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The Web & the City - Final Week
In the last week we mostly knew what we wanted to go for, so we focused on making the final app. There were some minor changes along the way, like for example filters and how they would work but all in all we didn’t make too many changes. We wanted to make the prototype more lively and with more natural content, and we also wanted to make the interface more intuitive.
We named the final version of the app SiO events.
In addition to making the app, we also made a website to present the app. Here is the link: SIO Events
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The Web & the City - Week 3
This week we decided to focus more on our issue. We went with the “randomized events”-app from the previous week. One of the first things we did was that we made some prototypes in which we mainly tested the interactions but also the different functions the app would have. We also decided that the app would be integrated in the SIO app.
With then tested the prototypes with a bunch of people and conducted an interview with the leader of the “Velferdstinget”, Maya Sol Sørgård and got a lot of useful feedback, and tips.
At the end of the week when we presented our findings and progress we got mostly positive feedback. Some of the feedback we got was that we should maybe do something with the filters. But the teachers also liked that the app is integrated now.
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The Web & the City - Week 2
We started the week by interviewing a bunch of people from different universities. Some of the conclusions from the interviews was that when people don’t have money or time, they generally don’t go to any events. People are also happy with with what Oslo has to offer when it comes to events and generally people are up for doing new things. When it came to discounts people were quite skeptical because they were not relevant to them that often.
We also quite early on changed the issue to:
One of the tips we got from our teacher was to make three extreme versions of the app. At first we got quite caught up with the extreme part of the app and made a lot of apps that were extreme, but at the same time were quite silly. In a way it was a good thing, because we came up with a lot of new ideas but we also strayed a bit from the original concept.
At the end of the week we made three new prototypes which we presented on Friday:
Geo kafé: an app where you would get matched up with random students that were new to the town in order to explore the new cafes that you never went to before.
Food-app: an app where you would invite students over to your apartment in order to share a meal with them. The goal with this one is to make eating meals cheaper, quicker, possibly healthier and more social.
Spin for event: an app where you would spin the wheel and get a random event that came together with a random discount.
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The Web & the City - Week 1
This was our last, and at the same time one of our biggest projects this semester. The task was to create an app for the Oslo city that made the life of Oslo citizens better in some way.
Me and my group (Mathilde and Sephira) were quick to make a mind-map of what we wanted to focus on, and in which sort of areas we wanted to dive into. The biggest problem here was to make an app that was targeted at people in Oslo, rather than straying off course and making an about mental health, like one of our first ideas. Another difficulty that we faced was choosing a user group that is not too narrow, yet not too general. In the end we went for students in Oslo. This was our issue:
Later on in the week, we made 3 concepts based on our issue:
Oslo events: an app that lets you see the best events for you in Oslo
Cafes in Oslo: an app that gives you overview of the cafes in Oslo
Weather app: an app that tells you the weather in a creative way, and gives you tips on what sort of clothing you should wear
After the presentations, we went for the Oslo events app.
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Observations in Oslo
A project where we made observations (in Oslo) of our choosing, and later made a website for the observations.
I chose to go with how people interact with the rather large gap at the “nationaltheatret” metro station. I filmed it and made it into a website (desktop only).
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This is my film set. In this project, we were tasked with creating an ad for a product of our choosing.
My concept was simple; recreate the legendary shower scene from the movie “Psycho” using ketchup as blood. The ad was for Idun ketchup.
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During the testing of the prototype, we got mostly positive feedback, and there were only minor issues, like the buttons that were unclear.
After the prototype, we made the final version. In it, we made a more detailed interaction, and we also tried to make it more aesthetically pleasing.
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Next task was to find out how the app would work. We thought that using barcodes or qr-codes would be a fitting solution, as many products already have barcodes, and the qr codes are really easy to make.
The user would come up to the product/material, scan the barcode/qr-code and get the price and information about this product.
We then created a interaction prototype and tested how it worked with a bunch of people.
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The same day that we came up with the subject, we asked quite a lot of people, ranging from workshop staff, to first class students, to master students, about their opinion on the terminal.
The general consensus was that it was quite tricky to calculate the volume and price of the products that were sold by volume or length. A lot of people also mentioned that they oftentimes would forget their credit card, and running upstairs to get the card was annoying. Oftentimes they would just “delay” the payment to some other time.
The workshop staff, on the other hand, complained that people often didn’t pay for the materials they bought. At its worst, 1 of 3 products were unpaid for. This meant that they had to start checking the receipts from students, which could lead to an awkward situation.
We quickly found out that a portable solution to the problem might be an answer. Naturally, it lead to us to thinking about making an AHO workshop app. Our reasoning was that people more often bring with them their phones, rather than their credit cards. We asked the students and they agreed that might be a solution, and that they most likely would use such an app (apart from that one guy that didn’t have a smartphone) over the existing system, if it was easy to use.
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Improve a piece of information at AHO
Our next assignment was to improve a piece of information at AHO. This assignment was very much about observation and research.
I worked with @sephiraiona and we quickly came up with a bunch of possible subjects. Since this project only lasted 4 days, we decided to pick the subject the first day, and the subject was to improve the check-out terminal at the AHO workshop.
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After making the paper prototype, we all tested our prototypes with a couple of people. The feedback that I got was mixed. They liked that you were comparing the pressure you create with your hand to an animals bite. The problem that came up, was that it was maybe misleading that you were pressing the plate on the inside of the mouth. They thought that it looked too much like a tongue. I later changed it so that the whole upper jaw would move and you would press on top of it, to measure the pressure. Another problem was maybe that the sensor was really sensitive, and in reality you wouldn’t press as much as the actual animal bites. That’s because of the sensor that was rated up to 5kg, where in reality I actually needed 200kg.
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For the final exhibition, I made it out of wood and made the jaw out of plastic and wood, which I then painted green, so it would look like a crocodile jaw. The feedback I got was that it maybe looked too much like it was mainly about crocodiles, and that I maybe should make it more about crocodiles. And so I did. I added some informational text and I am planning on adding some more elements that would make make it more about crocodiles.
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