#you might as well just rename the classes to ''magic caster'' and ''tank/soldier/heavy'' and such
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I know I've not played destiny as a regular thing for a year now so my opinion on this doesn't really matter
but I don't understand or like the decision to change strength, discipline, and intellect to just be named "melee", "grenade", and "[super(?)]"
destiny 2's general feel, atmosphere, and tone is already significantly less mysterious and wondrous than d1 — which isn't necessarily a bad choice, and the improvements in character work and story are arguably worth the loss of those aspects (they're still present to a degree, but I still think they're far stronger in d1)
and while I get the idea behind it, namely,
"we want to make the game less daunting for new players and making everything's function and purpose crystal clear and idiot-proof is a good way of doing that"
I think trying to make your game appeal to people who couldn't be bothered to hover over the stat icons in the inventory to figure out what they mean, or just google "hey, what do these stats that tell you what they do if you hover your cursor over them do I don't know how UI works"
is kind of uh. well, it's a choice.
I don't understand stripping out bits of your game's identity and character (even if they're relatively minor bits) to bring in that sort of player.
I know the names of stats isn't all that important in the wider scheme of the game, but as someone who enjoyed that the stats were a little opaque in their naming scheme and felt like a part of the setting when I started playing, with your character's actual intellect, discipline, and physical strength determining the rate at which their abilities recharged, renaming them to the most gamified, generic, "this is what this thing does" [stat=respective ability] thing annoys me more than it probably should
it's like a less egregious version of renaming striker "electric puncher" and hammer of sol "throwable fire hammers"
or if you renamed all the weapon perks to just be their exact function
like, sure, which of grenade recharge and super recharge is governed by discipline and intellect could arguably be impossible to tell by their name (I don't think you can make an argument that strength governing melee is unclear), but when discipline and strength are represented by a grenade and a fist, I think it's already obvious enough.
#random robot rambles#listen if you're going to rename the stats to make it more obvious what they do#you might as well just rename the classes to ''magic caster'' and ''tank/soldier/heavy'' and such#if someone can't be assed reading a popup that shows up when you hover over a stat icon to figure out what it does#I don't know why you'd bother to try and make your game more appealing to them#like. this isn't d1's rate of fire stat being a bar that only gave an indication of how fast the rof was compared to other weapons#and completely useless for figuring out what the actual rate of fire was even if you went to the wiki and got the numerical value of the ba#the stats already tell you what they do and what your cooldown will be at a given value
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