brotherdusk
brotherdusk
brotherdusk -> freddiecorleone
622 posts
hi! this is my art sideblog, freddie is my main for now!
Don't wanna be here? Send us removal request.
brotherdusk 6 months ago
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Door at Alnwick Garden, Northumberland.
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brotherdusk 7 months ago
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Hands Row 1 & 2 Row 3 Row 4 Row 5 & 6 Row 7
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brotherdusk 7 months ago
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Loch Shin, Scotland by Roman Popelar
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brotherdusk 8 months ago
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Photo by Paolo Abate
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brotherdusk 8 months ago
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A while back I got a comment that demonstrated a misconception as to what the character design process actually entails, and I thought it had real "teachable moment" potential. So let me make this perfectly clear:
Drawing a character is NOT the same as designing one.
Let's say I wanted to draw a guy. No backstory, no defined personality traits or preferences, no details about his current life, just doodling some random, generic guy who popped into my head.
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That's just a drawing.
But what if I decided to flesh him out more? What if I wanted his appearance to reflect his lifestyle and inner life as well? Here's where the note-taking comes in.
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And now for the visual research:
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I thought the bodybuilding angle would provide a fun contrast with this guy's profession. The mental image of a huge, burly dude working on a clock or watch with tiny, precise movements just makes me smile. Perhaps I could give him small, nimble hands that would suit his line of work.
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Now that I have a better idea of how Mikhail's face and body will look, it's time to establish a pose.
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Of course, I never expected to employ all the personality traits I started out with inside this single pose; those were just a jumping-off point. No one drawing will ever be able to encapsulate every single facet of a character, unless they're extraordinarily flat and generic (see also: random guy I doodled at the start of this post). If I wanted to write a story with this guy, I'd have to figure out how all the traits play off each other and how they'd cause him to react to different situations. There would be a lot more note-taking and development involved, but for the sake of keeping this post (somewhat) brief, let's just focus on visuals for now.
On to color!
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I decided to give Mikhail a carnation in his pocket (for its round shape), specifically a red one, which represents deep love and an aching heart. Thus, the flower needed to maintain its red color for the symbolism to come through.
For some reason I initially pictured this guy wearing a pink shirt (perhaps as an offshoot of the "romantic" angle), but I wanted to try some different colors inspired by the 70s catalog pages I found. I ended up really liking the contrast of the cool blue shirt with the warm red pants, and that option made it into my top three as a result. I lined them up next to each other to compare them, and in the end, blue won out over pink. I think it also reflects the "colder", more cerebral, less-emotional parts of his personality well (namely "systematic", "stern", and "callous"- one from each column!). Just goes to show that you shouldn't get too attached to your first draft, as better ideas are just around the corner.
I then lightened the blue of the shirt so it wouldn't compete so much with the rest of the outfit, and wouldn't be quite as loud and "in your face". Mikhail strikes me as a bit of an introvert, so the calmer, quieter blue is a better fit. I added a darker belt and watchband and de-saturated the flower just a bit to make the values feel more balanced, and I think we've got it!
Let's see the final result!
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Y'all, I was not expecting this process to make me emotional, but there's something special about fully realizing a little guy you've spent hours working on. All of a sudden you look at him and go, "Oh my god, there he is. That's him." This man wasn't even a twinkle in my eye a couple weeks ago and now I'd protect him with my life.
And the thing is, the only reason I'm calling this design "done" for now is that I basically just brought it into existence to make a point. But if this dude were attached to a larger story, he'd be nowhere near finished. I'd have to make a ton more iterations and go a lot more in depth with my research than I did (especially with the Armenian cultural stuff). Overall, though, I hope this quick project properly highlighted the difference between a single drawing and a more fleshed-out character.
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Later!
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brotherdusk 9 months ago
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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brotherdusk 10 months ago
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Can't afford art school?
After seeing post like this 馃憞
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And this gem 馃憞
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As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
馃摵Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
馃摎Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
馃捇As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
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brotherdusk 1 year ago
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NIGHTSHADE V.1.0 IS OUT!!
Go poison AI datasets <3 link to download
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brotherdusk 1 year ago
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I think at some point in time we need to sit down and start explaining to artist who want to make a career out of art that there are FAR more options than just "living off of commissions" and "posting my art online and praying I get paid for it".
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brotherdusk 2 years ago
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Schleissheim Palace in Munich, Germany
Photos by Allie_Caulfield on Flickr
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brotherdusk 2 years ago
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I鈥檓 not an expert but I like hands a lot so hopefully some of this was helpful!
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brotherdusk 2 years ago
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bat knife!
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brotherdusk 2 years ago
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Hannah 聽
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brotherdusk 2 years ago
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Groovy
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brotherdusk 2 years ago
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brotherdusk 2 years ago
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rings!!
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brotherdusk 2 years ago
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Noble Knight helmet by Ynd & Kidddo
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