nom nom nom writingBanner taken from b2stud (yt) (theme made from yeoli-thm)
Last active 60 minutes ago
Don't wanna be here? Send us removal request.
Text
... I never left the desert
even in ms paint
6 notes
·
View notes
Note
[I need more bugboy Tango. He's so beautifully unhinged, and I love it. This is my favorite hermitcraft au]
[ Thank you and I love him tooooo! Let me use this ask as an excuse to share this vision I had. Do you get the reference?]
626 notes
·
View notes
Text
HERMITCRAFT S9 - THE FAKE POKEMON GAME
TLDR: A *reads* +4k words infodump about imagining a hermitcraft fakemon game O(-(
CONTENT: >Region >New Gen Mechanic >Hermits (and their roles in the plot of the fakemon) >Maingame Story >Additional Locations of interest >Post-Game & Empires
[EVERYTHING UNDERCUT]
Keep reading
141 notes
·
View notes
Note
*taps on window glass* pspsps hi! so a ycao sequel dropped a few days ago
WHAT!!!!!!!!
75 notes
·
View notes
Text
Millie Warm the Kettle,,,
i thought too hard abt bigb's POV and how in both 3L and DL he's caught between two alliances- one with grian and one with ren
something something damned if he does, damned if he doesn't
1K notes
·
View notes
Photo
a fanart of an ignition fic, Mewtube (M Rated) by Hyperginger. Volk having a crush on oblivious Flint is the best. I’m not very good with words but thanks for your permission to post these and amazing works as always!
139 notes
·
View notes
Text
New update for Tag In/Tag Out: Double Trouble!
I had to remake the blog because linking to Comicfury got the old one shadow banned. But let's not focus on that. I hope you enjoy this update and had a good holiday season! Happy New Year!
(Best read on Comicfury, check pinned post)
766 notes
·
View notes
Note
mogswamp
MOGSWAMP?!?!?!?!?!?!?! You’ve peaked my interest
Uhh I haven’t posted Mog art in a bit and haven’t answered an ask in ages so take a Mog doodle that’s been sitting around in my procreate files :3
155 notes
·
View notes
Text
the bamboozlers + a pesky bird... what could go wrong?
3K notes
·
View notes
Note
OH GREAT SOPUU PLS TEACH ME ON PERSPECTIVE 🙏🙏🙏
SHDJFK UHh i think this post covers most of the stuff i wanna say!
and hmm this is one thing that sorta goes unsaid but try to avoid what i call waffle grids! like your typical tic-tac-toe grid where both vertical and horizontal lines are parallel to their axis cause it’ll just look very flat.
if you slant them to point to a certain…point tho then it makes everything look more dimensional!
same thing if it’s angled- take this top down view for example
the top drawing’s lines ARE slanted but again, verticals and horizontals are parallel and the surface/intention isn’t well defined. so using 1 or 2 point grids you can get a bunch of different results depending on what you want with the same top down angle
oh also sometimes i cheat by drawing the grid after the character lol BUT it helps learn what kinda grid suits what pose! so try that too if it works for you :)
197 notes
·
View notes
Note
I was wondering if you have any tips for your perspectives? i dont really know how to do them that well but it seems you have a great handle on them! Btw I love your art! its soft and happy, I really love your stuff :D
thank you sm!! i love hearing that my art looks happy it's such a nice description 🥺
and for the tips! you've probably heard of vanishing points and horizon lines a bunch of times so i'll try to just give a quick run down of how i understand them + their uses
[2024 edit: just wanted to clarify that this third pic isn’t like a definite rule (none of these are tbf)- the horizon line can be placed at the top and still be close to the ground if you draw the grid right, same goes vice versa!]
tbh once you get the idea of how they work it gets easier to figure out where the points should be. it might help to think that the subject is what determines where the points are instead of the other way round if that makes sense? i learned a lot just by looking at storyboards for fun bc they're everywhere in them jhfkdg
also these grids aren't restricted to being only for the walls or the floor of a room- you can rotate it, put them anywhere you think you might need clarification on where the space around them is etc. just use as many as you need for whatever you need
having multiple grids (like ^ where its above and below the character) especially close together narrows the focus to what's in the middle of them as well!
another way to do this is to think of the subjects being in a box and looking at them from an angle-
and if you want you can break them down to simpler 3D or 2D shapes to see which parts have to get smaller
if you were looking for more perspectives on poses i talk about it a little at the end here
i hope this was clear enough! it's a bit hard to explain but once i learned not to be too hung up on accuracy (ofc to an appropriate degree) and freehanded the grids it makes it a lot more fun to play around with :)
also take everything i say with a grain of salt bc i too am still learning 👍
343 notes
·
View notes
Note
hi !!! i wanted to know if you have a few tips on how you do your poses ? im not the greatest at them and want to see what others have to offer ^v^''
also , i absolutely ADORE your art ! it motivates me a lot
first of all thank you sm!! poses are literally my favourite thing to plan out so ill try my best to explain ghdfskl
so i usually break the body shape down like this
the body is basically like a 2-part rectangle which i can push in whatever direction i want to lead the pose- i like to exaggerate the shape to emphasise the uhh force of that push ig? i just play around with it until i get the energy i want
for idle/straight on poses i try to make them seem like they're doing something so that the pose forms more of a trapezium than a stiff rectangle, let the characters have some fun!
at this stage i don't really mind if the anatomy isn't completely accurate since i can fix that at the lineart/2nd sketch, im just focusing on getting the flow down so i let my lines be loose, just as long as i know which limb goes where then im good
also back poses!! most of the time you see the front of the character so drawing the back can be refreshing for me :) they flow just as well as the front ones too!
the same pose can be drawn in different angles- sometimes i put down a (very freestyled) perspective grid to define the space around the character and see where they can stand, and imagine a floating camera depending on where i want the focal point to be
you also don't really need to fret about following the grid to a T, just as long as they look grounded and the angle seems right
i like to slap down a few random grids to see how the character can interact with them, and they don't even need to be touching the character- they're just guidelines after all
for me i think of poses with a main line of action and a secondary contrasting motion (though sometimes one main line is enough), the second line adds a little flair and weight while the main is what you see at first glance
use references also! i can't emphasise that enough!! there's always pinterest or (especially for action poses) fight scenes from storyboards or from the finished film, which i love looking through frame-by-frame bc the keyframes and in-betweens are gold mines for inspiration- lego monkie kid is one of my go-to's for high energy poses!
aand that's all i got for now, hope this helps ^_^
315 notes
·
View notes