Fran; Ace AF; 27; Love me some video games and books and music and stuff, always in love with puns and cryptids.
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Life cycle of our Sun, from beginning to end~
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theyrye putting chemicals in your food that make you moan like a girl btw
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Genuine question, if the ceo killer intentionally left behind his backpack for the cops to find (given that it was filled with monopoly money) then why did he have a copy of his manifesto on him and not in said backpack? Let alone just on his person while in a fucking Mickey D's.
Apparently the manifesto is also just around 3 pages and only has roughly 200 words, give or take. He has posted book reviews that are much longer and wordier.
The guy is absolutely some fall guy with planted evidence so the media can have a "satisfying" ending and swiftly move on, cops have lied and killed for less and they need a scapegoat asap before people realize that ceos are mortal.
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"didn't you used to like hp"
yes cuz i was a child and it was a huge phenomenon that gave me an easy sense of wonder and companionship shared with my peers and i was unaware of many evils of the world
i am now an adult and able to see how hateful its creator is and what kind of messages she spreads and i don't want that in my life ✌️ she finds my existence "tragic" and "unfortunate" and is funding legislation that kills people, she can suck my entire ass
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Australian Raven (aka Little Raven) being harassed by a Willie Wagtail
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a weird thing is that we got waves of people going "who cares if its cringe or youre annoying! have fun!" but no one really learned how to accept the fact that some people will find you annoying or think your art or your work or posts or anyrhing sucks and thats ok. rather it just became a weird "if people think youre annoying theyre just morally bad. let people enjoy things!". like no i think this yes man only biome sucks and people are allowed to not like artstyles and shows and media and other things
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2018 Grinch has no edge. He’s got no bite. He’s not even that much of an asshole. He’s just a sassy gay furry with unusually nice teeth despite his famous theme song declaring otherwise.
1966 Grinch? Now that was a mean, scary bastard. He was a crusty old fuck who hated society so much that he only came off his shitty frozen mountain to commit crimes and terrorism out of spite.
Bennyhoo Cumberland Grinch comes down from his mountain to buy groceries.
You can round the edges off a character to make them more “relatable” or whatever, but you also run the risk of losing what defined them in the first place. The end result is bland and generic.
2018 Grinch is a reflection of modern society’s rejection of real character flaws in the interest of being “unproblematic” and in this essay i will
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Forrest Gump (1994) dir. by Robert Zemeckis
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Ok fine you guys twisted my arm (I say to a completely empty room) here's why I think Mass Effect 2 worked and Veilguard tried to copy it and failed.
First up is the complexity of the goal/plot. In ME2, the end goal was simple: Stop the Collectors from harvesting humans. Blast off through the Omega 4 Relay and probably die. Take down as many Collectors as possible before you die. Basically, shoot stuff until it explodes. It made sense that half of the squadmates were just "legendary badass", "legendary badass (green skin version)" and "legendary badass (huge tits version)." You need to kill dudes, so you pick people who are good at killing. There are a few who are better at tech or science, but they use tech and science to, you guessed it, kill dudes. Then you have a few who join due to aligning goals (Legion) or loyalty to Shepard (Tali, Garrus) or humanity/Cerberus (Jacob, Miranda), or they're literally getting paid to be there (Kasumi and Zaeed). But all of them have reasons to stick around, of various importance.
The specificity of the main plot is also relevant here, because everybody in the galaxy is like "oh humans are getting kidnapped? sucks to suck dude rip in piss ://" so it makes sense to recruit whoever you can get. You need help for an issue that (according to everyone who would otherwise help) only concerns you. So you're like "hey are you good at killing? and do you mind dying?" and most of those freaks go "yeah lmao whatever." They're self-selecting, because the cause is so specific and explicitly suicidal.
The suicidal thing also helps explain the loyalty missions, btw. They're not presented as "hey can you umm help? or I'm gonna be distwacted 👉👈" but as "hey man, these people are willing to die on your command, you should probably help them with their unfinished business at the very least." And yeah, the mechanic of "if you don't help they'll fucking perish" remains the same, but the framing is different. In ME2, you're basically helping a bunch of professionals to do this final thing before they die for your cause. It's both a sign of respect and of consideration for them as people, and strengthens your bond with them and their loyalty to you. The way it's framed means that you don't have to do this in order for them to do their job, but doing it helps strengthen their belief in you.
And because the stakes are relatively low (as far as everyone knows), of course the squadmates will respect and appreciate a Shepard who takes care of them more. Of course it builds loyalty. This person isn't just using you as a meat shield for their pet crusade, they're genuinely trying to do what's right and don't want you to die for nothing.
In Veilguard, you're literally told multiple times that you have to do their dumbfuck busywork or else they're gonna throw in the towel. Hey man can you do this thing? Or else I'm not saving the world :3c The stakes being SO HIGH while their issues are SO NOTHING makes most of them look really immature and incompetent, which clashes against the whole "gang of experts" thing. You're telling me this couldn't wait? I have to go into Lucanis' mind and figure out his traumas or else he won't ... hold a knife good? And that will doom the world because he's the only guy who can hold a knife? Okay???
ME2 presents everybody as professionals and experts in their field, but at the end of the day, they're just there to kill stuff. Remove one, and another will be found. The mission is (as far as everyone in power knows) not galaxy-threatening yet, so finding new guys to help would be easy. That's why Shep taking the time to solve their final issues means something and why it earns their loyalty. It shows that Shep cares about them as people.
Veilguard presents these people as experts in their fields, too. They're considered irreplacable in this conflict. And the conflict is saving the whole entire fucking world. And YET, that has to take a backseat to them figuring out what happened to a work colleague or Lucanis' grandma, because none of these experts can take a fucking chill pill to SAVE THE WORLD.
ME2 offers "low" stakes for the conflict and high stakes for the characters, so when it focuses on the characters' stories, it makes sense. You get the impression that it's character drama with a common goal that brings them all together. Veilguard offers high stakes for the plot and low stakes for the characters, but still focuses on the characters, so you get the sense that we're fucking around playing therapist while the world is on fire in the background, and it's presented as totally logical, because these guys can't save the world without a clear mind!! Despite being ... experts in their fields.
That's why, to me, Rook feels like a therapist while Shep feels like a leader.
Anyway, this is the formal end of the post but I wrote more on the specific character motivations of the Veilguard and why they don't work/feel trite to me and how that adds to Rook feeling like they're a therapist but it didn't fit with the rest of the post so under cut.
Another thing is that, while sometimes the problems of the Veilguard are technically higher stakes than the problems of the ME2 squad, there is a sense of "Hey do you actually need me for this?" And that I think is in part to the lacking motivations of the Veilguard. It's so unclear why some of them stick around that it becomes difficult to justify why they wouldn't just leave to fix their own issues.
(For example, Garrus asks us to help kill a guy. The guy isn't dangerous, he's not out there killing people or in possession of a superweapon ready to destroy a city. He's just an asshole and Garrus wants revenge. He could, technically, leave and just kill the guy himself. He knows where the guy is, so what's holding him back? Well, the job is. And Shepard is. Garrus wants Shep's help, because he doesn't trust himself to finish it on his own. He needs somebody to rely on, but he also knows that he can't just leave without Shep's permission, and that Shep needs him, too. Everything is on Shep's schedule, and there's no real time limit. His revenge can wait until Shep is ready to offer their help.
Neve is hunting an old rival who is a blood mage threatening to enslave her favorite city in all da world. It's pretty damn high stakes. But in my playthrough, Neve wasn't counting on Rook's help at all. In fact, she explicitly mentioned several times that she didn't. Yet, she still sat around and waited for their help. She didn't leave to deal with this on her own, didn't even consider it. But why not? What about Rook or this cause is keeping her there, especially since there's canonically time before the next big move and the issue is so high-stakes and pressing? People will die if she doesn't do something, yet she's sitting on her ass waiting for Rook, whose help she isn't counting on, to step up? What???)
Neve is introduced as being hired by Varric to find Solas, which she does. In the tutorial mission. She sticks around after Varric dies because ... she's in too deep now, I guess. She has to help save the world, you see. Even though all she wants is to go back to Minrathous and protect the people there. She wants your help to. Figure out some stuff. The famous big city detective needs the help of a person who's introduced as somebody who "thinks in straight lines" and whose nickname is probably a play on "rookie." She is not getting paid for this. She's doing this out of the kindness of her heart, even though most of her time on screen is spent dreaming of her favorite city in da world. She's not an expert in anything that has to do with the current plot, so she's in-fiction not really vital to keep around. Her role as a mage is made entirely pointless by the existence of Bellara and Emmrich. Supposedly her area of expertise is in blood magic ... despite hating it and not actually practicing it, on account of it being bad and evil. So she's an expert in killing blood mages, then?
Well, no. That's Lucanis. He's the resident mage killer ... who we find in an underwater prison, guarded by blood mages. I get there is a reason for why he was defeated, but the optics aren't great, ya know? We don't really free him as much as we lightly distract his guards, so he can bust out of the prison fully clothed and armored. He's suuper eager for revenge, but he's also been forcefully possessed. But that's okay, because we need his expertise for um. Killing mages. Which is what the Evanuris are. So this random possessed human guy will know better than anybody else how to kill the Evanuris. Sure. He decides to stick around on account of ... the Crows always finishing a contract. Who is paying him? Who is paying the Crows? His gam-gam ordered him to stay, she's basically offering us his services for freeing him. Guy is an indentured servant but acts like it's his choice, like it's an honor thing and not his grandma putting him in the toilet. And when it's time for him to show/offer his expertise in the field, he says "How am I supposed to fight a cloud?" which is fair enough, sure. But have you not fought mages before? Do you not have any reference for them doing weird shit at all? Do you not know how to disrupt rituals, break barriers? In the end, all he can practically do is hold the special knife and attempt to stick the pointy end into his target. Which my rogue Rook or Davrin or Taash chould've done. But gam-gam says to sit so he sits! It's not a very compelling motivation for this epic expert mage killer to just kinda. Stick around out of obligation. It could've been interesting, if he chafed against it or had to be won over, but he's just fine with it. It's treated as natural that this dude, who isn't even slightly an actual expert and is just a glorified knife holder and who isn't practically useful in any sense of the word, is still in the group. It's treated as natural that Rook has to go out of their way to help him clear his mind so he can hold the knife better next time, instead of just finding another guy to hold the knife. Maybe the spirit in him makes him stronger and more capable of fighting mages? No, the spirit is what made him miss in the first place, actually! So you have to help him figure it out or he'll miss again. DON'T ask somebody else to hold the knife though. It HAS TO BE Lucanis. Because he's the mage killer expert. Who missed. And can't handle mages.
Then we have Taash, who we need to kill the blighted dragons. They're the only dragon hunter around and have an encyclopedic knowledge of said dragons. Unfortunately the blighted state of the dragons that are actually necessary to kill are behaving in unexpected and different ways from normal dragons. They're literally manipulated by the Evanuris to be harder to kill. Making Taash's expertise moot. I didn't even have them in my party when I took on two dragons at once, and in fact the only dragons that Taash is presented as capable of killing are ones that they want us to kill. So this expert we recruit mostly introduces more dragons for us to kill that aren't actually threatening us in any way. The main time Taash has to show off their knowledge is when we use the dragon trap ... which was fashioned by Wardens. Who are all trained specifically to fight Archdemons. Who are dragons. That are blighted. Do you uh. Do you see my problem here. Taash also sticks around the Veilguard for inexplicable reasons. Mostly it seems they don't want to go home to their mother, which is fine, but this is a whole-ass adult, supposedly. They could go back to hunting dragons for the Lords, because they're written as too self-absorbed to really care about stepping up to the fight just for the sake of it. So despite them not really being useful in any way to the overall plot, we still have to help them figure out their gender identity, or else they won't be able to ... fight the blighted dragons. Which they couldn't fight. On account of the blight. Cool cool cool.
Then we have Emmrich, who is a professor and has shit to do. He is also presented as a Fade expert, while Bellara is somehow not, despite doing most of the Fade-related and artifact-related magic on-screen. Emmrich joins the Veilguard on account of um. Well we asked nicely, and he's a good guy, so he has to help save the world. Despite the fact that he's terrified of dying. Which he's far more likely to do after leaving his job. And the thing is, yeah, "the world might end so we need to stop that!" is a valid motivation, but if we accept it as the motivation of a central character whose plot we must find compelling, then why is it that it's only a few guys trying to save the world? This conflict is prestented as bigger than all the previous games combined, bigger than (the) Inquisition, which had literally entire armies and different branches and infrastructure for it's "smaller" conflict, and people were still volunteering and joining in droves, but here we're 8 guys? Are we meant to believe Emmrich's willingness to join the Veilguard is somehow unique to him, and that nobody else in the world would volunteer to join? When Harding exists, on the same team?
Speaking of, Harding is a character who can really get away with "I wanna save the world", because her joining the Inquisition is literally how she got into the plot in the first place. She's a joiner. She joins heroic causes. So her having this sort of bare-bones but noble motivation works. Same with Davrin. Bellara seems to join out of both curiosity and guilt, which are interesting enough reasons and come through visibly in her subplot and characterization, but more importantly, she doesn't have anything holding her back that might take priority until she finds out her brother is alive. Her sticking around also makes some sense because she's ya know. An elf mage Fade expert. Or sorry an elf artifacts expert.
I'm not saying "somebody's gotta do it!" or "it's the right thing to do!" aren't valid motivations, they clearly are, but there's gotta be more to it, especially when it comes to characters who have something to lose like Emmrich. My guy is terrified of death but he's such a good dude that he jumps into this life-threatening conflict without a second thought? But then gets so "distracted" by his wacky scientist former colleague that he needs our help figuring it out? Huh???
Um. I didn't have a conclussy for this part of the post so. bye
#phenomenal read and very insightful#but the most important takeaway is the word conclussy#veilguard critical
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GO APOLLO GO
SIC 'EM
EVERYONE LEND HIM YOUR STRENGTH!
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Stop saying “there are plenty of fish in the sea”. I’ve got my eye on one specific, emotionally distant salmon with commitment issues
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