alliancecorp-blog
TRACK & DESTROY
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alliancecorp-blog · 5 years ago
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PLOT DROP 007. 
After the disturbance of the team landing on Roame’s surface finally lost its edge, the people of Roame and of the Redblood camp seemed to have warmed up to the strangers a little. Dunne is still wary and warns them to keep away, but she can’t control her soldiers well enough to keep them from chatting once they leave the base. The team has gotten the chance to know some of Roame’s residents, including two new allies: a hired gun and an engineer who run in similar circles as the team at the moment. And while a somewhat peaceful ceasefire has been called, Kitra insists that the team try to interrogate the locals about leads for Ordair. 
While the lieutenant was determined to go looking for trouble, as per usual, trouble has arrived. And an official Alliance ship landed on the other side of Roame yesterday, and sent a call to the Eden, requesting the presence of the team. Juan is arranging for some of the team members to take the rover out to answer the request. 
There is danger in this meeting, as the alliance never cleared the team to go to Roame and the team is using a stolen ship. Worse though, is the fact that the ship which landed is a heavily armed medical base. One known for being equipped to the teeth with weaponry, guards, and some of the worse alliance medics in the universe. One in particular is known to reside on this ship: Tlaloc Luna Rodriguez. Most who know his name know to fear him. Those who don’t fear him are the ones whose memories of fear he’s taken away.
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alliancecorp-blog · 5 years ago
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PLOT DROP 006. 
As hot air bakes the desolate plains of Roame, the team and the Redbloods work diligently to make the trade. After a few trips carting supplies the medbay is almost completely depleted of it’s supplies and the pantry is rid of all the spare silver meal packets. The Redbloods keep a close eye to make sure nothing is tucked away without their notice. They need all that they can get, maybe more. 
As the sun begins to set on the scene, the team discusses what to do next. They speak of leaving Roame, but a barely conscious Ktira insists otherwise. So they stay parked where they were, not daring to go any closer to the Redblood establishment for now. But some feel a call back to the camp, and think perhaps  with the cover of night and a strained trust they could offer more to the rebels. 
About two miles away there is a small town, not alliance owned but it used to be so they take alliance credits. It could be a good place to restock. While they ration out their food and try to revive Kitra, the team stays in the middle of the desert, searching for what sustenance and help the dirt can give them.
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alliancecorp-blog · 5 years ago
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THE REDBLOOD NPCS
COMMANDER DUNNE.  - LT PRICHARD. - ARTUR - ELOS -  CYPRIAN
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alliancecorp-blog · 5 years ago
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PLOT DROP 005. 
Two alliance regimented solar cycles have passed since the mission to track and capture Allum Ordair was declared an official failure. The team was collected, brought back to Kor, and interrogated about the attack from the Braxos Clan. Most of the team parted ways and resumed whatever life goal they felt was a good substitute for the mission. 
The ship was towed back into a Koran repair facility on the brim of the Vivan system where is was cleaned up but never fully repaired. As far as anyone is concerned, it and it’s pilot are nonoperational: broken shells left in the dark of a forgotten warehouse. 
One team member, the bounty hunter, could not let the mission go and has been tracking Ordair and any related leads since. As of three months ago Kitra Cathrax was filed as rogue and missing. 
Two weeks ago a distress message arrived at the personal console of the former Captain: Juan Apolonio Luna De Santiago. It read ‘LEAD ON ORDAIR FOUND. CAPTURED BY REDBLOODS. ROAME. COORDINATES: 12.232 -66.836.’ 
While the message did not have a name associated with it, a logical assumption can be drawn: Kitra needs help. Juan has called upon his former team members, hoping to inspire a second attempt at their original mission. But it may take some convincing to get them to try again. The message has been sent, and now it’s time to accept or refuse the call.
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alliancecorp-blog · 6 years ago
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PLOT DROP 004. 
With Leti’s help Kitra made it far enough down the hallway to be retrieved by Juan. The captain has ordered that everyone report their position and either go to the medbay or to the bridge. Leti was tasked with finding the missing crew members which involved pulling Zero-Three’s particularly intact frame out from the void of space. She brought him into the medbay, although he appears beyond repair and all indication that life still exists in that body are gone. After, Leti found Corinna, passed out on the floor of her room. Corinna does not appear to have sustained any outward physical damage and has been taken to the medbay to be scanned. Kitra refuses to enter the medbay until everyone else is seen to, and is working on a distress transmission back to the alliance. Rokin has yet to be heard from but his comms are active. 
All of the ship’s oxygen has been funneled out of the lower deck and into the bridge, medbay and main hall. All other areas of the ship are not suitable for entering and have been closed off. There is about twenty four hours until the oxygen shielding wears off and the holes in the ship are opened fully, allowing the vacuum of space to echo through the main hall. Juan has declared that everyone should choose either the medbay or the bridge, and wait there until rescue comes. They are also advised to wear their exosuits at all times, just in case. There are not enough for every crew member, and as a result Kitra, Corinna, and Leti are all left without that safety net.  They are stranded, without fuel, without shields, running out of oxygen, hoping for rescue that may not come.
then it crackles over the comm. “Distress signal received. Your ship is in critical condition. We are sending a ship to retrieve you. Should arrive in 48 hours. MISSION STATUS: TERMINATED”
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alliancecorp-blog · 6 years ago
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PLOT DROP 003. 
Frightened and scattered, the team makes their way back to the ship only to find that two of their team members are missing. With only a day’s head start they know they can’t linger for long. Rokin reveals to the team that it’s possible that Alla is apart of the Braxos Clan, a gang of space raiders that tear ships apart and once all the crew is dead, take all the ships resources that  have been left undamaged. They are specifically known for targeting Alliance ships.
The team doesn’t want to but they decide that if Corinna and Zero-Three do not return to the ship by morning they will have to leave without them. Fortunately, during packing and preparation Zero-Three was able to communicate their position and the two returned just before take off.
The team has a new heading: Vivan. And with hyperspeed it won’t take them long to get there. With their target narrowed down to a solar system they feel as if they end might be close. But with three days traveling through a blank void in between systems they hope that nothing goes awry.
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alliancecorp-blog · 6 years ago
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                                                         task 001. 
PART 1 : OBJECTIVES
This part is fairly simple: tell me everything you want to happen for your character in this rp. It can be a bullet pointed list if that’s easier. All of the character arcs you’d like to see completed as well as specific scenes or moments. Think about all the parts of your character’s lives that work as plot threads: we have the opportunity to tie all of them up. Do not hesitate to bring up stuff that feels unrelated. This rp is about your character specifically as much as it is about the overarching plot. Why do you want to see happen before it’s all over? Remember we have about three months before we wrap up this story and put a bow on it! Don’t miss your chance, this task is the right place to be selfish!
This is also where I would like you to put some idea for how you would like your character to be involved in events. future plots will include a space battle, a sacrifice of material possessions, and the possibility of them reuniting with people from their pasts (especially for former reblood characters). Please come up with one or two ideas for a dramatic moment you’d like your character to have during an event and I’ll work in in if I can! 
PART 2 : CONTINGENCY PLAN
You know the drill. This is essentially a game plan for what you want to happen if you have to leave the rp for some reason before we end.
Start by telling me whether or not you are okay with your character becoming an npc written by Admin Kay under the guidance of your parameters. If you want your character to become an npc please write down all the specifications you have for how you want your character to be played. The admin will try their very best to maintain an accurate and respectful version of your character. Additionally, your character will only be used as an npc when necessary.
The second option is that your character can be removed from the story. They can lock themselves in their compartment and refuse to come out, simply do nothing exciting, or be killed. This is for you to choose. If you would prefer this to having your character as an npc, please write all the details and hopes you have for your characters end. The admin will try to take them into account and work them into the plot as much as possible. We are very open to working with you to make your character’s end the very best!
PLEASE SEND YOUR TASK RESPONSE TO ADMIN KAY VIA DISCORD. THESE SHOULD BE PRIVATE AS THEY MAY CONTAIN POSSIBLE SPOILERS. MANDATORY : DUE 6/10
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alliancecorp-blog · 6 years ago
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EVENT ONE - NPCS. 
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alliancecorp-blog · 6 years ago
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PLOT DROP 002. 
The team has arrived at their first pit stop: the military base A9. Their task is to retrieve and install their new fuel core. Fuel cores are incredibly powerful and volatile, and thus are not allowed on Kor. So the team must successfully get through the A9 atmospheric security gate, procure the fuel core, navigate the base successfully, and install the fuel core.
Because the team is on a covert mission, they must report to the central building on A9’s surface to get the fuel core directly. It is a difficult planet to land on due to the constant lightning storms but there is a large landing dock. So long as they are careful they won’t be blown away and fall into oblivion.
PART ONE OF A PROGRESSIVE PLOT DROP. 
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alliancecorp-blog · 6 years ago
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PLOT DROP 001. 
It has been two weeks since the team left port from the central city of Kor. The moments first boarding the ship were where most of the team interacted for the very first time. There were no formal introductions, no group debriefing. There was simply a recruitment message sent to each individual telling them the mission and where to report for duty. So far the feeling of unity and camaraderie has been subpar.
The team is currently halfway across the Primus solar system, still in the ‘no hyperjump zone’ so they are moving at ta crawling pace to their first stop. Right now the gigantic sun of the solar system looms outside of the ship’s hull, dazzling and overwhelming through the special protective windows.  It will be four more days until the first stop planetside, so the team has this time to get to know one another.
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alliancecorp-blog · 6 years ago
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THE CAPTAIN
Name: Juan Apolonio Luna De Santiago
Age: 37
Gender: Cis male
FC: Diego Luna
Species: Koran
Allegiance: Alliance Corp Officer - 4 years - recruited
Availability: TAKEN BY KIT
ABOUT
the captain is the person at the helm calling out orders. they are in charge of the mission and are responsible for keeping their team in line. they are the one who makes the tough decisions when it’s down to the wire, resolves arguments, and listens to tot he concerns of their team members. the mission’s success rests on their shoulder’s.
PERSONALITY
+ charismatic, clever, ambitious
- selfish, prideful, stubborn
CONNECTIONS
THE SECOND- they two of them have been working together for years now. in fact it was the second who got them their first big chance within the alliance and helped to jumpstart their career and standing in the universe. out of everyone on board, they value the second’s opinion more than anyone else.
THE PILOT- the captain has never met a pilot quite like this one. their first day working together the captain stayed close by to keep an eye on them. but after the pilot executed an incredibly tricky flying maneuver the captain knew there was no need to watch them. they also tend to turn a blind eye to some of the pilot’s more unorthodox approach to things. if it gets the job done in the best way then they aren’t going to complain or report them.
THE TACTICIAN- when they were told that the tactician would be brought aboard this trip, they fought very hard against this. they’d heard the rumors and wanted nothing to do with them. since the choice was out of their hands, they joined their crew. at first, the captain resolved to simply avoid the other. but lately, they have been able to talk with the tactician and maybe they were a little to quick to judge.
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alliancecorp-blog · 6 years ago
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THE TACTICIAN
Name: Corinna Lore
Age: 29
Gender: Cis female
Species: Cyborg
Allegiance: Alliance Corp Officer - 8 years - created
FC: Lindsey Morgan
Availability: TAKEN BY HANNAH
ABOUT
the tactician is the mastermind behind every battle strategy and plotted course. they know how to win wars from behind a chair. they can see the battle play out before it even happens: a constant game of chess being played in their head. checkmate after checkmate. it’s rumored that this particular individual has been chemically enhanced or has mild psychic abilities because they display abilities beyond human capacity. however, they have paid for it with their sanity.
PERSONALITY
+ intelligent, logical, honest
- warped, antisocial, withholding
CONNECTIONS
THE CAPTAIN-  being around all sorts of new people always puts the tactician on edge. but the captain makes her more nervous than anyone else on the crew. there is just something about the captain that reminds them of...someone. they can’t place who it is or the memory. while they appreciate the captain’s willingness to sit and talk with them recently, they still can’t shake that nervous feeling. still, they try to push through it.
THE RELAY- the relay is one of the few people amongst the crew the tactician has let themselves relax around. they feel like they can trust them. the friendship the relay has offered up to the tactician is unfamiliar but greatly wanted. the tactician has found themselves opening up about some of the more frightening aspects of what is going on in their head. maybe the relay could help them make sense of this all.v
THE TRAVERSER- the tactician knows when people are nervous around them. they can read it right across people’s face and the traverser shows it so much. while the tactician knows it’s probably wrong they can’t help but mess with the traverser a bit. maybe it’s because the traverser finds themselves liking the traverser more and more. like a little kid picking on their crush, the tactician doesn’t know how else to express those feelings.
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alliancecorp-blog · 6 years ago
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THE PILOT
Name: A12-SPARROW-03-V013
Age: 30
Gender: Agender
Species: Robot
Allegiance: Alliance Corp Officer - 1 year - Recruited
FC: Matt Smith
Availability: TAKEN BY ROZ
ABOUT
the pilot knows how to land a ship safely to no matter the conditions. they can handle any atmosphere, weather, or even a barrage of blaster fire. they can navigate any landscape: from planetside cliffs to asteroid fields. when they are behind the controls the ship flies safe, not necessarily smoothly. they pull risky maneuvers but have yet to crash.
PERSONALITY
+ optimistic, talented, kind
- impulsive, naive, reckless
CONNECTIONS
THE CAPTAIN- if there is someone in the crew who they want to prove themselves to, it’s the captain. they are brand new to the alliance and they know they have some big shoes to fill, but they know they can fill them and more. maybe this caused the pilot to take a few unnessary risks with their flying, but it always seems to work out for the best. they want to be the best pilot the alliance has ever seen.
THE SECOND- the second is powerful and strict and maybe a little bit scary but somehow the pilot can’t get enough of them. they’re used to being a charmer with people they like but right now they know they are way over their head with the second. that doesn’t matter to them. they’re going out of their way to find reasons to talk with the second or spend whatever time they can with them.
THE ENGINEER- so many people in this crew are far too stuck up or pompous for their liking. maybe that’s why they have felt themselves bonding with the engineer so quickly. they two of them already seem to get along. while some of the other crew might roll their eyes at their high energy, neither of them seem to mind. they both agree that the job can have some fun too.
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alliancecorp-blog · 6 years ago
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THE SECOND
Name: Leti Reu
Age: 36
Gender: Cis female
Species: Cyborg 
Allegiance: Alliance Corp Officer - 9 years - inducted
FC: Gemma Chan
Availability: TAKEN BY BEA
ABOUT
the second is the one who keeps the captain in line and if the captain is unavailable the second is in charge. they are a skilled shot, they know what sacrifices to make, and they can land a ship if they need to. they are a jack of all trades but their primary talent is keeping everyone safe and calm. no one knows how to silence a mob like they do.
PERSONALITY
+ intelligent, tough, practical
- abrasive, blunt, defensive
CONNECTIONS
THE CAPTIAN- the second has been there for the captain since the very beginning. they gave the captain their first chance within the alliance because they saw something truly remarkable within them. their charisma and leadership is something they know they do not have but want. despite being in the alliance for longer, they have no problem being the second in command.
THE HUNTER- they know trouble when they see it and the hunter seems to have trouble painted all over themselves. out of everyone in the crew, the second has been keeping the closest eye on the hunter. something about their ruthless attitude and willingness to get a kill without considering emotional ramifications, sends up all sorts of red flags. but for now, they are keeping their opinions to themselves and treating them as civilly as possible.
THE PILOT- their entire lives they have been practical and forward thinking. they plan out their lives and their career. they don’t like mess or chaos. yet somehow, despite the pilot being a combination of all the things that stress them out, the second has found a soft spot growing bigger and bigger for the pilot. they cannot remember a conversation with the pilot where they didn’t walk away from smiling. this feelings are new and scary, but also somewhat exciting.
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alliancecorp-blog · 6 years ago
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 THE HIRED GUN
Name: Kalia Pandros 
Age: 32 
Gender: Cis Female 
Species: Outworlder 
FC: Stephanie Beatriz 
Allegiance: Freelance
Availability: TAKEN BY PSYCHE
ABOUT
the hired gun is an endless source of weapons. they carry all sort of guns, blasters, and explosives with them at almost all times. they know what to use to take down their opponent, although most of the time that means  lots and lots of ammo. they are a good shot, and when they set their mind to killing something or someone they don’t stop until the job is done. they don’t think for themselves much and are a good solider to their captain.
PERSONALITY
+ loyal, obedient, resilient
- gruff, reckless, stupid
CONNECTIONS
THE HUNTER- the hired gun is used to being the toughest strongest person in the room. they’ve gotten used to the idea they have the best shot and the best abilities to take down people. but, with the hunter around it completely changes that identity they’ve built up. they hate being showed up someone but doesn’t want to confront the hunter out of fear they will beat them. for now, they’ve settled on finding small ways to one up the hunter and prove they are better.
THE ENGINEER- they might be one of the few people they’ve ever considered a friend. still, they go around pretending they annoy them to no end and yet the engineer still stays around them. really the hired gun has a true fondness for the engineer but has no idea how to express that. they’ve never been in one place long enough to build that sort of connection before.
THE MEDIC- while the medic does a good job at patching the hired gun up, they still think they are expendable. surely there must be another medic somewhere with some combat skills. or at least somewhat of a backbone? if they’re going to survive out here then they need to toughen up. the hired gun is happy to deliver a little tough love to them.
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alliancecorp-blog · 6 years ago
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THE MEDIC
Name: Paxton “Pax” Rinne
Age: 34
Gender: Cis male
Species: Cyborg
Allegiance: Alliance Corp Officer - 10 years - volunteered
FC: Riz Ahmed
Availability: TAKEN BY COURTNEY
ABOUT
the medic is trained in all manners of treating physical trauma and injury. they know first aid, surgery, and medicine. formerly a war nurse, they have some bloody injuries and have developed a calm disposition even when under pressure. they are also trained in emotional counseling and psychological diagnoses, but they are less comfortable with that.
PERSONALITY
+ careful, determined, helpful
- tense, overworked, antisocial
CONNECTIONS
THE HIRED GUN - the hired gun is the medic’s most frequent visitor but also the one that is the most difficult to deal with. the medic knows that the hired gun’s job is difficult but it seems like they go out of their way to get hurt. lately the medic has wanted to learn more about combat and the hired gun seems like the obvious choice to ask, but they haven’t worked up the courage yet.
THE ENGINEER - the medic can tell that the engineer doesn’t like them but the engineer hasn’t figured out why yet. the thought that there is someone on the team who dislikes them to such a degree has been toying with the medic. they are curious but also afraid to ask. so instead they just bottle up their questions and wait for the engineer to say something.
THE RELAY - the medic thinks they might have developed romantic feelings for the relay. They haven’t indulged in flirtation before and they know they aren’t good at it. but the relay is so easy to get along with that the medic almost feels like when they fumble over their words it doesn't matter. of course they still get embarrassed and of course they know that the relay is probably just being nice, but they can’t help but want to spend more time with the relay.
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alliancecorp-blog · 6 years ago
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THE ENGINEER
Name: UTP
Age: 30+
Gender: UTP
Species: Any
Allegiance: Alliance Corp Officer - 3 years - recruited
FC: UTP
Availability: TAKEN
ABOUT
the engineer is in charge of keep the ship in perfect condition. they mostly focus on keeping the engine running, but they also keep the exoskeleton intact and repair any line rupture or broken link. they know the ships design by heart so they can tell when anything is missing or askew. the engineer can fix almost anything provided they have the spare parts and enough tape.
PERSONALITY
+ friendly, caring, trustworthy
- awkward, odd, gullible
CONNECTIONS
THE PILOT - of all the people on the team the engineer has taken to the pilot the most and are fairly certain the feelings are requited. The two often have enjoyable conversations and are beginning to get to know each other on a deeper personal level. The engineer believes that by the end of the mission they will be thick as thieves. THE MEDIC - the medic makes the engineer uncomfortable. Their cold and clinical disposition makes the engineer's skin crawl. As a result the engineer tends to avoid the medic, and they treat their minor wounds like burns or cuts using a personal first aid kit. The tension between the two is obvious. THE HIRED GUN -  the engineer considers the hired gun their friend. they like the hired gun’s high energy lifestyle. the two enjoy talking, drinking, and going on escapades together. but the engineer worries that sometimes the hired gun takes it too far. The engineer doesn’t want to say anything to upset the hired gun, but they also don’t want the hired gun to get hurt.
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