#zombies 3 reviews
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So i just got Letterboxd and here's a couple of the Zombies 3 reviews that made me cackle
I love it when people know these movies are silly and campy and love them because of it.
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Guys finals are over and I’m FINALLY on winter break. I feel like I could sleep for ten years. I did a lil photo shoot the other day and it turned out so cute!! Maybe I’ll post my eye makeup later if I can cut most of my face out. But here’s the outfit and one of the pics 🖤🦇
Currently I’m reading God of Malice by Rina Kent. Def pretty hardcore in the contents.
Horror movies I’ve watched recently:
Jeepers Creepers (6/10)
31 (7/10) (holy shit Doomhead is so hot)
Terrifier 3
I was kind of disappointed with Jeepers Creepers but I did enjoy it! I liked 31 and it was an interesting concept. The ending omg. Anything with Sheri Moon Zombie is so good. And of course I watched Terrifier 3 and it was incredible. Give me more recommendations!!
#horror#horror movies#goth girl#slashers#emo shit#goth aesthetic#gothcore#terrifer 3#david howard thornton#art the clown#rob zombie movies#sheri moon zombie#doomhead#goth girl reviews#jeepers creepers
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Yakuza: Dead Souls
It took nearly two years and near cancellation, but Sega finally managed to get the long-awaited Yakuza spin-off to shelves. Bearing the subtitle Of the End in Japan, this entry of the series has you not fighting random thugs, but blasting your way through hordes of zombies in a quarantined Kamurocho, as the Tojo Clan tries to get to the bottom of why their family offices are being attacked by a familiar-looking zombie, and Japan’s Self-Defense Force struggles to keep the infection under lockdown. Your playable characters this time around are Yakuza 4’s loan shark with a heart of gold, Shun Akiyama; Yakuza 2’s nemesis Ryuji Goda, expelled from his clan and sporting a prosthetic arm that transforms into a gatling gun; Goro Majima in his playable character debut, wielding an automatic shotgun with which he indulges his zombie-movie fantasies; and Kazuma Kiryu, who is here to rescue Haruka, but will have to grapple with the cause of the infestation in the process.
Read more...
#hardcore gaming 101#wild weasel#review#yakuza dead souls#yakuza#like a dragon#action games#sega#playstation 3#zombies#video games
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Z-O-M-B-I-E-S 3 (Musical Hell Review # 132)
Yet more bad racism metaphors, now with aliens!
Musical Hell Merch now available on Redbubble! https://www.redbubble.com/people/MusicalHell/shop?asc=u
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Midnight Musicals
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For more reviews, commentary, and general awesomeness of every kind, visit: rtgomer.com
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Hi Guys,
Tonight Boys 'n' Ghouls Film Review Podcast reviews The Firefly Trilogy here. https://www.youtube.com/watch?v=V6CG3iv9K_A via YouTube
#boys n ghouls film review podcast#boys n ghouls film review#boys n ghouls#movie reviews#youtube#horror#podcasting#podcasters#podcasts#The Firefly Trilogy#Horror#Body Gore#Rob Zombie#The Devils Rejects#3 From Hell#The House of 1000 Corpses#Sid Haig#bill moseley#Sheri Moon Zombie#Youtube
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I know I shared a video of all the audio intel for MWZ but I also found this video is much shorter and a genuinely good retelling of the entire MWZ storyline that is complete, comprehensive and super easy to follow!
Honestly I think lore-focused Cod Zombies creators are the most highly underrated in the community and deserve far more love and support!
#and if I see one more “critical review” video or tweet just talking about gameplay I am going to projectile vomit#cod zombies#MW zombies#modern warefare 3 zombies#Youtube
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Kpop Classics: Generation #3
K-pop: A Starter Pack (Gen 3) A breakthrough to the West, with a separation into “cutesy”, or more poppy and childish, and “mature”, or more electronic and dark, groups. Most people’s introduction to k-pop: BTS, BLACKPINK, TWICE, and Red Velvet. 2013-2017.
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#album-review#astro#blackpink#blood sweat and tears#Boombayah#bring day#bts#cherry bomb#Day6#Day6 Zombie#Dreamcatcher#Fromis 9#gfriend#got7#iKon#k-pop#kpop#kpop boy groups#Kpop deep dive#kpop generation 3#Kpop girl groups#Love senario#Move Taemin#music#nct 127#pop#red velvet#review#reviews#russian roulette
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This Delicious Death by Kayla Cottingham
"I remember once seeing a piece of art that said the people you love become ghosts inside of you. What I realized now was that it was true of the people you killed too."
Year Read: 2023
Rating: 3/5
About: Zoey, Celeste, Valeria, and Jasmine are all ghouls, affected by the pathogen released three years ago that gave some of the population a hunger for human flesh in an event known as the Hollowing. Ghouls who don't eat will quickly turn feral, but there's a synthetic alternative called SynFlesh to keep ghouls and humans living peacefully together. The girls are headed to a music festival in the desert, but when Val goes feral the first night and kills someone, the others will have to race to figure out who's drugging ghouls to make them lose control. Trigger warnings: character death, gore, body horror, drugging, sexism.
Thoughts: I don't have any real complaints about this, and had I still been the target teen audience, I think I would have loved having some girl-centric zombie content. The female/wlw/trans/poc representation are much-needed additions to the horror genre, which tends to be overwhelmingly none of those things. The main characters are likable enough, and I enjoyed the solid friendships among the four of them. They'll literally fight monsters, the patriarchy, and themselves (from, y'know, becoming monsters) for each other, and it's a powerful message.
I also enjoyed Cottingham's zombie lore quite a bit. The flashbacks to the outbreak slow down the pace a bit, and I wasn't as interested in that timeline as I was in the current one, but they provide some interesting insight into the girls' transformations. It's cool to see how the world has adapted to the Hollowing but obviously still retains some prejudices. The setting is a full-on music festival mood, complete with an over-abundance of rock 'n roll fuckboys. It's fun, gory, and relevant to the contemporary world of social influencing and tracking our every move online, if not something I'm likely to reach for again.
#book review#kayla cottingham#this delicious death#ya horror#zombie fiction#zombies#horror#3/5#rating: 3/5#2023
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wish i found leon and ada believable as a couple bc the dynamic of action hero and antihero who steals shit from them inc. their heart and brain is so good but unfortunately there is nothing there. and there will continue 2 be nothing there as long as ada exists in perpetuity as the video game equivalent of the sexy green m&m
#or#revil posting#they went too far w the mystique of it all they forgot to give her a character#like i love her in my brain she's wonderful <3 but she is really like a sexy lamp for all of the character work capcom put into her#ada is. competent. and wears cocktail dresses to the zombie apocalypse on two separate occasions. thts it xoxo#she's also a feminist bc she feels bad that carla got her shit rocked by mad science but not that bad yk cause shes ambivalent#her va in the remakes is doing so much by giving her that flat affect but my running wild with an autism headcanon is not a real trait#(neither is the likely intention of her just being . really bored of me lol)#that ada wong actually has and expresses <3 this is a post where i talk abt how i do not connect with The revil ship but#now it's a post about how ada could be Everything. they Stole her Moments they Took her Cutscenes#and she already had so little......... my beloved#sorry ive just googled are there books about ada wong and she is in One book. and this review says the author 'gives life to characters#whose motivations we normally only get in cutscenes' or w/e and now im wondering if i need to read this. if This will tell me#give me Ada Info. Ada Lore.#god and i havent even mentioned that leon is gay and all the smart gamers know it!!!#the ideal ada/leon dynamic is roommates
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it's pretty funny to me how whenever a new cod game comes out youtubers jump on it being the worst thing ever as if it isn't famously the same fucking game every year
#personal crap#i always wait to see if my friends recommend getting it so we can do zombies together#almost every year the answer is basically 'no we're just gonna keep playing bops 3 and cold war'#the best part is their review of vanguard was 'it's just bad' so saying something is vanguard to mean it's bad has become part of our lingo
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Marvel Zombies: Dawn of Decay #3 Review
Marvel Zombies: Dawn of Decay #3 Review #marvelzombies #marvelzombiesdawnofdecay #MARVEL #marvelcomics #comics #comicbooks #news #mcu #art #info #NCBD #comicbooknews #previews #reviews #Amazon
Writer: Thomas Krajewski Art: Jason Muhr, Rachelle Rosenberg, Matt Milla, and VC’s Travis Lanham Publisher: Marvel Comics Price:$4.99 Reviewed by: Anonymous Release Date: November 20th, 2024 FEAR IS TAKING ROOT… deep beneath the streets of New York City. Lured by the cries of a child, Groot and Hulk are forced to take a detour and venture into the dank subway tunnels. Unfortunately, the…
#comic books#comics#featured#marvel Zombies Resurrection#Marvel Zombies: Dawn of Decay#Marvel Zombies: Dawn of Decay 3#Marvel Zombies: Dawn of Decay 3 Review#review#Reviews
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Review: "Theories of International Politics and Zombies" by Daniel Drezner -
Looking for a great book that applies zombies to the world today? Or are you looking for a book that introduces the concepts of international political theory memorably? Keep looking.
#bookworm#literature#book reviews#read read read#books#3 words#horror#daniel drezner#politics#political theory#zombies#Youtube
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THE NIGHTS OF TERROR aka BURIAL GROUND Reviews - free to watch on Plex and Tubi
‘When the moon turns red the dead shall rise’ The Nights of Terror is a 1981 Italian horror film directed by Andrea Bianchi (Strip Nude for Your Killer; Malabimba; Maniac Killer) from a screenplay written by Piero Regnoli (Nightmare City; Patrick Lives Again; The Playgirls and the Vampire). The movie was produced by Gabriele Crisanti (Satan’s Baby Doll; Patrick Lives Again; Malabimba). The…
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#1981#Andrea Bianchi#Burial Ground#Italian#Mariangela Giordano#Nights of Terror#Peter Bark#review#reviews#zombie#Zombie 3
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Quick Game Reviews: February 2024
Ayo, let's keep this train rollin!
Shorter month and I didn't have the sudden influx of games from the winter sale, so not a whole lot, but a few worth talking about I think. Also I did get lazy with the banner
Image from the promotional screen shots on the steam page
Quake II: Expansions and 64 (Steam)
I did them all!
At the time of the last Blog post I had only played through the base game and a little bit of Call of the Machine. I won't spend too long on it, but about halfway through Call of the Machine I was very much over it. It's definitely possible that by focusing so hard on doing all of the Quake II content I burnt myself out on it, and that these weren't meant to be played so close together. It's also possible that having an entire lifetime of experience with games and going back to this one kind of ages its gameplay and makes it less fun? Not sure.
That is to say, these expansions weren't bad. They definitely realized that restarting your loadout was a more fun way to play and allowed you to ramp up, as well as refining level design to be harder and more interesting. That being said, It gets very same-y very fast and the levels were getting so complicated that using the compass to find out where I was supposed to go turned into an instinctual habit after every skirmish. There was a lot of back tracking, which for the most part they mitigated by releasing some enemies or changing the level somewhat, but also a lot of "look for this one thing you push against or shoot that you may not know about" that was more frustrating than interesting.
Narratively they were all pretty fun; the mission objectives, as obtuse as they could be, did a good job of tying into the feeling that your were progressing through alien bases and environments, getting closer and closer to your ultimate goal. All in all, if you like the base Quake II game and want more of a challenge, they're going to scratch your itch, but be prepared for some frustrating quick loads and jump/navigation puzzles.
Separately, Quake II 64 was interesting because due to the limits of the N64 the levels were much more concise and focused. It's definitely the shortest of the Expansions, each one of the others rivaling the length of the base game while 64 takes about 2-3 hours, but it was interesting seeing how they managed to accommodate console players while still having a faithful experience. It did however have some frustrating moments I can't imagine were fun on a controller.
Image from the Shadow costume DLC page on steam
Sonic Superstars (Steam)
This one. Oof.
So to kick it off: I paid $30 for this game. That should've been its launch price, as while it *technically* has more zones than the other classics (11 vs 8), three of those zones are 1-offs with only one act, and several of the acts in the other zones are gimmicky.
It's greatest crime however is that clearly the developers knew what made a classic Sonic game. The movement feels pretty good; Sonic's drop dash makes a return from Mania to become his unique gimmick vs the other characters, and it works really well vs. His old gimmick of activating w/e shield he had or shining. However the levels just... aren't that good. There's a few in there that are fun to run around, but a lot have gimmicks that are pervasive through the whole level and just aren't that fun. For example, the Press Factory Zone has two Acts, where Act 1 has a giant press in the background that slams into the ground at regular intervals, causing your character to jump up higher than usual involuntarily if they were on the ground. This was clearly fleshed out in the level's design, but it's just not *fun* to have to deal with. Act 2 changes that with a death machine that kills you instantly if you don't push buttons scattered throughout the level frequently enough, which just kinda sucks as a mechanic. I don't want to be panicking through the whole level and wishing it was over, but that might just be me.
This misunderstanding of what makes classic Sonic fun (and I believe a focus on single screen multiplayer) also led to it's most talked about issue: the boss fights. They suck. Like the best ones are bad, and the worst ones are some of the most frustrating experiences I've had fighting Bosses in video games. Worse, these bosses are at the end of every Zone, and at least half of the Act I zones also have bosses. I believe that this was an opportunity to slow down and have all multiplayer characters on the screen doing something at once, but it just isn't what I'm here for in a Sonic game.
The Final boss in all 3 "stories" is different per story, but none are less frustrating than the others. They all rely on instant death mechanics, have way too much health, have long phases where the player cannot do damage, and absolutely no rings in them (sans the last boss) to help you through, so you run out quite quickly. I spent several hours between all three of the bosses, and would not be surprised if it made up roughly half my playtime. They were also seemingly allergic to letting you use Super <character> in most fights as well, clearly thinking "Oh that trivializes it" and intentionally extending invincibility times long past their visual iframes (over twice as long, in some cases) in order to prevent cheese.
Did I have some fun with it? Yes, but only in the moments where it let me run through the levels without getting slammed by some bizarre gimmick or boss, and those aren't that common here. I'd pass on this one; Sonic Mania + is still peak classic Sonic and I don't think it's going to get beat anytime soon
... anyway I 100%'d it
Screen shot from the Steam Page
Bots are Stupid (Steam)
I played this one for like maybe half an hour before realizing I wasn't in the mood to play a lemmings game. I have no strong opinions on this as a result! Seems fun enough if you're into that.
Image from the screenshots on their steam page
Plants vs Zombies: GotY (Steam)
Gonna post this screenshot to show just how long it took for me to re-pick-up a shelved game I promised I would 100% later:
I got this mid 2010, and finally decided to revisit it now. And I did it! I 100%'d it! I couldn't do it back then, when I was a dumb little...
17 year old...
.. Old popcap games hold up better than wine. You should play it, and no other PvZ entry, and I'm done with this review actually
Screen shot from the Steam Page
moon: Remix RPG Adventure (Steam)
This is a modern rerelease of an old anti-rpg that was on Playstation, brought to you by the brilliant minds behind Chibi-Robo, Little King's Story, and Captain Rainbow. I hadn't even heard of this before some friends started playing it on Discord and I was like "Oh my god I love these designers!"
It's got everything I like about those games aesthetically: Wacky character designs, a strange world, some funny and obtuse dialog and all of that can range from very funny to mildly unsettling (in a positive way). You play as a young kid who got isekai'd into a SNES styled RPG world, and you must find "love" to progress through and I assume escape. You can do this by helping out the NPCs of the world and by saving the souls of the "monsters" that the original protagonist, the brave knight, killed to level up and exp. Getting love levels you up and allows you to stay awake for longer, allowing you to travel further into the world and well into the night in order to solve all the problems and puzzles of the people inside it.
It's fun, but it can get a bit... complicated and confusing. While the charm of the characters and world had me coming back quite a lot, I found myself stuck with no clue how to progress after a while, and often wasted entire in game days waiting for something to happen or trying to activate an event, only to be incorrect as to what that event was. Eventually I looked up a spoilered guide to help me along, but even that was tricky to follow and involved waiting for a number of in-game days to do something I never would've thought of, and eventually I put it down. Someone more patient could probably get a lot of fun out of this game, and indeed I did while I was still able to figure out what to do, but eventually it gets a bit too unclear for its own good
As the image says, this is from the thumbnail to the games announcement in a Nintendo Direct
Mario vs. Donkey Kong (Switch)
It is wild that after writing that review for Sonic Superstars, I have to come out and say that it'd still be a better bang for your buck than this one.
Don't get me wrong; it's a pretty fun game to play in bite-sized pieces and when it was new on the GBA it was definitely worth it. Now though? It's a very weak entry that doesn't really stand out among the multitude of much more clever puzzle platformers that have released in the 20 years since.
I give Nintendo a lot of flak for their pricing structure, from Pokemon always overcharging for any classic rereleases (when they even bother), Link's Awakening releasing for the full $60 price tag, DK Tropical freeze selling for MORE than it did on its original console despite not adding anything other than an easy mode. They're an easy target for this kind of criticism, and it's well deserved.
This one though is especially egregious. The original GBA game had a scoring system that, while archaic, combined collecting all of the collectibles and racing against the clock into one system. Rather than modernizing it by adding any sort of friend leaderboards or nuance to scoring that makes it difficult to level out, they removed it entirely. Instead, there's your normal mode where you have lives (that actually serve no purpose) where you collect all of the things, and then a new TIME ATTACK mode, which has to be entered separately and does not consider your times in the levels otherwise. You also have to unlock it by beating the game. If you're a 100% freak like me, that means you have to replay the game a bare minimum of twice.
It's pure padding for the sake of it, and it shows. Additionally (and spoilers I guess), apart from a small file screen reward for 100%ing the normal levels, there is absolutely nothing for getting all the time attack medals. It's a huge waste of time, and feels like a mobile game with its simplicity.
In terms of improvements, there's very little. The game looks fine, like any other modern Mario spinoff, but that's where it hurts. SMRPG remake made a point to stick to original style to make a great modern imagining, Mario Wonder heavily stylized itself to stand out against its other 2D platformer outings, but this game chose to be exactly what you'd expect with little attention to flair or style. Where the tiny in-engine cutscenes of Mario running after DK on a flat plane and yelling 14 times on the GBA was quaint, here they're lazy and hollow, especially when they did bother to render out the other cutscenes. It's definitely better looking than the faux 3D the GBA had to go for, but again fails to stand out against any recent Mario game, with even Super Mario Party feeling like it made more of a point to portray character expression than this.
... Oh, There's 2 more worlds. Gameplay, right, I should talk about it. There are 6 levels, 6 plus levels, 2 boss fights, and 2 extra levels per world. Generously, that's only 30 additional levels, which sounds like a disservice to say "only", but consider that most levels consist of mainly 2 screens area to traverse and take a couple minutes max. These new worlds aren't really ground breaking either; The one they like to show off in promotional videos revolves around a windy flower mechanic which is interesting, but not expanded upon well. The other one is an ice world, where the gimmick is that you slide. It's as fun as it sounds.
Basically, If you've ever played the GBA version of this, give this a pass entirely; you're better off not spending any money for an essentially identical experience with practically no gameplay improvements or additions. If you've never played it before, it is worth no more than $10, and given that it's a $50 Mario game with a physical cartridge release, that's not going to happen anytime soon.
That price is also taking into account that you, yes you, right now, can find and emulate GBA games *for free*, so like if you really want to fill in your Mario experience with some classics... it's right there, you can just do that without waiting for Nintendo to sensibly price their game.
Image from the promotional section of their steam page
Corn Kidz 64 (Steam)
I'm not really sure what the Corn stuff is about, nor if there's some deeper lore or aesthetic this game is referencing, but it's an N64-style 3D collect-a-thon so yes absolutely I'll give it a go.
I spent a surprising amount of time on this one; it's a lot more involved and fine-tuned then a lot of my recent Indie 3D platformer experiences, which I enjoy. It reminded me a lot of playing Banjo Tooie as a child, where the world had a lot of different platforming challenges and some parts of it need to be unlocked or activated before you can progress or understand what you're supposed to be doing. The humor's very N64 Rareware as well, combined with some early 2000's teenage looks and jokes.
The game itself only consists of 3 worlds: a tutorial, the second world (which is where you spend most of the game) and a final linear challenge world. Despite that though you'll probably be spending a good amount of time looking for everything in order to progress out of the second world and to the final level, and the game doesn't over or under-stay its welcome. My only complaint is that sometimes it's very unclear what you're supposed to do next, and if you're not paying very close attention to the world you may miss a platforming challenge that leads you to the next thing you need to collect, or you may see something that you can't interact with yet but seems like you may be able to. It could do with a couple more hints, in my opinion.
It's a very good callback to old N64 era BK and Conker, and for only $7 it's definitely worth a purchase!
Image is official promotional material, though I found it on the Splatoon Wiki
Splatoon 3: Side Order (Switch)
This one snuck up on me, which is a pleasant surprise. My favorite part of Splatoon has always been the side content and single-player stuff, and the Octo Expansion in Splatoon 2 was my favorite content in the series so far, so I was excited to see this had dropped. And it did not disappoint! There seems to be a trend where DLC with Pearl, Marina, and Agent 8 is the best content in the Splatoon series, and the replay-ability on this one is welcome.
To summarize, you must ascend a spire in Marina's new game project (They even show you her laptop, which has splatooned Unity & Premier Pro interfaces while explaining plot), with Agent 8 and the Pearl drone. The tower is 30 floors tall, 3 boss fights, and each floor has 3 options for what upgrade and challenge you want to take. Upgrades take the form of Color chips, which you place in your Palette to add or increase your abilities to make the rest of the ascension better. It is incredibly Slay the Spire, but instead of different characters and cards you have different palettes, and it's always worth grabbing the color chip whereas skipping cards in StS is a must.
It starts out pretty tough (after the tutorial), but not so bad it's discouraging. There are several currencies and key items; Membux are essentially score you are rewarded with (harder floors give you more) that you can spent mid-run on Vending machines (rest floors) to get different side weapons, specials, or chips. Prlz (like Pearl) are the reward currency you get upon ending a run, where your chips and membux are converted to score and then to Prlz, which you then spend on hacks Marina has that unlock more stuff for future runs and make them easier. Locker Keys are given every time you clear a boss fight for the first time per palette, with 3 keys available per palette and each palette has its own favored color chips, main, side, and special weapons that represent a Splatoon character. These keys unlock lockers that contain some goodies like more palettes and lore rewards. There's a lot of content there.
I had a lot of fun with this one! The variety in color chips and palettes helps carry the repetitive nature of ascending the tower, and the number of unlocks ensures that for the most part you wont run out of reasons to keep playing until you've beaten the boss with all the palettes. I will say that there is an issue with the number of different bosses though; there are only 3 sub bosses (floors 10 and 20), and only one top boss who has no variety, which gets very tiring when you have to beat him no less than 12 times. The floor variety will also see you getting a lot of repeats, but the difficulty levels and randomized objectives carry those a lot better.
If you have Splatoon 3 already and enjoyed the single player content, this is more good stuff. That being said, the $30 expansion pass on top of the $60 base game is steep, so if you're not into Splatoon already then this is probably also not gonna scratch any itches.
#game reviews#splatoon 3 side order#sonic superstars#corn kidz 64#mario vs donkey kong#moon remix rpg adventure#plants vs zombies#quake ii
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I don't think companies should respond to people's reviews of their products individually. Just feels like a weird move tbh
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Hi Guys,
Tonight Boys 'n' Ghouls Film Review Podcast reviews Zombi 3 here. https://www.youtube.com/watch?v=MKYcV1keETY via YouTube
#boys n ghouls film review podcast#boys n ghouls film review#boys n ghouls#movie reviews#youtube#horror#podcasting#podcasters#podcasts#Zombi 3#Supernatural Horror#Horror#YouTube#Zombies#Youtube
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