it/her trans, otherkin, trying to own both. Flailing around in the darkness ineptly, I fall over clutching a single scroll into the light. The scroll says 'Lol idiot' on it.
Don't wanna be here? Send us removal request.
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[Video transcript:] Person angrily yelling: “–fucking computers bullshit. It’s fucking sick! It’s not cool anymore! It’s not fun! It’s not fun to be on the fucking computer! They changed everything about it! It used to be so coooool!”
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Which cave animal are YOU????
(Interested in more cave animal facts? Check out my book!)
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Shut your stupid ass up or I’m going to draw you as a closed species furry and sell you
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I broadly disagree with the criticism that Blades in the Dark's resource economy is busted, but I recognise that it's assuming a very particular relationship between players and player characters. While it's not quite on par with the OSR "funnel" model where the vast majority of player characters won't survive their first session, it's very consciously aimed at producing campaigns where, if you insist on playing as the same character in every heist, that character is going to have an average lifespan of three or four heists before they max out their trauma or eat lethal harm. This is intentional: the text points out that you might want to let your character sit an adventure out now and then if you want them to have any sort of life expectancy, and some of the fallout results between scores explicitly take your character out of play for a session and tell you to play as somebody else in the meantime. There's a reason that character creation choices are so minimal, and advancement ("levelling up") so strikingly rapid.
Where the trouble arises is that I see a lot of Blades in the Dark hacks that don't have this assumption, and position themselves as games where you're expected to play as the same character for the full length of a long-running campaign, but they keep the base game's resource loop more or less intact. Like, that's not necessarily a mistake if your explicit intention is for two thirds of the initial cast to be dead by the end of the first arc, but it's my experience that this is not often the case. I feel like a lot of people are just not doing the math – then other people are coming along and playing these hacks, correctly identifying that the resource loop of the game they are playing is not congruent with how that game's text claims its campaign play is supposed to work, and concluding that Blades in the Dark is a bad system.
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its christmas eve and look whos on tumblr
all of us
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I find it kind of stupid how 'half full' vs 'half empty' is framed as an optimist/pessimist thing. If it starts full and gets halfway drained, it's half empty. If it starts empty and gets halfway filled, it's half full. If you don't know the starting state it's both simultaneously.
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Regarding porcelain pillows
English added by me :)
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I think cis people should also be their gender of choice. Like, if you're a man, you should get to really enjoy being a man- have fun with it! If you're a woman, take the parts of womanhood that really deeply make you happy. If being a little androgynous or ambiguous or hidden is the part that really makes you happy, you don't have to be trans for that. If you wanna lean really hard into being femme or masc- do it! You have one life in your body, do what makes you happy. Ditch the stuff you don't like.
My sinister queer agenda is I think that everyone should be the gender they like in the way they like it.
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Concepts like sex magic and fertility deities in fantasy are actually really interesting to me as a person with a lot of interest in anthropology and mythology like Yes I am curious about the weird sex that elves have but its pretty much exclusively explored by authors who are Weird Horny Dudes and forget about putting that stuff into a d&d campaign
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