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wait a sec. the cybertruck aint even a truck. it aint even a van, there's only the two rows of seating. mf's a sedan with angles
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this tweet has given me more motivation to stretch than any "it's good for you" post ever will
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i must not get takeout. takeout is the wallet-killer. takeout is the little-death that brings total obliteration. i will face the kitchen, fridge, and pantry. i will make choices about what to cook and then execute them. when hunger is gone there will be nothing. only i will remain.
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The LICHES method of descriptive text
A while back a friend asked me to write up some pointers for how I write descriptive text. You know, for dungeons and such. I gave her the LICHES method, which I'm posting here now. The primary purpose of descriptive text is to clue players in to what they need to pay attention to. When you ask your players, "What do you do?" think of that as less of an open-ended question and more multiple choice. Your descriptive text gives your players the potential answers. (This is, of course, a broad statement. Players will always pull something out of left field.)
Good descriptive text includes any applicable lights, interactables, characters, hazards, egress, and senses—LICHES.
Light
Characters should know how much light they’re dealing with, and what the source is. Sconces, torches, moonlight coming in from a window? Sunlight filtering in from the forest canopy?
Interactables
If there’s something in this room the characters are meant to look at or touch, put it in. If you want them searching in the desks, tell them there are desks. The opposite is ALSO true. If you put something notable in your description, players are going to expect to get something out of interacting with or studying it.
Characters
If there are people in this room, what are they doing? It's very helpful to give DMs a look at the "moment before" for any NPCs in your description. What were they up to before the characters interrupt their lives? This goes for monsters, too, if they’re readily visible.
Hazards
This one should probably come earlier on the list. Like if something's on fire, you either mention it FIRST or LAST. But lesser-noticeable hazards, like "patched-up holes" or "slits in the wall" can be mentioned casually, without drawing a gigantic verbal arrow to it.
Egress
Some people might disagree with me on this, but it’s very helpful to be told that there are doors, even if they’re already on the map. Some tables don't run maps, and sometimes your VTT's fog of war tool obscures what is and isn't a point of egress on your map.
Senses
A lot of LICHE is based on what the characters can see, but you can play with the other senses as well. Characters can smell “a foul odor wafting from the pile of corpses,” hear “the lazy whistling of a popular folk song,” or maybe even taste “the salt on the wind at the docks.”
Putting it all together you might get:
Fire crackles in the hearth, casting long shadows on the papered wall and the sturdy oak desk pushed against it. An orange tabby yawns and stretches out on the plush armchair, revealing for an instant her sharp claws. Two doors lead out of the room: the western door that leads further into the house, and the eastern door that opens into the porch.
L: Fire I: Oak Desk C: Cat H: The cat's claws (watch out) E: Door into the house, Door out to the porch S: The crackle of the fire, the plushness of the chair
Don't worry about making this stuff sound poetic. You just need to give the players a list of things they can interact with or react to. Role playing gets compared to improv a lot, and there are a lot of similarities! Think of an effective description as the thing your players say "yes, and" to. And you don't have to include every letter in LICHES if you don't want to, or if they don't apply. Sometimes a room is empty. There may be no hazards. But this rule of thumb has really helped me write up some descriptions for both published adventures and home games.
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i got an impossibly tiny metal model mail truck kit in my stocking & went into a fugue state until i'd finished assembling it. welcome to the world my beautiful son otto mobile who has every disease
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small talk enjoyers when the weather is in any way notable:
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What if we all got really into arguing about the meaning of some other short story for awhile. If I were in the room with the yellow wallpaper I would simply leave
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ngl the jokes about how apparently wokeness was the one thing keeping the fucking planes in the sky have been my favorite thing through all this
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I’m not even an anti-internet person like I love the internet, I just get so frustrated with the passive way people have become accustomed to using it now. not actively seeking things out or engaging with communities, just turning their brain off & letting the algorithm feed them whatever it wants. & I can’t help but feel like that’s partially to blame for the current state of things (anti-“woke” backlash is easier to digest if you turn your brain off when online)
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kitten I’ll be honest the finality of everything in this world haunts daddy like a second shadow
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i hate seeing people drink the openai/chatgpt koolaid 😭😭😭 genuinely feels like watching someone get seduced by scientology or qanon or something. like girl help it's not intelligent it's Big Autocomplete it's crunching numbers it's not understanding things i fuckign promise you. like ohhh my god the marketing hype fuckign GOT you
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