#we're also nearly at session three of campaign three and these needed to get out of my drafts so i can focus on the new kids
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what's in my bag: hopeless nerd edition
by popular demand (read: like three people), have the contents of my bag when i'm playing ttrpgs in person!
in no particular order:
laptop. i use digital character sheets for most of the games i play, mainly so i don't have to do math every time i level up. pf2 (my preferred ttrpg system) also has specific restrictions for organized play, and the digital tool i use has a settings toggle for society-compliant characters, which is super handy. i can also keep tabs open for quick rules/item lookups.
case, etc. i keep my laptop in a soft sleeve that comes with a pocket for the charger, a wireless mouse, and a tablet pen. the laptop is a 2-in-1, so depending on available table space i might fold it up and keep it in my lap in tablet mode, using the pen to navigate my character sheet instead of the mouse.
power bank. a relatively new addition. outlet space is always at a premium at events, and while my laptop's battery is pretty good, my phone is old and the battery is starting to give out, so better safe than sorry. i got this power pack for like $40 at meijer and it's great.
binder. for holding chronicle sheets (basically after-session rewards handouts for organized play). i have different folders for each character. i also try to keep hard copies of character sheets in case of technological or internet failure, but uh. i usually. forget. oops.
gum. usually with me wherever i go anyway. it's good for mitigating the takeout breath after ordering dinner. also helps mitigate distracted snacking.
water bottle. hydrate or die-drate, bitch.
pens and pencils. even as a person who uses digital sheets, you need pencils. i don't care who you are. if nothing else, you may end up needing to play a pre-generated character and keep track of HP, and you don't want to be the asshole marking up someone else's sheets in pen. i prefer pens for my own note-taking and filling out chronicle sheets, but i always keep a few pencils (a nice one for me and shitty ones to loan to other people).
miniatures. not strictly necessary. not all games use physical minis and maps for tactical combat, and small things like coins, bottle caps, extra dice, or (especially for enemies) candies are all mainstays of the tradition. i don't always bring mine to regular home campaign sessions, but for society play and cons i keep them in a little plastic tacklebox. i have some fancy ~custom~ minis for long-running characters, and more generic plastic ones, plus some poker chips and bases for things like pets, mounts, and summons.
dice. clickety clackety, i roll to attackity. my dice collection is extensive and nearly all blue (gasp). "but cyan," you ask, "do you actually need to bring that many dice?" yes. the most superstitious people you will ever meet are theatre nerds and tabletop gamers. you need several sets on hand to combat the Dice Curse. (or loan to other players. or roll fireballs. et cetera.) my dice bag was handmade for me by my best friend in high school, based on my first ever d&d character, and i still use it all the time. for events where i'll be able to spread out more, or for home games, i also have a dice vault with a built-in tray.
tray. to keep my dice from running away, or getting damaged on the table (or damaging the table if we're talking metal dice). lays flat when unsnapped for easy transport. also, it's a kitty!
notebooks. i usually have a couple on me for different purposes. the skull notebook is for session notes—which i don't usually take, WHICH IS BAD, and i'm trying to get into the habit. i'll write shorthand bullet notes during the session and then tidy up/convert into better summaries in a digital notebook later. the sticker-fied (yes, i put stickers on basically all of my possessions) is for brainstorming and note-taking for my homebrew campaign, because nothing is quite as inspiring as a weekend of getting tormented by other GMs.
book. for downtime/between sessions. the nice thing about tabletop cons is that there's always a chair somewhere.
and that's basically it! i might swap a couple things out if i'm running as a GM, but as a player this is my go-to.
and if you're looking at this and going, "where are the rulebooks?" the answer is i usually don't bring them with me in a physical format when i'm traveling. for PF2, i have access to all the PDFs, but Archives of Nethys and PF2 Easy are both fantastic (and FREE) digital rules references. i prefer Easy for searching items and spells, but AoN is an unparalleled rules resource, and they work directly with paizo to update the rules with each errata release. it has every rule, item, spell, creature, and character option from every book, with no paywalls or ads. the only thing you can't get are official maps or encounter blocks from the adventure paths. check it out if you're interested in playing!
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Two Scenes from Campaign One, Public and Secret respectively😘
#c; w.valenti#c; o.grimm#c; f.salus#c; r.spindle#c; fachna#c; renatus#c; cyprian#s; dnd#ex; multichar#lets face it its been nearly a year and i haven’t touched these for edits or lighting fixes so i’m chucking them out there to be Done with T#we're also nearly at session three of campaign three and these needed to get out of my drafts so i can focus on the new kids#wist darling i love you and i WILL revisit you someday i swear it. you and all your friends
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