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Dual wield is a divine effect.
The way I heard it, was this thief got into a desperate situation and needed to kill a god.
No magical weapons, no special anything really. No chance at all.
Simply impossible.
However, intimidating the god was only nigh impossible.
Technically the disadvantages were so bad that any failure would have caused the thief, thier family, all their ancestors, much of their race, the majority of the planet to have never existed.
This was all done using alternate rules which should be a warning to others.
Many rolls later a nigh impossible critical was the result.
There may have been some jiggery pokery with the dice.
The god did not die since this was impossible.
The god believes that they are dead.
The belief of a god is what powers the ability for all of time.
Another god could spend enternity to reverse it, but the general response so far has been "Meh, so, that happened"
The ability is activated by only one thing.
Faith in ones self.
When did it become archetypal of rogues to dual wield? Most media involves rogues dual wielding and I am quite puzzled. I remember when rogues where more “Robin Hood meets Long John Silver” and dual wield was for the ninja enthusiasts mostly.
That’s a very good question!
I’m don’t know about media in general (so if anyone wants to chime in, go ahead!), but I can tell you when it became a trope in D&D.
In 3rd Edition, when the Thief was renamed to Rogue, and the Backstab ability renamed to Sneak Attack, there was also a very important change in the rules: you could now sneak attack more than once per round, whereas backstab only worked for your first attack. This made multiple attacks per round a VERY desirable thing for rogues, and Two-Weapon Fighting was their standard melee choice.
So to the extend that D&D affects other media (there were a lot of games based on it), dual wielding stopped being the expertise of Drizzt rangers and ninjas only, and started becoming synonymous with roguish types in general.
Interestingly, it was less often rapier and dagger (a combo extensively used in real life), and more often twin weapons: two daggers, or two kukris , combos that don’t have that much of a historical counterpart.
I think that was primarily for optimisation. Weapon feats (such as Weapon Focus, which everyone despised, or Improved Critical, which was very popular) often applied to only one weapon, so it was better for dual wielders to take two identical weapons and slash away.
And that’s how we ended up with this.
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Dnd is Tolkien. Orignal Lawful/Netrual/Chaotic which were a substitute for the unversal good in Tolkien, also neutral very Tolkien. Original races human, dwarf, elf, halfing (avoiding copyright). The original classes were fighting-man, Magic-user, cleric. Ok cleric, not very Tolkien, but soon after ranger and thief. Orcs, Tolkien.
DnD did add much over the years but the root is Tolkien. DnD key was not originality but playability.
by Zaydos
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Always look on the bright side of life
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No mention of passive intimidation?
Must get annoying.
Ghald: *walks down crowed street*
Every tenth villager: Please don't kill me!
Ghald: *rolls eyes*
This is Ghald, sahuagin assassin from Princes of the Apocalypse. He has this:
Garrote. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. Hit: 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can’t breathe, and Ghald has advantage on attack rolls against it.
Ghald is a CR7 creature, with STR 19 and DEX 17. He must have a +3 proficiency bonus, so I’m guessing the garrote does 2d4 + Str damage, and has a DC of 8 + proficiency bonus + Str modifier. Right?
Nice. I’m just not sure if it is (or should be) a finesse weapon. (It doesn’t matter for Ghald because his Str is higher).
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methionine is already in corn, hope they didn't spend too much time adding it
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