Dragon Enthusiast. Gameshow Connoisseur. Geek Extraordinaire.
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Mostly Disjointed Ramblings About Game Shows, and Why Making Good Game Shows is Easier Now Than They Have Ever Been (mostly as a letter to myself)
When it comes to producing game shows (at least as far as they go in the USA), the "here's how you play the game" is often one of the furthest down the depth chart on "reasons why this be A Thing in commercial television" Budget, targets, media planning, strategies, and contingency plans are often what will get a commissioning executive's attention. A lot of time here lately they are interested in a known quantity of some sort being attached to it (being successful in another market, a well-known brand or celebrity attached to it, etc). Neither a complaint nor a complement, simply the state of play as currently on the field.
That doesn't mean your game shouldn't have some thought into it, just that media buyers are looking for a lot of other things besides how unique or compelling your game idea is. Ideas are everywhere, ability and the demonstrations thereof are a little harder to come by. Just know that your audience are going to be the ones interested in the game, one that is just as fun to watch others play as it is to play along at home. Cut out the middleman and play to the people who will be interested in what you have to offer, not somebody's conception of what will interest the right number of people.
The fantastic thing about the progress of knowledge and technology (as witnessed just over the course of my lifetime) is that the internet has lowered so many barriers to entry that if you have at least a microphone and some kind of computer device to connect it to, the only reason to not make something is lacking the knowledge of how to put it all together (a hurdle I'm still trying to cross myself, but flight day is coming).
Don't worry about stats or metrics or demographics-- If you make a good game, the rest will follow. Everybody complains about nothing being on or that the wrong shows keep going while the good ones get cancelled. Not everybody is a Fred Rogers, because he felt that the best way to fight bad content was to produce the content he felt the world needed. I would like to follow his lead in that regard.
I wholly cop to the idea that this smacks as more than a little self-important coming from an amateur quiz producer in thinking the world needs game shows, but I'm focusing on Mr. Rogers' actions on this: he made what he wanted, how he wanted to make it, and he made it for a number of reasons that weren't solely to do with money. He was successful with the resources he had available; whether that was because of or in spite of his limitations is a debate for another day. An unexamined faith is worthless, as are unexamined motivations. A good project is easier to complete with the right motivations behind it.
Sturgeon's Law holds that 90% of everything is shit. Who cares? Make your shit anyway.
Even if you don't roll a crit on this attempt, take notes. Even if you crit-fail, nothing is a failure so long as learning took place. Find points in the logistics where things have slowed down/broken/were absolutely non-functional. Find ways to untangle the knots you can, cut and reroute around the knots you cannot. Be honest with assessing your own work, but give yourself the same credit you would give a friend showing off their art to you. This is something you want to be proud of, work to give them something they can be proud that you would share it with them. Art is never a gamble, creating anything is never a gamble. You will have better standing to get that 10% on your next attempt, even if all you get from it is the joy and satisfaction from the act of creation and seeing something you've always wanted to see in this world.
Put a game together, write and research some questions for it, learn OBS, invite your friends to a discord call and have them play it. Put it online.
Congratulations, you have now joined a pantheon of notable people including (but not limited to) Goodson/Todman, Barry/Enright, Hatos/Hall, Heatter/Quigley, Stone/Stanley, and Dewey/Chatham/Howe.
Game shows don't have to run on the payout offered or the people hosting it. the British Broadcasting Corporation has certainly got a lot of mileage out of the idea that people will line up and wait months to win a punchbowl* if it gives them the chance to show off their knowledge of something very few people may have even heard of. Lord knows in the episodes I have seen of Mastermind, there have been artists or writers or historical events I've looked up afterwards because of the questions a contender answered on them.
Information Please ran for years on radio on the driest game possible –a simple question bee with multipart questions sent in by listeners with a reasonable request for accuracy attached (usually asking them to get 3 parts out of 4 right)– but It was the American QI before QI was even a thing. it worked on the strength of the panel's interplay with one another as they would bust each other's chops (or moderator Clifton Faddiman's chops for some of the questions he sprung on them), sometimes it would be in a guest panelist showing off knowledge of a field nobody would have thought was in their wheelhouse. (Groucho Marx and his always being there for questions about Gilbert & Sullivan may not have been one of those times, it was something of an understanding that the man was crazy for their operas over the multiple times he guested on there, even though he never got to perform in one until the Bell Telephone Hour had him play Koko in The Mikado. Considering that the part of Katisha usually being played by Margaret DuMont-types, it's not like Groucho wasn't dropping hints his whole career)
Got a group of friends for a podcast but can't decide on a how or why for it? Make it a panel game. There are many ways to gamify a conversation, and what makes them work often times lies in the panelists' frustration in working within the constraints the game presents.
If you're lost as to figuring out what to play, look up what has been played around the world-- One of my favorite types of games are the ones that have inspired extracurricular clubs outside of their productions: Indian college students have made the BBC's Just a Minute into something of a high-level academic tournament akin to American debate clubs.** The dearly-departed moderator for Just a Minute, Nicholas Parsons, took a trip to India for the BBC to document not just one of those tournaments but the program's fanbase there. Just a Minute's Indian Adventure was the documentary produced back in 2018 (coinciding with their recording episodes of JaM in Mumbai).
In the Cyrillic-speaking world, that format is known as Что? Где? Когда?† It is one of the few shows that has the "Underground Countdown" subculture from The I.T. Crowd being a thing in real life. Not just in other countries doing their own version on television, but in regular tournaments where all the teams write questions to try and stump all the other teams, while trying to solve the riddles the other teams brought with them.
Old Man Goodson could have set a real nasty precedent back in the 1940s if he and Bill Todman thought to patent the lockout system he used for 'Winner Take All,' (nobody ever tried to do a quiz set up like a jump ball in basketball until that point) but his lack of capitalization on what he had has been the genre's overall gain. See a game you like that ain't on anymore? Write your own, original questions for it, don't use their graphics, their sounds, or their trademarks, and get to producing something. Only seven stories in the world but an infinite number of ways to tell them? There's an equivalent amount of games in the world, and an equally equivalent number of ways to play them.
The idea in jazz is that you have to learn to imitate before you can innovate, to make your own contributions to the genre. I see no reason that same logic cannot apply to game shows or those looking to making any kind of art. Better content begins with you.
—in terms of a work update, I still ain't cracked shaders in Godot 4, but I am still trying. If I can get past this, I can start putting them on the main scene, and start getting the logic for it built. More info as it develops.
Sniff you jerks later.
Footnotes:
* [a very fine, artisanal, handcrafted crystal punchbowl that the BBC commissions especially for Mastermind, but a punchbowl nonetheless. For American conventions in the genre, prize descriptions containing fewer than ten words in it are usually reserved for 'zonks' or gag prizes; a cultural difference that is neither good nor bad but simply exists because the more airtime spent on it, the more the manufacturer/supplier/sponsor paid the production in order to have George Gray or Rod Roddy or Gene Wood or Johnny Gilbert say that about it.
That's also without mentioning the fact that British game show productions work a different compensation scheme for their contestants than their American cousins; a lot of times it will include spotting a contestant the train fare and a hotel room to be at the studio on tape day, as opposed to the absolutely non-existent mass transit system we have in the USA. Whatever; that's a soapbox for another day for a mentally-ill neurodivergent trying to keep their head down as it is in a country that absolutely loathes the disabled.]
** [The OG radio show works like this: one player is given a topic (e.g. "my favorite joke") and, on the moderators' cue, will speak on that topic for as long as they can without violating one of three standing rules: "Don't stop speaking" (meaning you can break this rule if you don't immediately begin speaking on the moderator's cue), "Don't repeat anything you have said" (down to the word, but some allowances are given for words as part of the topic itself), "Don't get off-topic" (Stay on target. Your anecdotes have to have some bearing on the topic. Factual inaccuracies have counted as breaking this rule, but monologues that are presented as flights of fancy are more or less allowed as long as they conform to the three standing rules). The other participants are listening in to raise objections whenever the speaker breaks one of those rules, and the prevailing party to an objection is given a point -- if overruled, the object-ee continues on the moderator's cue, if sustained, the object-or assumes the role as the current speaker on the topic to be continued on the moderator's cue. The topics are timed, and the current speaker when a minute ("Just a Minute") of total speaking has elapsed is given a point.
The Rule of Funny, although never stated outright, takes precedent over all of those rules; the moderator is empowered to award points for objections that normally would be overruled but drew a decent amount of laughs from the audience (the current speaker is still awarded a point for prevailing on an objection). The moderator is also empowered to have the audience decide stalemates based on a cheer/boo system on the moderator's cue.
These particular rules do not appear to apply to the collegiate play I have seen, which I totally understand the reasons for why they need to would do that. Collegiate play also includes an extra rule or two to discourage competitors from metagaming, which I also totally understand.
From what I can tell, JaM is the first British game show format to ever be imported to American television screens. It ran on the DuMont network as One Minute Please in 1954 but could not find a sponsor after a year. Unfortunate, but that seemed to be the operative word for the DuMont Network's fortunes.]
† ['Chto? Gde? Kogda?' or literally 'What? Where? When?'-- totally different kettle of fish from the American Who, What, or Where Game
A game show that has flourished across two modes of production, the game's usual play loop involves a team of six experts playing against the viewing audience. Viewers send in riddles (a lot of downright clever ones from ones I've amateurishly-translated) for the experts to argue over for sixty seconds then have the nominated captain for that round answer. If the experts get it right, they take the round. If not, the viewers take it. Regulation matches are a best-of-13 affair, with a tournament structure I've not quite understood having the expert teams vie for position in order to square off against the viewers in an annual championship game.
Tom Scott's absolutely phenomenal Laterial is the closest analogue I know of currently in the English-speaking world (and if anybody in this world decided to become The Riddler in real life, we would be doomed seven ways to Sunday if his producer, David Bodycombe, decided he was going to be That Guy. He's been an absolute sweetheart in my interactions with him but I'm still gonna try to stay on his good side just in case). In 2011, Merv Griffith Productions took the black-tie-formal aesthetic from the original Russian production and converted it into a high-stakes, James-Bond-at-a-Bacharat-Table-tensioned type affair (complete with Authentic Mancunian Vernon Kay in a white tux to emcee) as Million Dollar Mind Game for ABC, a network who (apparently not knowing what to do with it) burned it off putting it on Sunday afternoons against late-season NFL games that not even season ticket holders were bothering to show up to.
But the original show and the story of its creation are why I put Ch?G?K? on my shortlist game shows as a legitimate work of art, along with Korea's Genius Game and USA's $25,000 Pyramid and a bunch of other shows that have really come to stretch even the least plausible definition of 'shortlist.' ]
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16th of December let's go!!!!
It looks like we've got Lwsi, Zac, Alys (<3) and Sara carried forward. I don't know why Zac is on the Amber side given that he was never infected... maybe something happened in between series?
I assume Ash, Freddie, Nansi and Eli are the four teens along the bottom. Ash, Freddie and Eli are all fairly androgynous names so I can't really make guesses for who is who. We'll probably get more info in the month to come.
We also have two new adults, no idea how they're going to be involved in the plot. Really hoping the woman is someone's mother though, to restore balance.
#itopia#s4c#alys hunter#lwsi hunter#Some of the actors look familar but I can't place them so I'm looking out for a cast list too#I'm so excited!
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need andy to make this a full feature documentary i would watch the whole thing
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We have a synopsis for Itopia Series 3!!!!!
“It is three years on from the events that saw Lwsi provide a cure for the millions of Zeds across the World by turning them into a new breed of hybrid humans, known as Ambers. However, a fractured two tiered society is beginning to form where it is now easier and more desirable to be an Amber than a Human…
Lwsi is keen to put the past behind her and lead a ‘normal' life. Despite everyone in the world knowing her as ‘Zero' the cult hero who cured the Zeds she has been able to remain anonymous.
Meanwhile, a group of teens (16 years old) - Ash, Freddie, Nansi and Eli stumble across a mysterious compound in the woods, where something suspicious is going on”
So… Not where I thought the series was going to go. Talk about a dramatic timeskip! It seems they’re moving well away from the source material, which as a big Prosiect Z fan makes me a little bit upset. But since I’m also a big fan of sketchy labs in the woods, I’ll live. Also, I’m calling it now before I forget about her and she jumpscares me (again) - it’s absolutely Nina’s lab.
Trying to just be normal in extraordinary circumstance is incredibly in character for Lwsi Hunter, so I’m happy with that. And the dramatic irony of the Z being designed to forcibly unite humanity and yet has accidentally caused a major schism has not escaped me.
I guess the casting call that was put out was for the four new protagonists. I don’t mind this. Just make sure one of them has a living, on-screen Mum and I’ll be fine. I just hope they’re as realistically written as Lwsi and Zac.
The only thing I really would hate is there being no Alys Hunter. She’s one of my all-time favourite characters.
There’s going to be a screening on the 15th so I think we can expect to see it on TV soon! And you can expect me to be very excited about it when we do!
#It’s a really bizarre new direction to go in but I remain hopeful. Maybe I’ll find Ash Freddie Nansi and Eli just as endearing#Even without the gameshow link#Itopia#s4c
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I’m keeping my crown today!
Josh Widdicombe on The Wheel with the specialist subject of gameshows…
I’m glad someone else is living my dream.
(If I get any of the questions wrong I am never going to live it down)
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Josh Widdicombe on The Wheel with the specialist subject of gameshows…
I’m glad someone else is living my dream.
(If I get any of the questions wrong I am never going to live it down)
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My favourite robot fighters! They’re the same person and also the best friends of all time I promise!
(They’re from two separate TV shows)
#My brotp of all time#Caleb Lansing-Gant#Mission 2110#Skye Zero#Last Commanders#If I draw Skye weirdly it’s intentional to emphasise her alien-ness. If I draw Caleb weirdly it’s a skill issue.#My art#cbbc
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Montell Douglas - Strictly 2024
(Part 1)
#strictly come dancing#scd 2024#Montell Douglas#Gifset#Fire Gladiators#Somehow (!) I’ve developed a crush on her
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Which game shows have had the most episodes 15: Q and R
The end might be beginning to hove into sight, folks.
QI and A Question of Sport dominate the Q section.
The "R" gives an excuse to remember Ready Steady Cook, long-forgotten Regional Round, and do a bit of a dive into the tortured transmission history of Round Britain Quiz.
Raven doesn't make the lists. Blast.
And, sadly, a tribute to Liam Payne.
#I’m fairly sure Raven has 298 episodes not 267#20 x 10 ordinary series. 20 x 3 spin offs. 15 x 2 for the reboot and 8 for Fitheach.#200 + 60 + 30 + 8 = 298#Still not list worthy though
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im working on new artwork right now, but this is one of my old pieces! i dont connect with a lot of my old work, but i do like this one a bit! :))
the character was Split Ends from the cbbc gameshow trapped :D
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And now they’ve recreated the Industrial Zone!
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Another Blood on the Clocktower report. I ran a singular game of Trouble Brewing for a local board game group. 12 players with a good win at 6, mainly due to one problem. The evil team forgot who each other were, and at no point decided to ask me about it. In their defence, I should have realised it when the Imp’s first kill was their Scarlet Woman. But they seemed to really enjoy it, so hopefully I can run another game next week.
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🎵This is Radio Nowhere, is there anybody alive out there? 🎶
He hates violence, he fights robots, he loves bananas, he desperately needs to get away from his mum. Depending on how you calculate it he's either 5, 22 or 97 years old. Behold my favourite amnesiac cyborg, the last human alive, Caleb Lansing-Gant.
#Twil's weird video editing#mission: 2110#mission 2110#Caleb Lansing-Gant#cbbc#Meeting Skye Zero (Last Commanders) would fix him and her.#Also I put my edits up on youtube also under BeCrystalAmazed
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I kinda want to do a Prosiect Z/Project Z/Itopia edit to Zombie by the cranberries because the lines about silence and family fit so well, but I’m also not going to because it is very much a song about a specific situation and not actual zombies.
I’m also maybe thinking of putting some on youtube but I’m not sure.
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