#wh/pc
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kmchdr · 9 months ago
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Whitney doodles + My PC.
※ Reupload to any other platform is prohibited. No AI usage in any way. I don't allow my work to be used without my permission.
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stepsonyu · 6 months ago
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Marazhai and the dogmatic Rogue Trader.
Last meeting...
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breadknight-likes-things · 3 months ago
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thedoodwithamic · 4 months ago
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Escapism Wins
With the success of Black Myth Wukong, I really do hope that this encourages developers to shake things up a bit more in the video game industry. Let the imagination run wild. Let the joys of escapism triumph over anything else. Just - let gamers get away from the everyday, even for just a bit. Totally freaking excited for Space Marine 2 - I'll definitely try to get it on the first day it's out.
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zink-h · 1 year ago
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Still very much stilling hyperfixating on the Casino Of The Vamps AU by @larzuen and very much a sims girly so made this (there is only a little bit of cc but most for hair colour and Wally's cards)
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Boss man Barnaby B. beagle, who my bf says he looks like he is about to fire someone and i kind of see it lol
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Chaotic flirt of a guy Wally Darling, just keep looking at him cause there is definitely not blood behind him : )
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Honestly this one is my least favorite picture but i wanted at least one pic with them together so here, Wally & Barnaby being a couple (?)
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+ two bonus cause i will not stop making stuff about Belle
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older Wally and child Belle just having a father daughter moment on his day off :) (idk what Wally would wear outside of work)
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Because i am very Sapphic and love me some wlw, Belle has a gf named Sunny, Belle's relationship with Sunny pretty much the opposite of Wally and Barnaby's
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zenoslittlebunbun · 3 months ago
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I have gone insane.
Several days ago I've gotten very drunk. And I've created a monster. I've been on VC with my ingame husband and I've been trying to come up with the most 'MURICA thing ever. And it went out of hand.
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So very out of hand I started getting AI to generate pictures. But it did not stop there. I've explained my.... vision... to the best of my ability to the AI, in my drunken haze. And the AI was able to summarize it. "Roarin’ down Route 66 in a monster truck as big as Texas itself, the Statue of Liberty’s behind the wheel, her torch replaced with a steering wheel, her eyes fixed on the horizon. In the trunk, Uncle Sam’s got himself a riot launcher, but this ain’t no ordinary launcher—it’s loaded with solidified corn syrup shells packed with bacon bits. The barrel? Shaped like a bald eagle, wings spread wide, with Old Glory hangin’ from each side. On the passenger seat, there’s a fast food tray holdin’ a slice of apple pie and a red Solo cup filled to the brim with beer. The front end of the truck sports a golden miniature Predator drone, gleamin’ in the sun like a badge of honor. And every time that launcher fires, it lets out a screech that’d make any bald eagle proud. Oil pumps dot the landscape, pumpin’ black gold from the earth, as this all-American convoy blazes a trail of freedom and glory. Now that’s what I call “MURICA!”"
Drunk on copious amounts of Vodka and power, I've gone further. I've had another AI turn it into a song. "(Verse 1) Rollin’ down Route 66, in a truck as big as dreams, Lady Liberty’s drivin’, with a fire in her eyes that gleams. Uncle Sam’s in the back, with a launcher in his hand, Shootin’ corn syrup shells, bacon bits across the land.
(Chorus) Oh, it’s MURICA, land of the free, With eagles screamin’ loud, and flags flyin’ proud, you’ll see. From the oil pumps to the open road, In a monster truck, we’re carryin’ the load.
(Verse 2) On the passenger seat, there’s a feast for the ride, Apple pie and beer, in a red Solo cup by her side. With a golden drone on the hood, shinin’ bright, We’re cruisin’ through the heartland, day and night.
(Chorus) Oh, it’s MURICA, land of the free, With eagles screamin’ loud, and flags flyin’ proud, you’ll see. From the oil pumps to the open road, In a monster truck, we’re carryin’ the load.
(Bridge) Banjo’s playin’, fiddles singin’, Freedom’s callin’, bells are ringin’. With every shot, the eagle’s cry, We’re livin’ large, reachin’ for the sky.
(Chorus) Oh, it’s MURICA, land of the free, With eagles screamin’ loud, and flags flyin’ proud, you’ll see. From the oil pumps to the open road, In a monster truck, we’re carryin’ the load.
(Outro) So raise your cup, and take a bite, In this land of dreams, we’ll ride all night. With Liberty and Sam, side by side, In this MURICA truck, we’ll take the ride."
It should have stopped there. It did not stop there. I've gone beyond. I've found an AI to turn the written song... Into an actual song. In a country American style.
And so it was created. But that wasn't enough. You see, I do love aggrotech. Techno. Industrial. German aggrotech, techno, industrial music. And the like. So of course you can imagine the expected progression. https://youtu.be/uaRk8NLfCVA?si=pOVBtgYLaV705TSW https://youtu.be/q5yUdDoOgOg?si=jWrssqkWy6PkJOI8 https://youtu.be/wg78Z6RLa0w?si=qY8HCriyEnlA0_nJ But somehow, that wasn't enough. You see, I also love Warhammer 40k. I've read almost all of Horus Heresy. And countless amounts of other Wh40k books. Played all the games. Watched all the things. And recently, Space Marine 2 came out. And.... I wasn't happy. "This game is... Well, hot garbage. 1) It is badly optimized. 2) it doesn't support options like FoV or shoulder sweap 3) It still doesn't support ultrawide Edit: It does support private play now 4) It doesn't support private play 5) it doesn't support Solo play even though devs officially stated it would be there on release for Operations (they stated so in May) 6) It's far from lore accurate (even though devs claimed otherwise in May) 6a) Bolters are weak. Space marines are weak. To explain, you are playing as a Primaris Space Marine. That's like even more on steroids than normal Space Marines. And you are WEAK. 6b) Why bolters are weak? Bolters are traditionally not shown having scopes or stocks because they are used by Space Marines. Space Marines are strong enough to hold those massive cannons of rocket launcher ammunition that turns enemies into space mist without any recoil when hip firing. Space marines are able to hit bullseyes without scopes. That does not happen. 6c) You see, Space Marine 2's Primaris Space Marines are so weak they can't aim straight. The bullet spread from a bolter when you hip fire is so bad you can hip fire shoot at something a meter away from you and encircle said enemy without harming them while aiming at the enemy. 7) The armor customization is sub-par. The models are limited. It is worse in PvP. 8) Speaking of dev-guaranteed "100% lore accuracy", Primaris Space Marines are some how as tall as Chaos Space Marines. Primarines should be bigger. 9) When you actually end up playing with bots, the bots are utterly useless. For a game where devs stated in May that you will be able to play operations solo, this is ridiculous. The enemies will 99% of the time ONLY go for YOU and ignore bots. Only YOU can do objectives. Their scripting is absolute BS and no amount of "increasing aggressiveness" can help that (the bots are utter garbage even on easiest difficulty, which they stated they will NOT touch on when it comes to bots.) 10) The game is missing sorely needed Connectivity options. You want to play Private? Denied. You want to play Solo? Denied. No region blocking. No matchmaking based on ping. No ability to know ANY of that when you are starting an Operation. You will choose your class. Start loading into an operation. Then you will be back in the Lobby, seeing someone else took your class (after sometimes 6 minutes of connectiong) and will have to leave (or they will kick you anyway). Here's another 4 minutes of loading for you. Or you will just wait for ten minutes trying to play only for it to fail. It's a hot garbage. A disaster. I absolutely regret my decision in buying this game. The devs didn't patch anything since release. They stated they will NOT add FoV because of some "vision" they have while for some people low FoV makes them sick even in third person games. And I'm not even gonna get into the game bugging out so hard for my friends with 4GB VRAM cards where for whatever reasons models and other assets will not load."
^ this was my Steam review. But I did not give up then.
For once in my life, I've involved myself with the community.
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But alas. As it seemed the devs didn't even check the "Ideas" website they made, before I started drinking, I was broken.
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Yes, in the Space Marine game, you can't even do the grab the flamer, heavy flamer meme.
And since I was drunk, and broken, and drunk with power, not only Vodka. And I was already insane after the 'MURICA songs...
Well, I went beyond shitposting. I went beyond reddit grade shitposting. https://www.youtube.com/watch?v=MdAx_mZPCE0
Yes, I've summarized all my issues and facts about the game, to make the perfect prompt for AI to write a song about the issues. And then had AI turn it into a song.
I did not stop there.
Since the devs are Saber Interactive, they are Russian speaking.
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Yes, I made a Russian version.
AND
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Even MORE Russian version. That's like straight from Russian pop.
And since I do like German aggrotech, it followed.
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So.... How were your last 7 days?
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orbesargentina · 8 months ago
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Abrir WhatsApp Web es un proceso sencillo que te permitirĂĄ acceder a tus conversaciones de WhatsApp desde cualquier ordenador con un navegador web.
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bonedo-enthusiast · 5 months ago
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bnd's kinks 𐂐◯𓇋
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A/N: i haven't written smut in years but i like how this turned out! :D i am canonically a sapphic, so idk what possessed me to write this but here we are. 😔 lowercase is intended as always, enjoy. :)
genre: smut
tws: kinks!, explicit sexual content, bdsm themes
pairing: legal!bnd x afab!reader (but i tried to make it gn!reader mostly)
wc: 2,188
MDNI!! (i have three other pg imagines on my blog, read those instead :p)
Sungho
praise, service top/bottom, foreplay, teasing (sort of), begging
i think he just really wants to make you feel good, by any means necessary, although he prefers to be gentle. 
he kind of strikes me as more vanilla than anything else, but he would love telling you how much he’s enjoying things. 
you’re on the bed, legs spread, with sungho slowly running his fingers across your skin. 
he looks down at you lovingly. “you’re so beautiful.” and you know he means it, with the way he’s looking at you like you’re the only other person in the world. 
he’s very slow, very deliberate because why would he rush things when he has all the time in the world? 
if he could, he would spend hours with you underneath him like this, your little whimpers like music to his ears. 
but sungho would feel bad making you wait oh so patiently for him, so he’d do exactly what you want. 
first, he’d trail soft kisses down your skin, making sure to suck and nip as he went. 
he’d attach himself to your nipple, swirling his tongue around it slowly while bringing his hand down to your inner thighs. 
your gasps and moans would only fuel his hard-on, its presence evident underneath his boxers. 
he liked it when you were completely naked and when he still had an article or two of clothing on because sungho knew you would often beg so sweetly, something he found so endearing. 
you begging for him
 the love of his life needing him in a way that only he could satisfy. 
sungho was always good at drawing orgasms out of you, making you have at least two before he’d even consider orgasming himself. 
but when it comes to that point, he’d become a bit feverish. his grip on your hips would be almost tight enough to bruise as he pounded into you with vigor. 
he’d continue kissing you sloppily, praises leaving his mouth one after the other. 
“you feel so good
 so pretty. shit, you’re so fucking hot
” 
Riwoo
mommy kink, praise, humiliation, dick slapping, hints of dacryphilia
i think riwoo’s usually pretty innocent-minded, and too shy to initiate anything even if he is having impure thoughts. 
so riwoo would just be minding his business, maybe playing league of legends on his pc. then you’d hug his neck from behind, resting your chin on his head. “how’s my baby doing?” 
he would blush at the use of ownership, but not take his eyes off of the screen. “good. my team’s winning.” 
“oh, that’s great! i’m so proud of you, sweetheart.” you run your fingers through his hair, causing a chill to go down riwoo’s spine. “can i join you? i’d like to watch.” 
he nods and you pull up a chair next to his, resting your head against his shoulder but not in a way that would hinder his gaming. 
he’d feel more nervous now, having an audience. he wants to make you proud, wants to hear you praise him again, so he locks in all of his attention to the screen in front of him. 
which is why he doesn’t at first notice your hand on his thigh, until your fingers crest against the edge of his waistband. 
he lets out a gasp and breaks his eye contact with the screen to glance at you. “wh
what are you doing?”
“what do you mean? i’m not doing anything, sweetheart. just keep playing your game.” your voice comes out innocent, but riwoo’s been dating you long enough to know that you in fact know exactly what you’re doing. 
but he also knows better than to protest, especially since he’s already a bit turned on from you just complimenting him. 
you notice that fact with the way his dick is already semi-hard. you let out a laugh and lightly slap his dick, making him let out a whine. “you’re already turned on and i haven’t even done anything. how pathetic
” 
riwoo inhales a shaky breath and blinks several times, trying his best to focus. 
when you undo his pants and pull down his boxers, he tries not to squirm even as the cool air in the room hits his fully erect dick.
you wrap a hand around it, gently running your thumb up and down the shaft.
he starts bucking his hips, so you remove your hand and slap his dick again.
riwoo whines and tears start to rim his eyes. “p-please
” 
“hmm? please what, baby?”
“please touch me
 more
 i need more.”
“you need more, huh? so the slut isn’t appreciating what i’m giving him? it’s not enough?”
he gulps. “n-no, it’s good. i-i just–” he’s cut off when you lick the tip of his dick, a strangled moan escaping his lips. 
“oh? did you like that? does that make my slut’s pretty dick feel good?” 
“yes
 more please
” 
“please what?”
“mommy. please, mommy
” 
and how could you say no to that?
Jaehyun
praise, humiliation, choking, masochism, bondage
i think jaehyun just gives me major “i need to be punished” vibes ??
he’s a very hyper man, and i imagine he’d probably get on your nerves fairly easily.
“jaehyun, can you stop running around like that? i’m trying to watch this lecture.”
“i’m not running around.” he pouts. “i’m just having fun.”
“can you have fun more quietly?”
“it’s not my fault my partner cares more about their grades than their sweet, loving boyfriend.” 
“is that what this is about? you just want attention?” you scoff.
“maybe
 i just miss you.” jaehyun frowns.
“so your plan is to piss me off? you never learn, do you? how many times do i have to punish you before you actually start to learn? you’re just a dumb slut, aren’t you?” 
jaehyun’s jaw would go slack, both surprised and turned on all in one.
“i asked you a question.”
“uh. y-yes
” 
“you’re gonna have to beg for it. convince me that you’re worth my time.”
“please
” he got down on his knees in front of you, resting his head on your thighs. “i want you so bad
” 
“do you now? well, why don’t you make yourself useful and go get the box?”
jaehyun bites his lip and nods before racing into your shared bedroom to grab the box full of sex toys that you own. when he gets back, your laptop is no longer on your lap and your eyes are fully on him. just what he wanted. 
he instinctively reaches down and palms himself through his shorts, until your voice breaks him out of his haze. “and what the fuck do you think you’re doing?”
“s-sorry, i really didn’t mean to.” jaehyun says quickly, placing the box in front of you. “really
 it was an accident.” 
“accident or not, you’re testing my patience. looks like what i originally had in mind won’t be enough. i’m going to have to fuck some sense into you.” 
he doesn’t even protest, the arousal swirling within him. it’s almost too much, with the way that his dick strains against the only barrier between you and him. 
“lay down on the couch.” you say, opening the box and pulling out a pair of fuzzy handcuffs.
jaehyun’s eyes widen. “w-wait! i wanna touch you!”
“too bad. if you’re going to act like a slut, i’m going to treat you like one.” you put the handcuffs on him before attacking his lips with your own. you press his hands down over his head and straddle his legs, your clothed heat brushing against his erection.
“f-fuck
” jaehyun groans in between your kisses. 
you pull away only to wrap a hand around his soft neck, squeezing gently as you rub yourself against him. “do you like that, slut?” 
“yes, i like it so m-much
” 
“mm, good boy.”
Taesan
dom/sub, humiliation, edging, sadism, teasing
i love taesan as much as the next onedoor, but this man can be mean 😭 like he’s a sweetheart don’t get me wrong but he really has his moments where i’m like damn dude. 
so i think that this could easily be applied to his sexual preferences. 
being a songwriter of boynextdoor does not come without its challenges, so he’s often stressed and worn out from the sheer amount of responsibilities he has placed on him. so of course he needs an outlet for all that stress
 cue you, his wonderful loving partner.
you’d hear the front door to the apartment close all the way from your shared bedroom, a huge smile on your face knowing that it was taesan coming home after a long day. 
you race into the living room to greet him, finding him standing there oddly still with a dark look in his eyes. 
you immediately freeze, mouth slightly agape as he slowly trails his eyes up your body. when they meet your own, you can see the desire within them. “go back to the bedroom. when i come back there, i expect you to be fully naked.” 
you stand there for a few more seconds, taking in his words before nodding and hurriedly rushing back to the bedroom. 
you’ve barely taken off your underwear, which was your last article of clothing, when taesan bursts into the room. 
you could practically feel the heat of his eyes as he approaches you, not bothering to close the door. “fuck, i’ve been waiting all day for this
” 
he immediately wraps you up in his arms and kisses you passionately before (gently) throwing you on the bed and crawling on top of you.
he makes haste with discarding his own clothing before attaching his lips to your neck, you writhing below him with soft whimpers. 
if you’d squirm too much, he’d hold your hips as a warning. 
but if you squirmed again regardless, he would slap your inner thigh and grab your jaw, making eye contact with you. “don’t fucking move.” 
which is easier said than done, and he knows that but doesn’t care because he loves being mean. <3
so he just watches as you helplessly try to stay still, even as he brings his fingers dangerously close to your sensitive areas. 
“aww, poor baby
 you want to move so bad, don’t you?”
“taesan, please just fuck me.”
“tsk
 you should know better than to ask for that so early on. what would be the fun in that? i think i’d much rather watch you come undone with just my fingers alone. wouldn’t you like that too, baby?” 
you nod feverishly, choking out a moan when his finger circles your hole.
and when he’s fingering you with intensity, you know you’re about to come undone exactly as he wanted. 
your moans increase and get higher in pitch, your orgasm right there.
you feel it building up, just about to come when taesan suddenly pulls his fingers away, leaving you clenching around nothing.
“n-no! taesan, please! please, please
”
“shhh
” he places a finger against your lips. “just relax. you’ll get what you want, baby
 just let me have some fun first, yeah?” and then he’s back to attacking your neck. 
Leehan
switch, role play, power dynamics 
idk why but i just think leehan would find the idea of role play funny, something he’d want to try out as a joke
 but seeing you in that sexy nurse outfit has his head spinning in a way he didn’t plan on. 
the way the tight uniform shows off every one of your curves has leehan immediately wanting to pounce on you like he’s some animal. 
but he’d restrain himself, because he’s curious where this will go. 
and you being the fantastic nurse that you are means that you have to give him a well-rounded checkup. 
so of course you have to test every nerve to make sure that his motor functions are working properly. 
you start with the usual, gently tapping your rubber mallet against his knee before working your way up. 
he responds well to your touch, his breath hitching when you brush against his dick, it already being hard. 
which is convenient because you need to make sure that was in working order, too. 
“do you regularly engage in sexual intercourse, mr. kim?”
leehan is taken aback by your question, blushing a little. “yes
”
“and do you use protection, sir?”
he gulps, liking the way you were referring to him. it became physically evident in the way that his dick twitched ever so slightly, begging for friction. “yes.” 
“good. very, very good.” you make a show of writing on a blank notepad. “i’m going to need to further examine you, especially because it’s been a while since you’ve been to get a checkup.” 
you scoot closer to him on the stool and gesture at his pants. “would you mind taking these off, mr. kim?” 
leehan nods and quickly unbuttons and unzips his pants, pulling them down to around his ankles. the tent in his boxers stand proud, a small patch of wetness on the cotton fabric. 
you reach out and palm him through the fabric, achingly slow, earning a hiss from leehan. 
“just relax, alright? this examination might take a while
”
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heykaya · 2 months ago
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Ivory Wraith lines about Sydney
Extracted from the game’s code (30th October 2024)
Ivory Wraith mimicking Sydney dialogue:
He speaks. "Th-the temple will punish me for this... but I don't care anymore!”
He speaks. "This is worth any punishment the temple will do to me.”
He speaks. "We're both sinners now, aren't we?”
He speaks. "This... still feels so wrong... but..."
He speaks. "I love the feeling of you inside me."
He speaks. "We're still pure, right? This doesn't count?"
He speaks. "Are you sure this feels good for you?"
He speaks. "You look so cute down there."
He barely manages to speak. "If... if you... I'm going to..."
He speaks. "I love being this close together."
He speaks. "I'm getting used to this feeling."
He giggles. "G... go ahead. Just be gentle, please."
He moans. "Do it! Deflower me! Make me yours!"
He giggles nervously. "This is dangerous..."
He smiles gleefully. "We both have to stay pure, after all!"
He laughs. "I love it when you're rough!"
He lets out a clearly fake yawn. "Already bored of the foreplay."
He giggles. "I wouldn't want anyone else to touch me like this."
He speaks. "Just relax, and let me take care of this."
He giggles. "I didn't know this spot could make someone feel good!"
He speaks. "You're staring. At least let me look at yours, too..."
He speaks. "I was always taught that this was sinful, but..."
He takes a deep breath. "We... need to stay quiet..."
He giggles. "I've sinned... is this my punishment?"
He giggles. "W... we're doing this in the temple, and nothing is stopping us..."
He freezes. "Wh... who? Who is it?!"
If Ivory Wraith is mimicking Sydney and PC Love Interest is set to Sydney:
"I was his only friend, in that dark place beyond the trees.",
"You think you can trust him. That's hilarious, but no one's laughing."
"Close your eyes and sleep, and only then will you truly see. I learned that from him”
*his/him = referring to Sydney.
If the encounter with Ivory Wraith includes Sydney(?) - I’m not too sure. If you managed to get this pls comment below.
"Liar."
"Again."
"Sydney?"
"Alone at last."
"I've lost ourself."
"Let us sleep forever."
"Can the innocent repent?"
"You know why we're here."
"I'm sorry you put your trust in me."
"It's hilarious. Why aren't you laughing?"
"It's okay now, Sydney. I'm back to normal."
"Block me out all you like. I am still here."
"Do you remember your (sydneyOtherParent)?"
"They never stopped, because they never began."
"The light will consume you, slowly, painfully."
"We're glad to see you again. We missed you, you know."
"Do you remember? Of course you do. Of course you don't."
"What a terrible song, and you're not the one playing it."
“He was so sure of himself.” - (Referring to Harper)
"The pure and the corrupt are at ends, but the end itself remains the same."
"As Two will emerge from One will emerge from Two As One."
If PC is promised to Sydney:
"Calamity rings."
"And you are wedded to calamity."
If Sydney is Pure:
"You'll understand once you fly.",
"Baptisms with water of the womb."
"Every life has sin. Every sin has life."
If Sydney is Neutral:
"Tipped with a void.",
"And so long as that's true, it will never go away."
"Balance. Indecisiveness. Fear. There's a lot of words."
If Sydney is Corrupt:
"No one will answer.",
"What you fear, you have become."
"Was it worth it? Of course it was."
Degrees of Lewdity - Text Based Masterpost
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binniebakery · 11 months ago
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Doll
Non Idol AU Soobin x Fem!Reader, Friends to Lovers(?) ♡ Warnings: very heavily inspired by dollification (im crazy), reader is wearing cute/feminine clothing!!! suggestive!, soobin manhandling, mentions of a small reader, reader gets called nicknames (doll, dainty, cute, etc) ♡ A/N: ALRIGHT! this is for my fellow coquette girlies!! raise ur hand if u feel like this kink suits him because 🙈🙈asdfdfkj idk this may be a little ooc of soobin so i apologize in advance.. !! i love this concept sm i was literally biting my knuckles the entire time writing thisđŸ§â€â™€ïžđŸ§â€â™€ïž(in other words someone sedate me) also not proofread teehee
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You sat there as cute as can be, your lovely skirt resting against your legs as you sat on the edge of your best friend’s bed. Soobin had invited you over to his apartment to hang out on a particularly boring evening. The room was completely silent, aside from the soft clicking and tapping of the controller in your dainty hands. Soobin was taking a shower but had messaged you to let yourself in if he wasn’t done by the time you arrived. You two had been friends for a good while, so you made yourself at home, kicking off your pretty heels and turning on his PC to play some new rhythm game he had installed.
After a proper few minutes you found yourself comfortably lying on your stomach, elbows propped as you tried to beat Soobin’s high score. Your frilly skirt riding up just slightly enough to show off a little more than you intended. Hearing the door open, you pause the game and look back to Soobin smiling. “Hey, enjoying yourself aren’t we?” he chuckled as he watched you kick your feet with a wide grin. “Yeah, took you long enough in the shower I was dying of boredom!” You teased as he sat on the bed next to you, his eyes lingering over you a bit longer than usual. You were too busy fiddling with the controller to even notice. “Your outfit’s cute today y/n.” Soobin softly mumbled as his fingers traced the lace of your skirt, fingertips almost grazing the exposed skin. You feel yourself shudder and immediately sit up, a nervous smile plays on your lips as you look up at Soobin who was still softly feeling the material. You flush at how his still-damp hair hangs around his handsome face. Even though he wore just a simple white t-shirt and jeans it was still enough to make him insanely attractive. “A-ah thanks! I just got this outfit actually.. ” Your voice beginning to fail you as your best friend looks down at you with a look you’ve never seen on him before. Before you could say anything else, Soobin lifts his large hand and cups your face gently, thumb caressing your cheek softly. You feel yourself wanting to melt into your best friend’s touch. Sure, Soobin wasn’t always that affectionate, but you were both comfortable enough around each other so he had his moments. Then again.. why was he looking at you like that? The way his eyes stared at your pouty lips felt as if he was enticing you to lean into his palm. And you did. “You’re so pretty y’know?.. Like a doll. I feel like.. I could just break you with how small you are.” He whispers and your eyes widen. “Wh- what? What do you m- mean..?” You see a slight blush form on his cheeks as if someone else but him had just said that out loud. Classic Soobin, always speaking his mind without a filter. Did he even have any idea just how this was affecting you right now? “Sorry.. I just.. That slipped out..” he mumbled and his eyes are back on your lips again. Your mind couldn’t think of anything to say in response, your cheeks felt like they were on fire as your hands sat in your lap. You didn’t dare to move an inch. “You’re just such a..” Soobin begins again as he moves the thumb that was caressing your warm cheek down to your soft pink lips. “Dainty girl..” His fingers held your chin so that you were looking up at him. You closed your eyes, breath beginning to shake as you just couldn’t into your best friend’s eyes.
“Will you let me see those pretty eyes y/n?” Soobin’s voice sounds like honey, warm, low, and smooth as he drags his thumb to smear your once-perfect lipgloss slightly. You open your eyes and he’s smiling at you, eyes half-lidded as if he were in a haze. “Atta girl. You listen so well..” He continues moving his thumb, caressing your plump bottom lip. From the way he was smirking anyone could see how he was enjoying this. The way you melt under his touch, it makes him want to ruin your pretty makeup even more. See the tears that stream down your pretty face, see how your eyes and nose get puffy, turning that perfect pink when you cry.  “S- Soobin.. my lip-” Your lips were smoothed shut as Soobin’s thumb smeared your lipgloss once more. “See? So easily played with, my whole hand just-” he squeezes your cheeks to prove his point, the color on his fingers now tinting parts of your cheeks. “Can hold your entire little face..” he chuckles quietly. Since when did he speak so condescendingly towards you? It didn’t matter, you secretly loved it. His large hand easily moved around, playing with your face as you stared at him through your pretty lashes. Your heart was pounding at the intimate attention and you found yourself craving more. You squeak as Soobin suddenly places you into his lap, large hands squeezing your waist once you were situated. His movements felt swift yet so careful. “Have to be gentle with you. You’re like a porcelain doll..” You find your breaths becoming more labored from the touch. With every touch he gave you, you felt the fire and intense atmosphere between you grow thicker. Large hands roaming your waist and sides, admiring your outfit. “S’cute..” he chuckles as you lean into his shoulder from embarrassment. “S- Soobin..” You were so flustered over how you felt. You’ve always felt an attraction towards him, but of course, keeping your feelings hidden was the path you chose as you weren’t even sure if he had feelings for you. However, his actions today seem to confirm he feels the same way.
“Pretty girl.. My pretty girl... Letting someone like me move you and touch you however I want..” he cooed as he ran his fingers through your perfectly done hair. Fingers lightly tugging at the ribbons you meticulously tied this morning, just enough so that they threatened to undo themselves. The same way he wanted you to become undone. “If it's you... then- it’s fine binnie..” For Soobin, hearing you say that in his neck ever so softly made his heart swoon. You used that nickname sparingly, only using it whenever you were feeling cheeky. Or whenever you wanted something. It drove him insane. You placed your hands on his chest as he tilted your head back, giving him space for his lips to start hovering over your pretty neck. You were completely under his control. Like he was the puppeteer and you, his cute little puppet for him to admire. Though you didn’t really mind the attention, did you?
You felt your breath hitch as he stayed still, your eyes squeezed shut in anticipation of feeling his lips on your skin. You wanted it, needed it. “Please..” you softly whisper and Soobin smirks at your whines. “Does my pretty girl want me to do more?” He questions, voice sounding innocent and sweet but the look on his face was giving a completely different vibe. All you could do was nod in response. “Can my doll use her words for me?”
That was the final straw for you, forget the morality of it all. You nod again “p- please.. I want more..” you pleaded, looking at him with big doe eyes. Soobin’s eyes lingered on your face, the way your lipgloss was smeared across, the flush of your pretty cheeks, the way your lashes were curled to perfection. He was obsessed. You feel him lay you back, his larger body moving over you as his fingers admire the fabric of your outfit. “Mhm, good girl.. Let me treat my pretty doll with the utmost care then.”
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kmchdr · 8 months ago
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Old doodles of Whitney x My PC (Noir). The last one is a scenario where Wh lend his hairpins bc my PC's hair is getting longer. He asked for a reward later for being "so romantic".
※ Reupload to any other platform is prohibited. No AI usage in any way. I don't allow my work to be used without my permission.
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deadghosy · 11 months ago
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Modern au: Reader & Hazbin crew working at McDonald’s
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“Hi welcome to McDonald’s-” Reader says but only to get interrupted by the customer
“Yeah yeah. I want a Big Mac, a chocolate shake, and a 20 pc nugget meal.”
“Damn big ass
.you want another round of a Big Mac?” Reader says with unhinged tired look gripping the counter as Angel/Anthony side eyes reader concerned.
In camera room
Angel was facing the camera fluffing his blonde hair. “I mean I knew reader was always the snapping type to snap..but that was a little crazy..”
Outside of camera room
A Karen was yelling at Husk who just blinked into the abyss of nothing as the Karen kept yelling for a coupon. You had finished serving the rude customer as you grabbed some money In the cashier and slammed the money in the Karen’s face.
“Here! And never come again, b#*ch” you said with a straining smile as the Karen gave you a shocked look.
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TIMESKIP TO LATER-
Charlie was sitting in the manger’s office doing her work files as vaggie bursted in making Charlie jump.
“CHARLIE!”
“Yes hon?” Charlie says with her friendly smile.
“READER IS OUT THERE FIGHTING WITH SOME ASSHOLE” vaggie yells grabbing Charlie by her wrist
“Wait WH-” before Charlie could say anything else Vaggie pulled her out the door
OUTSIDE OF MCDONALDS
Alastor was watching the fight go down behind the big glass mirror of the restaurant as husk and angel were yelling world star as they record you fighting.
Niffty was just mopping the floor smiling with a tune as Charlie and Vaggie rush past her to see reader fighting.
“GET EM! GET EM!”
“FUCK EM UP KID!”
Charlie and Vaggie exit through the front door to see you doing this to the customer:
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acealistair · 7 months ago
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Dragon Age: The Veilguard GameInformer Article Transcribed
I saw some people lamenting that they had no way to read the GameInformer article, and while MVP dalishious posted screenshots of the article here, I figured that might be a little difficult to read, plus people with screen readers can't read it of course. So I've gone ahead and transcribed it! Full thing below the cut!
As a note, I transcribed it without correcting any typos, capitalization errors, etc. that the article itself had (as much as it pained me, omg the author capitalizes so many things that shouldn't be and vice versa). There may be some typos on my part as I did this as quickly as I could, so apologies in advance for any you might encounter.
I have also created a plot-spoiler-free version of the article for those who would like to learn more about the mechanics of the game without learning more plot info than they want!
Throughout my research and preparation for a trip to BioWare’s Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Gameo the Year awards, almost as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; a game fans hope will remind them the old BioWare is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around it. More than Mass Effect, more than Dragon Age, there’s a lot of Anthem - posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and longtime studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how he, as the studio manager, makes the team feel safe in the product it’s developing, he says it’s about centering on the creative vision. “[When] we have that relentless pursuit for quality, and we have passion and people in the right roles, a lot of the other stuff you’re talking about just fades into the background.”
That’s a sentiment echoed throughout the team I speak to: Focus on what makes a BioWare game great and let Veilguard speak for itself. Though I had no expectations going in - it’s been 10 years since the last Drag Age, after all, and BioWare has been cagey about showing this game publicly - my expectations have been surpassed. This return to Thedas, the singular continent of the franchise, feels like both a warm welcome for returning fans and an impressive entry point for first-time players.
New Age, New Name
At the start of each interview, I address a dragon-sized elephant in the room with the game’s leads. What was Dragon Age: Dreadwolf is now Dragon Age: The Veilguard. Why?
“These games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we’re developing it,” Veilguard game director Corinne Busche tells me. “We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions. And when we took a step back, as we always do, we always check our decisions and make sure they still represent the game we’re trying to build.”
Dreadwolf no longer did that, but each member of BioWare I speak to tells me The Veilguard does. And while I was initially abrasive to the change - lore aside, Dreadwolf is simply a cool name - I warmed up to The Veilguard.
Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago while attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magical Fade and Thedas, banishing Elven gods and removing Elven immortality from the world. But players didn’t know that in Inquisition, where he is introduced as a mage ally and companion. However, at the end of Inquisition’s Trespasser DLC, which sets the stage for Veilguard, we learn in a shocking twist that Solas wants to destroy the Veil and restore Elves to their former glory. However, doing so would bring chaos to Thedas, and those who call it home, the people who eventually become The Veilguard, want to stop him.
“There’s an analogy I like to use, which is, ‘If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn’t look like an elephant,’” Veilguard creative director John Epler says. “As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. Solas is still a central figure in it. He’s still a significant character. But really, the focus shifts to the team.
“[We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team.”
Creating Your Rook
Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that she believes everyone can create someone who represents them on-screen.
There are four races to choose from when customizing Rook, the new playable lead - Elves, Qunari, Humans, and Dwarves - and hundreds of options to customize your character beyond that. You can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions and features like skin hue, tone, melanin, and just about anything else you might adjust on a character. Oh, and there’s nudity in Veilguard, too, which I learn firsthand while customizing my Rook.
“The technology has finally caught up to our ambition,” Dragon Age series art director Matt Rhodes tells me as we decide on my warrior-class Qunari’s backstory, which affects faction allegiance, in-game dialogue, and reputation standing - we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you-characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built.” Busche adds, “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit: Veilguard is a single-player, story-driven RPG. Or in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and no microtransactions.
Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
Exploring Tevinter For The First Time
Throughout the Dragon Age series, parts of Thedas are discussed by characters and referenced by lore material but left to the imagination of players as they can’t visit them. Veilguard immediately eschews this, setting its opening prologue mission in Minrathous, the capital of the  Tevinter Empire. Frankly, I’m blown away by how good it looks. It’s my first time seeing Veilguard in action and my first look at a Dragon Age game in nearly a decade. Time has treated this series well, and so has technology.
Epler, who’s coming up on 17 years at BioWare, acknowledges that the franchise has always been at the will of its engine. Dragon Age: Origins and II’s Eclipse Engine worked well for the time, but today, they show their age. Inquisition was BioWare’s first go at Ea’s proprietary Frostbite engine - mind you, an engine designed for first-person shooters and decidedly not multi-character RPGs - and the team struggled there, too. Epler and Busche agree Veilguard is the first RPG where BioWare feels fully in command of Frostbite and, more generally, its vision for this world.
We begin inside a bar. Rook and Varric are looking for Neve Gallus, a detective mage somewhere in Minrathous. The first thing players will do once Veilguard begins is select a dialogue option, something the team says speaks to their vision of a story-forward, choice-driven adventure. After a quick bar brawl cutscene that demonstrates Rook’s capabilities, there’s another dialogue choice, and different symbols here indicate the type of tone you can roll with. There’s a friendly, snarky, and rough-and-tough direct choice, and I later learn of a more romantically inclined “emotional” response. These are the replies that will build relationships with characters, romantic and platonic alike, but you’re welcome to ignore this option. However, your companions can romance each other, so giving someone the cold shoulder might nudge them into the warm embrace of another. We learn Neve is in Dumat Plaza and head into the heart of Minrathous.
Rhodes explains BioWare’s philosophy for designing this city harkens back to a quick dialogue from Inquisition’s Dorian Pavus. Upon entering Halamshiral’s Winter Palace, the largest venue in Dragon Age history at that point, Dorian notes that it’s cute, adorable even, alluding to his Tevinter heritage. If Dorian thinks the largest venue in Dragon Age history is cute and adorable, what must the place he’s from be like? “It’s like this,” Rhodes says as we enter Minrathous proper in-game.
Minrathous is huge, painted in magical insignia that looks like cyberpunk-inspired neon city signs and brimming with detail. Knowing it’s a city run by mages and built entirely upon magic, Rhodes says the team let its imagination run wild. The result is the most stunning and unique city in the series. Down a wide, winding pathway, there’s a pub with a dozen NPCs - Busche says BioWare used Veilguard’s character creator to make each in-world NPC except for specific characters like recruitable companions - and a smart use of verticality, scaling, and wayfinding to push us toward the main attraction: Solas, attempting to tear down the Veil.
All hell is breaking loose. Pride Demons are rampaging through the city. Considering Pride Demons were bosses in prior games, seeing them roaming freely in the prologue of Veilguard speaks to the stakes of this opener. Something I appreciate throughout our short journey through Minrathous to its center below is the cinematography at play. As a Qunari, my character stands tall, and Rhodes says the camera adjusts to ensure larger characters loom over those below. On the flip side, the camera adjusts for dwarves to demonstrate their smaller stature compared to those around them.
This, coupled with movie-liked movement through the city as BioWare showcases the chaos happening at the hands of Solas’ Veil-break ritual, creates a cinematic start that excited me, and I’m not even hands-on with the game.
Eventually, we reach Neve, who has angered some murderous blood mages, and rescue her from danger. Or rather, help
 barely. Neve is quite capable, and her well-acted dialogue highlights that. Together, Varric, returning character Lace Harding, who is helping us stop Solas and is now a companion, Rook, and Neve defeat some demons. They then take on some Venatori Cultists seizing this chaotic opportunity to take over the city and other enemies before making it to Solas’ hideout. As we traverse deeper and deeper into this hideout, more of Solas’ murals appear on the walls, and things get more Elven. Rhodes says this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of Elves.
At the heart of his hideout, we discover Solas’ personal Eluvian. This magical mirror-like structure allows the gang to teleport (and mechanically fast-travel) to Arlathan Forest, where Solas is secretly performing the ritual (while its effects pour out into Minrathous).
Here, we encounter a dozen or so demons, which BioWare has fully redesigned on the original premise of these monstrous creatures. Rhodes says they’re creatures of feeling and live and die off the emotions around them. As such, they are just a floating nervous system, push into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find.
I won’t spoil the sequence of events here, but we stop Solas’ ritual and seemingly save the world
 for now. Rook passes out moments later and wakes up in a dream-like landscape to the voice of none  other than Solas. He explains a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. He also says he was attempting to move the Elgar’nan and Ghilan’nain, part of the Evanuris or Elven gods of ancient times, to a new prison because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and these gods are now free. It’s up to Rook to stop them; thus, the stage for our adventure is set.
The Veilguard Who’s Who
While we learned a lot about returning character but first-time companion Lace Harding, ice mage private detective Neve Gallus, and veil jumper Bellara Lutara, BioWare shared some additional details about other companions Rook will meet later in the game. Davrin is a charming Grey Warden who is also an excellent monster hunter; Emmrich is a member of Nevarra’s Mourn Watch and a necromancer with a skeleton assistant named Manfred; Lucanis is a pragmatic assassin whose bloodline descends from the criminal House of Crows organization; And Taash is a dragon hunter allied with the piratic Lords of Fortune. All seven of these characters adorn this Game Informer issue, with Bellara up front and center in the spotlight.
The Lighthouse
After their encounter with Solas, Rook wakes up with Harding and Neve in the lair of the Dread Wolf himself, a special magical realm in the Fade called the Lighthouse. It’s a towering structure centered amongst various floating islands. Epler says, much like Skyhold in Inquisition, the Lighthouse is where your team bonds, grows, and prepares for its adventures throughout the campaign. It also becomes more functional and homier as you do. Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet.
Because it was Solas’ home base of operations, it’s gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, a realm of dreams that responds to your world state and emotion, the Lighthouse reflects the chaos and disrepair of the Thedas you were in moments ago. I see a clock symbol over a dialogue icon in the distance, which signals an optional dialogue option. We head there, talk to Neve, select a response to try our hand at flirting, and then head to the dining hall.
A plate, a fork and knife, and a drinking chalice are at the end of a massive table. Rhodes says this is both a funny (and sad) look at Solas’ isolated existence and an example of the detail BioWare’s art team has put into Veilguard. “It’s a case of letting you see the story,” he says. “It’s like when you go to a friend's house and see their bedroom for the first time; you get to learn more about them.” From the dining hall, we gather the not-quite-Veilguard in the library, which Busche says in the central area of the Lighthouse and where your party will often regroup and prepare for what’s next. The team decides it must reach the ritual site back in Arlathan Forest, and Busche says I’m missing unique dialogue options here because I’m Qunari; an Elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue.
With our next move decided, we head to Solas’ Eluvian to return to Arlathan Forest and the ritual site. However, it’s not fully functional without Solas, and while it returns us to Arlathan Forest, it’s not exactly where we want to go. A few moments later, we’re back in the Arlathan Forest, and just before a demon-infested suit of mechanized armor known as a Sentinel can attack, two new NPCs appear to save us: Strife and Irelin. Harding recognizes them, something Dragon Age comic readers might know about. They’re experts in ancient elven magic and part of the new Veil Jumpers faction. The ensuing cutscene, where we learn Strife and Irelin need help finding someone named Bellara Lutara, is long, with multiple dialogue options. That’s something I’m noticing with Veilguard, too - there’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes.
Busche says that’s intentional, too. “For Rook, [this story’s about] what does it meant to be a leader,” she says. “You’re defining their leadership style with your choices.” Knowing that Rook is the leader of the Veilguard, I’m excited to see how far this goes. From the sound of it, my team will react to my chosen leadership style in how my relationships play out. That’s demonstrated within the game’s dialogue and a special relationship meter on each companion’s character screen.
Redefining Combat Once More
Bellara is deep within Arlathan Forest, and following the prolgoue’s events, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands, and after loading up a new save, we’re in control of a human mage.
Following the trend of prior Dragon Age games, Veilguard has completed the series’ shift from tactical strategy to real-time action, but fret not: a tactical pause-and-play mechanic returns to satiate fans who remember the series’ origins (pun intended). Though I got a taste of combat in the prologue, Veilguard’s drastic departure from all that came before it is even more apparent here.
Busche says player complete every swing in real-time, with special care taken to animation swing-through and canceling. There's a dash, a parry, the ability to charge moves, and a completely revamped healing system that allows you to use potions at your discretion by hitting right on the d-pad. You can combo attacks and even “bookmark” combos with a quick dash, which means you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward. It looks even cooler than it sounds.
Like any good action game, there is a handful of abilities to customize your kit. And, if you want to maintain that real-time action feel, you can use them on the fly, so long as you take cooldowns into effect. But Veilguard’s pause-and-play gameplay mechanic, similar to Inquisition’s without the floating camera view, lets you bring things to halt for a healthy but optional dose of strategy.
In this screen, which essentially pauses the camera and pulls up a flashy combat wheel that highlights you and your companions’ skills, you can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies. Do what you need to here, let go of the combat wheel, and watch your selections play out. Busche says she uses the combat wheel to dole out her companions’ attacks and abilities while sticking to the real-time action for her player-controlled Rook. On the other hand, Epler says he almost exclusively uses the combat wheel to dish out every ability and combo.
Busche says each character will play the same, in that you execute light and heavy attacks with hte same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select. But a sword-and-shield warrior, like we used in the prolgoue, can hip-fire or aim their shield to throw it like Captain America, whereas our human mage uses that same button to throw out magical ranged attacks. The warrior can parry incoming attacks, which can stagger enemies. The rogue gets a larger parry window. Our mage, however, can’t parry at all. Instead, they throw up a shield that blocks incoming attacks automatically so long as you have the mana to sustain it.
“What I see from Veilguard is a game that finally bridges the gap,” former Dragon Age executive producer Mark Darrah, who left BioWare in 2021 before joining the Veilguard team last year as a consultant, tells me. “Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’ In this game, the combat’s actually fun, but it does keep that thread that’s always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in the party.”
“This is really the best Dragon Age game that I’ve ever played,” he adds, noting his bias. “This is the one where we get back to our roots of character-driven storytelling, have really fun combat, and aren’t making compromises.”
Watching Busche take down sentinels and legions of darkspawn on-screen, I can already sense Veilguard’s combat will likely end up my favorite in the series, although admittedly, as a fan of action games, I’m an easy sell here. It’s flashy, quick, and thanks to different types of health bars, like a greenish-blue one that represents barrier and is taken down most effectively with ranged attacks, a decent amount of strategy, even if you don’t use the pause-and-play combo wheel. Like the rest of the game, too, it’s gorgeous, with sprinkles, droplets, and splashes of magic in each attack our mage unleashes. Though I’m seeing the game run on a powerful PC, which is sure to be the best showcase of Veilguard, Epler tells me the game looks amazing on consoles - he’s been playing it on PlayStation 5 and enjoying it in both its fidelity and performance modes, but I’ll have to take his word for it.
Pressing Start
The start or pause screen is as important to a good RPG as the game outside the menus. Veilguard’s contains your map, journal, character sheets, skill tree, and a library for lore information. You can cross-compare equipment and equip new gear here for Rook and your companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. You won’t find minutiae here, “just real numbers,” Busche says. That means a new unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal (if you’re a mage). As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a specialization, of which there are three for each class, complete with a unique ultimate ability. Busche says BioWare’s philosophy here is “about changing the way you play, not statistical minutiae.”
Companion Customization
You can advance your bonds by helping companions on their own personal quests and by including them in your party for main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. Busche says the choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members. And with seven companions, there’s plenty to customize, from bespoke gear to abilities and more. Though each companion has access to five abilities, you can only take three into combat, so it’s important to strategize different combos and synergies within your party. Rhodes says beyond  this kind of customizable characterization, each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes says.
In Entropy’s Grasp
As we progress through the forest and the current “In Entropy’s Grasp” mission, we finally find Bellara. She’s a veil jumper, the first companion you meet and recruit in-game (unlike Neve, who automatically joins), and the centerpiece of this issue’s cover image. Because our mage’s background is Veil Jumper, we get some unique dialogue. Bellara explains we’re all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, Bellara is bubbly, witty, and charming.
“When designing companions, they’re the load-bearing pillars for everything,” Rhodes says. “They’re the face of their faction, and in this case [with Bellara], their entire area of the world. She’s your window into Arlathan Forest.” Rhodes describes her as a sweetheart and nerd for ancient elven artifacts. As such ,she’s dressed more like an academic than a combat expert, although her special arm gauntlet is useful both for tinkering with her environment and taking down enemies.
Unlike Neve, who uses ice magic like our Rook and can slow down time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you, something Busche says Dragon Age fans have been desperate to have in a game. Busche says if you don’t direct Neve and Bellara, they’re fully independent and will attack on their own. But synergizing your team will add to the fun and strategy of combat. Bellara’s electric magic is effective against Sentinels, which is great because we currently only have access to ice. However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels.
As we progress through Arlathan Forest, we encounter more and more darkspawn. Bellara mentions the darkspawn have never been this far before because the underground Deep Roads, where they usually escape from, aren’t nearby. However, with blighted Elven gods roaming the world, and thanks to Blight’s radiation-like spread, it’s a much bigger threat in Veilguard than in any Dragon Age before it.
I continue to soak in the visuals of Veilguard with Arlathan Forest’s elven ruins, dense greenery, and disgusting Blight tentacles and pustules; it’s perhaps the most impressive aspect of my time seeing the game, although everything else is making a strong impression, too. I am frustrated about having to watch the game rather than play it, to be honest. I’m in love with the art style, which is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable, a welcome reprieve from the recent gritty Game of Thrones trend in fantasy games. Rhodes says that’s the result of the game’s newfound dose of magic.
“The use of magic has been an evolution as the series has gone on,” he says. “It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.”
Busche, Epler, and Rhodes warn me that Arlathan Forest’s whimsy will starkly contrast to other areas. They promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Busche likens it to a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. For now, the spunky and effervescent Bellara is that thread.
As we progress deeper into the forest, Bellara spots a floating fortress and thinks the artifact needed to destroy the Veil Bubble is in there. To reach it, though, wem ust remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Busche says Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party.
Bellara must activate three of these in Arlathan Forest to reach the floating castle, and each one we activate brings forth a slew of sentinels, demons, and darkspawn to defeat. Busche does so with ease, showcasing high-level gameplay by adding three stacks of arcane build-up to create an Arcane Bomb on an enemy, which does devastating damage after being hit by a heavy attack. Now, she begins charging a heavy attack on her magical staff, then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to the staff to charge it some more and unleash a heavy attack.
After a few more combat encounters, including one against a sentinel that’s “Frenzied,” which means it hits harder, moves faster, and has more health, we finally reach the center of the temple. Within is a particular artifact known as the Nadas Dirthalen, which Bellara says means “the inevitability of knowledge.” Before we can advance with it, a darkspawn Ogre boss attacks. It hits hard, has plenty of unblockable, red-coded attacks, and a massive shield we must take down first. However, it’s weak to fire, and our new fire staff is perfect for the situation.
After taking down this boss in a climactic arena fight, Bellara uses a special crystal to power the artifact and remove it from a pedestal, destroying the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Fortunately, Bellara thinks she can fix it - fixing broken stuff is kind of her thing, Epler says - so the group heads back to the Veil Jumper camp and, as interested as I am in learning what happens next, the demo ends. It’s clear that even after a few hours with the game’s opening, I’ve seen a nigh negligible amount of game; frustrating but equally as exciting.
Don’t Call It An Open World
Veilguard is not an open world, even if some of its explorable areas might fee like one. Gamble describes Veilguard’s Thedas as a hub-and-spoke design where “the needs of the story are served by the level design.” A version of Inquisition’s Crossroads, a network of teleporting Eluvians, returns, and it’s how players will traverse across northern Thedas. Instead of a connected open world, players will travel from Eluvian to Eluvian to different stretches of this part of the continent. This allows BioWare to go from places like Minrathous to tropical beaches to Arlathan Forest to grim and gothic areas and elsewhere. Some of these areas are larger and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and other things. There’s a minimap in each location, though linear levels like “In Entropy’s Grasp” won’t have the fog of war that disappears as you explore like some of Veilguard’s bigger locations. Regardless, BioWare says Veilguard has the largest number of diverse biomes in series history.
Dragon’s Delight
With a 10-hour day at BioWare behind me after hours of demo gameplay and interviews with the leads, I’m acutely aware of my favorite part of video games: the surprises. I dabbled with Origins and II and put nearly 50 hours into Inquisition, but any familiarity with the series the latter gave me had long since subsided over the past decade. I wanted to be excited about the next Dragon Age as I viewed each teaser and trailer, but other than seeing the words “Dragon Age,” I felt little. Without gameplay, without a proper look at the actual game we’ll all be playing this fall, I struggled to remember why Inquisition sucked me in 10 years ago.
This trip reminded me.
Dragon Age, much like the Thedas of Veilguard, lives in the uncertainty: The turbulence of BioWare’s recent release history and the lessons learned from it, the drastic changes to each Dragon Age’s combat, the mystery of its narrative, and the implications of its lore. It’s all a part of the wider Dragon Age story and why this studio keeps returning to this world. It’s been a fertile franchise for experimentation. While Veilguard is attempting to branch out in unique ways, it feels less like new soil and more like the harvest BioWare has been trying to cultivate since 2009, and I’m surprised by that.
I’m additionally surprised, in retrospect, how numb I’ve been to the game before this. I’m surprised by BioWare’s command over EA’s notoriously difficult Frostbite engine to create its prettiest game yet. I’m surprised by this series’ 15-year transition from tactical strategy to action-forward combat. I’m surprised by how much narrative thought the team has poured into these characters, even for BioWare. Perhaps having no expectations will do that to you. But most of all, with proper acknowledgement that I reserve additional judgment until I actually play the game, I’m surprised that Veilguard might just be the RPG I’m looking forward to most this year.
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thedoodwithamic · 5 months ago
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The DOOM-like shooters embrace escapism the hardest.
There's something charming and addicting about the explosive environments of DOOM and 40k Boltgun.
There's definitely pits of lore you can check out, but rather than that, the games take you on an adrenaline thrill ride where you understand YOUR place in that game. Your purpose. Your one stated goal. Rip and Tear and Exterminatus. Respectfully.
And I think that is what's missing from games these days.
Ones that can let the imagination go.
Not everything needs to be a souls/borne game. Not everything needs to be some motion-capture playable animated drama. Just a thought, you know.
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chickenkurage · 3 months ago
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A Case of a Switcheroo
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Summary: Alan and DJ find themselves in the bodies of King and Purple, chaos and confusion ensues. 
Tags: Humor, Friendship, Comedy, and most of all Chaos.
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"I can’t believe we just died again!” DJ whined, slamming a hand on his desk in disappointment. On the other side of the call, he could hear Alan screaming his life out as he was killed yet again. “No more, my heart can’t take this any longer,” Alan said as they both popped out of the lobby. “No way, Al, we were so close to winning!” DJ said, pouting.
“I was close to winning, you died first,” Alan added as he spun his character around DJ’s.
DJ let out a laugh, “Okay, true, true, but it was a blunder on my part, that's why I died.” “I died to a banana, DJ. There’s nothing more disappointing than that,” Alan retorted with a giggle. “Okay, okay, it was a bad run first of all, so it was better that we died an early death. How about we go again?” DJ suggested, hearing Alan hum on the other end.
“Dinner is already pretty close, man. Sooner or later, Kaori will be calling me down,” Alan said. “Pleaseeee, just one more game. I promise it’ll be fast,” DJ whined, as Alan let out a defeated sigh. “Fine, one last game. If I die, I'll be leaving right away,” Alan moaned as they moved their avatars towards an elevator.
Not before he sees DJ stop, causing him to exit the elevator again.
“Hey, what’s the hold up?” Alan asked, as he watched DJ’s avatar move towards the other side of the lobby. “Look, look! I think it’s a new mode,” DJ said as he stopped in front of an orange and purple door.
"Huh, never knew there was a new update on Doors," Alan muttered, a symbol “0/2” appeared when they walked a little closer. He heard DJ hum as well, “Me neither. Should we try this, or do we do the normal one?” DJ asked. “Ah, I don't know. I never knew this was a thing. Maybe?” Alan said, moving his head to the side in an unsure manner.
“Ok, hold on. Let me just search the internet to see if there's actually a new update,” DJ said. “Go ahead,” Alan responded, tapping his fingers on his desk as he heard DJ swipe around his phone, listening to the small tap-tap of his keyboard.
“Weird, nothing is showing here,” DJ hummed as he scrolled around his phone before eventually placing it back on his desk and clapping his hands together.
“Secret door!” Alan cheered as he moved his avatar to the door, the sign saying “1/2.” “Let’s do it,” DJ said excitedly as he also moved his avatar inside the door. “Let’s go. I think we're the first ones to try this out, DJ,” Alan giggled, before tilting his head in confusion when his screen slowly turned purple.
“Uhh, is the screen purple to you, or is it just me?” Alan asked, trying to tab out of the game but to no avail.
“Mine's orange. I can’t leave the game. Is my PC gonna crash?” DJ groaned as he too tried to tab out of the game. “Same here,” Alan muttered as he tried to click his Windows key, the purple screen still staying. “Alan, uh, I think—” DJ mumbled something inaudible, causing Alan to press a hand on his headphones.
“What again? Can you repeat that?” Alan asked, before his vision started to blur, causing him to groan. “What?” Alan groaned, placing a hand on his head, his eyes closing in pain.
“Wh-what?” Alan mumbled as he let out a pained moan, not before feeling a loud thump in front of him. “What the hell?” Someone screamed right in front of him, causing Alan’s eyes to snap open, expecting to see his PC in front of him. Instead, he found himself sprawled on the floor in some weird cartoon house.
“Oh my god!” Alan screamed as he stared at the orange stick figure in front of him who was shaking. “Who are you!? You look weird!” The orange stick said, pointing a hand at him, not before noticing his hands looked like nubs. “Who are you?!” Alan screams as he stands up, stumbling, causing him to look down on his legs, only to see two smooth purple legs underneath him, Oh god he has no feet!
Alan screamed again and grabbed his feet in panic. “What happened to my foot?” Alan yells, in front of him the orange stick placed his hands on his face and felt his round head. “Oh my god” The orange stick said, not before turning to Alan and grabbing his face.
“Al?” The orange stick asked, as Alan let out a yelp at the sudden closeness. “Y-yes?” Alan meekly said, leaning away. “Al! It’s DJ! Oh my god, you look horrifying!” DJ said, grabbing Alan’s shoulder and turning him around to check the back of his head before facing DJ again.
“DJ! Oh thank god,” Alan cried and embraced the tall stick. “Oh my god, where is your face, Al? I don’t know if this is the back of your head or your front,” DJ mumbled, sounding extremely horrified as he hugged Alan back.
“I think that’s my back. I have no eyes, but I can see you properly,” Alan said, leaning back from their hug and patting his face. “Oh my god, my face is gone, DJ, I LOST MY FACE!” Alan cried as he slapped his cheeks.
In front of him, DJ started patting his stomach. “I think I'm dreaming, but it's weird that you’re here,” DJ said, turning back to Alan, who was busy shaking in fear.
“D-d-dreaming? R-r-right, I must b-be dreaming,” Alan stuttered, wrapping his arms around himself and looking around, taking notice of the place. They looked like they were standing in the living room. The place looked slightly messy, but overall it looked like it had been lived in by someone recently.
“Uhm, wait,” DJ said, punching Alan in the shoulder, causing him to yelp and cry out. “What the heck, DJ?!” Alan exclaimed, grabbing his shoulder and giving him an offended look, or at least it looked offended. Because technically, they don’t have any faces as of now.
“We’re not dreaming. Oh god, what was the last thing you remember, Al?” DJ said, placing his hands on Alan’s shoulder.
“We were playing Doors, and we found that weird door that was purple and orange,” Alan said, grabbing DJ’s arms tightly, his legs shaking. “Oh my god, Alan, I think we're deported into the stick dimension. Quick, we gotta call your kids!” DJ said, looking around for a telephone or at least a phone.
“Wo-woah, hold on, I don’t know if they have phones!” Alan cried out as DJ moved away from him, looking around the house and moving the furniture around to find a phone. “They should have, right? I mean, you said they can get out of your PC, so they have to have one, right?” DJ said, letting out a happy cheer as he saw a phone between the couch cushions.
“Uhh, I'm not sure, haha,” Alan rubbed the back of his head awkwardly as he approached DJ, peering over his shoulder and watching him try to navigate through the phone. “How the—” DJ said, waving his hand in confusion before punching the phone in confusion.
“Stick figures don’t have fingers,” Alan pointed out, as he too looked at his hands and wiggled them in confusion.
“Oh damn it all!” DJ cursed, bringing the phone up in anger and preparing to throw it on the floor.
Just then, a knock on the door made them both flinch. Alan quickly ducked behind DJ, grabbing his arm and pulling him towards a random door to hide. “Someone’s here!” Alan whispered-yelled as he tugged DJ back, attempting to drag him to safety.
“Wait! What if it’s important? Who knows if they could help us,” DJ turned to Alan, who shook his head furiously. “No, no, no, I don’t trust anyone here, man. Let’s just hide,” Alan whimpered, tugging at DJ again, but DJ stood firm, staring at the door.
“Okay, you stay there, and I'll open the door. If something happens, just hide,” DJ ordered. Alan grabbed his head in panic as DJ gently pulled his hands away and walked towards the front door. “Wait! Hold on—” Alan said as DJ opened the door.
“King! I-I thought you weren’t here!” Green yelped, beside him were the others and Second looking surprised. “Uhhh, I am now? Wait—” DJ said as he squinted his eyes(?) and scanned the stick figures. They look familiar, DJ thought, before feeling Alan squeeze out the door beside him, looking excited.
“Second! Oh my god, you—you guys are here!” Alan exclaimed, surprising the gang and Second. “Purple! Uhhh, of course we’re here? You invited us to come a day ago,” Second said, scratching his head and starting to count in his head, wondering if they got the wrong date somehow.
“H-huh? Uh, no, no, we're not King or Purple. It’s DJ and Alan,” DJ said, patting his chest and Alan’s shoulder.
They all fell silent, turning to each other before looking back at DJ and Alan. “What?!” They all yelled.
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“So you guys are telling me, you both got sent here
 through Roblox?” Yellow asked, in front of him sat King and Purple—wait no, it was apparently Alan and
 DJ, whoever the other guy is.
“Yes, that, perfect, you are pretty smart,” DJ said, clapping his hands together as Alan laughed beside him. “Wha- huh?” Yellow stammered, “So where’s the real Purple and King then?” Green asked, placing a hand under his chin.
“We don’t know,” Alan said, scratching his head and shrugging. “I’d assume if we manage to get out of here, they would feel as if they just woke up from a really long nap,” DJ said, rubbing his chin thoughtfully. “I hope so,” Alan mumbled, hoping there wasn’t some random teenager running around using his body in the human world.
“I think so too. Hold on, let me write this down. This had never happened before! Tell me what you guys have been doing before this all happened,” Yellow demanded, pulling out his book and quill from his inventory and started jotting down what was said earlier.
"Uhh, we were playing Doors and we kind of lost, then after that, we were back in the lobby and we found a really weird door that was glowing purple and orange, and we entered," DJ said. "Uh-huh, after that, our screens froze. Mine had the color purple in it, and DJ had orange. I got dizzy midway and closed my eyes. And after that, I'm suddenly here," Alan added.
He turned towards DJ, who nodded furiously. "Same, I was really dizzy, and all of a sudden, I'm standing in a weird-looking room and I saw you, then that’s that," DJ added, turning towards Yellow, who was writing down in his book at a fast speed.
“Does that mean you both aren't gonna be able to leave?” Second asked, still in awe that his creator was in front of him in person. Though it was kind of weird hearing Alan’s voice in Purple’s body, it didn't really matter that much anyway. It was awesome to be able to talk to your own creator in person rather than just typing things out.
“I hope not, I don’t want to just suddenly take this kid's ability to use his own body,” Alan said, shaking his head. “And besides, I have a life outside,” he added. “Yeah, same, it's so weird to be in this body. Like, do I even have organs here?” DJ looked at his stomach and patted it. “I actually have no idea either,” Blue said, taking a look at his stomach.
“Huh, that’s a really good point,” Red added, also examining his arms and stomach. “Scary,” Green mumbled, hugging his stomach, feeling slightly queasy.
“There, okay, maybe I can create some device to send you guys back, but we need you back at the PC,” Yellow said, tapping his book before shutting it close and throwing it back inside his inventory.
“Sure, it’s no problem. But how do we do that?” DJ asked, watching Green stand up from the couch and walk over to the side, kicking a trapdoor open. “You guys have your own portal; we can walk over the portal that leads to Alan’s PC,” Blue said, following after Green who had already climbed down.
“Sick!” DJ cheered, standing up and grabbing Alan’s arm before dragging him towards the trapdoor and climbing down, with Alan and the others following after him.
“Wow, this is all underneath this small house, huh?” Alan said as he looked around before stopping as Green flicked a lever in front of a Minecraft portal. “Yup, I'm not sure how he made this, but he’s a really strange guy,” Second giggled behind his hands as he let Yellow pass him and jumped inside the portal.
“What do you mean by that?” Alan asked as he watched DJ tap Green on the shoulder and say something to him before they both jumped inside the portal. “Oh man, it's a really long story. I can tell you on the way,” Second said, grabbing Alan’s wrist gently and pulling him inside the portal.
"Sure—woah," Alan stopped as he stared at the red blocks, the sounds of crackling fire and boiling lava filling the air. "Wow, it’s— it’s hot," Alan chuckled awkwardly as he peered over and saw a sea of lava underneath, causing him to yelp and stumble back towards Second’s chest.
“You good?” Second asked, placing a hand on his shoulder. Alan nodded shakily, “Yeah, good. This is so scary. I don’t play Minecraft much, but it wasn't this terrifying and hot the last time I played it,” Alan joked, chuckling as they followed after the others.
Beside him, Second giggled. “Yeah, it’s really cool here. Minecraft made things much easier,” he said, turning towards Alan, who was wiping his face tiredly. “Yeah?” Alan said, turning towards Second and panting.
In front of them, DJ turned towards Alan and Second. “Uh, guys, hold on,” DJ said as everyone halted, turning towards Alan, who was stumbling. “Yeah, okay, he’s about to pass out,” DJ said, rushing towards Alan, who fell down, and DJ easily caught him in his arms.
“Alan!” Everyone yelled in panic as they crowded around DJ and Alan, who was moaning in pain, the heat making everything hot, dizzying, and most of all sticky. “Okay, back up, Alan is just not good with the heat,” DJ said, waving a hand as he held Alan, who was shaking his head and placing a hand over his face.
“I think I'm about to puke,” Alan said as they all yelped and took a step back.
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"Thanks guys, I'm sorry for puking on your leg, DJ," Alan groaned as he sat inside a tub of cold water, slumping down as he watched Yellow use his staff to clean the mess on DJ’s legs. “Yeah, it’s fine, don’t worry,” DJ chuckled as he went towards Alan and splashed some water on Alan’s face.
“I didn’t know he couldn't handle heat well,” Green admitted, his face red in embarrassment as he watched DJ splash more water on Alan’s face, the latter only letting out a groan. “I'm really sorry, guys. I didn’t think I would actually get sick,” Alan moaned again, moving his hand to splash more water on his face.
“Here!” Second exclaimed as he rushed back, towels in his hands as Alan carefully stepped out of the tub, shaking the water off his arms awkwardly, making him look like a wiggling noodle.
“Woah, do that again,” DJ said as Alan wiggled his arm and yelped. “Yeah, that happens,” Red said, doing the same thing with his arm, causing DJ and Alan to lean closer in interest.
Before Second placed a towel over Alan’s head, pulling both edges and started making sawing motions, causing Alan to splutter before eventually accepting that Second was drying him off.
DJ giggled at the scene before turning to Red and wiggling his arms. “Oh man, this is so cool, Al. It almost makes me want to stay here,” DJ whined as Alan stumbled away from Second, finally dry.
“DJ, don't forget the fact that we're just borrowing these bodies,” Alan rubbed the back of his head awkwardly before freezing as he watched a pig walk towards him.
“I think Rueben likes you—ah,” Red said, as Reuben hit Alan’s knees, causing the purple stick to flip on his back and cry out.
“Welp,” DJ scratched his head and turned to Red, who looked absolutely horrified as he watched Reuben bite Alan’s face.
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Wet cat Alan once more , anyways, this has been stuck underneath all these fanfictions that i have not posted (mostly had forgotten that i had written it) and i just remembered it randomly XDDD, so here ya go! Some DJ and Alan as sticks!! Tell me if you guys want more XDD, this is all pure indulgent - S
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mentatemulator · 3 months ago
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First Time
“Mira, honey, you're up.”
Mira looks up from the comic book in her lap, sees her overseer standing in the doorway, and behind her a hulking form that she can't immediately parse. It looks like an overpriced pc case, or a gun that some hapless goon has grafted too many attachments to.
“Oooo,” Wednesday intones next to her, “looks like Mira's scored her first soldier.”
The heads of the other pleasure dolls turn to stare as the thing steps into the room. It has a face, she can see now, and it's vaguely shaped like a person, but it's all angles and hard plates. It stares at her with a multitude of sensors.
“Um...”
“I said you're up Mira, get off your cushy ass and get to work,” the overseer snaps at her before hurrying off to deal with more pressing matters. Mira jumps to her feet reflexively, but is still processing the weaponized hulk in front of her.
“Go on, girl,” Wednesday encourages her, “You got this.”
Mira steps closer to the combat doll, fidgeting with her hands.
“Hello, um, Master...?”
“You will call me 'Handler,'” it says in a voice that is blaring and slightly fuzzy, but surprisingly feminine.
“Of course, Handler,” Mira finally slips into routine, “This one is at your service.”
“You are at my command.”
“Yes, Handler.”
The combat doll reaches out with a hand that could easily encircle Mira's entire neck, and lightly but firmly grasps her chin.
“You look fragile. Easy to penetrate.”
“Uh, I wh... er, that is, yes, Handler.”
“I have assigned you 'opfor' for this operation. You will accompany me to the AO.” It turns its armored body back to the door and marches out without waiting for a confirmation. Mira looks back at Wednesday, bewildered.
“It... it knows we're supposed to fuck, right?” she half-whispers, “It's not gonna try and fight me, is it?”
Wednesday laughs, “Oh, sweetheart, something you're going to learn about soldiers – they don't know the difference.”
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