#which is tricky when i'm introducing a new lore thing
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Me, happily writing the next chapter of TNA 😌
Finishes the two plot points I had planned
Mfw the chapter is 1,000 words shorter than I hoped 🥲
Welp, I guess it's time to reword things and hope to squeeze a couple hundred words out of editing it!
#raccoons rambles#i'm fiiine!#the problem is i don't want it to be too expository#which is tricky when i'm introducing a new lore thing#why can't i make my blorbos just kiss already?!#sorry i swear i'm okay#just tired and writing is hard when i'm tired lol#gonna take a bit of a brain break#maybe play some stardew or work on a writing request#how's your day going? :D
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How have the dragons aged.
I have to address the identity crisis many are having around Dragon Age. Namely, what is Dragon Age? What makes Dragon Age be Dragon Age?
Dragon Age is everchanging, it always tries new things, introduces new protagonists, new companions, new conflicts and cultures to navigate through. Maybe it'd be easier to define what Dragon Age isn't. Dragon Age isn't unchanging, it isn't stagnant, it isn't a single uniform thing, and tryingto reduce it to such will always result in failure.
The simpler, more obvious answer when searching what defines a Dragon Age game is worldbuilding, storytelling, characters. Dragon Age isn't about a specific, limited game genre, a set-in-stone gameplay style, or a single character that must always return for it all to make sense, and it isn't a determined art style either.
Dragon Age is Thedas, with all it contains. It's the lore, and i assure you it has not been retconed and the games haven't been rebooted, because everything's been a conscious choice that makes sense in-world. And because at this point Thedas is its own, none of it has to adjust to what we expect of it.
From a technical standpoint it's simply not feasible to include every decision from past games, there's just too many, and frankly many don't change anything on the grand scale of things. I saw this happen with the Keep, many of the choices available for DAO and DA2 i couldn't even remember. Maybe they mattered then and there, and served their purpose with exposition, but clearly whatever my Warden decided to do with the werewolves in the Brecilian forest was never going to define the fate of the world. So devs have to decide which choices matter in the big picture, the biggest picture they can think of, and work from there.
Many were very upset certain decisions from previous games weren't affecting Veilguard like they imagined, and it wasn't just choices but lore as well. But lore in DA can be tricky for some; it's not presented by an omniscient narrator, quite the contrary, the lore in DA has always been presented by UNRELIABLE narrators, questionable and extremely biased sources like Orlesian scholars and Chantry sisters, or sources who are just as clueless about it all as the players, as random farmers, adventurers, common folk just leaving notes and letters behind, even gossiping. The lore in Thedas is presented in a similar way as our own history is: records are missing and maybe later rediscovered, some authors have an agenda, victors write history and the defeated and conquered are silenced and their version of events lost to oblivion, things go terribly misunderstood for ages and upon new findings hopefully they get corrected. There has even been quests exemplifying this, so the game itself is telling us repeatedly to question everything. We don't know Thedas as well as we like to think we do, and we've only participated in a couple of decades of its ninth age.
Disclaimer tho, this post is not an invitation to argue with me, to tell me how wrong i am and how much you disagree with me. I know these are controversial points a lot of people are very upset/annoyed/disappointed with, it's why i'm addressing them, i have read enough of that side and i'm simply providing an alternative and nope, i will not budge on any of this (: If you disagree just go on with your life, best of fortunes to you and have a nice day!
[SPOILERS AHEAD]
Who the Warden was and what choices they made as an individual don't matter much going forward, only that they stopped the Fifth Blight; that and that alone is their real contribution to thedosian history, when you really think about it, if you can put nostalgia on break for a bit. I love Hawke, i do, but they were just a lil' guy doing the best they could with the cards life dealt to them. Interesting things happened to them, not the other way around. And we can all agree the defining moment in DA2 was the fireworks, and that wasn't even Hawke, it was Anders. The Inquisitor is a bit more relevant, if only because of an extra unfortunate case of wrong time, wrong place. Again, fate just messes with people in Thedas in unforeseeable ways. What do you mean you found a blighted Magister Sidereal sacrificing Divine Justinia during the Conclave, and accidentally touched an acient elvhen artifact that marked you as the new key to the Fade itself and granted you power to close holes in the Veil from where demons come out??? Oh, y'know, just another Tuesday in Thedas. But that's where it gets more interesting, Inquisition is where certain players showed up, and with them came revelations. The Golden City is not so golden, the Maker is not sitting in a throne, at least one ancient Tevinter Magister is walking around blighted, the Evanuris weren't particuarly nice, some ancient elves still live, Flemeth is Mythal, and Solas is not just an apostate hobo mage who knows stuff because he "saw it in the Fade", but because he is the Dread Wolf, the one responsible for the Veil and how it reshaped the world.
That was a lot to take in, and it changed everything.
The Inquisition choice most people are upset about that didn't carry into Veilguard is who drank from the Well of Sorrows, because of the implications of whoever did being bound to the will of Mythal. The reason why that is inconsequential now is simple: Mythal is dead. There's no longer any will to be bound to! And you could counter saying Mythal has been dead for a long time, yes, but the fragment that survived through Flemeth was possibly her strongest, and she's gone too. Morrigan in Veilguard explains what she has of Mythal now is just her memories and knowledge; there's no will left, only a fragment here or there with no real power to exhert over anyone. We can see the consequences of drinking from the Well already in Inquisition, when we meet Flemeth through the Eluvian, and she either controls Morrigan or controls the Inquisitor to stop Morrigan. But once Flemeth is gone, that power is gone too. Therefore, as much as you might hate me for saying it, who drank from the Well of Sorrows doesn't matter anymore.
Another thing people are mad about is they don't get to see racism, slavery and oppression, which is...odd, that you'd want to see that so much not having it ruins the whole game for you. Personally i'm no fan of torture porn, and i can infer a lot from blood magic ritual sites littered with charred corpses and blood splatter decorating the walls. That's what we got and i don't need much more. Yes, we got see to Tevinter. Ok, not the whole of Tevinter, just Minrathous. Ok, not Minrathous per-se, but Dock Town. We can visit the poor area of Minrathous. Who's gonna have slaves when they're poor themselves? Oh yeah, Halos the guy that fries fish by the docks is gonna have an elven slave to mistreat in front of Rook just to remain truthful to the lore we got so far, sure. That sounds ridiculous to you? Good, it should. Seeing Dock Town is not retconing the awful bits of lore about Tevinter, it's adding to it. Minrathous is not the jewel of an empire, it's a big city and like all big cities it has its ugly side, it has slums too, it has areas where the poor live poor lives barely making it day by day, under the thumb of an elite that doesn't even know they exist nor would they care at all if they did. We may not get to see slaves being abused or people being racist towards elves but we can hear how common people keep disappearing, and later find out some Tevinter mage needed bodies for their rituals. We find so many bodies, such gruesome scenes...
Another complaint i've seen around is how who was chosen as Divine in Inquisition doesn't matter because apparently there's no Chantry in Veilguard and that goes against the lore, etc. In short, that's like complaining there's no Protestantism in the Vatican. The North is not under the Orlesian Chantry influence, Tevinter has its own version of the Chantry, their own Divine, their own expressions within the faith. Who was chosen as Divine south of the Waking Sea probably, most likely, doesn't even faze them. If there's a chantry to have any influence in the areas we visit in Veilguard, that would be the Tevinter one, but even so the North is a very particular region. We learned in previous games that magic is to be feared and therefore controlled, that dealing with spirits is unwise at best, and that the risk of possession leads inequivocably to abominations and must therefore be avoided at all costs, spirits are to be avoided, they can turn into demons, everything is demons! Bodies are cremated to prevent possession and anyone claiming to be talking with spirits is identified as an abomination. Yet in Rivain, which is not under the Chantry and has a history of cultural and religious diversity, seers can commune with spirits in a harmless way, and work together just fine. Meanwhile in Nevarra, there's a whole institution dedicated to the preservation of the dead, the communication with the decesased, spirits and demons, a whole branch of magical studies and applications revolving around diving into what Andrastianism warns against, and it's done in a very solemn manner and benevolent attitude. Tevinter's main difference with the South comes from a different interpretation of the Chant of Light, where if magic is to serve man, then those in power who are to serve the people should be mages, so they're ruled by a mage supremacy and their entire society is defined by it. It makes, in game, within the lore, perfect sense that we don't get overly religious andrastians crying for the Maker to deliver them from demons and possession and the evil of magic in a region where all that is everyday's bread and butter and people are generally cool with it or at the very least used to it. Harding talks a a bit about the Maker, Neve admits she can't keep up with the andrastian festivities, and i guess the only case for the Andrastianism we know would be Antiva, but let's face it, a kingdom ruled from behind the curtains by an order of assassins for hire isn't gonna be very adept to following religious tenets. (As a small note of colour, there is a Chantry building in Antiva, unaccessible as far as i know, and right across it through the canals there's a nug statue, one could say a golden nug statue but on its four legs, not like the one we had in DAI. I like to think that's Schmooples, and a hint that by default the Divine is Leliana but that's just me ok she's my Divine).
I also want to talk about "those across the sea". For people who got or learned of the secret hidden post-credits scene, it may have felt like that reveal automatically invalidated everything we ever did in every game so far so nothing really matters anymore, but that's not the case. The choice of words they use was deliberate by the devs, Epler said that much on Bluesky. These mysterious figures "balanced, guided, whispered". They did not "control" or "forced". They did basically no different than what Flemeth/Mythal had been doing, giving history a nudge when needed. They manipulated different actors throughout history, but didn't exactly force their hand. The Magisters decided to follow the whispers of their gods and try to break into the Fade because of their own greed for power. Loghain betrayed Cailan and the Wardens because of his own feelings, Bartrand fell to the power of the red lyrum and refused to listen to his own family. These beings, whatever they are, have influenced the stage setting it all up for their arrival, but ultimately it was people's choice, by their free will, what had the final say. Loghain could have respected his own King whom he had a duty to serve, Bartrand could have listened to Varric, everyone under their influence could have broken out of it if they wanted to do differently.. but they didn't.
Lastly, I've seen comments about how Veilguard is a "soft reboot" because of how it handles the events in the South, virtually erasing it so nothing from previous games mattered and now there's a "clean slate" to take the series to new places instead of ever returning to Ferelden. First off, nothing says we had to return to Ferelden at all. Guys we had THREE games in Ferelden already, let it rest. Secondly, the events from previous games do matter, they have all led to the events in Veilguard: Varric wouldn't have been at the right time and place to join the Inquisition if Hawke hadn't become the Champion of Kirkwall making himself a POI for Cassandra, nobody would have been at the Conclave if Anders hadn't set the fuse, and Anders wouldn't have had Justice and later Vengeance if Awakening hadn't happened. So Varric and Harding wouldn't have been chasing after Solas at all, nobody would even know he existed, without a long chain of previous events from all games and pieces of media in this series. It has all led to this moment, and for that it has all mattered. Ferelden and the South being destroyed is consistent with them experiencing two blights at once, with enhanced new darkspawn, with two blighted Evanuris on the loose. It's the end of the world! And this time there's no magic hand to save the day, the people in the south are just that, people. Trust the Inquisitor and their allies to do their absolute best to face the threat, that's all we can do. Life and history moves on. And just as the North, where most Blights took place, with the first one lasting a hundred years, survived and eventually thrived so can the South, they can eventually recover, heal, and real world limitations aside, it'd even be possible to be part of that effort. I can easily imagine a new protagonist taking the action back to the South, contributing to the efforts to recover after the double Blight, helping Ferelden and Orlais stand again. Not to mention, with how deep and rich Thedas is in its worldbuilding, if BW wanted to "reboot" they could just pick any place, any point in history, any faction, create new ones, and just go wild with it. What happens in the South in Veilguard is not necessary at all for a reboot, so it's there at the very least to show how desperate the situation is, how high the stakes are. I think the updates we get from the Inquisitor are there to really make us feel it, and as Rook try our best to solve things on our end because the sooner we kill the archdemons, the sooner we end Elgar'nan and Ghilan'nain, the better the chances of the South to survive this calamity.
I could keep writing but this is long enough. I'm not done playing The Veilguard (on my 2nd and 3rd run!), and i keep taking oh so many notes, but i wanted to lay down my thoughts on these few points first. If you read this far thank you and i'm so sorry, it's annoying how i can pull a counter for everything, i know.
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How I'd go about reintroducing Mephiles back into Sonic lore(sorta)
So this isn't going to be super structured, its gonna be really rambly but its basically cuz i'm repeating the whole thought process I had while looking stuff up, brainstorming etc so sorry if it gets a bit long, so I'll put design stuff and the whole thing under a keep reading link. Got it? Good. Lets uh, do this.
So to go back to the very beginning, the sonic channel poll. That was a wild time haha. When i first saw it I wasn't initially interested in Mephiles. I would've voted for Vector or Sonicman tbh. But seeing people talking about how cool it would be to reintroduce a character that got wiped out of existence made it a bit more entertaining to me. Which made it suck a little more that he didnt win. But hey, im not complaining about Sonicman, good for him. But that got me thinking about how difficult it would be to reintroduce Mephiles. After all, he came from a very infamous game that still leaves scars in Sonic's history, and having him just come back when his whole story revolved around a game that ppl do not want back is tricky. At least with Silver they rewrote his future a bit, and Blaze already had lore. Elise might still exist but they can mention Soleanna without having to explore too much of its past game story. Mephiles was pivotal to a plot that Sega does not want to bring back. So, i don't think they'd want to bring him back in his initial form. I also think they're trying to stray from the god stuff Sonic 06 brought into the series(besides the End).
But then I thought about IDW's canon. Where its almost sorta filler, it'll acknowledge the games but the game will only reference its characters and story in passing(so far). IDW would probably be the best place to put Mephiles so that he gets an arc without it affecting the mainline games, but still exist. Still I think we need to go further in. Solaris was not only killed in the future, but erased from existence in the beginning. Existence was rewritten to what it is now, how to you bring back a character that was not only killed, but erased? Well for the killed part, what about reincarnation? Weakened to a mortal form with lesser powers(still reminiscent of the past, but not to the time manipulation powers it once was. Essentially, mostly just the shadow powers with some new perks, but no time travel or time god powers). There can be many ways to introduce a reincarnated character, but I have an idea in mind ill elaborate on later. Next, for the erased part. Well, my idea was, why not use Null Space? Maybe what Eggman assumed was a realm created by the Phantom Ruby was actually a pocket dimension where things that didnt make sense in the new reality were put into. It has so little lore and its not very explored, rewriting it a tad wouldn't be a big deal. There was things in Null Space, despite it being described as a place of nothingness. Everything that was from the 06 reality that couldnt fit neatly into the new one was put into this pocket dimension that's essentially the void. Thats where "Mephiles" has been this entire time.
Back to the reincarnation bit, having a character like this means that while this character is in fact Mephiles, it also sorta isn't. I think this grey line where it brings back Mephiles but can be its own character in time would help ppl feel more confident in bringing him back. He wont be 100% the same, but he still has those qualities that made him seem so cool in the first place. Cold, manipulative, and destructive. Trying to always be one step ahead of others.
My idea of bringing Mephiles back would be in the form of a child. Why? Well when I think of being reverted to a weakened state, i sometimes default to children. Children also represent untapped potential, the ability to grow and change, and be easily influenced by their environment. For a character that beckons to the past but also has the ability to grow beyond it, being a child makes sense to me thematically. Also the idea of the edgy, cold merciless personality being in the body of a child is endearing to me. I actually designed a hedgehog form for this character that's supposed to harken back to Mephiles' initial form, but look like his own person. Its not what I think is the ideal form for the character, but hey i tried. My tablet broke tho so its only a doodle.
I like the straightjacket look of it, and it's loosely based on the scepter of darkness because this body is a mortal cage for Mephiles' soul. Its supposed to look like a creepy edgy kid, Mephiles himself is kinda offputting in that way anyways. Might simplify the little thorn spikes from the shoes or waist, or remove em entirely. The coat is also supposed to cover his body markings, in case one would want to keep his identity a bit of a surprise, initially. The claws are summoned, not inherently a part of his body. Looks like Mephiles' hands, just bigger. Also partially inspired by Sig from Puyo Puyo.
Since this is Mephiles-but-sorta-not, he needed a new name. I wanted to keep it close to the original Mephiles while still having its own identity, so I did research. And uh, it was probably very obvious for most but he's supposed to symbolize both God and the devil? So Mephiles is short for Mephistopheles from Faust, which also became another name for Satan. Iblis was a demon in the Islamic tradition that is also another name for Satan somewhat. And Solaris, which is a name that harkens to the sun(being a sun and time god), also harkens to Satan's original name Lucificer(meaning light-bringer/bearer, keep that in mind). Plus with the 6's of different features in the first phase and then turning into an angel of light in the final, its kinda obvious who Mephiles is supposed to represent. Well, besides also being a fusion of the concept of God, for relating to light and time. On a side note, looking into a game ive played but had no interest in, Sonic 06 really was supposed to be such an ambitious game. It had all these plot intricacies, metaphors, and the weight of fighting a god was supposed to be really heavy. It was supposed to be the biggest fight in Sonic history. The biggest bad who ever bad-ded. It was meant to be so important. It was probably obvious to most, but it was only by looking into it that I got an appreciation for 06. Its just a shame that it ended up how it did. But anyways, back to names. So I wanted to follow the same theme as Mephiles, Iblis, and Solaris, being that they are all names for the Devil. Lucifer was considered the original name for the Devil, but I dont want to be that obvious. Well, i looked into the name, and Lucifer actually had greek origins with i believe the God of Venus. Well, another name for the god of Venus was Phosphorus(which guess what, also means light-bringer!). So i shortened it, and behold, the new name is Phos. So we have a design and a name! Whats the story?
Well, I don't have everything planned out, but I did have a few bullet points I'll post here:
Reincarnation of Mephiles, stripped of divine power but has his shadow manipulation still
Lives in the Null Void from Forces(the Null Void is actually a pocket of space created when the original reality deleted itself.)
When Sonic enters and escapes Null Void, Phos leaves as well.
Has no memories, bumps into sonic and co
Wants to learn who he is, gets attached to sonic due to familiarity
Hates shadow, like original counterpart
Shadow does not trust him at all, and Sonic is suspicious but hey, they dont know who Mephiles is anyways. The kid looks sketchy but hes also abandoned and amnesiac, it would feel pretty bad to beat up a child. Maybe not for Shadow lol.
Has extreme empathy, but no sympathy: Is able to read people to an inhuman degree and reflect their emotions like a mirror due to lacking individuality(initially)
Starts off as cold and emotionless, incredibly manipulative due to the ability to detect the feelings of his target.
Ends up living with Vanilla and Cream as compromise(its really funny that Cream befriends a demon baby)
He does good things and makes friends not cuz he wants to, but because he figures making allies and doing what he can so they dont kick him out will help out more in the long run. When he messes up and his morality is questioned, hes able to barely stay by putting things in his favor and talking it out.
Maybe initially tries to manipulate Sonic, but later learns of the strength of his character.
Gradually not only understands the emotions of others, but begins to absorb them as well, gaining his own feelings based on the ideals of the people in his life, primarily Sonic, Shadow, and Silver(the three who killed him in the first place)
Eventually learns about the truth, plots to regain his other half and reach his deity status somehow
Maybe ties into targeting Blaze for her fire powers? Could be related to what happened to Iblis after the reset.
????
When he realizes he wants to be his own person and choose his life, its too late and he's becoming Mephiles.
Sonic and co go to save him, fight ensues, Phos helps from inside his own shattered mind, and is eventually able to revert back to normal, keeping his weakened powers but is not inherently evil or empty anymore. Still kinda cold and crafty but he's doing it for good(or what he believes in good, kinda stubborn like Shadow).
Joins the cast as a regular character.
So for his powers, I kinda simplified them into a few things:
Shadow manipulation powers. Absorbs shadows, can merge into shadows to hide or teleport between them. Maybe the shadow balls come back, not sure. Can make shadow-y clones too.
Crystalline powers. Harkens back to his past body. Is able to make claws out of a crystal like substance and slash at things. Maybe can shoot them like projectiles too.
Idk if he'd keep his ability to morph into other peoples appearances though. IDW already has that one guy and its not like Mephiles made exact copies. Plus he already has his own body. Considering that Phos is meant to be somewhat empty inside and reflects the emotions of his peers, it could be fitting. Maybe when he becomes more introspective he shifts into the appearances of other characters when he thinks about them. idk.
But uh yea that was everything i had written down(i made notes based on the late night brainworms I was getting that lasted a couple of hours. This was the fruit of that labor haha.) I'm not saying this is the perfect way of bringing him back, its possible people will be upset with this version or not prefer it, but hey i like it so its gotta mean something. Technically by writing this down it kinda guarantees SEGA would not use it anyways, so its not important anyways. I might keep this as my own oc and doodle more concepts of this schemer demon baby in the future though, I think it's really neat. The idea of having a powerful small child with emotionless whims that you pray stays on your side is very cool to me, and this whole thing was fun practice anyways. I hope you guys have a good one, if you have any critiques or ideas you'd like to share id love to hear it. Just uh, be nice to me please lol. I'm trying my best. But yea that's it, thanks for entering my brainstorming personal hell.
#sonic#sonic the hedgehog#mephiles the dark#just rambles#this was really fun#i enjoyed the brainworms#i even made a playlist of edgy vocaloid that inspired me for this story
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this is totally random but I was planning a fic and now i think i may have made the backstory of the world + characters a lil too complicated and convoluted
i was wondering if you had an opinion on that?? in your opinion, is there ever too much worldbuilding/backstory for a character?
for example, I was planning like lore for the city that my vigilante fic is going to take place in, and I was thinking of a whole Doomsday thing to nod a reference to the dsmp, and I was going to connect that to one of the characters causing it and having a whole redemption arc Pre where the fic's timeline actually takes place. If that makes sense??
It's kinda hard to explain lol but yeahhh!! the main gist is, should i keep things simple and straightforward, or is adding plottwists n stuff before the fic okay? (It would have a purpose for the plot that's not just characterization btw !!)
also no pressure to respond to this btw, i just know that sometimes you give writing advice so I was just wondering what your opinion on this would be? Esp since you did an amazing job with stars' worldbuilding and I wasnt sure how you approached that and alll that jazz
hmm this is a tricky one because usually I'm one to say you shouldn't make things too complicated, but I guess a better way to phrase it is you shouldn't set out to make things really complicated? because from what you described, it doesn't actually sound all that complicated to me. that sounds like a really solid setting and very good foundation for one of your characters to be connected to this pre-story event. it gives you an idea for what one of your characters is like right off the bat, and introduces the idea of possible conflict later on if someone who doesn't know that character's backstory finds out and is upset, or something like that.
so I guess what I'm saying is that if you already have the ideas and it feels like it fits into the story you want to tell, go for it. but don't feel like you HAVE to have backstories for every single character figured out right from the get go. let the story carry you where it wants to go, but feel free to add in complications early on, even if you're not sure where they're going to pan out. it gives you a lot of options later on when new plot points come up.
for example, in world forgetting when I had the scene of that fight when tommy was still acting as lucid and phil blew up the building, where dream used his fear powers on wilbur, I had dream reference the sounds of trains. I actually hadn't come up with wilbur's backstory at that point. but a very vague idea popped into my head while i was writing that scene and so i threw the train platform reference into the dialogue knowing it would be something i could use later. as the story went on that vague idea sat in the back of my head, slowly growing and influencing wilbur's character until the chapter came where wilbur talked about dying as a child to tommy, which was when i fully solidified his backstory.
so yeah feel free to throw in complicated stuff early on, but don't feel like you have to have it and also don't feel like you need it 100% figured out if you do throw it in. sometimes it's a lot more enjoyable to let the story flow where it wants to, leaving things loose until you get a better feel for what you wanna go for.
I feel like I kind of said conflicting things there but I hope that helps!!
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Ikepri Chevalier Michel Headcanon on Hotd and High Valyrian.
General Scenario: Emma and Chevalier were organizing things in their faction's office when Nokto walked in and submitted a strange new report.
"There's this unusual report from a new merchant in our territory."
"Merchant of what?"
"Mainly of books but its most like an antique shop. Probably some of the items may be illegal, but I'm not sure."
"Then further investigations must be made." Chevalier states as he finishes the current paperwork on his desk before he moves on to the next.
"By any chance could I perhaps visit? The new merchant might be uncomfortable or might be more hesitant with two of Rhodolite's royal family members investigating his goods."
"Considering that King Chev here hasn't really interacted with the general populace and so far you haven't gone beyond the main square of the town, if you're going to do any first hand investigating yourself it would be wise to bring him along. Albeit inconspicuously."
"You're stating the obvious clown."
"Well in my opinion, I find it a nice development that you're already planning to accompany her to visit this new mysterious store merchant."
"Don't pretend you're not coming too Nokto."
"I'll be more in the background and would investigate other important spots. I wouldn't want to give you and the King away."
You and Chevalier then visit the shop incognito. And long story short, the new merchant was indeed a member of an underground magical community who was fleeing persecution from Obsidian and as thanks for not persecuting him he gives you a magical tablet that is solar power charged. He explains how to use it and soon you and Chevalier found yourselves watching House of the Dragon.
Headcanon proper:
He was intrigued by the internal politics of Hotd and how it seemed he has finally found the family that was a lot more messed up than Rhodolite's royal family.
"While volatile, I do agree with Daemon. His adviser Otto Hightower has alternative interests to the realm."
"Well it seems like all of them have both their weaknesses and their strengths."
As the series progresses and the twist and turns reveal themselves, Chevalier begins to contemplate on the merits of having a qualified person regardless of sex should be able to ascend the throne.
"It's clear to me that Rhaenys is better qualified to rule than Viserys. He lacks the clarity to know when he is being manipulated by those around him."
"That's the point Chevalier, the story is pointing out the flaws of the patriarchal monarchial system."
"Hmph, it also proves that a good man does not equate to being an effective ruler. Because of his complacency he has allowed problems to become bigger than they have to be."
As the series progresses and as you arrive at the time skip, while he hasn't necessarily picked a faction. In his opinion either Rhaenyra or Aemond should be the ruler of Westeros since both are the most worthy in his eyes.
The magical merchant explained that the next Season has not yet been made and that you would have to wait an entire year if not more for the next part of the story to be released.
But to alleviate yours and Chevalier's thirst for more lore about Westeros, he offers you the book "Fire and Blood" which he cautions you to take with a grain of salt since it was a history book made with biases of the events that happen. It was here that you both learn that the civil war between the two factions of the Targaryens was named the Dance of Dragons.
He also senses your interest in learning the High Valyrian language and introduces you and Chevalier to Duolingo since there is no proper book yet teaching High Valyrian.
No surprise that Chevalier finished the course before you did, although you were practicing daily.
He helps you with the tricky grammar and with some tricky pronunciations.
It soon became a secret language between the two of you as you two practice speaking High Valyrian.
Some of the other beasts have varying interests in learning High Valyrian but not as fervently as you and Chevalier have for the language.
He had watched the series once again this time closing his eyes whenever characters would be speaking in High Valyrian to hear how it sound like.
Once you have reached a level of at least slowly understanding what they were saying, you feel the slow satisfaction of not needing to read the subtitles to know what they are saying.
Soon to no surprise to you, he began using High Valyrian in seducing you and whispering how much he desires you as the two of you share both physical intimacy and emotionally intimate moments.
Funnily enough, the High Valyrian language has slowly become intriguing and appealing to both the elites and the common Rhodolite citizen.
Which lead him to the two of you working together to make a textbook on High Valyrian which you gave a first edition copy to the magical merchant.
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