#recodex
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In Malleus Requiem: Upon Departing the 40K Fandom
The biggest thing I did was ReCodex, rewriting the Astartes and Sororitas Codex.
For the Astartes Codex, it was unreadable.
The insistence of grouping units by battlefield role rather than unit type made the whole thing insane and frustrating. This is because the Codex insisted on strict battlefield roles, and strict adherence to Ultramarine doctrine. This is despite the fact that Ultramarines' main strength is tactical flexibility, which is the exact opposite of rigid doctrines. In ReCodex, similar unit types are grouped together, e.g. Infantry.
Despite the fact the Astartes are the most elite units in the galaxy, (other than the various super-Astartes), they had extremely limited swap-out rules. I instead surmised why the rules were in place, and rewrote them to allow a lot more unit swap-outs. Added the Progressive (prog) weapon type, that any model with a chainsword can swap-out for.
GW apparently has the most distant understanding of military organization and tactics, and still rights a book that in-universe has the weight of The Bible that demands they follow their idiotic rules. Instead, ReCodex, has the Chapter broken into 6 companies. Each companies is fully combat effective on their own. Each company has it's own head quarters, support units, scouts, reserves, and motor pool, that is not including in it's unit strength. The 1,000 maximum strength is their battle infantry/bikes. Tanks count as tanks, and support units don't count towards unit strength.
The Codex separated Unit Tables from Weapons Tables, from Weapons Lists, from Point Lists. If you want to make a unit for your army, you have to flip through literally hundreds of pages to do so. Instead, in ReCodex, these are all consolidated to a single table. There is a separate weapons table, but that was largely created as a reference, to keep statistics consistent.
GW introduced the Armour of Contempt feature, which was exactly what 9th edition needed, but it contradicted other rules, and so was removed with prejudice with the Ark of Omens dataslate, (the made SoB completely points non-competitive with Astartes). Armour of Contempt was a brilliant way to make Astartes/Sororitas/Custodes more powerful, without making them more powerful, and now is properly integrated into the various facets of the Astartes/Sororitas Codicies.
The inclusion of the daemonic Primaris into the Codex doubled it's size, making something barely useful as a reference, into something useless for reference. I was working on various Custom Astartes chapters, and had to use my own ReCodex, rather than the original. Because mine was actually useful. I tried using the 9e PDF, I tried using Wahapedia, (before Ark of Omens destroyed it).
Right after 9th was produced, they dropped 10th. 9th simplified 8th rules for the sake of replayability. While I love the idea of doing 20 morale rolls for a single unit, and the possibility of a cascade failure, it is rather silly from a playability standpoint. 10th simplified rules for the sake of making the game simpler for new gamers to play. The reason people play 40K on the tabletop is that it's COMPLEX.
GW has always been fuzzy on exactly how big a boltgun is. Astartes in power armour use the .998" Godwyn pattern. Astartes outside power armour, (scouts), use the .714" Lunamaria pattern. Scouts are also too precious to lose. Combined, this allows the Scouts to be much cheaper for an army, while creating a ridiculous penalty if they get wiped out. Scouts can ex-filtrate to avoid this, however. Also, more Scout squadrons, for snipers and lascannons, along with rules to implement the fluff that Scouts will often build Tarantula Turrets.
The insistence of One Steve Limit for basic unit types is insane, and is beyond the purview of ReCodex. Things like Chaplains, all the way to the most mundane things of Doctrines and Tactics. i.e. in order for the Astartes to have the exclusive use of the word Tactics, the Sisters of Battle instead use Minoris Convictions, many of which focus on increased skill with a certain type of firearm.
The result is a book that is much clearer and simpler to use. Company organization is designed to be a lot more fluid for the different chapters to create specialized companies. Almost all units have much greater weapon swap-out rules that can dramatically increase the versatility of the various units.
For Sororitas:
The Sisters of Battle will often go an entire edition without a Codex. Or, as with the case of the Ark of Omens, were ridiculously nerfed compared to Astartes.
The Sisters of Battle are near and dear to me, because while the Astartes are allowed to have 10,000 year grudges, and unique wargears, the Adepta Sororitas have one-note, cannot do anything on their own recognizance, and their homeworlds are literally on Terra and the world that is the centre of the Ecclesiarchy. So, despite having fantastically more numbers than the Astartes in the galaxy, are kept out of most things as if they were pets.
They fight like discount Astartes, despite being between Astartes and Imperial Guard in abilities.
The Sororitas really have no unique wargear, and no unique abilities other than their shield of faith/miracle dice. Sure, the wargear they have LOOKS cool, that's the extent of the differences. This adds the new Hayyot (living creatures from Ezekial), along with Seraphim Heliserpents, (the attack helicopters not found elsewhere in the setting).
6+ Invulnerability save is meaningless with Powered Armour and Armour of Contempt. It instead was dropped to 5+, and with special upgrades, can reach 3+, or even 2+ for Characters.
They were given unique units. The units they already have a lot more swap-out rules, akin to the Astartes Codex. Additional, Sororitas wargear is mass produced, and giving a 1-wound model a new weapon is completely different from giving it to a 2-would model. Most infantry reduce the +5/+10/+15 point for weapon swap-outs to +1/+2/+3. They are also given heavy weapons teams, because it makes no sense for a Sororitas to wield a weapon that is heavy for an Astartes in power armoury. They are given the same boltgun used by Astartes Scouts, (different trigger groups and grips. And then they are allowed to form Infantry Squares, (which I would eventually give to the Imperial Guard as well). This allows the SoB to be the most resilient force, even more than the Astartes, despite all of their benefits.
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Messores Mortimer | Barrow Wights
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High Gothic: Messores Mortimer
Low Gothic: Barrow Rights
Unit: Death Guard
Founding: 1st
Known Descendants: Barrow Kings, Bag Men, Dead Men, Death Raiders, Doom Scythes, Dusk Scythes, Hanged Men, Unbroken Scythes, Underkings
Collective Name: The Unbroken
Chapter Master: Artorias the Nightfighter
Homeworld: Scara Braen
Fortress Monastery: The Deep Barrows
Colours: Olive Drag / Blue cammouflage
Left Shoulder: Scythe. Par Bend, with the blade towards the sinister.
Fess Point Skull, the left half is faded into mists.
Novitae do not have the scythe blade.
Death's Head replace the Skull with a fading Tottenkopf (Weremacht Panzer)
Right Shoulder: Reclusium / Librarium division. Novitae leave it plain, while all other units have to pick a side.
Librarius division has the book. Brothers-Templar have the book and the skull. Brothers-Metero have the book and skull, with a comet surrounding the skull. The comet tail direction is entirely up to the Brother-Meteor.
Reclusium has a saltire. Doom Speakers have a skull and crossbones, as a saltire.
Chest: Abdomen, upper left quadrant, they have their Tricetra, (see: Utility Items)
Speciality: Assymectric Warfare
Strength: Codex-Apparent
Battlecry: "Dead Men Tell No Tales"
Codex: Non-Codex
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When I finish with the Adepta Sororitas ReCodex, I'll probably start on Where There's Smoke.
Daydreaming about my book:
Writing my book:
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@zraloci-cpr replied to your post “lmao, univerzitní čumblre, taky vám okamžikem půlnoci termínu na...”
No doprdele, ono se ode dneška prodlužuje, co? Jako rehosnje katastrofa... ale co teprv sis?
jop. teoreticky. možná se tam někdo i prorve.
SISu sice nadávám upřímně ale docela tiše, jelikož mě vyučuje osoba který ho údajně vyrobil, a vzhledem k tomu že je relativně solidní jako člověk i afaik jako programátor mu nechci dávat za zlé toho molocha, který mu pravděpodobně už v docela děsivém stavu padl do klína
#zraloci-cpr#jediný (relativně) funkční systém se kterým jsem se zatím setkala je ReCoDex#a ten má to štěstí že na sobě netáhne požadavky všech fakult a dědictví kdoví kolika let zvyklostí výuky a dat
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#Repost @russellinmotion_media (@get_repost) ・・・ ***Heads up #Rappers #Singers #Singers #Producers #RecodExes and #Podcasters** @galaxy9_dfw and @votkmusic are open 4 #Business... Send your request to be invited to our first #StudioGala in a while. It's a celebration of growth & an #IndustryMixer . Let's Go! ... Once the invite is sent out it will be First Come, First Serve. Email [email protected] to be added to the list to Receive the invite! Space is limited! . #VOK #Galaxy9 #networking #MusicIndustry #Press #Producers #Singers #Hiphop #Rappers (at Valley Of The Kings Music) https://www.instagram.com/p/B1XL4-vnoPz/?igshid=1ssz5kjxkdmbq
#repost#rappers#singers#producers#recodexes#podcasters#business#studiogala#industrymixer#vok#galaxy9#networking#musicindustry#press#hiphop
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Uncodex the codex for me and you can recodex it!!!!
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It's fucking stupid that they don't have them.
Which is why I added some for my ReCodex.
Meme Archive belongs to the Adeptus Memeticus
Praise be the Omnissiah
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ใบพอน recodex ə Noiwa Įmf noop only newx. (ที่ National Aeronautics and Space Administration - NASA)
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#matlit #ucoimbra Kate Pullinger (Bath Spa University, UK) fará um seminário intitulado “Smartfiction: New Forms for Writing and Reading”, no próximo dia 3 de março de 2017, pelas 14h30, na Sala Ferreira Lima (6º piso, Faculdade de Letras da Universidade de Coimbra). Este seminário é uma coorganização do Programa de Doutoramento FCT em Materialidades da Literatura e do Mestrado em Tradução. A visita de Kate Pullinger à Universidade de Coimbra é apoiada pelo Centro de Literatura Portuguesa e inclui ainda, a 2 de março, uma reunião do grupo de trabalho do projeto de tradução da obra “Inanimate Alice” para português. Trata-se de um grupo de trabalho coordenado por Ana Maria Machado, com a participação de Ana Aguilar (Materialidades da Literatura) e António Oliveira (Tradução), integrado no projeto de investigação “ReCodex: Formas e Transformações do Livro“. (em UC - Faculdade De Letras)
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I've Done It
I rewrote the Sororitas Codex!
Preamble The Adepta Sororitas are near and dear to my heart. They are utterly infamous for having an entire edition pass without a codex. In theory, they are fantastic, and they do add wonderful pomp and flare to the models, but on the OTT they are nothing more than discount Space Marines with Miracle Dice making up the difference. They have no unique wargear, their organization is boring, they aren't allowed to have millennia-old grudges or even supplement Codicies. In the fluff, they are slaves of the Church, when in reality they are Adepts. Adepts are separate but equal organs of the Imperium. Deathwatch: Tyranid Invasion heavily implies it was Guilliman that created the title of Adept, and it would make perfect sense for him to do so. The Sisters of Battle are militant orders, like the Adeptus Astartes. Historically, they would build fortresses, own land, and wages wars on their own. The big difference from Adeptus Astartes is that Astartes are so OP that no one wants to allow any unit to get over 1,000 men.
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Adeptus Astartes: Chainsword
Questor Imperialis: Chainsword
Dreadnought: No Chainsword
What the ever loving fuck?! No dreadnought chainswords?! Well. We’ll have to fix that.
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The only thing I’ve got left are aircraft and apothecaries.
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Re-rewriting the Astartes Codex (chapter supplements). Rogue Trader gave me the bug. It doesn't help that I got to game-stopping design idiocy-induced bug.
Anyways, was actually thinking about the Furioso Dreadnought, and wondered why it had it's own special-purpose ranged weapon. The whole point of Furioso Dreadnoughts is to put an armoured box of fuck-you two feet from the enemy's face. And the answer is because the Codex limits Dreadnoughts simple fist weapons, which is part of the same bullshit that GW pulled with the whole Codex. I mean, here are these super-powerful, super-rare, ultra-space-knights, who have the Emperor-given authority to tell the High Lords of Terra to go fuck themselves, and then take the biggest badass, and...
completely limit his weapon's layout.
Like, we venerate you brother, for all you have given to the chapter, but Guilliman says you're not allowed to use swords anymore.
One of the things I fixed was offering Dreadnoughts a much larger variety of melee weapons, that have a more disparate range of effects.
This means that a model can carry two melee weapons without losing much in the terms of fuck you combat power.
But, there's no reason to shitcan the unique gun. So, the answer was just to give it to regular Blood Angels Dreadnoughts, like Inferno Pistols and Hand Flamers are added to their Pistol lists.
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Did a complete rule write up for my Sailor Moon-inspired chapter, the Silver Age.
Rewrite of the Astartes Codex is finally (basically) done.
https://archiveofourown.org/works/44371354/chapters/117501922
More options. Less arbitrary limits.
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Let's Create an Astartes Chapter
Our Story So Far:
Legion: Death Guard
Founding: 8th (early M33)
Status: Renegade Loyalists
Codex: Complete Disregard
Psykers: We have an internal dispute about Psykers, to the point we are both dedicated Psykers, and dedicated anti-Psykers. The Librarium and Reclusium are constantly at war, to the point that friendly friendly fire is entirely possible. We are resilient enough to mean that a little bit of friendly fire is healthy and keeps us competitive.
Now, to prevent ourselves from being declared Excommunicate Traitoris, we need to at least pretend to have Codex numbers.
We can have a basic Codex organization, while still making heavy customization to the units themselves. Reminder that Space Wolves are fanatically anti-Codex, and their only real change on the tabletop is unit numbers, and extra chainswords.
I rewrote the Codex to... actually make sense. The companies can fight independently, unit organization is a lot more flexible.
Small units don't have the large groupings, but allow for a much more flexible deployment. With our Death Guard resilience, a 2-5 Astartes in a defensible position can take an army to rout.
Use our resilience to get into melee range. Astartes are normally incredibly resilient as it is, and Death Guard take it to the comical extreme.
Use poison and corrosive ammo from ambush positions.
The Astartes specialization is the decapitation strike. Specializing in Skyfall doubles down on this, and our resilience would make Forlorn Hopes are speciality. This would help to keep the Inquisition off our backs, as we would be too good to give up. Extra points for not getting as... invested in the attack as Blood Angels do.
We are tough. Do we want to be tough AND fast?
The opposite of small unit tactics, lets have bigger units to create a roving wall of death.
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40K: ReCodex V1.0: Astartes Abilities
Games Workshop insists that Astartes chapters only have 2 traits, and then calls them traits so that other types of armies have to keep finding more and more elaborate ways to explain tactics.
They then decide to give SOME of their armies more traits without calling them traits, instead hiding them in the rules, to the point it can be hard to pin down exactly what abilities each army gets. This is an attempt to fix it.
Standard Astartes Chapters: (Black Templars, Blood Angels, Dark Angels, Imperial Fists, Iron Hands, Raven Guard, Salamanders, Ultrasmurfs, White Scars
Semi-Canon Chapters: (Cacharodons, Raptors)
My Custom Chapters: (Blue Angels, Green Word)
To make a Successor Chapter, start with one Non-Doctrinal Trait, and one Doctrinal Trait. For every flaw you take, up to 3, you can take another Non-Doctrinal Trait.
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