18+ only, minors DNI I draw fat people! COMMISSIONS: closed! I do not rp or take requests!
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QoL features
Hello!
The next update I will put out will be a bunch of Quality of Life improvements to the current game. There's quite a few things that can be smoothed over or polished!
Below I'll list all the things I'm considering. Now that isn't to say I'll do all of them! Some of them might turn out to be unnecessary or prohibitively difficult/time-consuming to accomplish. But I want your opinions about them, and I also want to hear what QoL features you would like to see in the game!
These are supposed to be improvements to the already existing game, mostly changes in UI. I don't have to time right now to add big new features and mechanics.
Here's what I'm thinking about:
Keyboard Input - This is a popular request to be able to play the game solely by keyboard
Highlight Common Element Previews - I want to indicate to the player what Common Elements are covered by the characters they have selected when picking a stage
Improve Map Navigation - Click and drag can be kind of a chore over long distances, I want other options for moving the map
Characters on the Start Menu - I haven't updated this in a long time! I want everybody there!
Options for sorting characters - I want to sort them by level up cost, weight, favorite food, and abilities
Smarter Map default location - Right now the game just focuses on the earliest incomplete level when you return to the map screen, this is a pain to deal with if you're retrying an old level for better times or in a branched area
Improve font - The 1 and the 7 look too much like each other in the current font!
Better Indication of cooldown and KO - Right now these are indicated by shading the character portrait, which I don't think is clear enough!
Some way to review the information about stats - Right now this is a tutorial message that only shows up the first time you go to level up. If you miss it the first time, you're outta luck!
Increase the multiplier for favorite food? - I'm really on the fence about this one. If the multiplier was bumped up to say, 4x, that would speed up the game and reward picking characters particularly well suited for each level. But that also punishes using your favorite characters if they're sub-optimal.
Bestiary? - For checking monster stats! Maybe? Another one I'm not sure about.
Preview the exact rooms/monsters? - Sometimes the Common Element display doesn't give you a good idea of what's really going on. Maybe when you're retrying a level it tells you exactly what you'll face?
Buff Armor? - Right now Armor just isn't as exciting as the other support abilities! Maybe all I need to do is double or triple the value?
See Best Crew Along with Best Time in Level Select - So you don't have to remember what the best party comp for each stage is!
Common Elements Display Needs to Prioritize Damage Type (Weapon, Magic, Etc) over Food Type - Damage type is just more relevant!
What do you think about these changes? What other changes would you like to see?
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Eat the Dungeon Update 0.15
Play the latest version here!
It's real, its here! Eat the Dungeon has finally been updated after 10000 years! This update gets me 90% caught up, and includes things like:
6 new characters: The Trickster, The Barbarian, The Inquisitor, The Druid, The Alchemist and The Magus!
24 new levels!
42 new npcs with new cutscenes!
My gay dark souls fanfiction!
Enough information to figure out what the Priestess's deal is finally!
13-36 new enemy types depending on how generously you count them!
Lore!
Pregnancy and transformation stuff!
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Eat The Dungeon Update v0.13
Play the latest version here!
Sorry for no communications, I was in a weird depressive funk where I just couldn't talk to anyone. I still got some work done, so this is what I've accomplished since the last update!
This update includes:
Our first male adventurer: The Merchant! To unlock him, get a C rank or higher on the Penumbra level.
Cutscenes and npcs for 6 more levels
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Merchant poll winner!
The Kobold merchant will be our next new character! Please look forward to him being added in the next two weeks or so
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Eat the Dungeon Update 0.12.1!
Play the latest version here!
This update includes:
A brand new adventurer: The Necromancer! To unlock her, get a C rank or higher on the Fae Court level.
New weight stages for both The Monk and The Dancer!
Levels 61-66!
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Merchant Poll
It’s time to vote for the Merchant! Since there’s only three options, I don’t think a second final poll is necessary, so this is it!
Patrons can vote here:
https://www.patreon.com/posts/70651888
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Male Adventurer Poll
It’s time for some boys! Don’t forget to vote for the first male adventurer https://www.patreon.com/posts/70327425
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Necromancer poll winner!
What a close poll, please expect her in game sometime in the next two weeks!
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Final Necromancer Poll
This is your last chance to vote for your favorite design! Patrons can vote here: https://www.patreon.com/posts/69865205
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Eat the Dungeon Update 0.12!
Play the latest version here!
Here's all the NPC art for the levels up to 12!
You might notice that the Goblin isn't a rejected design! She's actually a design for the upcoming alchemist class, but I had both her portraits done by the time I noticed I had mistakenly marked her as an npc in my notes. In the interest of getting the update out in a expedient manner, I decided to just roll with it. Depending on how the class polls go, we might see the return of the Goblin, as a player character!
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Necromancer poll
Be sure to vote at https://www.patreon.com/posts/69517943
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Class poll + updates soon + new schedule
Don’t forget to vote here on the patreon: https://www.patreon.com/posts/class-poll-69211028
Hello everybody! Sorry for the slow updates the past few months. A series of work, personal, and family emergencies meant that for a while there I was only ever at work or at my parent’s place taking care of them. Things are still pretty buckwild over here but I’ve recently gotten a laptop so I’ve started working on ETD on the go. The upshot of this is that the old weekly-ish update schedule is starting back up soon with an update about a week from now. This update will contain at the minimum art for 4 npcs. Over the summer I will be working triple speed to get caught up on all the updates I missed this year.
To get a jumpstart on things I’m posting the new class poll today, please it out!
Lastly I am adjusting the development schedule for the new cutscenes. To keep myself from burning out on writing tasks I’ll be spreading them out among the updates and doing them 12 at a time instead of all at once. The new schedule looks like this:
Upcoming Updates
Major Update v0.13
14th Female Adventurer Levels 61-66 New weight levels for Monk and Dancer 1st Male Adventurer Text and NPCs for levels 13-24 Major Update v0.14
15th Female Adventurer Levels 67-72 New weight levels for Dancer and 14th Female Adventurers and 1st Male Adventurer Gameplay/Quality of Life Improvements Text and NPCs for levels 25-36 Major Update v0.15
16th Female Adventurer Levels 73-78 New weight levels for 14th and 15th Female Adventurers and 1st Male Adventurer 2nd Male Adventurer Text and NPCs for levels 37-48 Major Update v0.16
17th Female Adventurer Levels 79-84 New weight levels for 15th and 16th Female Adventurers and 2nd Male Adventurer Hard Mode / Endless Mode Text and NPCs for levels 49-60 Major Update v0.17
18th Female Adventurer Levels 85-90 New weight levels for 16th and 17th Female Adventurers and 2nd Male Adventurer 3rd Male Adventurer Text and NPCs for levels 61-72 Major Update v0.18
19th Female Adventurer Levels 91-96 New weight levels for 17th and 18th Female Adventurers and 3rd Male Adventurer Gallery Text and NPCs for levels 73-84 Major Update v0.19
20th Female Adventurer New weight levels for 18th and 19th Female Adventurers and 3rd Male Adventurer 4th Male Adventurer All remaining weight levels for 19th and 20th Female Adventurers and 4th Male Adventurer Text and NPCs for levels 85-96 Major Update v1.0
Levels 97-100 Game is complete!
Thank you for your patience and please check out the poll on the patreon: https://www.patreon.com/posts/class-poll-69211028
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Eat the Dungeon Update 0.11.9!
Play the latest version here!
Here's the text for the levels up to 12!
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Eat the Dungeon Update v0.11.8
Play the latest version here!
The troll and the dwarf are here! They're the last npcs for this first segment of levels. Next will be the text for the next 6 level's cutscenes!
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Eat the Dungeon Update v0.11.7
Play the latest version here!
Here's art for two npcs: Gretel and The Bonus Round Sister! Unfortunately things are still very busy here and its been very difficult balancing caring for family members, my day job, and ETD. It will be very difficult for me to predict when updates will happen for a while.
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Play the latest version here!
Hello! Unfortunately due to having to care for a sick family member, all I managed to accomplish this February was adding the art for the slime girl npc. Next week I will try to have more complete.
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Eat the Dungeon Update v0.11.5
Play the latest version here!
This contains everything I was able to accomplish during my journey through Hell-December and Hell-January. It's the technical stuff for cutscenes, as well as the dialog for the first six levels. I didn't have time to do any NPC art, unfortunately. That will be in next week's update.
Thank you everyone for your patience and please join me in wishing that the rest of the year is lot easier than this month has been!
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