backrooms-log-01
Backrooms Log #01
19 posts
Disturbing content ahead. Reader discretion advised. This is an ongoing record of the Backrooms, the ultimate glitch in reality.
Don't wanna be here? Send us removal request.
backrooms-log-01 3 years ago
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backrooms-log-01 3 years ago
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backrooms-log-01 3 years ago
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Any further documentation of this place will not go without punishment. We see all. You will not hide. You will not see.
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backrooms-log-01 3 years ago
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It's been a year. They found me. I can't stay to write this for long. Please, if anybody has found thi
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backrooms-log-01 3 years ago
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He has entered. He will not leave. You will not find him. Any documentation previously entered is, as far as anyone investigating is concerned, false. Under no circumstances will you find him. You will not find him. He will not run. You will not see.
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backrooms-log-01 4 years ago
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To Exit, The only way to leave Level 3 is through elevators which often lead to Level 5 and rarely Level 4. You can also go back to Level 2.
>Exit Level 3 Entry<
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In Level 3, the rooms are smaller and tunnels are more claustrophobic than in lower levels. In this level it is easy to find random objects, some of which can be very valuable, such as lighters and weapons. Level 3 is also the level where the WiFi is the strongest.
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Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Facelings don't act hostile unless provoked. Take caution.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Female deathmoths large, hostile and spit acid. Take extreme caution.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
Dullers docile. It's unknown how they kill their victims, as they usually run away from threats.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
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backrooms-log-01 4 years ago
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鈥re you frightened?
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backrooms-log-01 4 years ago
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backrooms-log-01 4 years ago
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The following is an admin message. This does not fit the current theme of these logs.
Hey so. I have asks turned off for the general cleanliness of the logs. But if you guys have any questions about the backrooms please send a message. I need to make an FAQ and I need to know what everybody's curious about. Any questions are appreciated. Thanks =)
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backrooms-log-01 4 years ago
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See previous log for entity content.
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In Level 3, the rooms are smaller and tunnels are more claustrophobic than in lower levels. In this level it is easy to find random objects, some of which can be very valuable, such as lighters and weapons. Level 3 is also the level where the WiFi is the strongest.
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Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Facelings don't act hostile unless provoked. Take caution.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Female deathmoths large, hostile and spit acid. Take extreme caution.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
Dullers docile. It's unknown how they kill their victims, as they usually run away from threats.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
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backrooms-log-01 4 years ago
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In Level 3, the rooms are smaller and tunnels are more claustrophobic than in lower levels. In this level it is easy to find random objects, some of which can be very valuable, such as lighters and weapons. Level 3 is also the level where the WiFi is the strongest.
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Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Facelings don't act hostile unless provoked. Take caution.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Female deathmoths large, hostile and spit acid. Take extreme caution.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
Dullers docile. It's unknown how they kill their victims, as they usually run away from threats.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
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backrooms-log-01 4 years ago
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Contrary to popular belief, not all of the doors on Level 2 are locked, or lead to dead ends. Some can lead into Level 3, Level 4, and occasionally back to Level 1. Finding a comically proportioned multi-colored door that's unlocked will lead to Level 283. If you no-clip into an extremely hot area in Level 2, you can wind up in Level 2.1.
>Exit Level 2 Entry<
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Level 2 consists of mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead into dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers. At certain parts in hallways in Level 2, the heat can become unbearable, reaching 43掳C (110掳F) or higher. This is usually in areas where the machinery is the loudest, typically at the ends of hallways.
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Crawlers depend on age of infection. Fungus. Don't touch.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Child facelings hostile and mischievous. Will attempt to prank or scare you.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Male deathmoths relatively harmless. Males more common on level 2. Females deadly. Attracted to light. Females can spit acid.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
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backrooms-log-01 4 years ago
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The following content may be disturbing to some audiences. Caution advised.
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Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. This fungus' growth is extremely aggressive, and the infection is present in abundance on many levels. Therefore, this makes Crawlers an extremely active threat in the Backrooms. The Crawler fungus can only spread to humans through liquid, and thrives in warm, dark, and damp places. It can only spread by contact to small animals or insects that are affected by it. Once these animals or insects reach Stage 4 of the infection, they will become extremely aggressive, and will attempt to spread the fungus through any means necessary. You may be bitten by an infected individual, which means that the fungus has already spread to you. There is no known cure to the Crawler infection.
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The Smiler is attracted to light, and will chase anything they see with a light, so distracting it by throwing a light source at it would be great for an escape. The Entity will only start to attack if you panic and retreat, or if a loud noise is made. Keep eye contact, and move away slowly to ensure your survival.
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Child Facelings are mischievous and hostile. They often appear in groups of 2-3, and will torment and attempt to kill survivors they encounter. They are almost always female, and brandish small sharp object. These typically are small pieces of sharp metal, or small knives. However, seeing one is not always an attempt on your life. They will sometimes just attempt to scare survivors, or pull pranks on them.
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While they're small and look harmless from a distance, every clump has one hidden, very long arm which they can use to grab you from up to Eight (8) feet away if you're not careful. Once a clump has grabbed you, they'll reveal a set of sharp teeth and begin to pull you in to eat you. It is believed your own limbs and possibly fragments of your mind are absorbed into the Clump.
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Hounds become hostile the moment they see a human. However, they become intimidated when you give direct eye contact and stare them down. This wont work for long however, but it should be enough time to get your bearings and make a run for it. However, if you hear a growling noise, its safest to stay out of sight of a Hound.
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Deathmoths are giant moths that inhabit the Backrooms. While the male Deathmoths are mostly harmless and possibly even tamable, the female moths are several times larger, can spit acid, and are entirely hostile. Deathmoths are attracted to light, so if you hear the fluttering of wings nearby, make sure to put any light source out.
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Insanities are zombie like humans that went insane in the backrooms. These Entities were once human before, so some might not attack. If they proceed to attack, some will have weapons, or items, but most are very slow but still be careful, as the more insane they are the more speed they will have. They usually make low grunts and moans, but some will make High pitched grunts and Maniacal Laughs that are very loud, you can take this sound info and listen to see if they are dangerous or not. Rarely you can save one, or yourself with "Almond Water", before they turn into this state. But, if all of their bodily fluids have developed into "Almond Water", Before your intervention, which at that point, they cannot be cured. The M.E.G. is researching more about this Entity's behaviors at the moment, as it seems to change quite often. There is rumors of a Friendly Full Insanity that still has human sentience, although this is unknown.
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The bursters will stay mostly docile in a fetal-like position, but when a living creature comes near the calluses on it's back will burst, causing an explosion of acidic like substances to spray against the victims face, usually impairing they're vision. After this occurs the burster will wait for the acid to kill the victim, which it usually succeeds in doing. If the victim survives the burster will continue to spray acid until said victim has succumbed to shock, wherein the burster will consume the victim.
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Skin-Stealers are typically docile creatures and will wander aimlessly if they do not need to feed. In this stage, they will not be hostile unless you aggravate them. In a hunger state, they will seek out humans wandering alone and will then use their strength to tear them apart with their hands.
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Level 2 consists of mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead into dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers. At certain parts in hallways in Level 2, the heat can become unbearable, reaching 43掳C (110掳F) or higher. This is usually in areas where the machinery is the loudest, typically at the ends of hallways.
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Crawlers depend on age of infection. Fungus. Don't touch.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Child facelings hostile and mischievous. Will attempt to prank or scare you.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Male deathmoths relatively harmless. Males more common on level 2. Females deadly. Attracted to light. Females can spit acid.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
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backrooms-log-01 4 years ago
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Level 2 consists of mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead into dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers. At certain parts in hallways in Level 2, the heat can become unbearable, reaching 43掳C (110掳F) or higher. This is usually in areas where the machinery is the loudest, typically at the ends of hallways.
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Crawlers depend on age of infection. Fungus. Don't touch.
Smilers extremely aggressive. Will attack if you panic or make a loud noise. When seen, back away slowly and maintain eye contact. Turn off your lights. They're not very smart and will chase you if they see the light.
Child facelings hostile and mischievous. Will attempt to prank or scare you.
Clumps large pile of limbs clumped together. Dangerous. Look docile but will have one very long arm (~8 feet) that will grab you. It will eat you. Take caution.
Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Male deathmoths relatively harmless. Males more common on level 2. Females deadly. Attracted to light. Females can spit acid.
Insanities will attack if you are mentally unstable or 'insane.' Keep a stable mental state.
Bursters mostly docile. If you come near, calluses on it's back will burst and render you blind, slowly killing you.
Skin stealers docile unless touched. Stay away, they will kill and skin you if provoked.
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backrooms-log-01 4 years ago
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You can leave Level 1 by simply continuing to explore the Backrooms. Level 1 usually leads to Level 2 or back to Level 0. Breaking cracked floors will lead you to a room with a cracked floor in Level 0 where you can then go to Level 27. You can noclip through the walls that sometimes have outlets, and it will take you to either level 229 or level 188. Honestly it's better to end up in level 229. From the beggining of level 1, if you go forward and through the door and go to the end of the hall, turn around and double back, you can enter a room with two pathways. From there take a left, a right, another left and another right. You should end up at two doors labled A and B. Go through the B door to find an identical room. from there, going through the A door will lead to The Hub.
>Exit Level 1 Entry<
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Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.
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Adult Facelings docile. Do not attack.
Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Skin stealers rare in this level. Docile unless touched. Stay away, they will kill and skin you if provoked.
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backrooms-log-01 4 years ago
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Refer to Level 0 of the Backrooms logs for entity information.
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Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.
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Adult Facelings docile. Do not attack.
Hounds aggressive. Maintain eye contact to intimidate and stall for time. Don't stick around for long, though.
Skin stealers rare in this level. Docile unless touched. Stay away, they will kill and skin you if provoked.
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backrooms-log-01 4 years ago
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The content contained on these logs could be considered disturbing to some audiences. Proceed with caution. All information found on various sites, mostly the official wiki.
You can access the different levels using the tags under this post. They will be updated every time a new log is posted.
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