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I'm back. I've got a full time job, so progress will be slow but I'll work on the game as much as I can. I'll be sharing updates here.
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I introduce the topic of Collision Detection in my YouTube series.
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In this week's video I describe the GUI Screen abstract base class and the Front End Manager.
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In this video I explain the GUI Root, the GUI screen base class and the GUI screen cache.
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In this video I explain the GUI Rect, GUI Toggle, GUI Icon and GUI highlighter classes.
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In this video I explain the architecture of the Graphical User Interface and the implementation of the GUI widget base class, GUI button and GUI text box.
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In this video I describe my model system: model class, model manager and batch rendering.
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How to implement spline based motion.
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Texture animation and flow map tutorial.
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In this video I describe my Abstract Renderer and the rendering control flow. #gameengine
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Vertex animation tutorial.
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The Particle System.
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How I implemented shadows for Brobot.
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I'm not sure how many of my Tumblr followers are aspiring game developers but if you are, you might appreciate this tutorial.
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Loading screen background.
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Deferred Rendering Tutorial with OpenGL
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