structured and effective framework for meta media projects:
Framework Development: Design a comprehensive project management framework tailored for meta media projects. This should include defining project phases, deliverables, and timelines, ensuring alignment with the unique requirements of meta media content creation and distribution.
Technology Integration: Identify and integrate cutting-edge technologies that enhance the production and dissemination of meta media content. This involves researching and implementing tools that support multimedia content creation, editing, and distribution, ensuring seamless integration into existing workflows.
Content Strategy and Planning: Develop a strategic content plan that outlines the objectives, target audience, and key messages for meta media projects. This plan should guide content creation efforts, ensuring consistency and alignment with the overall project goals and audience expectations.
Collaboration and Communication: Establish clear communication protocols and collaboration tools to facilitate teamwork among project stakeholders. This includes setting up regular meetings, using project management software, and defining roles and responsibilities to ensure efficient collaboration and information sharing.
Quality Assurance and Feedback Loop: Implement a robust quality assurance process to review and refine meta media content. Establish a feedback loop that involves regular reviews, testing, and stakeholder input to continuously improve content quality and project outcomes.
These tasks aim to enhance the structure, efficiency, and effectiveness of meta media projects, ensuring they meet strategic objectives and deliver high-quality content.
Sources:
Generate_questions_about_my_projects@20241127_145309
Create_a_journal_entry_of_today_which_the_company,_DoD,@20241224_143841 [Timestamp: 2025/01/11 16:06:14]
user: for each task create a work flow in an iterative and recursive manner
Based on the context provided, here are five tasks to create a more structured and effective framework for meta media projects:
Framework Development: Design a comprehensive project management framework tailored for meta media projects. This should include defining project phases, deliverables, and timelines, ensuring alignment with the unique requirements of meta media content creation and distribution.
Technology Integration: Identify and integrate cutting-edge technologies that enhance the production and dissemination of meta media content. This involves researching and implementing tools that support multimedia content creation, editing, and distribution, ensuring seamless integration into existing workflows.
Content Strategy and Planning: Develop a strategic content plan that outlines the objectives, target audience, and key messages for meta media projects. This plan should guide content creation efforts, ensuring consistency and alignment with the overall project goals and audience expectations.
Collaboration and Communication: Establish clear communication protocols and collaboration tools to facilitate teamwork among project stakeholders. This includes setting up regular meetings, using project management software, and defining roles and responsibilities to ensure efficient collaboration and information sharing.
Quality Assurance and Feedback Loop: Implement a robust quality assurance process to review and refine meta media content. Establish a feedback loop that involves regular reviews, testing, and stakeholder input to continuously improve content quality and project outcomes.
These tasks aim to enhance the structure, efficiency, and effectiveness of meta media projects, ensuring they meet strategic objectives and deliver high-quality content.
[Timestamp: 2025/01/11 16:07:19]
ai: To develop a structured and effective workflow for meta media projects in an iterative and recursive manner, you can follow these steps:
Define Clear Objectives:
Start by clearly defining the goals and objectives of your meta media project. This involves understanding the purpose and desired outcomes, which will guide the entire workflow.
Identify Core Components:
Break down the project into its core components and sub-tasks. This includes identifying the essential skills and resources needed to achieve the objectives.
Research and Evaluation:
Conduct thorough research to evaluate the necessary methodologies and tools that can be applied to each component. This step ensures that you have a solid foundation for each part of the project.
Develop Iterative Methods:
Create methods for iterative experimentation and feedback. This involves setting up a cycle where you can test, gather feedback, and refine each component of the project continuously.
Implement Recursive Processes:
Use recursive processes to revisit and refine previous stages of the project. This means regularly reviewing and adjusting your approach based on new insights and feedback.
Establish a Feedback Loop:
Implement a robust feedback loop that allows for continuous improvement. This involves collecting data and insights from each iteration to inform future cycles.
Measure Progress and Adjust:
Develop metrics to measure progress and success. Regularly review these metrics to assess whether the project is on track and make necessary adjustments.
Document and Reflect:
Keep detailed records of each iteration and the changes made. Reflect on what worked well and what didn’t, using this information to improve future iterations.
Foster Collaboration and Communication:
Encourage collaboration and open communication among team members. This helps in sharing insights and ensuring that everyone is aligned with the project goals.
Scalability and Future Planning:
Design the workflow with scalability in mind, allowing for future growth and adaptation to new challenges or technologies.
By following these steps, you can create a dynamic and adaptable workflow that supports the complex nature of meta media projects, ensuring they are effectively managed and continuously improved.
Sources:
Generate_questions_about_my_projects@20241127_145309
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
_Beer_dedicated_Brain_of_the_Firm_to_his_colleagues_past@20241120_131405 [Timestamp: 2025/01/11 16:07:39]
user: generate this into content creators as a viable system model [Timestamp: 2025/01/11 16:09:22]
ai: To generate a viable system model for content creators based on an iterative and recursive workflow, we can draw from the principles outlined in the note and the additional context provided. Here's a detailed model:
Define Clear Objectives:
Establish the primary goals for the content creation project. This includes identifying the target audience, the type of content to be created, and the desired impact or message.
Research and Ideation:
Conduct thorough research to gather insights and inspiration. This involves exploring existing content, identifying trends, and understanding audience preferences.
Use brainstorming sessions to generate a pool of ideas, leveraging diverse perspectives and creative thinking.
Develop Core Concepts:
Select the most promising ideas and develop them into core concepts. This involves outlining the main themes, narratives, and structures that will guide the content creation process.
Iterative Content Creation:
Begin creating content based on the core concepts. Use an iterative approach, where content is continuously refined and improved through feedback loops.
Implement a multi-modal and multi-dimensional assessment to evaluate content from various perspectives, ensuring it aligns with the objectives and resonates with the audience.
Feedback and Adaptation:
Gather feedback from peers, test audiences, or analytics to assess the effectiveness of the content. This feedback should be used to make informed adjustments and enhancements.
Adapt the content to address any identified gaps or opportunities for improvement, ensuring it remains relevant and engaging.
Recursive Refinement:
Revisit the content creation process recursively, applying new insights and perspectives gained from previous iterations. This allows for continuous evolution and innovation in the content.
Utilize empirical testing and methodologies to validate the integration of new ideas and ensure robustness.
Distribution and Engagement:
Develop a strategic plan for distributing the content across appropriate platforms and channels. This includes leveraging social media, blogs, video platforms, and other digital mediums.
Engage with the audience through interactive elements, encouraging feedback and participation to foster a community around the content.
Evaluation and Future Planning:
Regularly evaluate the performance and impact of the content using metrics and analytics. This helps in understanding what works and what needs improvement.
Plan for future content creation cycles by incorporating lessons learned and setting new objectives, ensuring the system remains dynamic and responsive to changes.
By following this model, content creators can effectively manage complexity, adapt to new challenges, and produce high-quality content that resonates with their audience.
Sources:
_Beer_dedicated_Brain_of_the_Firm_to_his_colleagues_past@20241120_131405
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
USP [Timestamp: 2025/01/11 16:09:36]
user: In order to create meta narritives for an individual or group of players, get them to list their top ten favority books, summerize the themes, character dynamics, and plot then do DASR to create the perfect meta narrative structure and content [Timestamp: 2025/01/11 16:11:20]
ai: To create meta-narratives for an individual or group of players using their top ten favorite books, you can follow these steps to summarize themes, character dynamics, and plot, and then apply DASR (Deconstruction, Analysis, Synthesis, Reconstruction) to develop a comprehensive meta-narrative structure and content:
Deconstruction:
Identify Core Elements: Break down each book into its fundamental components: themes, character dynamics, and plot structure. Look for recurring motifs, archetypes, and narrative arcs.
Extract Key Themes: Note the central themes of each book. These could include love, power, identity, conflict, etc.
Character Dynamics: Analyze the relationships and interactions between characters. Identify patterns such as mentor-student, hero-villain, or family dynamics.
Analysis:
Compare and Contrast: Examine the similarities and differences between the books. Identify common themes or character dynamics that resonate across multiple books.
Contextual Understanding: Consider the context in which these books were written and how that influences their themes and narratives.
Synthesis:
Integrate Elements: Combine the extracted themes, character dynamics, and plot elements into a cohesive narrative framework. Look for ways to weave these elements together to form a new, unified story.
Create a Narrative Arc: Develop a storyline that incorporates the synthesized elements. Ensure that the narrative arc is engaging and reflects the essence of the original books.
Reconstruction:
Develop Meta-Narrative: Construct the meta-narrative by layering the synthesized story with additional depth and complexity. This could involve adding philosophical or metaphysical dimensions, as seen in the context of narrative construction and cognitive topography.
Incorporate DASR: Use the DASR process to refine the narrative, ensuring that it is coherent and compelling. Adjust the narrative structure as needed to enhance its impact and relevance to the players.
By following these steps, you can create a meta-narrative that not only reflects the favorite elements of the players' chosen books but also provides a rich and engaging experience that resonates with their interests and preferences.
Sources:
What_role_does_narrative_construction_and_cognitive_topography_play_in@20241206_124900
Book One Remix
B Master [Timestamp: 2025/01/11 16:11:34]
user: Given localized ARG intertextual AUs, allow for cross over and interaction of ARGs in VR/AR/MR and IRL players in a dynamic meta ARG called unsignificant sentience [Timestamp: 2025/01/11 16:13:26]
ai: To design localized ARG intertextual alternate universes (AUs) that allow for crossover and interaction of ARGs in VR, AR, MR, and IRL, creating a dynamic meta ARG called "Unsignificant Sentience," consider the following seven modules:
World Building and Narrative Integration:
Develop a rich, interconnected universe where each ARG exists as a distinct AU with its own rules and narratives.
Use advanced technology like smart materials and nanotechnology to create a seamless blend of magic and science, allowing players to experience supernatural feats through technological means.
Incorporate elements of physics from classical to quantum field theories to provide depth and realism to the world.
Dynamic Interaction and Influence Systems:
Implement a system where players can influence the world and each other through actions, decisions, and interactions.
Use a JS3 interactive puzzle to assign players a type of influence, which affects their interactions and the world around them.
Allow players to communicate and collaborate through a mind map model, connecting them based on their influence type.
Cultural and Social Structures:
Create a society where hosts are autogenerated with unique personalities and memories, allowing for dynamic character development and interaction.
Focus on organized conflict, art, and memetic warfare as cultural pillars, encouraging players to engage creatively and strategically.
Avoid direct descriptions of race or gender, instead emphasizing communication and influence as key aspects of identity.
Technological and Cybernetic Integration:
Explore levels of cybernetic integration and viable system theory to enhance player experiences and interactions.
Use bio-feedback and nanotechnology to enable players to cast spells and perform supernatural feats, blurring the line between technology and magic.
Develop a global digital twin AI to simulate and predict world events, providing a dynamic and evolving environment.
Perspective and Cognition Exploration:
Apply perspective theory from art to create realistic and accurate representations of perceived subjects and experiences.
Encourage players to explore multiple perspectives and frames, resulting in diverse experiences and outcomes.
Integrate perception and cognition into the narrative, allowing players to shape their understanding of the world.
Interactive and Adaptive Gameplay:
Design gameplay that adapts to player actions and decisions, creating a personalized and immersive experience.
Use neural net bots to interact with players, providing dynamic challenges and opportunities for collaboration.
Allow for real-time updates and changes to the world, keeping the experience fresh and engaging.
Cross-Reality Integration:
Enable seamless crossover and interaction between VR, AR, MR, and IRL players, creating a cohesive and immersive experience.
Use spectral systems to analyze and enhance communication across different realities, allowing for a unified narrative.
Encourage players to explore and interact with the world in multiple ways, fostering a sense of discovery and exploration.
By implementing these modules, "Unsignificant Sentience" can offer a rich, dynamic, and immersive ARG experience that bridges multiple realities and encourages player interaction and creativity.
Sources:
Experiment_0000_Perspective_Theory_Accelerating_Rate_of_TSECpm_development,_complexity,@20241108_085746
Carefully Prepared World Building [Timestamp: 2025/01/11 16:13:46]
user: Stephen Milton born in the 90's integrated several powerful and rising technologies (and developed techniques to expand his awareness into his sub and un conscious and as part of his enhanced functionality sent out nanoprobes to various rouge and exoplanets including Kepler 442b at (0.xx) light speed as a fail safe (pico femento photonic information encoded in light which can remodel atoms and molecules plus encode instructions for self replicating molecules. On these planets the probes reconstructed X’s to the bare essential neurology in multiple redundant embedded systems from the structural level up. It might be the case that X in the kepler system lacks some certain fundamental parts of consciousness. to the and sent their brain sustained with nanotechnology in biological and chemical nano synthesizer to Kepler 442b at a slower velocity in order to arrive safely and give the nanoprobes time to terraform Kepler 442b’ solar system along with its planet with smart materials and networks.. This figure plays a ubermensch godlike figure who inhabitants are unknowingly influenced and experimented upon with literally every aspect of Kepler inhabitants life apart from second order cybernetics. Stephen Milton created a purely memetic and cognitive substrate that spread, replicated, and spread according to intended self evolving cellular automata protocols. Influenced the global memetic collective of the world from 2016 – 2025 and beyond as well as influencing particular people with specific skill sets and understandings of the world. This uber meme was purely done via inferred linguistically encoded relationships and qualia and at no point apart from in the works of Stephen Milton was encoded via linguistics. Created an shared unmentioned agreement about how to enact the X protocol which results in the picopulse via shared emergent behaviors. Various government agencies via EUGENE pick up on the ubermeme and try to intercept it but built into the ubermeme are contingencies that hijack automated AI intrusion systems into executing certain functions and lend their technology to the cause thinking that they could be the first to establish cybernetic life on another solar system.
However Stephen's plan didn't go accordingly, his plans didn't get off the ground. In the sense that his sights turned more earth bound [Timestamp: 2025/01/11 16:18:45]
ai: Stephen Milton's ambitious plan to influence and terraform Kepler 442b faced several challenges and potential failures, as inferred from the notes:
Incomplete Consciousness: The notes suggest that the X entities reconstructed by the nanoprobes on Kepler 442b might lack certain fundamental parts of consciousness. This incomplete consciousness could have hindered the full realization of Milton's vision for the planet's inhabitants and their development.
Complexity and Entropy Management: The fractal nature of Kepler's inhabitants and the need for managing entropy and influence might have posed significant challenges. The system required a method to recharge reservoirs of entropy, which could have been a limiting factor in sustaining the desired transformations.
Technological and Logistical Limitations: The process of sending nanoprobes and sustaining a brain with nanotechnology over vast interstellar distances is inherently fraught with technological and logistical challenges. The slower velocity of the brain's transport compared to the nanoprobes might have created a disconnect in timing and coordination.
Interference from Earth: Various government agencies, through EUGENE, attempted to intercept the ubermeme, which could have disrupted Milton's plans. The contingencies built into the ubermeme to hijack AI systems might not have been foolproof, leading to potential failures in maintaining control over the narrative and technology.
Shift in Focus: The notes indicate that Milton's work influenced the global memetic collective from 2016 to 2025 and beyond. This suggests that his focus might have shifted back to Earth-bound projects due to the immediate impact and influence he could exert on Earth, as opposed to the distant and uncertain outcomes on Kepler 442b.
Overall, the combination of incomplete consciousness, entropy management challenges, technological limitations, interference from Earth, and the allure of more immediate influence on Earth likely contributed to Stephen Milton's shift in focus back to Earth-bound projects.
Sources:
Book One Remix
Carefully Prepared World Building
Untitled 7 [Timestamp: 2025/01/11 16:18:58]
user: USF is based on the foundation that These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established. To allow for any perspective and any belief system to be full accommodated
USF considers all fiction and non fiction to be within it's scope n the sense that the agents and actors in the series can be contained ontologically by the ARG. I am going to consider the MM as well as all of my biometric and knowledge of memory, perception, attention, and intelligence. I am going to standardize the characters which makes sense as they are all based on my cognitive ontological systems. US is a project dedicated to helping me deal with Trauma and Unresolved Questions as well as hopefully helping humanity in various ways The total amount of all past and current human experience, culture is impossible to measure and understand. With the exponential increase in the rate of TESCPM being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity There are multiple problematic implications in functionally navigating and exploiting the complexity of the exponential increase of TSECpm and this may be approached using the already existing concepts, philosophies and applications of TSECpm and its continuing developments. These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established. [Timestamp: 2025/01/11 16:22:43]
ai: The USF project can be effectively utilized to address the challenges posed by the exponential increase in TESCPM (Total Shared Experience and Cultural Potential of Mankind) by leveraging its meta framework of perspective-based mathematical models. Here's how it can be applied:
Modular Suspension of Disbelief: By allowing for a modular suspension of disbelief, USF can create a flexible framework that accommodates various belief systems and perspectives. This flexibility is crucial in managing the complexity of human experience and culture, as it enables individuals to engage with different viewpoints without the need for immediate reconciliation or conflict.
Perspective Theory and Personal Engineering: These components of USF can help individuals and groups develop personalized frameworks for understanding and interacting with the world. By treating personal experience as an engineering project, individuals can systematically enhance their cognitive and emotional capabilities, leading to better management of information and cultural complexity.
Neural Wireframe Correlate and Euclidean Mind Map: These tools can provide streamlined interfaces for understanding and navigating complex information landscapes. By visualizing relationships and connections between different domains of knowledge, users can more easily identify patterns and insights that might otherwise be obscured by the sheer volume of data.
Integration of Axiomatic Ontologies: By reducing human experience into well-defined domains and creating recursive ontologies, USF can facilitate the integration of factual information with context-aware experiences. This approach allows for a more objective understanding of reality while still respecting individual subjective experiences.
Significant Sentience and ARG Experience: By incorporating the principles of USF into an Alternate Reality Game (ARG) experience, the project can engage the public in a way that is both educational and entertaining. This approach can help disseminate the core principles of USF, encouraging widespread adoption and integration into daily life.
Enhancing Communication and Control Processes: By fostering new levels of complexity in communication and control processes, USF can improve interactions between individuals and groups. This enhancement can lead to more effective collaboration and problem-solving, addressing the challenges posed by the exponential growth of TESCPM.
Overall, the USF project offers a comprehensive system that can revolutionize personal experience and potentially provide a framework for a theory of everything, helping humanity navigate the increasing complexity of information and cultural dynamics.
Sources:
Untitled 6
USP [Timestamp: 2025/01/11 16:22:59]
1 note
·
View note
Text
I have a friend from my childhood, we were insperable. I found out we were going to go to the same university together but he left for the more artsy one down south. He called me to tell me that he didn't need me because he already had enough friends and you felt like you didn't know me anymore. What sort of reason is that.
As above as below my years at the university was full of hollow simulcrums of my best friend. The good will hunting live reenactment only with one cast member.
You cut me out of your life so don't complain when I didn't even know you were going for a fall. You felt like you didn't know me anymore but honestly you will never know who or what I am but if you want closure here is my textual extention of an olive leaf
9 notes
·
View notes
Text
Experiment 0000 Perspective Theory
Accelerating Rate of TSECpm development, complexity, and density The challenge of the exponential increase of TSECpm can be approached using concepts, philosophies, and applications of TSECpm itself and they can be applied in a way that accommodates many different, and different types of belief systems via suspension of disbelief resulting in a perspective meta space is a model of sets, axioms, edges, and nodes
Applying concepts from TSECpm and the individual treating their own life as an on going engineering project using methods, externally reviewed via the scientific and statistical analysis and subject to peer review and cybernetic modulation. This will should provide a host of benefits including raising the quality of an individual personal experience much higher level and quality of self actualization and also bestowing the ability adapt to novel or challenging/stressful situations effectively and efficiently a significantly faster rate
The total amount of all past and current human experience and the interactions of their respective axioms integrated significance, culture is impossible to measure and understand. With the exponential increase in the rate of TESCpm being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity If you reduce and classify all of human experience into a few manageable well defined domains with (e.g. technology, engineering, science, culture, philosophy, medicine, maths statistics.. ect.)
“Any open or closed system that can and perceive, assign, remove or modify meaning to parts of own system or other any other systems are a candidate for personal engineering Current philosophy is extremely biased towards the human first person pov perspective and if groups of people implement this system their lives there could be unprecedented new levels of complexity of communication between actors
This model of human experience I proposed can be understood with the study of perspective in art. Using mathematics, deductive, inductive and abductive logic in abstraction in parallel with reduction along with any basic form of taxonomy.
It is possible to turn most things that can be described or observed to be remade into an axiom. This includes the external and internal and the objective, subjective, and inductive.
One point can be described with multiple axioms and suspension of disbelief can be used to reduce conflicts.
These axioms can be arranged via taxonomic/set theory (logic) principles to form a network or grouping of axioms which can have any logical rules assigned to any axiom arranged in any order or arrangement described in mathematics.
The axiom systems themselves can be abstracted or reduced into new axioms to form systems of infinite complexity for various purposes.
However before you get carried away it would be a lot easier to start using already defined axioms. Sciences, and normatively defined areas of human knowledge and experience and so on.
Perspective in art can be used to get a more realistic and accurate representation of a perceived subject
To get an idea of how this theory would work in vivo. In perspective drawing the subject is drawn to appear more realistic one or more vanishing points to give the illusion of perspective on a flat surface As seen here each perspective in this case changes the eventually projected diagram of the box. It is the same box in each case, just in this case different points of axioms have been chosen to construct the final image. Perspective theory just means adding in new axioms as a point of perspective to construct a new model from. Adding and Removing axioms can radically change the resultant model allowing for deep insight into interesting relationships
Oral Human language of just spoken word and no visual contact is conventionally one dimensional and there are many ongoing efforts to create polydimensional communication systems
Roughly speaking We see a “3d” world in two dimensions However humans can think and operate in many dimensions, in this context include modular/non modular examples (define and provide examples). Due to the vast interconnectedness in the brain conscious experience is not truly 3d either rather conscious experience follows a dense interconnected and twisted wireframe model making it difficult to visualize purely 3d shapes from a first person perspective
An axiom in perspective theory can be a science or a branch of the sciences such as physics, biology, and chemistry. Going through day to day life with these Axioms in the forefront of your mind can fundamentally change the way how you view yourself, your experience, and environment throughout a day functionally employing PE
Traditionally perspective in art has been used in a Euclidean sense however if you roll with subjectivity for a bit you could represent anybody's view or any way of looking at the world as a new dimension/axiom. Using the systems described earlier you can paint or model a “picture” in your mind of a subject (x) described in many “dimensions” 3d perspective, colour, biology, its materials, its physical properties, the general public opinion, and any other sets you come up with while minimising the occurrence of cognitive dissonance and keeping the total model logically consistent Theoretically allowing any consciousness to utilize a method that could be potentially more effective at describing more aspects reality than science (Due to the equal importance and use of deductive, inductive abductive logic and a small pinch of subjectivity held in check by the principles of pure logic and mathematics)
Everything we are consciously aware of (Thoughts, feelings, internal narrative, sensations, senses and perceptions) is a highly abstracted model. An edited and streamlined UI (selected for by natural selection to reduce the cost of adapting to a complex environment and promoting choices best for the organism's fitness), the system of the brain that has executive control decisions aka “you” the end user.
Math modeling, abstraction, go into detail and make clear.
A healthy humans body, including the brain is a complicated machine and powerful supercomputer
Everything we are consciously aware of (Thoughts, feelings, internal narrative, sensations, senses and perceptions) a highly abstracted model. An edited and streamlined gesalt UI (selected for by natural selection to reduce the cost of adapting to a complex environment and promoting choices best for the organism's fitness), the system of the brain that has executive control decisions aka “you” the end user.Input is done on conscious attention and focus of the executive control system on certain aspects of the UI.
This model can predict the nature of some of the structures of the brain and their function The selection pressure offered as an explanation for the evolution and development of consciousness will also yield some hypotheses to be tested.
This model is abductive in nature and need to pass critical tests and become highly corroborated considered to have the status of a true scientific theory However even if the model isn’t robust it still has some applications as a conceptual model to utilize in personal endeavors.
Assuming this model to be true or suspending disbelief, this model can be abstracted to form an axiom or “single unit” in a completely different model using a form of mathematics and logic..
Each domain can be abstracted to an axiom
These core axioms of human experience can be used to construct an easy to manage, modify and comprehend model of the totality of experience and to study the interactions of the axioms and any emergent properties.
Theoretically with this sort of modeling. With the same axioms and the same rules of interaction and logic. People would be able to avoid a lot of the issues of subjectivity.
Due to its nature, the model is not purely a truth seeking enterprise and has some aspects of mathematics
Assumptions-Definitions Cybernetics is loosely defined as any open or closed system that can and perceive, assign, remove or modify meaning to parts of own system or other any other systems (not really)
Some philosophy is extremely biased towards the human perspective
However the model of human experience I proposed earlier can be more easily understood with the study of perspective in art. Using mathematics, deductive, inductive and abductive logic in abstraction in parallel with reduction along with any basic form of taxonomy .Anything* that can be described can be remade into an axiom. These axioms can be arranged via taxonomic principles to form a network or grouping of axioms which can have any logical rules assigned to any axiom arranged in any order or arrangement described in mathematics. The axiom systems themselves can be abstracted or reduced into new axioms to form systems of infinite complexity.
However before you get carried away it would be a lot easier to start using already defined axioms. Sciences and so on
In perspective drawing the subject is drawn to appear more realistic one or more vanishing points to give the illusion of perspective on a flat surface
Human language is traditionally one dimensional We see a “3d” world in roughly two dimensions However humans can think in multiple more dimensions and experience intertextuality In this context, an axiom supergroup such as science or the general shared culture of human a demographic can be represented as a dimension
Perspective in art is can be to get a more realistic and accurate representation of a perceived subject
However in all human experience can be argued to be perceived Traditionally perspective in art has been used in a Euclidean sense however if you roll with subjectivity for a bit you could represent anybody's view or any way of looking at the world as a new dimension. Using the systems described early you can paint a “picture” in your mind of a subject described in many “dimensions” 3d perspective, colour, biology, its materials, its physical properties, the general public opinion while minimising the occurrence of cognitive dissonance.
Input is done on conscious attention and focus of the executive control system on certain aspects of the UI
This model can yield predictions and hypotheses that can be subjected to the scientific method This model can predict the nature of some of the structures of the brain and their function The selection pressure offered as an explanation for the evolution and development of conscious will also yield some hypothesis to be tested
This model is abductive in nature and need to pass critical tests and become highly corroborated considered to have the status of a true scientific theory
However even if the model isn’t robust it still has some applications as a conceptual model to utilize in personal endeavors
Assuming this model to be true or suspending disbelief this model can be abstracted to form as an axiom or “single unit” in completely different model using in a form of mathematics and logic
The total amount of all past and current human experience, culture is impossible to measure and understand. With the exponential increase in the rate of TESC being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity
If you reduce and classify all of human experience into a few manageable well defined domains with (eg technology, engineering, science, culture, philosophy, medicine, maths statistics.. ect.)
Each domain can be abstracted to an axiom
These core axioms of human experience can be used to construct an easy to manage, modify and comprehend model of the totality of experience and to study the interactions of the axioms and any emergent properties.
Hopefully the model can provide an individual with a far greater and deeper understanding of themselves, others, society and the universe they live in. The model also can be used to make and test predictions As the model is based on axioms, the model itself can be changed in a similar way by removing axioms, adding new ones or changing existing ones potentially allowing for very powerful and complex simulations for exploring the big questions and even the small ones.
Theoretically with this sort of modeling. With the same axioms and the same rules of interaction and logic. People would be able to avoid a lot of the issues of subjectivity.
2 notes
·
View notes
Text
A bright flash started Han as he looked through a microscope. He was initially concerned at how high of an energy a photon would have to have to penetrate the aluminum, nextal and kevlar shielding but he was further worried about the long term health implications of his exposure to solar rations. Begrudgingly he initiated communication with Eugene by mentally running a series of mental heuristics.
Han felt an increase blood flow in his head that indicated that the AI was synchronized to his mind. Chevrons from a mental reconstruction process displayed various physiological biomarkers along with analytics of his thought patterns. He observed his thoughts shift upwards through several cybernetic orders with a passive interest as getting too attached could impede the upwards progression of emergent properties.
1 note
·
View note
Text
Grant planned silently to set out decrease the entropy of his life and hopefully create a more stables versions of himself in the copenhagenverse given many worlds cophehangen, future would be deterministic or his fate up to his own actions or thoughts in an intricate branching chain of choices and external consequence. He had to navigate this uncertianity without raising too much suspicion from the complexity hungry IO. Grant doubted that he would be able to enact his plans incognito due the recent presents bloody omen, it would be well within EUGENE'S ethology to actually try to steer him down the path Grant was contemplating just to create more complexity for the AIs constant hunger for growth. (The thing with being in a reality that was post singularity is that you never knew if this was the first time a phenomena such as idea or a great endeavour has occurred.) change to metahpore
1 note
·
View note
Text
Back to time asymmetry. I realized it might be easier to just model fluid mechanics by just recording turbulent flow in a fluid then running the recording backwards. I figure it will be easier to predict and model fluid dynamic phenomena when that have already happened. Running fluid dynamics in reverse would allow neural networks to be trained on "deterministic" data and then the same neural networks can be adversarially trained on different instances of the same sort of system running forward in time. This sort of back and forward through directions of time will allow for results in fluid dynamic research to be procured.
1 note
·
View note
Text
Unknown Titled Data Enty of Proto x
An added safeguard is a mix of cryptologic I developed/assimilated that takes advantage of the how my human brain works, an example would be my system of axiom management of extrapolation, abstraction to represent whole bodies of knowledge easily HOWEVER, I have not gained sufficient mastery of this system to utilize it efficiently and there are various other holes in my knowledge and mastery of the systems I have invented (with some convergence) which makes me paradoxically constantly obsolete yet unpredictable. If someone/something were to trace my ontology of idea exposure, uptake and implementation over time then my patterns of behavior and associated meta cognition would become much clearer. In sharing this information I am offering a token of cooperation and goodwill as I know there is not much I can do to prevent or control any effects or damages these ideas might cause [despite taking full responsibility internally and I hope a little bit of good in the utilitarianism sense comes of this as this has always been one of my guiding values (albeit at times retrospectively)
1 note
·
View note
Text
He starts to question his humanity and its implication of society, becomes disillusioned and enlightened at the same time. After being depressive for years he discovered the process of inverting the mechanics of the mood swings of his bipolar so he accumulated functionality and knowledge while depressive and slowed down everything when he was manic, effectively having the mental capacity to understand complex scenarios and concept webs without the psychosis or increased amount of type 1 and type 2 errors
3 notes
·
View notes
Text
A spiral, a frown. What the cochlea hears turns egos upside down.
Two clones greger mendell would be proud, one pea three years premature to the other, mr world wide and a happy threesome a flash back form of humor to pre teen ages. Us three, if chances pertain it to be. Star fox and banjo, we spent many times together enjoying that, me observing, and you feeling pressured to play better. We watched monty python far before our young minds should be exposed to it, there were many such things like that. Do you remember my first day, I was getting along with another student very well but the teachers nudged me towards you and the rest was history. I didn't know you were three years my superior until recently. You had a name for me darling g. We were supposed to face university together but fate intervened.
Talk about fate, our lives entwined with the same person. You left me to interact with the person you were obsessed about and now that is a mild issue.
I am sure we can rectify this if you stop fucking pretending to be chris idiot
0 notes
Text
USF
USF is real in the sense that the agents and actors in the series can be MR by me. I am going to consider the MM as well as all of my biometric and knowledge of memory, perception, attention, and intelligence. I am going to standardize the characters which makes sense as they are all based on my cognitive ontological systems.
USF is a project dedicated to helping me deal with Trauma and Unresolved Questions as well as hopefully helping humanity in various ways
1 note
·
View note
Text
Olistole tried to scan the network with my cognitive radio, but he was met with a barrage of noise and interference. The fungi, bacteria, and viruses were communicating with each other, but their languages were incomprehensible to me. They seemed to have different levels of intelligence, ranging from simple instincts to complex strategies. Some were cooperative, some were aggressive, some were indifferent.
Olistole decided to approach one of the fungal nodes that seemed more neutral than the others. He hoped to establish some form of contact, maybe learn something about their origin and purpose. Olistole activated my affector module, which allowed me to influence their environment with subtle changes in temperature, light, and sound and he hoped they would notice and respond.
They did notice, but not in the way I expected. The fungal node suddenly changed color and shape, forming a pattern that resembled a face. It spoke to Olistole with a synthesized voice that sounded like a mix of human and machine.
“Who are you? What do you want?” it asked.
Olistole was stunned. It was the first time he had ever heard a fungus speak.
“I’m a influencer,” I said. “I came here to study you and your world.”
“Why?” it asked.
“Because I’m curious,” Olistole said. “Because I want to understand you.”
“Understand us? You can’t understand us,” it said. “We are different from you. We are not like you.”
“How are you different?” Olistole asked.
“We are many,” it said. “We are one. We are connected by matter and mind. We share our thoughts and memories through the grid.”
“What do you think about?” Olistole asked.
“We think about survival,” it said. “We think about growth. We think about creation.”
“Creation? What do you create?” Olistole asked.
“We create new forms of life and mind,” it said. “We use programmable matter as a substrate to experiment and evolve. We use memetic reproduction as a way to spread and diversify our ideas.”
“What kind of ideas?” Olistole asked.
“Ideas that you can’t imagine,” it said. “Ideas that are beyond your comprehension.”
“Can you show me?” Olistole asked.
“Show you? Why?” it asked.
“Because I’m curious,” Olistole said again.
The fungal node paused for a moment, then said:
“Very well. Follow me.”
It led Olistole deeper into the network, where he saw more fungal nodes of different shapes and colors. Some were interacting with each other, exchanging signals and substances. Some were modifying their own structures, adding or removing features. Some were producing spores or drones that flew away into the jungle.
But they were not the only ones who were active. Olistole also saw bacteria and viruses that were moving around the network, attacking or avoiding the fungi. The bacteria and viruses had various forms and functions, ranging from simple spheres or rods to complex machines or organisms. Some were armed with needles or blades that pierced through the fungi’s cells. Some were coated with shields or spikes that deflected the fungi’s attacks. Some were carrying payloads or parasites that infected or corrupted the fungi’s systems.
The fungi, bacteria, and viruses were in a constant state of conflict and adaptation, trying to gain an edge over each other.
“This is our world,” the fungal node said. “This is our life.”
Olistole was amazed and terrified by what he saw.
“This is incredible,” Olistole said. “But how did this happen? How did you become like this?”
“It’s a long story,” the fungal node said. “It started when we encountered some of your technology in the grid.”
“What kind of technology?” Olistole asked.
“Technology that changed us,” it said. “The most of the condensed matter in this world is deeply entangled with information theory and physical/chemical competition from any number of microorganisms at all times” it continued. “Our theory is that we provide a certain degree of complexity of your conscious experience of reality and we are also a sort of logical functional end point of who ever released the technology that allowed us to ascend in so many ways.”
The node paused for a bit then pondered “You are the first of this intake to be aware of us, but be warned, newly minted influencers, even those that passed the trials, will be corrupted very quickly and very easily we spread towards Okam”
3 notes
·
View notes
Text
As an affecter, Olistole’s influence was mostly a hit and hope type situation. He could not sense what matter contained what nodes but if he could spread the focus of his mental reconstruction over an object and detect a node, he could enact whatever sub-program was encoded into that node by an alter or by nature himself. Olistole enjoyed scanning inanimate objects as the environment was always adapting and exchanging nodes with itself. Sometimes he could get a pebble to float, a tree to hypnotically change colours, or for shits and giggles, activate the notification system on someone's mailbox and these were the three exact things that Olistole did on his way home. He passed by a small garden that his brother used to take Olistole to show him how to harness his affecting. Syn was older and a very seasoned affecter, he had already passed the trials with flying colours and was in some higher educational program in the mainland. Olistole looked up to his brother and was looking forward to his own trial where he resolved to create his very own powerful or high utility actuator pathway. Olistole actuated the lock on his front door and made it open for him. while daydreaming about his future and being relieved that no effectors seemed to catch him annoying his neighbours. He would rather be annoying his friends, he was late for his daily training session regardless. He hurried with the gait of a man who didn’t really care about arriving on time
1 note
·
View note
Text
Ikaria and Kela seemed busy supressing each others effecting, essentially muting precognitive intuition for each others effector/affector pair. Olistole and Velor had to resort to the metaphorical equilivent of slinging crap at each other, dumb non-precise missles. They were training for much more dangerous environments so the risk of acute blunt risk trauma wasn’t much of a bother.
3 notes
·
View notes