#Surrak
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Ongoing list of the cards under the MB2 playtest cards, as per the official card image gallery. Just text. There's so many. Somebody go put these into the Scryfall Tagger like they did last time.
Interestingly, not all cards that directly reference another make the backing card visible as part of the joke (see Intangible Vibes).
If there wasn't a direct reference, usually, they just used the most recent card they had that fit the frame. Unique cards are bolded.
A Girl and Her Dogs + Abbot of the Sacred Meeple + Defender of the Queue + Jeskai Baller + Knight of Lost Causes + Noble Ox + Plain Walker + Sliver of Hope + Tax Taker -> Phyrexian Pegasus (MOM)
Arcanum Things + Avacyn's Collar, the Symbol of Her Church -> Kor Halberd (MOM)
Brigid, Who's Seen Some Stuff -> Brigid, Hero of Kinsbaile (LRW)
Champion of the Hareish -> Champion of the Parish (DDQ)
Essence of Ajani + Friarball -> Surge of Salvation (MOM)
Intangible Vibes -> Intangible Virtue (ONC)
Muraganda Eldrazi -> Eldrazi Displacer (OGW)
New Master of Arms -> Master of Arms (WTH)
Alberix, the Trade Planet + Duelist's Convocation International + Heart of a Duelist + Map to Lorthos's Temple + Two by Four -> Temporal Cleansing (MOM)
Blurry Visionary + Catch of the Day + No-Regrets Egret + Panglacial Shinobi + Search Elemental -> Preening Champion (MOM)
Can't Quite Recall -> Ancestral Vision (TSR)
Night of the Flying Merfolk -> Kiora Bests the Sea God (THB)
Subgoyf -> Sharding Sphinx (MOC)
There / They're / Their -> Said / Done (MH2)
(Wisedrafter's Will is inconclusive; digital print)
(Your Wish is My Command is inconclusive)
(Call from the Grave is inconclusive, though likely Call to the Grave (SCG))
Cleaver Blow + Common Black Removal + Halving Season + TL;DR + You Compleat Me -> Vanquish the Weak (MOM)
Creepy Crawler + Lifening Elemental + Magus of the Chains + Pinchy McStingbutt -> Nezumi Informant (MOM)
Lich's Duel Mastery -> Lich's Mastery (DOM)
Liliana's Other Contract / Liliana's Undead Minion -> Grasping Shadows (LCI)
Odric, Lunar Marquis + Toofer, Keeper of the Full Grip -> Syr Konrad, the Grim (likely MOC)
The Many Deeds of Belzenlok -> Rite of Belzenlok (DOM)
Yawgmoth's Day Planner -> Witch's Cauldron (CMM)
All-Star Kicker + Boulder Jockey -> Trailblazing Historian (MOM)
Bolshak Dragon -> Shivan Dragon (M20)
Boltfire -> Firebolt (MH1)
(Dwarven Confluencer is inconclusive)
(Flanking Licid is inconclusive, but likely Convulsing Licid (STH) or Enraging Licid (TMP))
Gobland -> The Autonomous Furnace (ONE)
Immerstum Battlefield + Planeswalkerificate + Snap Judgement + Toddler's Rage -> Volcanic Spite (MOM)
Pyromancy 101 -> Start From Scratch (STX)
Vuzzle Spaceship -> Shrapnel Slinger (ONE)
Wormhole Warp -> Chaos Warp (likely MOC)
(Zone of Flame is inconclusive)
(Built Bear is inconclusive)
Dairy Cow, Flavor Nightmare, Phyrexian Seedling, Spuzzem Strategist, Starting Town NPC -> War Historian (MOM)
Glade of the Pump Spells -> The Hunter Maze (ONE)
Keeper of the Crown / Coronation of the Wilds -> Lovestruck Beast / Heart's Desire (ELD, showcase)
Meandered Towershell -> Meandering Towershell (KTK)
Naturalize 2 -> Naturalize (M19)
Penumbra Umbra -> Penumbra Spider (MM3)
Plant a Sapling / Fully-Grown Treefolk -> Herbology Instructor (MOM)
Questing Cosplayer -> Questing Beast (ELD)
Teferi, Druid of Argoth -> Surrak and Goreclaw (MOM)
The Colossal Dreadmaw -> Colossal Dreadmaw (XLN)
Werewhat -> Tireless Hauler / Dire-Strain Brawler (MID)
Wrenn and One -> Wrenn and Realmbreaker (MOM)
Anax and Cymede & Kynaios and Tiro + Convention Maro + Chea, Friend to Maybe Too Many + Hish of the Snake Cult + Wowzer, the Aspirational -> Niv-Mizzet, Supreme (MAT)
Chatzuk, Mighty Guitarist -> Melira, the Living Cure (ONE)
Don't Worry About It -> Growth Spiral (DMC)
Fludge, Gunk Guardian -> Yargle and Multani (MOM)
Glimpse, the Unthinkable -> Hidetsugu and Kairi (MOM)
Jund 'Em Out -> Rebuild the City (MAT)
Lutri, Pauper Otter -> Lutri, the Spellchaser (IKO)
Mothers Yamazaki -> Djeru and Hazoret (MOM)
Narod, the Beige Flower -> Doran, the Seige Tower (LRW)
Pokey, the Scallywagg + Terry Pin, Turboturtle -> Baral and Kari Zev (MOM)
Rin and Seri, Inseperabler -> Rin and Seri, Inseperable (M20)
Stone Drake -> Halo Forager (MOM)
Wrath of Finkel -> Shadowmage Infiltrator (inconclusive)
Indicate -> Vindicate (EMA)
Kozilek, Compleated -> Kozilek, Butcher of Truth (ROE)
Marchesa's Surprise Party + Rule with an Even Hand -> Sovereign's Realm (CN2)
Omnipresent Impostor -> Farfinder (IKO)
Who's That Praetor? -> All Is Dust (UMA)
Luxior, Ignited -> Luxior, Giada's Gift (SNC)
Microscope -> Urn of Godfire (MOM)
(Mox Poison is inconclusive)
(Orb of Origin is inconclusive)
Runed Terror -> Skittering Surveyor (MOM)
Fetching Garden -> Blossoming Sands (MOM)
Lazotep Archway -> Scoured Barrens (MOM)
Madlands -> Bloodfell Caves (MOM)
Maestros' Totally Safe Hideout + Omenpath to Naya + Processing Plant + Temur Elevator + Under-Construction Skyscraper -> Jeskai Monastery (MOC)
Slumbering Waterways -> Thornwood Falls (MOM)
The Heron Moon -> Geier Reach Sanitarium (CMM)
Value Town / Take a Trip To... -> Swiftwater Cliffs (MOM)
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I wanna hear more about your Thromok deck. I had a fling deck based around it, but it was slow and inconsistent and easily disrupted.
Absolutely, here's the deck as it currently stands:
Thromok
Originally the deck made a lot more tokens, but I guess I've sort of veered away from that strategy over the years. Of course there are still some tokens, but it's more about getting things into play and then gobbling them up when you're able to win.
The problem is that Thromok isn't good. Yeah, it gets huge, but without trample, haste, and a way to take out multiple players you're kinda stuck. So buffs like Surrak and Goreclaw, Xenagos, and Giant Ankheg are extremely important. Heart-Piercer Manticore does offer a "fling" strat in there, and Pathbreaker Ibex turns your entire board (or what's left of it) into Thromoks as well.
I've been experimenting a bit with 2-mana mana dorks that tap for 2, and they've been doing okay. A loooong time ago I had more Wood Elves effects to ramp, but they're too slow now to rely on entirely.
Since this deck is entirely creatures and lands, I've also added in a bunch of hate effects for other types. Ruric Thar can be game-warping against some decks (heck, even Magebane Lizard can be), and cards like Arasta and Heartwood Storyteller give you extra value when your opponents do stuff. It's a neat little sub-theme that makes games more interesting.
Finally, and this was the most fun part of building the deck, I got to dig really deep to find weird "instant/sorcery-like effects" to use instead of true instants or sorceries. Sure, technically the Adventure cards have instants attached, but in the deck they're still creatures. But, Trumpeting Carnosaur is also a (bad) Lightning Bolt! Magus of the Order is a (bad) tutor! Generous Patron is a (bad) Divination! Weaknesses are part of what makes a deck fun, and building this way in spite of that has been a blast.
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i am cringe but i am free.
This is a better quality illustration of Sone, my grumpy pre-Surrak teachings vulcan. He is the result of what happens if you get trapped on a ship with nothing but pre-Surrak texts to read for 5 months.
Text reads (left to right, up to down): *Bitching so much people are asking if they're Romulan* (they're Vulcan... but follow pre-Surrak texts) Prosethic (legs) Velcro (shoes) Wouldn't stop complaining about the "inconvenience" of walking... so, Janeway gave him a gift [wheelchair] (with her replicator rations)... he used his on a set of tea for her... (he loves it, he's just being dramatic)
#blushing a vulcan is hard because they are green#my brain does not compute lol#vulcan oc#vulcan#star trek#star trek oc#i'm being cringe again#oc: sone#what is with me and S names for ocs lol#drowsys art
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The legendary character pairs in MOM seem to be very structured. There are 10 two-color cards and 5 wedge cards, and none of them represent a single plane more than once. But then there's a lone Surrak and Goreclaw in monogreen which also doubles Tarkir's representation. How did this happen?
Surrak and Goreclaw is a Jumpstart card (which do show up in set boosters, but not draft boosters), so it isn't a main set card.
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A Whovian Watches Star Trek for the First Time: Part 082 - The Ritual
Star Trek: Enterprise - Season 4 Episode 8 - Awakening
We open at Soval's trial after his mind-melding, and his position at Vulcan command has been terminated. Apparently, the council has also found that the member of command that planted the bomb was also a Syrrannite. Strange that the Syrrannites would plan false DNA of Syrrannites, so something fishy is going on with Vulcan Command.
After the intro, we return to T'Pol and Archer, who have been Captured by the Syrrannites. Of course, they have no idea that T'Pau's DNA was planted. Apparently Arev from last episode was their leader, and his real name is Syrran.
While in his jail cell, Archer has a vision, of civil war on Vulcan. A vision of the time of Surak. Apparently, it's now his responsibility to restore Surak's teachings to Vulcan. Apparently, when Syrran died he transferred the "katra of Surak", basically Surak's soul, to him. T'Pau mind melds with Archer, and confirms that it is the case.
Meanwhile, the Vulcan Command are plotting to bomb the Syrrannite sanctuary. Can I just say, I love the set design on the Vulcan council's room? The colours and the artwork on the walls are just so vivid, I love it.
The Syrranites prepare a ritual to take Surak's soul out of Archer, but it doesn't work. In fact, while it's happening, Archer received another vision of Surrak, this time warning that Vulcans are repeating history. Archer, T'Pol and T'pau then go into a cave to find an ancient artifact that was important to Surak, while the rest of the Syrranites prepare to evacuate from the bombardment.
Enterprise tries to send a shuttle down to Vulcan to find Archer, but the shuttle is spotted, leaving a beautifully tense situation between Trip and the Vulcan command. The command give Trip an Ultimatum to leave orbit immediately, but trip stands his ground, and a firefight breaks out between the Vulcans and Enterprise.
Archer and Co do manage to get the artefact, the bombing begins as they make their escape. The Syrranites didn't manage to evacuate in time, and a lot of them are dead. We get a genuinely sad scene as T'Pol holds her dying mother.
Towards the end of the episode, we find out the key difference between the main Vulcan religion and the Syrranites: and that entirely is that the Syrranites are Pacifists, but and are opposed to the command's plans for war against the Andorians. We leave off on the Cliffhanger of setting course to Andoria to warn them
The worldbuilding around the Vulcan religion in this episode is fun, and I like that's really playing with various concepts the show's brought up in relation to the Vulcans, Surak, their history of how they embraced emotional repression and Logic, and the mind-melding stuff. I still would have preferred a focus on the political intrigue with the council, but I have a feeling that's going to happen next time.
Comparing my Enjoyment of this Episode with a Doctor Who Universe Story of the Same Title
Doctor Who - Season 21 Serial 2 - The Awakening
It's been a while since one of these comparison segments has just let me use the main show! This time it's The Awakening from 1984. The Awakening isn't a story that people in Doctor Who fandom really focus one, it's a Fifth Doctor, Tegan and Turlough story set in the, at the time, present day.
Basically, during an overly-zealous English Civil War re-enactment game, people from the actual English Civil War end up being displaced through time to the Re-enactment, all as part of a ritual to free an ancient, alien psychic weapon called the Malus lurking underneath the village, exerting it's influence to free itself. There's a bit more to it, but in the interests of keeping this section brief, I'm skipping over a more detailed plot summary.
The Awakening is a nice short serial, and it serves as criticism of the themeparkification of history, the cutting out of the bad bits to make things more palatable for modern audiences, which is a bit deeper of theme than the Fifth Doctor Era usually went for.
Outside of it's themes however, there it's fairly average. It's setting isn't really anything new for Doctor Who, the 3rd Doctor Era did sleepy modern day English Villages a lot, The Malus as a villain has a striking design, but there isn't really anything to separate it from any of the other ancient evil entities in the Whoniverse. It's not a bad serial, it's just very played out as far as Who goes. As a serial it kinda has the feel that it's trying to be a 3rd Doctor story. I enjoyed it a lot, but the general rut of Early-80's who is very much present. Really good themes, kinda average execution, still a lot better than most of the 5th Doctor era.
Choosing between Enterprise's Awakening and Doctor Who's The Awakening is fairly difficult, but I think I'm gonna hand it to Star Trek's because I really enjoyed the worldbuilding. The Vulcans have been kicking about in Enterprise for a while, and we haven't had much worldbuilding focussed on them since season 2.
#whovian watching star trek#star trek#star trek enterprise#star trek ent#star trek: enterprise#enterprise#ent
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Today my blog is 1 year old , that's wild , anyway here's another commander of the day
Today is
Surrak dragonclaw , it's dragon typal and its all about cheating dragons into play , and dealing direct damage
Featuring some of my favorite cards to cheat guys in, including a cute lil kobold!
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Masterlist of our Decks
Hi! We're @the-many-children-of-the-void and this is a masterlist post of our Magic the Gathering decks. We play most of these online, with our partner system on untap.in. This list will get updated when we remember to do so.
EDH Decks
Allie's Decks
APV-B (Atraxa, Praetor's Voice): Our budget Atraxa deck, runs infect, +1/+1 counters, stun counters and so on. This is the only deck we own a physical copy of (we don't play in-person very often) and it was built by buying Corrupting Influence and taking it apart.
Let It Go (Hylda of the Icy Crown): It's a deck that's all about tapping your opponent's creatures. It isn't very optimized yet but Allie is slowly getting there.
Broken Human (Surrak Dragonclaw): Our "fuck you" to when our partner system plays control. It was also the deck where we had a major breakthrough in deckbuilding philosophy.
Atraxa, Uncorrupted (Atraxa, Praetor's Voice): A return to our roots, re-building the oldest deck concept we ever had, an Atraxa deck without any fancy poison or stun counter shenanigans.
Annie's Decks
Annie's Project (Lathril, Blade of the Elves): It's an elf token deck. That's kinda all there is to say.
Erica's Decks
Echo (Aesi, Tyrant of the Gyre Strait): Landfall deck with lots of ramp and card draw. Usually able to get just an obscene number of lands on the battlefield.
Harbinger (Shirei, Shizo's Caretaker): Shadowborne Apostles deck with big fancy demons. We haven't had a chance to test this one yet.
Kate's Decks
Cantre'r Gwaelod (Niv-Mizzet, Parun): Card draw burn deck, pretty much. The goal is to draw as many cards as possible and slowly burn away your opponent's life.
Neiko di Angelo's Decks
Holiday // Boulevard of Broken Dreams (Marrow-Gnawer): Rat colony deck, very heavily based on Violet's deck from Game Knights #63
Lazarus (Phenax, God of Deception): Mill deck in Neiko's two favorite colors. Not much else to report back about this one.
Calvin (Gishath, Sun's Avatar): Dinosaur tribal deck. Our partner system doesn't really have a concept of "low power play" so this deck doesn't really get played but it is one Neiko is happy with.
Antithesis (Zhulodok, Void Gorger) Eldrazi, baby. I have no idea how well it works.
That's all for now.
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Remember that time Surrak punched a dragon in the face? I drew it on a playmat.
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Cut sekki, arcane signet, feed the swarm, entomb, bloom tender, surrak&goreclaw, goreclaw, fauna shaman.
You want brawn and aftermath analyst in there.
Feed the swarm is mudda mudda mudda in an ABZAN deck where there's a disenchant on every 12th green or white interactive card.
Need to cut like 7 cards to make room for more lands y'all got any ideas?
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Sarkhan: So...we have dragons now, that's epic, what else has changed?
Narset: Changed?
Sarkhan: You know, like what happened to the Jeskai and Zurgo?
Narset: Jeskai? The ancient order that Ojutai overthrew? Who is Zurgo?
Sarkhan: You know... big orc guy, leader of the Mardu? Hates me with a passion? Stabbed you with a giant spear...and killed you...
Narset: ...
Sarkhan: I'm beginning to see issues with this line of questioning.
N: Really? You don't say?
S: Ok, well, how about Surrak and Anafenza?
N: Isn't Surrak a Hunt Called for Atarka?
S: Well, he got off relatively easy. What about Anafenza?
Anafenza *Phasing through a wall*: I'm dead...
#mtgdaily#mtg#magic the gathering#magic the card game#tarkir#dragons#dragons of tarkir#khans of tarkir#sarkhan#narset#anafenza#surrak#mardu#jeskai#temur#abzan
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If/when Surrak punching something scarier than a dragon
What’s scarier than a Dragon?
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I love you bear mom, I will spend my life protecting you.
No surrak shall ever hurt you.
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Got it.
My criteria: It had to have "the" in the middle to denote their title, and it had to be able to be pronounced as "DA da, da DAdada" (in other words, the same meter as "Mentos, the Freshmaker").
Here's the list:
Lucas, the Sharpshooter Bontu the Glorified** Breeches, the Blastmaker Breena, the Demagogue** Brinelin, the Moon Kraken Kenzo the Hardhearted Dargo, the Shipwrecker Doran, the Siege Tower Dromar, the Banisher Eriette, the Beguiler** Ertai, the Corrupted Evelyn, the Covetous Gisa, the Hellraiser Grismold, the Dreadsower Grolnok, the Omnivore** Immard, the Stormcleaver Jaxis, the Troublemaker* Jodah, the Unifier Judith, the Scourge Diva** Kaervek the Merciless Kaervek, the Punisher Kamber, the Plunderer Kellan, the Fae-Blooded Kenrith, the Returned King** Keskit, the Flesh Sculptor Kestia, the Cultivator* Kethis, the Hidden Hand** Kogla, the Titan Ape** Makari, the Lucky Grot** Kura, the Boundless Sky** Laurine, the Diversion Linden, the Steadfast Queen** Lorthos, the Tidemaker Lutri, the Spellchaser Magda, the Hoardmaster Mairsil, the Pretender Negan, the Cold-Blooded Marwyn, the Nurturer Najal, the Storm Runner Neheb, the Eternal** Nekusar, the Mindrazer* Obosh, the Preypiercer Ognis, the Dragon's Lash** Oros, the Avenger Parnesse, the Subtle Brush** Piru, the Volatile** Preston, the Vanisher Rakdos, the Defiler Rakdos, the Showstopper Regna, the Redeemer Ryusei, the Falling Star** Samwise the Stouthearted Saryth, the Viper's Fang** Sauron, the Lidless Eye** Sauron, the Necromancer* Sedris, the Traitor King** Sengir, the Dark Baron** Sheoldred, the Apocalypse* Skithiryx, the Blight Dragon* Slimefoot, the Stowaway Slogurk, the Overslime Sol'kanar the Swamp King* Surrak, the Hunt Caller Tana, the Bloodsower Tawnos, the Toymaker Teneb, the Harvester Thantis, the Warweaver Tinybones, the Pickpocket* Tormod, the Desecrator* Toxrill, the Corrosive** Tymaret, the Murder King Tyvar the Bellicose Uril, the Miststalker Volrath, the Shapestealer Vraska, the Silencer Wilhelt, the Rotcleaver Zedruu the Greathearted Zirda, the Dawnwaker Zo-Zu the Punisher
You've noticed the asterisks. * indicates that it doesn't actually fit the criteria, but it fits the vibe (Tinybones has three syllables, not two, but... fits the vibe!). ** indicates that it's the right number of syllables, but not the right metre (the emphasis is on RO for the word Corrosive, so Toxrill, the Corrosive just doesn't work).
Thank you for indulging me in investigating this very silly thing.
you know how a lot of phrases fit the cadence of "teenage mutant ninja turtles"?
i'm doing the same thing
but by "phrases" i mean legendary creatures
and by "teenage mutant ninja turtles" i mean "mentos, the freshmaker"
the most recent one i've added to the list is "kamber, the plunderer"
i will notify you when i'm done
#magic the gathering#mtg#memetg#mentos the freshmaker#lorthos the tidemaker#THEY'RE THE SAME#feel free to add ones i may have missed/disregarded
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A big comission that took a long time to complete but it’s finally here! (Detail shots coming soon!) . #digitalart #digitalpainting #magic #magicthegathering #mtg #surrak #mimeoplasm #maelstrom #sentriplets #atraxa #kaaliaofthevast #inalla #gisaandgeralf https://www.instagram.com/p/B8-B5WdAgWU/?igshid=18s0jsohdfzbc
#digitalart#digitalpainting#magic#magicthegathering#mtg#surrak#mimeoplasm#maelstrom#sentriplets#atraxa#kaaliaofthevast#inalla#gisaandgeralf
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"You understand then. In their warring and bloodshed our forebears forgot more about the natural order and arrangement of our world than we could ever learn... yet this truth we've at least uncovered again."
"Our journey begins..."
"... and ends the same way."
#ah yes the first flame. first of flames. that flame. the first one. that flame. right. ( crack. )#verse; tarnished mercenary ( elden ring. )#// thank you tene for making this meme a reality#// we were fools... this is the truth that the golden order never wanted us to know about...#// surrak dragonclaw being a badass in multiple timelines makes so damn funny
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