Home of a couple Fallout fan fics
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How I Animate
The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
2. Anticipation / Telegraphing
Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
3. Follow-through / Overshoot / Inertia
Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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lil naked hancock kabbit, i wish i knew how to sew so i could make his lil outfit. if you wanna make your own i have his files for sale on my ko-fi! https://ko-fi.com/azraen/shop
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burning text gif maker
heart locket gif maker
minecraft advancement maker
minecraft logo font text generator w/assorted textures and pride flags
windows error message maker (win1.0-win11)
FromSoftware image macro generator (elden ring Noun Verbed text)
image to 3d effect gif
vaporwave image generator
microsoft wordart maker (REALLY annoying to use on mobile)
you're welcome
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I watched Deadpool & Wolverine very late and my brain had to process things. plus I finally wanted to draw Lae. Hope you enjoy this nonsense crossover.
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-Medusa-
I've had this sitting around as a sketch for awhile, finally had time to finish it! Hoping to do more mythology illustration this year.
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Okay, maybe this link will have a bit of a preview of the new design...
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AI disturbance overlays for those who don't have Ibis paint premium. found them on tiktok
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tutorial for drawing characters with cleft lip! sorry that it's mostly unilateral-centric but it makes up the vast majority of resources and photos. still tried to get tips for drawing bilateral clefts in though.
please keep in mind that this is an introductory drawing tutorial and has some generalizations in it, so not every “X is Z” statement will be true for Actual People : )
if you draw any characters using this feel free to tag me!!
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As promised — all freebies are now available as one big download, including backgrounds and assets!
Daggers, stars, blood, textures, and everything else. I counted everything while sorting, and there are 231 brushes for Clip Studio, and a few more for Photoshop, Procreate, and Krita. Yippee!
Thanks for your support! 🥰
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So! In looking for more resources on Black hair, I found this amazing, simplified explanation for afros, locs, braids, and twists!! Everyone thank "Daisy E" for their contribution to diversity and inclusion within the art space!
It's far past time to draw our Black characters with our hairstyles and natural hair textures. Please take the time to look, and practice!
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tweet
Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.
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Trump will lose this election and it will be his fault. American's are sick of his shit and do not want him to be President.
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My last art attack for this year. Wish I could do more, but my wrists just are not up to it. This is Alleir in Awe and this lovely Argonian is Galoo's OC.
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