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Paladin's Will: The shattered blade of a pious warrior who passed away. Before his death this weapon was imbued by his will. When a righteous individual bears the hilt of this sword, a supernatural aura will cause its fragments to levitate as a proper weapon.
The following upgrades can be obtained if the sword bearer upholds the will of its former owner:
+The blade gains an offensive aura which allows it to pierce through armor slightly better than normal weaponry.
+Summon a horse of light to trample your enemies, its supernatural trot will annihilate any mortal force that stands against it. Note, this summon is only temporary.
+Summon a horse of light to ride on indefinitely. It's supernatural aura can be dulled to blend in with society.
+Temporarily summon an ethereal armor of light, immune to the majority of malevolent spells. Become invulnerable to physical attacks.
+Gain a healing factor which allows you to recover from deep cuts.
+During daylight, summon an army of 300 ethereal knights for ten minutes. These knights are slightly more powerful than a mortal warrior but can still be killed by usual means. Increasing adherence to the paladin's will improve the duration and quantity of warriors. Max out at 10,000 warriors for three days. Recharge rate takes one week to one month based on adhereance.
-If you do not adhere to the paladin's will, you will lose the abilities you've gained. Actions that will cause you to lose power: lying/deceitfulness, stealing, holding grudges, harming/killing innocents, lusting, consciously breaking mortal laws, senseless violence. The sword will then return into a heap of metal shards, rejecting you completely.
-Denying the paladin's will in a harsh manner can eventually cause illness, insanity, or death.
+/- If you have molded your consciousness to become one with the Paladin's will, you shall be transported into a different realm where you meet the paladin himself. The paladin wants full control over your mortal body, at this point you must convince him otherwise. If you fail to persuade the legendary warrior, your consciousness will be forever locked away in an irrelevant pocket dimension. Convince him to allow your autonomy, and you will keep all the buffs you've gained with permanent effects. The paladin, however, can now exert stronger influence over your mind. To an extent, you've become a mere extension of his consciousness, losing aspects of your free will. Upon your death, you will join him to find the next sword bearer. True Lore: There was once a pious warrior who was renowned for his upright character. He was anointed ruler and governed a minor kingdom. As he rose to power, his kingdom grew in strength but his age hindered further expansion. The once upright man began to slide into decadence, betraying the values he once held. Nearing his death, he called various sorcerers to his realm in search of immortality. In the end, his consciousness was imbued into his shattered blade. Whoever should wield his sword would be tasked with the re-reconquest of his kingdom, and the establishment of a great empire.
Hidden side quest: Rid yourself of the paladin's will and claim all its powers for yourself. Leave behind the sword for one year and endure the maddening sickness that ensues. After one year your mental link to the paladin will have been severed. Many aliments will remain with you until you've claimed the sword for yourself. Journey to various lands in search of all the sorcerers or their followers who aided the warrior king in search of immortality. Gain their favor by preforming grueling and dull sub-side quests. Convince them to release their incantation from the sword. Once all incantations have been ceased, journey back to the area where you placed your sword. The paladin will manifest as a mortal knight that can be slain by usual means. If you give him a fighting change and honorable death, you will inherit all the sword's properties with no repercussions. Kill him in a dishonorable way (ambush, poison, magic) and the sword will disintegrate into dust along with all its powers.
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