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RESIDENT EVIL 4 REMAKE (2023) dev. Capcom Leon Croft - Osiris
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Some Spicy Demonic Linguistics for Spooky Season
The word "succubus" (a seductive demon that bottoms) is an anglicized latin word meaning "one that lies beneath", and its counterpart "incubus" (a seductive demon that tops) means "one that lies on top".
Words like "incubate" and "incubation" come from the same root as "incubus", referring to how birds sit/lay on top of their eggs.
So, following those rules: if an incubus incubates, then a succubus succubates.
this also implies the existence of a third seductive demon, the "masturbus", that exclusively targets voyeurs.
thank you for coming to my ted talk
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ᴛɪᴘꜱ ꜰᴏʀ ᴡʀɪᴛᴇʀꜱ [ꜰʀᴏᴍ ᴀ ᴡʀɪᴛᴇʀ]
don't let your skill in writing deter you. publishers look for the storyline, not always excellent writing. many of the greatest books came from mediocre writers—and also excellent and terrible ones.
keep writing even when it sucks. you don't know how to write this battle scene yet? skip ahead. write [battle scene here] and continue. in the end, you'll still have a book—and you can fill in the blanks later.
find your motivation. whether it's constantly updating That One Friend or posting your progress, motivation is key.
write everything down. everything. you had the perfect plot appear to you in a dream? scribble down everything you can remember as so as you can. I like to keep cue cards on my nightstand just in case.
play with words. titles, sentences, whatever. a lot of it will probably change either way, so this is the perfect opportunity to try out a new turn of phrase—or move along on one you're not quite sure clicks yet.
explain why, don't tell me. if something is the most beautiful thing a character's ever laid eyes on, describe it—don't just say "it's beautiful".
ask for critique. you will always be partial to your writing. getting others to read it will almost always provide feedback to help you write even better.
stick to the book—until they snap. write a character who is disciplined, courteous, and kind. make every interaction to reinforce the reader's view as such. but when they're left alone, when their closest friend betrays them, when the world falls to their feet...make them finally break.
magic. has. limits. there is no "infinite well" for everyone to draw from, nor "infinite spells" that have been discovered. magic has a price. magic has a limit. it takes a toll on the user—otherwise why can't they simply snap their fingers and make everything go their way?
read, read, read. reading is the source of inspiration.
first drafts suck. and that's putting it gently. ignoring all the typos, unfinished sentences, and blatant breaking of each and every grammar rules, there's still a lot of terrible. the point of drafts is to progress and make it better: it's the sketch beneath an oil painting. it's okay to say it's not great—but that won't mean the ideas and inspiration are not there. first drafts suck, and that's how you get better.
write every day. get into the habit—one sentence more, or one hundred pages, both will train you to improve.
more is the key to improvement. more writing, more reading, more feedback, and you can only get better. writing is a skill, not a talent, and it's something that grows with you.
follow the rules but also scrap them completely. as barbossa wisely says in PotC, "the code is more what you'd call 'guidelines' than actual rules". none of this is by the book, as ironic as that may be.
write for yourself. I cannot stress this enough. if what you do is not something you enjoy, it will only get harder. push yourself, but know your limits. know when you need to take a break, and when you need to try again. write for yourself, and you will put out your best work.
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Advice For Making Realistic Characters:
Make them have multiple interests - Your character doesn’t have to fit one aesthetic alone. For example, I like collecting feathers and vintage keys, but also notebooks and squishmallows, none of which are all the same aesthetic
Allow for improper dialogue - We know not to use “and” at the beginning of a sentence, but humans do that anyway. We stutter and catch our breath and forget how to word things properly. We don’t have to be diagnosed with a stutter or speak multiple languages to screw it up now and then
They should all have their own voice - This is mainly for writing in multiple perspectives. Personally it’s hard to give each character their own voice rather than my own. Regardless of the language or era of your story, each character should sound unique, whether they have certain catchphrases or use more slang or talk more formally
Give them all a self-presentation - We all act differently depending on who we’re around, and characters should be this way as well
Give them mindless habits - Possibly for a filler scene or something in the background, but give your character more than just nail biting habits. Allow for a small or simple change (like moving furniture around) where your character still has a habit of doing the old thing (going where the furniture used to be, not being able to find anything after it was moved)
Let them be bored - People are always and I mean always finding ways to entertain themselves. If you’re writing a character that sits still and thinks and doesn’t always have to be doing something, just make sure that it fits their personality. I don’t know a lot of people who can go for long without some form of entertainment.
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The next time you're building a character profile, ask yourself these questions to dig a little deeper into your character's inner workings.
What do they wish they could change about themselves?
What is a negative trait of theirs they have to overcome?
What is their most hidden secret?
What keeps them from achieving their goals?
What's their most prized possession and why?
Happy writing!
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How to write romantic love
Writing romantic love is simultaneously one of the most joyful things you can do as a writer, and one of the most difficult. There’s a lot of emotion to cover - from the highs of a new relationship, to the struggles of a relationship on the rocks.
Like all of us, your characters will display love differently. Are they open and affectionate? Shy and nervous? Loud and blunt? To help you along the way, here’s some examples of descriptions you can use to show (not tell) your readers that your characters are in love. Movement
Inching towards each other to touch
Shyly tucking stray hair behind the ear
Unconsciously parting or licking lips
Embracing with full bodies touching
Nervously shuffling feet
Running and reaching with open arms
Fiddling with hair or clothing
Crossing or uncrossing legs
Leaning forward to show attentiveness
A bounce in the step
Glancing flirtily over the shoulder
Facial expressions
Flirtatious winking
Smiling to themselves at nothing
Glancing up through lowered lashes
Unblinking eye contact
Grinning or beaming uncontrollably
A look of yearning
Lips slightly parted with desire
Dilated pupils
Glowing cheeks or flushed skin
Faraway, daydreaming look
Slight, secretive smile
Sounds
Deep sighs
Unconscious swallowing
Nervous coughing or throat clearing
Light chuckle with a silly grin
Grunts of appreciation or praise
An inner, audibly racing pulse
Thumping heart
Quick, short breaths
Low, whispered voices
Listening to love songs
Joyfully humming
Feelings and sensations
Nervous tingling
Butterflies in the stomach
Hot and flushed face
Hyper-sensitive skin
Acute awareness of personal proximity
Weak knees or legs turning to jelly
Shaky hands
Loss of speech or getting tongue-tied
Daydreaming and absentmindedness
Seeing the beauty in the world
Pulse racing
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H.R. Giger: 'Bed Station I' (1976)
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ashund / gouache painting on paper
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Babe come to the kitchen I made your favourite meal (oil fire)
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Imaginary pictures from an occult flea market.
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egg. gouache watercolor painting 2016
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KING ASMODEUS PACT MONTH: DAY FOUR
King Asmodeus as a Patron Demon
Art Link: Vanimore [Deviantart]
Before we get into some information regarding King Asmodeus as a Patron demon, let's talk a little about demonic patronage. (Please note that this is from a Demonolatry stand point and a bit of my own UPG mixed in there.)
Patron demons can be a bit of a grey area depending on your own particular path. Some believe that you have different patrons depending where you are on your path, others that you can have more than one/only ever one patron and some think that patrons are only for Wiccans.
I'm personally on the " You can have multiple, but it's rare to have more than two." side of the spectrum but that's just my UPG.
Unlike modern paganism, you don't sit around and wait for signs for your patron demon (though you may get some), you actively research and find who best suits you and your needs, or even just one you think is cool. Then you make contact, ask if they're interested and figure out the terms from there. This is usually done after months/years of research and getting used to each demons energy.
I knew I wanted to work with King Asmodeus for while. I always thought he was a cool demon so when I came into Demonolatry he was one of the first I asked. He told me he was interested in being my patron but that we needed to work together for a while before he accepted my offer of patronage. King Asmodeus is very serious when it comes to patronage and pacts, so don't be surprised if you are told to wait for a while, just to make sure it's not a passing phase. King Asmodeus is very clear in what he's willing to help with, what he wants from a pact/patronage and how he expects you to conduct yourself if he ever takes you to the Astral (this is usually for your own protection).
Take your time with pacts, you don't have to jump in. There's no "missing out" on anything. You can also Pathwork with demons if you need their help urgently but don't want to go into a full pact.
Demons are helpful guides. Just ask them for their help and advice, they'll give your their "price" (which is usually something like dedicating a candle to them or pouring them a drink. One demon asked me to let a lock of my hair blow away into a lake before.) Once you've both come to an agreement, they will help.
Just stick to your side of the bargain.
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