Synopsis of my soul: 5am you're a lost soul, like streetlights in the suburbs or midnight thunderstorms or old 90s songs. you're hard to read because you keep things to yourself. your heart can feel like a permanent liminal space like a train station at 5am. you're probably nocturnal because you find that darkness makes you want to write and paint and do things you're usually nonchalant about. you're always looking for things that make you feel alive, and probably identify with lonely neon cities and 80s aesthetics. few know it, but you're a treasure trove of wisdom, kindness and imagination.
Don't wanna be here? Send us removal request.
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Adding these now!
![Tumblr media](https://64.media.tumblr.com/af9d5866f34c8904ffe46af21400b1f2/c3deb871e7e0eb82-bf/s540x810/14b71193442d8b5026130c80d5257e1a03c14fdd.jpg)
Mouth Corners N1 💋
I needed some mouth corners for my Sim, so I decided to make some myself and here they are 🥰 If your Sim could use some nice mouth corner details, feel free to check them out 😊
3 styles, 6 swatches
Toddler to elder
Custom Thumbnail
Skin detail category
For males and females
Download(free): katverse.com
I've also uploaded this Sim along with the full CC list! 💛
![Tumblr media](https://64.media.tumblr.com/ab661d25781982b6de630b4c3f2ccd1a/c3deb871e7e0eb82-64/s540x810/c8e80fd1528d53669386db50c8fde4d0cdacfbe3.jpg)
TOU | INSTAGRAM | BLUESKY | KO-FI ☕
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🎉✨ Starting 2025 with Positive Vibes! ✨🎉
Let’s take a moment to celebrate something truly special @give-me-your-t33th, the incredible winner of the Sims Snap Showdown! 🏆 Her creativity and passion shined through, and as the champion, she’s brought us a fantastic idea to kick off the new year: a Musical Legacy Challenge! 🎭🎶
This legacy is a celebration of storytelling, self-discovery, and embracing life’s ups and downs, all inspired by some of the most iconic musicals: 🎤 Heathers – The drama, the style, the social intrigue! 🏛️ Hamilton – Ambition, history, and legacy in the making. 🌈 Falsettos – Family, love, and the beautiful messiness of it all. 📚 Something Rotten – Creative struggles and sibling dynamics. 🤖 Be More Chill – Self-discovery and learning to love your authentic self.
This challenge is more than just gameplay—it’s a journey filled with positivity, lessons in acceptance, and the joy of creating stories that resonate. It’s the perfect way to start 2025, a year I want to dedicate to embracing love, kindness, and spreading good vibes. 💖
Whether you’re a Sims player, a musical fan, or someone looking to infuse your days with creativity and fun, this challenge is for you! Each generation in the legacy is inspired by the themes and emotions of these incredible musicals, bringing their magic into our Sims’ lives.
So let’s dive into this exciting new chapter together! Whether you join the challenge or follow along, I hope this inspires you to start 2025 with a heart full of positivity and excitement for the stories ahead.
Here’s to a year filled with love, creativity, and unforgettable memories. Let’s make 2025 the best one yet! 🌟
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Spread Thin Legacy Challenge
I'm so excited to present my very own legacy challenge! Inspired by my fave artist Mariah the Scientist, the spread thin challenge is full of chaos and toxic love. Hopefully in the end real love can win 👀.
Don't forget to tag me so I can see yall interpretations of the legacy. Love yalllll ♥️
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ARCANA LEGACY CHALLENGE
Hello!! I started putting this challenge together back in March when I played Persona 3 Reload and made that my entire personality for a while. I'm a master procrastinator so I didn't get much down at first other than a vague outline but I'm SOOOO glad I waited because the Lovestruck and Life & Death packs have added SO MUCH to this challenge. Really it was the release of Life & Death and the tarot theme of the pack that inspired me to come back to this and it ends the challenge so nicely. I'm obsessed.
This is a 14 generation legacy challenge with each gen representing one of the first 14 of the 22 major arcana cards, beginning with The Fool and ending your journey with Death.
Anyway... below's the rules. If you play this I'd really love to see so please tag me here or on bluesky (daethvalley.bsky.social) !!
Updates:
8/12/2024: The Fool can now get jobs to be able to complete the Renaissance Sim aspiration.
Generation 0: The Fool
Young and vulnerable, you have not yet experienced any of life’s challenges, and thus embrace all that lies ahead without fear or worry.
Your founder will begin as a Young Adult with §0 and nothing to their name besides the clothes they’re wearing and the companion at their side. Representing the start of your journey, the Fool generation will lay the foundations of hopefully a long standing and successful legacy.
Generation Rules:
Create a new Sim. The only limitations are that they must have the Kleptomaniac, Goofball and Cat/Dog Lover traits and the Chief of Mischief aspiration. Their gender, appearance, likes/dislikes and turn ons/offs are all up to you. If you choose to download a Sim from the gallery, they must be a blank slate with no skills, milestones, or achievements.
Your sim must start the game with or adopt a fluffy companion - Cat or Dog is up to you (a Dog is suggested) and the corresponding Cat/Dog Lover trait.
Move into an empty lot. The location is up to you (you’ll only spend one generation here) and once moved in, cheat your money down to §0.
There are no rules about how you make or spend money other than you must never reach higher than level 3 in a career.
Complete the Chief of Mischief aspiration.
Complete the Renaissance Sim aspiration.
Purchase the Brave trait from the Rewards Store (8,000 satisfaction points)
Have at least one child (this is a legacy after all!) and have the best relationship with them.
Marriage is optional but only after completing your aspirations.
Swipe an object every time you leave your home lot.
Master at least one instrument.
The Fool embraces anything and everything that life throws at them. Accept all self discovery moments.
Traits: Kleptomaniac, Goofball, Cat/Dog Lover
Aspiration: Chief of Mischief AND Renaissance Sim
Max skills: Mischief, one instrument.
Career: Various
Generation 1: The Magician
Raised by the Fool, you see the potential of the world laid ahead of you. You feel a spiritual calling to the Magic Realm and determination to do whatever it takes to master its sacred power.
Generation Rules:
Leave home as a teen and move to Glimmerbrook and become a Spellcaster via completing the Rite of Ascension ritual at the magic realm.
Drop out of high school to focus on your magical studies.
Complete the Spellcaster skill tree and become a magical Virtuoso.
Have at least one child with one of the Sages (don’t move in with them as they will lose Sage status).
Never marry.
Embrace the power of crystals and master Gemology to manipulate your abilities and moods.
Complete both your chosen Spellcaster aspiration and Crystal Crafter.
Traits: Childish, Creative, Self-Assured
Character values: Irresponsible
Aspiration: Spellcraft & Sorcery OR Purveyor of Potions, Crystal Crafter
Max skills: Gemology
Career: Freelance: sell your crystal creations!
Generation 2: The High Priestess
Your parent, the Magician, achieved the greatest heights of the Magic Realm. Inheriting the intuition and knowledge of a Sage you seek enlightenment: serenity, acceptance, and a peaceful life.
Generation Rules:
Leave Glimmerbrook and move somewhere peaceful.
Don’t contact your parents after you leave - they’re in another realm!
Start afresh: Complete the Inner Peace aspiration and gain a clear perspective.
Get married and have at least one child with any sim.
At least one child must be born a Spellcaster, that is your heir.
Coach and guide others to achieve enlightenment as you have by completing the Zen Guru aspiration.
Remain a Spellcaster but never use your abilities.
Never use any Mean or Mischief interactions.
Traits: Proper, Neat, Squeamish
Character values: Emotional Control
Aspiration: Inner Peace AND Zen Guru
Max skills: Wellness
Career: Any
Generation 3: The Empress
You are a 3rd generation Spellcaster, not that you’ve ever had a connection to the Magic Realm. Still, your strong magical bloodline connects you to the elements and the natural world. You bring life - a large, happy family and a flourishing garden.
Generation Rules:
Complete your childhood aspiration (you choose which!)
Never use your Spellcaster abilities.
Move to Henford-On-Bagley and embrace the simple way of living. Your home must have the Simple Living lot trait applied.
Grow your own food, and keep farm animals for milk, eggs, and wool.
Get married to any sim.
Complete the Freelance Botanist aspiration.
Progress through the Big Happy Family aspiration up to Loving Guardian.
Have at least 3 children.
Any child not born as a Spellcaster is eligible to be heir.
Traits: Family Oriented, Generous, Loves Outdoors
Character values: Compassionate
Aspiration: Freelance Botanist AND Big Happy Family (up to Loving Guardian level)
Optional university degree: Biology
Max skills: Gardening, Parenting
Career: PhD of Pollen (Gardener - Botanist branch)
Generation 4: The Emperor
The magical abilities that ran through your family lineage have been lost. You are left with a natural born ability to lead and easily gain the respect of those around you. With strong family values instilled upon you from an early age, you respect authority, and command the same in return. A figure of strength to many, it’s up to you to solve the mystery surrounding the small desert town you moved to after joining the military.
Generation Rules:
Complete the Playtime Captain childhood aspiration.
Complete the Leader of the Pack aspiration while in high school.
Early graduation is allowed if Leader of the Pack aspiration completed.
Do not attend university.
Move to Strangerville immediately after high school graduation and join the Military career.
Fall in love with a local and get married before fighting the final boss - you never know what could happen.
Solve the Strangerville Mystery and become a local hero!
Have at least 2 children.
Be a diligent parent - all children must gain the Top-Notch Infant/ Toddler traits, have a strict family dynamic, and they all must gain at least 2 positive character value traits. Any child with the Responsible trait is eligible to be heir.
Purchase the Mentor trait from the rewards store and mentor your heir in Charisma.
Traits: Hot Headed, Glutton, Insider
Character values: Mediator
Aspiration: Leader of the Pack AND Strangerville Mystery
Max skills: Fitness, Charisma
Career: Grand Marshal (Military - Officer branch)
Generation 5: The Hierophant
Your parent taught you absolutely everything you’d need to know, and as a result you’ve grown into an equally diligent sim. Drawn to knowledge over strength, you studied hard and under the mentorship of your parent, became a master orator. Beloved by all, it was inevitable you’d be voted in as the National Leader. However, romance wasn’t something that interested you, and your work responsibilities left you little time for the one child you did have.
Generation Rules:
Complete the Admired Icon aspiration while in high school.
Attend university and complete a Distinguished Degree in History.
Join the Debate Guild at UBrite and reach Level 3.
Max Research & Debate skill before graduating university.
Move to San Myshuno and join the Politician career.
Work from home and complete the active work tasks at least twice per week.
Never have woohoo or a romantic relationship.
Have one child only, either through adoption, science baby, or alien abduction.
Have a full staff - nanny, maid, chef, gardener (if applicable). They will raise your child.
Live in a Penthouse by the end of the generation.
Achieve the Wise trait if played until Elder.
Be acquaintances only with your child.
Traits: Ambitious, Outgoing, Unflirty
Character values: Responsible
Aspiration: Admired Icon AND Friend of the World
Max skills: Charisma, Research & Debate
Career: National Leader (Politician - Politician branch)
Generation 6: The Lovers
You lacked attention as a child, and as an adult crave affection more than anything. Where better to find it than the City of Love itself? Your rich, sheltered upbringing has left you naive and sadly you had to kiss a few frogs before you found your prince.
Generation Rules:
Perform averagely in school.
Do not attend university.
Move to Ciudad Enamorada as a Young Adult.
Join the Barista career.
Have a toxic relationship with a bad/ awful compatibility sim. Get engaged but NOT married.
Leave your toxic ex and explore your options by completing the Paragon Partner aspiration.
Quit your job as a Barista and join the Romance Consultant career.
Meet The One and complete the Soulmate aspiration.
Have at least one child.
Be a loving but ineffective parent - never use discipline.
Any child with the Irresponsible trait is eligible to be heir.
Traits: Lovebug, High Maintenance, Jealous
Character values: Uncontrolled Emotions
Aspiration: Paragon Partner AND Soulmate
Max skills: Romance
Career: Certified Dating Specialist (Romance Consultant - Matchmaker branch)
Generation 7: The Chariot
Your parents loved you, but you were still left to find your own way. You were a daredevil child and carried your bravery and willpower into adulthood, determined to achieve a feat no sim had managed before.
Generation Rules:
Complete the Mind and Body aspiration as a child.
Complete the Live Fast aspiration as a teen.
Move to Mt Komorebi and take up Rock Climbing AND either Snowboarding or Skiing.
Complete the Extreme Sports Enthusiast aspiration.
Lead a mountain excursion (solo or with another sim) and reach the peak of Mt Komorebi.
Staying in Mt Komorebi after completing the excursion is optional!
Only join a career after completing the Mt Komorebi excursion. Part time jobs are ok before that.
Marriage is optional.
Have at least one child - your heir must grow up with the Responsible and Mediator traits.
Traits: Self Assured, Adventurous, Practice Makes Perfect
Character values: Irresponsible
Aspiration: Extreme Sports Enthusiast
Max skills: Fitness, Rock Climbing
Career: Any (after generational goals achieved)
Generation 8: Justice
Your parent was reckless, but you admired their tenacity and strength of mind. You grew up brilliant in the more conventional way, committed to earning the highest grades and learning everything you could. More importantly, your strong sense of right and wrong led you down the path of seeking justice.
Generation Rules:
Complete the Whiz Kid childhood aspiration.
Complete the Goal Oriented teen aspiration.
Join the Chess Team after school activity and become Captain.
Maintain the highest grades and study hard to ace your exams so you graduate as Valedictorian - this means NO early graduation.
Learn skills through reading books and studying where possible.
Attend university and complete a Distinguished Degree in History.
Complete the Academic aspiration while at university.
Tutor other students twice per week.
Write and publish research papers.
Join the Law career - Judge branch after graduation.
Get married to your first relationship.
Have two children with a negative relationship - one Genius (they will be heir) and one with the Outgoing trait.
Have high expectations for your children - discipline them often and have a strict family dynamic, but always help them with homework, school projects etc.
Adopt a dog.
Traits: Bookworm, Overachiever, Loyal
Character values: Responsible and Mediator
Aspiration: Academic
Max skills: Logic, Research & Debate
Career: Chief of Justice (Law - Judge Branch)
Generation 9: The Hermit
Your parents had high expectations for you and your sibling, who couldn’t be more different from you. You were a born Genius while they excelled socially, and you often felt as if you were in competition with eachother. As a teen you retreated further inside yourself and preferred the company of your family dog to spending time with other sims. You spent your time learning everything you could about computers and gaming, and eventually made a living from your bedroom.
Generation Rules:
Complete the Whiz Kid aspiration as a Child.
Have a negative relationship with your sibling.
Attend high school but only to study.
Only befriend other Loner sims.
Spend most of your time in your bedroom - you’ll need a computer in there!
Reach level 5 of the Tech Guru career before becoming a Freelance Programmer.
Complete the Computer Whiz aspiration.
Earn money through video gaming tournaments, hacking, and making apps & video games.
Your relationship must be online only - never meet them in person (if you choose to have one).
Never move out of your parents house.
Have at least one child. Be creative with how you get one, it’s still a legacy after all!
Your parents will raise your child.
Traits: Genius, Loner, Geek
Character values: Argumentative
Aspiration: Computer Whiz
Max skills: Video Gaming, Programming
Career: Project Manager (Tech Guru)
Generation 10: Wheel of Fortune
You were raised by loving grandparents, but you felt a bit abandoned by your parent that hardly saw you. You wanted to rebel against the life your grandparents laid out for you and in the spirit of the founder of your family, the Fool, you embraced everything that came your way. With a belief in destiny and sheer good luck, you moved forward without a plan and trusted that everything would work out in your favour.
Generation Rules:
Anything could happen!
Have your grandparents help you get the Top Notch Infant and Top Notch Toddler traits.
As a Child, choose and complete the aspiration that best fits your randomised trait.
As a Teen, we’ll use the https://simsrandom.com/ random legacy generator to set the rules for this generation.
Stick to what the randomiser gives you unless you don’t have the packs, in which case you can re-roll.
Traits must be randomised when your sim ages up, and can’t be changed.
Age up to Young Adult with a character value that suits your path.
Select an aspiration that suits your randomised career/ hobbies.
Reach the top of your Primary Career.
Complete the Generational Goal. If it’s something you’ve already done in this legacy (i.e. the Strangerville Mystery) you can re-roll.
Miscellaneous Fun must be followed.
Max 1-2 skills that align with your sim’s goals.
Traits: Random!
Character values: Random!!
Aspiration: Random!!!
Max skills: Random!!!!
Generation 11: Strength
The legend of your great-great-great grandparent being the first sim to reach the peak of Mt Komorebi inspires you. You come from a line of masters in their field and you aspire to live up to the greatness of your ancestors in the only way you know how - you are determined to push your body to its limits and perfect your physique, and nothing else is important to you.
Generation Rules:
Complete the Rambunctious Scamp aspiration as a Child.
Join the Football Team as a Teen and become captain.
University is optional.
Befriend other Bros and lead a club practising physical activity.
Drink protein shakes every day!
Complete the Bodybuilder aspiration.
Join the Athletic career and reach level 10 in the Bodybuilder branch.
You can have relationships but never marry.
Have a one night stand resulting in a child and raise them as a single parent.
Have a permissive relationship dynamic with your child.
Traits: Active, Bro, Self-Absorbed
Character values: Insensitive
Aspiration: Bodybuilder
Max skills: Fitness
Career: Mr./ Ms. Solar System (Athletic - Bodybuilder branch)
Generation 12: The Hanged Man
The idea that your family is born from magic feels like a distant dream. Your parent was so self-absorbed that they never saw the truth. Spellcasters don’t exist, not for generations anyway. Any magical connection to the earth has been long lost. Instead of striving for greatness, can’t you just be normal? A normal life, a normal job. Of course you have aspirations - they’re just not realistic right now.
Generation Rules:
Maintain a B grade through Grade school and High school.
Don’t complete your Child or Teen aspirations.
University is optional but you can’t do a Distinguished Degree.
Keep a Private Journal as a Teen.
Have the Beach Life aspiration but never start it.
Never travel outside of the world you live in.
Join the Salaryperson career and become Head of Department (Supervisor branch).
Gain the Workaholic lifestyle.
Write many books on your family history but never publish any. Put them in a keepsake box.
Marry a sim with Bad or Awful compatibility.
Have at least one child.
Fight Father Winter and ask him for proof of his powers.
Traits: Gloomy, Noncommittal, Skeptical
Character values: Responsible
Aspiration: Beach Life (never complete this)
Max skills: Writing, Logic
Career: Head of Department (Salaryperson - Supervisor branch)
Generation 13: Death
There has to be more out there than your parent had you believe. You’d read their unpublished novels on your family’s legend and knew it was up to you to seek the answers and return to the magic your ancestors were born from. You left everything behind and travelled alone to the town under a permanent autumn. It was here you found your answers, and your end.
Generation Rules:
Complete the Artistic Prodigy aspiration as a Child.
Don’t go to university- you’ve got better things to do.
Move to Ravenwood as a Young Adult.
Get involved in the community and complete all the favours for the Order of Lenore.
Complete the Ravenwood tarot deck.
Write a bucket list and work towards it but don’t complete it.
Complete the Ghost Historian aspiration and befriend many ghosts.
Never marry or have children.
Be the only sim in your household when you die (you can have pets).
Meet an untimely end - die before you become an Elder.
Traits: Macabre, Music Lover, Chased by Death
Character values: Good Manners
Aspiration: Ghost Historian
Max skills: Writing, Thanatology
Career: Publish your history books!
Mini Generation: Temperance
That can’t be… it? You were so young, and you were so busy searching for your answers you never did everything you wanted to do. Fourteen generations and it ends here. However, death had taken a special interest in you, and offers you the chance to address your unfinished business before you move on.
Generation Rules:
Attend your own funeral.
Achieve your unfinished business and complete your Soul’s Journey to earn the Burning Soul trait.
Head to Mourningvale on the day of the Thinned Festiveil and be reborn in the Baleful Bog.
With the knowledge of 14 generations behind you, you are reborn as The Fool, and the cycle is completed.
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Lip Preset 5
Teen-Elder
Male/Female
I recommend these sliders:
Lip Scale and Pouty Lip Slider
d o w n l o a d (simfileshare)
d o w n l o a d (mediafire)
@maxismatchccworld @simblrcollective @mmoutfitters @ts4presets @troublefind
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