A screen saver that pieced together a full story through sets of randomly selected events. Very clever concept, and apparently developed a small cult following:
https://www.youtube.com/watch?v=E5lxiTJGqHw
https://genesistemple.com/johnny-castaway-no-johnny-is-an-island
Beyond being the first CPS3 game, Warzard/Red Earth was Capcom’s first game in which they used 3D rendering to assist with drawing sprites. This technique is more apparent for Hauzer and Gigi, but Tao/Mai-Ling’s sprites also used prerendered images as a base.
A low-budget game about low-budget B-movie monsters. The gameplay was kind of underwhelming, but it had an amazing over-the-top presentation and spot-on soundtrack. Whoever made this game was truly in love with its source material. The cinema mode alone is a thing of beauty.
For my part, I would've liked to see the cast be a guy in an obvious rubber lizard suit, a clunky 'Robot vs Aztec Mummy' type of alien machine (has to complete its mission before catching earth-flu), a wobbly brain puppet where you could see the wires (has to use its insano-ray to enslave the humans in each level in order to fight the military), and a completely normal looking 1950s actress daintily smashing everything (hunting for her terrified scientist boyfriend). Maybe a hint of a boom mic here and there. Also Roger Corman doing an introductory voiceover.
Reptomicus, The She-Beast, The Invader from Dimension X, and The Brain from Beyond Infinity from the video game I Was An Atomic Mutant! (2003, PC)
Finding pleasing proportions on the ol’ 384 x 224 arcade screen. Count how many landmarks match up on Ryu, the UI elements, and even the fighters’ horizontal starting positions.