15death
15DEATH
15K posts
Doujinka, Illustrator, Commission > https://vgen.co/15death. more contacts >> https://15death.carrd.co/, https://linktr.ee/15death
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15death · 7 days ago
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[TEASER]
>>> Original Manga / Doujinshi <<<
................ coming soon ..................
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15death · 10 days ago
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rkgk
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15death · 14 days ago
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Commission Result order here >> https://vgen.co/15death
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15death · 17 days ago
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Commission Result order here >> https://vgen.co/15death
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15death · 23 days ago
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rkgk
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15death · 1 month ago
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okay, hear me out > https://vgen.co/15death/characters
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15death · 1 month ago
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Commission Result order here >> https://vgen.co/15death
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15death · 1 month ago
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Commission Result order here >> https://vgen.co/15death
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15death · 1 month ago
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Chihiro Rokuhira
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15death · 1 month ago
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really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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15death · 1 month ago
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Commission Result order here >> https://vgen.co/15death
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15death · 2 months ago
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Arknights Doujinshi (Commission)
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Commission Result order here >> https://vgen.co/15death
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15death · 2 months ago
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Commission Result
order here >> https://vgen.co/15death
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15death · 2 months ago
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Commission Result
order here >> https://vgen.co/15death
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15death · 2 months ago
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How I Animate
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The Technique:
I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!
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The Theory:
i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍
1. Timing & Rhythm
Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.
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Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):
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2. Anticipation / Telegraphing
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Before I animate a big change in movement, I like to telegraph that its coming. Usually this is doing a little counter movement in the opposite direction, but thats not the only way to telegraph a motion, e.g. eye movement can telegraph a head turn!
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3. Follow-through / Overshoot / Inertia
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Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.
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Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs
anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)
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15death · 2 months ago
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It’s official! Our AFTER SCHOOL DATE GoGe party event will be happening at:
📍 Le Burger, Alila SCBD, Jakarta ����️ 14 December 2024 ⌚ 11:30 - 17:00
We can’t wait to see you there! Stay tuned for infos that we'll release in the following months~🐔🍗
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We are thrilled to officially announce our collaboration with Le Burger (@/leburger_jkt on IG) !! We'll be supporting each other to bring local GoGe shippers the best fan event experience!
disclaimer: Click here x.com/GoGePartyID for our official X (twitter) account
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15death · 3 months ago
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tutorial idea: how to draw teeth / toothy smiles!! i think teeth are difficult for a lot of artists, esp me. im terrible with drawing smiles with teeth. So I would really appreciate if you made a tutorial for teeth! /gen /nf. Thank you.
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Your wish is my command, dear anon!
[Transcript]
->Gums show a little
→ Smiling pushes cheeks out
Mouth corners look like triangles with lil' hooks
A closed-mouth natural smile will show the top teeth only
There are four incisors (the flat ones) followed by a canine & five molars on either side
I usually group the incisons together fon a more stylised look
While smiling, the lips stretch and look thinner
Start with simple shapes and work your way up to detail!
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