#why won't it let me use bullet points and have spaces between paragraphs for readability at the same time
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sirsagrell · 4 days ago
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While I'm usually critical about Veilguard, and will probably continue to be critical, I want to switch gears for a bit and engage in some positivity. Because there are things in it I liked and I don't want to lose sight of them.
So this is a collection of random Veilguard positivity rambles about some things I genuinely liked:
The entire character of Davrin: Davrin and his confusion about sacrificing himself as was expected of him but surviving, Davrin and his complicated but constructive relationship with his heritage that informs everything about him. Davrin knowing what is and isn't a monster, and giving Isseya her name back. Davrin is just very Dragon Age to me. Also holy shit, hot.
Generally, most of the stuff that surrounds the Wardens - the Hossberg Wetlands, the siege of Weisshaupt, the wardens Ivo, those records about the first qunari Warden, the First Warden trying to take the sacrifice of killing Razikale upon himself, the fucked up fortress for hiding fucked up stuff, the surviving wardens saying fuck it post-Weisshaupt and turning the joining into a blight vaccine.
The flowers in Hossberg quest (or was it a hidden quest?). Loved that. Flowers starting to bloom on previously blighted land was a plot point in that DA fic I outlined in my head 10 years ago and never wrote.
While I'm on the subject of plants, Harding's greenhouse was just stunning. Went to just stare at it multiple times regardless of Harding having anything to say to me. And it's thematically resonant too.
Neve as a concept seems like a character designed specifically to appeal to me personally in every way possible. If I was a Dragon Age character I would want to marry Neve. In my actual playthrough Neve never quite stuck, but I wasn't playing myself, I was trying to play a character who fucking hates Tevinter. So I am actually considering doing a separate Neve appreciation playthrough, and I have never replayed a game just to get more of one particular character before. You are too alluring, Neve.
Taash is interestingly and realistically flawed. People like to critique their coming-out scene because Shathann wasn't even really rejecting them, rather trying to understand them through concepts familiar to her, but I like it as written. You get so used to your mother being relentlessly critical of you, you work up the courage to have this important conversation because you know that is the right thing to do, you come prepared to stand your ground, you've been imagining everything she will say and rehearsing what to say back, and when she's honestly trying to understand and reach out, you don't even really notice it and lash out anyway, because you expected this conversation to go badly. This is very human.
Also, I vibe with Taash a lot. I too am socially challenged, sometimes unintentionally rude, surrounded by things that are certifiably messed up, struggle with cultural shit, and think dragons are the best.
I honestly liked the hair. Especially those luscious curls on Teia. This might be the first game I played where hair wasn't some kind of a distracting eyesore. I kid you not it improved my immersion.
I don't actually remember if it was like this in previous games, but I am very glad they labeled the flirt/romance dialogue options in the most unambiguous way possible. I played Baldur's Gate 3 recently and the most seemingly innocuous dialogue options led to flirting all the time. I realize this may be a me problem (see above, socially challenged), but having the options labeled and never having to reload because I'm not trying to flirt with you dammit is very relaxing. Which reminds me.
I think, that despite all its flaws, and weird narrative decisions, and wild shifts in theme and tone, Veilguard still made a better attempt at saying meaningful things than everyone's game of the year 2023 Baldur's Gate 3 did (runs away and hides under a rock).
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